This reverts commit 8345aa6302.
Reason for revert: Causing inexplicable test failures.
Original change's description:
> Change persp dftext to only antialiased
>
> Originally I had aliased text in here because I thought it would trigger
> the bug, but it doesn't and it's a bad idea for perspective text.
> Changed it to a reasonably large size just to get another test case.
>
> Bug: skia:8042
> Change-Id: Ia81161063c76431e04503349ad6b33afb7523605
> Reviewed-on: https://skia-review.googlesource.com/132833
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: Ieec8fad7733a6ea435b2b211d5718c65cc263cbb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8042
Reviewed-on: https://skia-review.googlesource.com/133040
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This adds an method to typeface to allow users to create a copy of the
typeface with different arguments for its parameters. This is far more
efficient when animating a variation font.
BUG=skia:7121
Change-Id: I34e7557a08c7005f8149ea44f0c28de9c59d15a7
Reviewed-on: https://skia-review.googlesource.com/132480
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Now that "srgb" is broken I don't want to accidentally run it.
"srgbnl" if of course identical, and not broken so much as
simply not yet working. :)
While here, simplify the configs we run in nanobench too, eliminating
565 and moving F16 to GCE-only (i.e. fast, abundant machines).
Similarly, remove "adobe" VIA that doesn't use Adobe RGB correctly...
Change-Id: Ic295dec97a2caadadbe8500655243db36dd2c43d
Reviewed-on: https://skia-review.googlesource.com/132932
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Use GrContext::FallbackTextHelper in SkTextBlobCacheDiffCanvas to
replicate glyph generation logic for fallback text during analysis. This
ensures that we correctly handle these fallback cases when using
distance field or paths for text rendering.
R=herb@google.com, jvanverth@google.com
Bug: skia:7913
Change-Id: I3067c4f1bd09231a564ac7c4cd89efcb876d2abd
Reviewed-on: https://skia-review.googlesource.com/132285
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Khusal Sagar <khushalsagar@chromium.org>
Originally I had aliased text in here because I thought it would trigger
the bug, but it doesn't and it's a bad idea for perspective text.
Changed it to a reasonably large size just to get another test case.
Bug: skia:8042
Change-Id: Ia81161063c76431e04503349ad6b33afb7523605
Reviewed-on: https://skia-review.googlesource.com/132833
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Just want to make sure the use of this doesn't leak out to other users
as I work on removing it.
Bug: skia:
Change-Id: I5ecf11615db64bd489065e6f67e0e1d4bb3298eb
Reviewed-on: https://skia-review.googlesource.com/132831
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2bd1fab..ea17575
git log 2bd1fab..ea17575 --date=short --no-merges --format='%ad %ae %s'
2018-06-07 lucferron@chromium.org Vulkan: enable invariance dEQP tests
Created with:
gclient setdep -r third_party/externals/angle2@ea17575
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I6892f4a18487959d54032b3dc73db114aa029bbf
Reviewed-on: https://skia-review.googlesource.com/132860
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: I78cbaf420ad1e16f07eacb8b4c6c825fe849b08a
Reviewed-on: https://skia-review.googlesource.com/132825
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Variable fonts now work on windows 10.
Change-Id: I81a90520544e2f4811d54bee1e3b89a83792000d
Reviewed-on: https://skia-review.googlesource.com/132221
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Bruce Wang <brucewang@google.com>
Commit-Queue: Bruce Wang <brucewang@google.com>
This was breaking the oss-fuzz build as is.
Bug: oss-fuzz:8701
Change-Id: I23ad21816a293356c91cd3bbc6276b2ed3ceafe6
Reviewed-on: https://skia-review.googlesource.com/132822
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
bookmaker can now generate SkColor.h
This required adding support for #define, typedef,
global constexpr, and fixing various bugs, like
forward declared structs between comments.
Docs-Preview: https://skia.org/?cl=131260
Bug: skia:6898
TBR=caryclark@google.com
Change-Id: I6bee0c6f5c3a6820b04472a318abde8a2523dbbb
Reviewed-on: https://skia-review.googlesource.com/131260
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
I'm looking at making SkArenaAlloc independent of Skia.
Here's a bit of low-hanging fruit.
Nothing is using makeSkSp(). Good... it seems real dangerous.
Change-Id: Ib7154e7948a3c6d828376ef37935636b3b4695ff
Reviewed-on: https://skia-review.googlesource.com/132824
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
There is an issue with rendering tiny text with SDFs,
and it's unclear which platforms this occurs on. Adding
this to the GM will make it clearer.
Bug: skia:8042
Change-Id: I0596c8e17a3b3cc7d6b51bef33097cfaba3bc64e
Reviewed-on: https://skia-review.googlesource.com/132823
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
turn assert into fail
R=kjlubick
Change-Id: I3a2172b6b1a9eff092bcfddcf8310f32754b93f7
Reviewed-on: https://skia-review.googlesource.com/132780
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This seems to be part of an older model where the base class was more
aware of how subclasses handled local coords.
Only the default geometry processor uses it and it already incorporates
the existence of explicit local coords into its shader key.
Other GPs that used explicit local coords don't use this.
Change-Id: Ia396f2a5e626e57470905ae770f1576386c0cefb
Reviewed-on: https://skia-review.googlesource.com/132665
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This is the mechanism we'd want to add back if we add an sRGBA
SkColorType. This will break the DM "srgb" config hard.
Landing this first should help flush out GMs that are incidentally using
sRGB offscreens.
Updated tests/AnimatedImageTest.cpp to avoid linear sRGB 8888 surfaces.
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Change-Id: Idb5035cf4d60fcd1dc24c303d43a406fc4a603fa
Reviewed-on: https://skia-review.googlesource.com/132261
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Pathops sorts line intersections to determine which edges to keep.
If the intersections are very short, they may get discarded and the
adjacent edge is used instead.
If a pair of edges are 180 degrees apart, and an adjacent edge is
part of the sort, it is ambiguous whether it is inside or outside
the span. Add logic to look for this and evaluate the original data
rather than the adjacent edge.
In a separate CL, I'll add a specialization for rect/rect ops.
R=halcanary@google.com
Bug: skia:8049
Change-Id: I8d88d5520051d41303ea683e7d6b844f2afa9937
Reviewed-on: https://skia-review.googlesource.com/132661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
0211346..2bd1fab
git log 0211346..2bd1fab --date=short --no-merges --format='%ad %ae %s'
2018-06-06 geofflang@chromium.org Update dEQP expectations after June 2018 roll.
2018-06-06 jiajia.qin@intel.com Fix the divide by zero exception in BindBufferRange
2018-06-06 yunchao.he@intel.com ES31: copy to a texture with RGB9_E5 internalformat is invalid.
Created with:
gclient setdep -r third_party/externals/angle2@2bd1fab
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I91e8d5c1ccbc9924ebc5cd1aa39753e867be845d
Reviewed-on: https://skia-review.googlesource.com/132600
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: I23feb52f46bc5d22911347de97d0b61411e8ef9a
Reviewed-on: https://skia-review.googlesource.com/132543
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This also adds a little helper to fuzz that allows us to see what
GPU is being targeted.
This is the first step in getting a SwiftShader fuzz target.
To prove that this works, simply download this patch and run:
./docker/skia-with-swift-shader-base/build-with-swift-shader-and-run "out/with-swift-shader/fuzz --gpuInfo -t api -n NativeGLCanvas -b out/with-swift-shader/fiddle"
Running supplied command ['out/with-swift-shader/fuzz', '--gpuInfo', '-t', 'api', '-n', 'NativeGLCanvas', '-b', 'out/with-swift-shader/fiddle']
Fuzzing NativeGLCanvas...
GL_RENDERER Google SwiftShader
GL_VENDOR Google Inc.
GL_VERSION OpenGL ES 3.0 SwiftShader 4.0.0.6
Bug: skia:
Change-Id: I3cc11a6bcd14f70f6025011722f9a73c94cb1f65
Reviewed-on: https://skia-review.googlesource.com/132269
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This reverts commit 74b390d6b1.
Reason for revert: reverting to add patch for valgrind
Original change's description:
> Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"
>
> This reverts commit 4225b3220e.
>
> Reason for revert: made valgrind unhappy.
>
> Original change's description:
> > Have draw(Text|PosText|PosTextH) use a single entry on the device
> >
> > Handle the positioning of drawText at the canvas layer. Simplify
> > the code by removing similar implementations.
> >
> > Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> > Reviewed-on: https://skia-review.googlesource.com/127131
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
>
> Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/132403
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=jvanverth@google.com,halcanary@google.com,bungeman@google.com,herb@google.com
Change-Id: I9bbb73aac447b51eb8215ac42331759fa4c9fa45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
No test tests, ok? Gotta draw the line somewhere.
Change-Id: I52284272f74a72a858910a143ecd4ad68fe3f1de
Reviewed-on: https://skia-review.googlesource.com/132410
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
It's actually possible for an intersection to be out-of-range on both
the intersected edges (e.g., below both bottom points), because
floating point. So we need to clamp against both edges.
Bug: 846014
Change-Id: I9fe25a1fcd3b5242af7b1ee36b17f1e968aeb836
Reviewed-on: https://skia-review.googlesource.com/132323
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
MoltenVK builds are failing on Mac. Let's limit skottie_tool to Linux
for now, as that's the only platform Fiddle runs on.
Change-Id: Icc94e0e380d6f1bc32888dcaaeb812dad082f625
Reviewed-on: https://skia-review.googlesource.com/132404
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Hal Canary <halcanary@google.com>
I hypothesize that some backends look at the occluder and may have
accidentally (on purpose) been avoiding the linked bug.
Bug: skia:7956
Change-Id: If8d1de099f778b2faaa2c5ed4c562047b0dd14e7
Reviewed-on: https://skia-review.googlesource.com/131922
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This reverts commit 4225b3220e.
Reason for revert: made valgrind unhappy.
Original change's description:
> Have draw(Text|PosText|PosTextH) use a single entry on the device
>
> Handle the positioning of drawText at the canvas layer. Simplify
> the code by removing similar implementations.
>
> Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> Reviewed-on: https://skia-review.googlesource.com/127131
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132403
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
turn off the example that generates the failing fiddle
Docs-Preview: https://skia.org/?cl=132401
Bug: skia:8051
NOTRY=true
Change-Id: Ic018dbf9ba4f3b7d948660ca2946291ec37f3555
Reviewed-on: https://skia-review.googlesource.com/132401
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
d197803..0211346
git log d197803..0211346 --date=short --no-merges --format='%ad %ae %s'
2018-06-06 jyan@ca.ibm.com PPC/s390: Fix GN error on PPC and s390
Created with:
gclient setdep -r third_party/externals/angle2@0211346
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I1cd09cce366d789a454a5dec04d1fe628130efd6
Reviewed-on: https://skia-review.googlesource.com/132380
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
7ba3f42..d197803
git log 7ba3f42..d197803 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 jmadill@chromium.org Roll dEQP (June 2018).
Created with:
gclient setdep -r third_party/externals/angle2@d197803
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: Ib8581f25f573f096a33636d54557eb7d148af1e8
Reviewed-on: https://skia-review.googlesource.com/132302
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/57776df..f398044
git log 57776df..f398044 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 capn@google.com Don't acquire image for copying until needed.
Created with:
gclient setdep -r third_party/externals/swiftshader@f398044
The AutoRoll server is located here: https://swiftshader-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=halcanary@google.com
Change-Id: I430e20e7a50464acc024de1e07163b22fc9ae927
Reviewed-on: https://skia-review.googlesource.com/132300
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Handle the positioning of drawText at the canvas layer. Simplify
the code by removing similar implementations.
Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
Reviewed-on: https://skia-review.googlesource.com/127131
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
When we updated the script that generates skia.h to look at GN
dependencies, we lost some headers. Here are two that we have
noticed are missing.
~/skia (headers|✚2…) $ git diff --no-index before.h out/gen/skia.h
diff --git a/before.h b/out/gen/skia.h
index 1d59746af1..915fffb293 100644
--- a/before.h
+++ b/out/gen/skia.h
@@ -38,6 +38,7 @@
#include "SkColorMatrix.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
+#include "SkColorSpaceXform.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
@@ -65,6 +66,7 @@
#include "SkImageInfo.h"
#include "SkImageSource.h"
#include "SkInterpolator.h"
+#include "SkJpegEncoder.h"
#include "SkLayerDrawLooper.h"
#include "SkLightingImageFilter.h"
#include "SkLumaColorFilter.h"
Bug: skia:8039
Change-Id: If59a421a7852dc19123b851798b194a4666c59a3
Reviewed-on: https://skia-review.googlesource.com/132262
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Uses shared code to create a polygon version of the path, as well as
computing the centroid and determining convexity. This makes things
more consistent and sets up for creating concave ambient shadows.
Bug: skia:7971
Change-Id: I3f36a423431361177ad9f53218b3ff0fdaa179e1
Reviewed-on: https://skia-review.googlesource.com/131585
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I912e58339b3b84be17d6a98d52cbc11f376c9a89
Reviewed-on: https://skia-review.googlesource.com/132093
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
math.h contains NAN, an expression that evaluates to a quiet float NaN
While here, INFINITY is also a float, so the casts aren't needed.
Change-Id: Ibdd8f5a2767651cd4382d700e9125b832473a304
Reviewed-on: https://skia-review.googlesource.com/132087
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>