Commit Graph

59 Commits

Author SHA1 Message Date
Florin Malita
ccacfa02d2 [skottie] Caching motion tile
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:

  1) build all shaders at revalidation time
  2) cache the layer content picture separately, and only rebuild when
     the layer content changes

To support #2, add some SG helpers for querying subtree inval state.

With this change, we avoid all render time allocations.

Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-10 19:13:41 +00:00
Florin Malita
9c47e15e23 [skottie] Linear Wipe effect
Add SkMaskFilter scene graph nodes and implement AE's linear wipe effect
as a gradient shader mask filter.

Change-Id: I3b2d8677c894d27249cfae7e3ea6b1248b53546b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-19 13:22:53 +00:00
Florin Malita
514bae628e [sksg] RenderNode visibility control
Add accessors for enabling/disabling rendering, and remove old-style
OpacityEffect workarounds.

TBR=
Change-Id: I783ada1cb460bce11948f9ca8d6d9d3efa8ca177
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221896
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-19 00:49:15 +00:00
Florin Malita
b97824d4d1 [skottie] Motion tile effect
Implement support for AE's Motion Tile effect [1].

This is the first effect which needs layer size information, so the CL includes
related plumbing.

Limitations: no phase support at this point.

[1] https://helpx.adobe.com/after-effects/using/stylize-effects.html#motion_tile_effect

Change-Id: I023bf8a9d3e3d2a48458fa94218f143e6aac4c9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221244
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-17 18:20:15 +00:00
Ben Wagner
5785e4a165 Use SkFontHinting instead of macros.
Change-Id: Ie7f231295c27010f53f09e9879aa7df74ab2d09b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212507
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@skia.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-08 12:16:37 +00:00
Florin Malita
2253c22afb [skottie] Parented camera support
Parent camera layer transforms apply to the camera itself, thus

  T_camera' = T_camera x Inv(T_parent)

To support this composition:

  - introduce sksg::Transform::MakeInverse()

  - allow selectable pre/post parent composition in
    AnimationBuilder::attachMatrix3D()

Change-Id: Ie70b36e4e9bb1b32e60893df5695bdc6c0dc0d00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210422
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-25 17:02:49 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Florin Malita
b72dee21c1 [skottie] Initial "Levels" effect support
Introduce sksg::LevelsColorFilter and hook into Skottie's effects builder.

Limitations:

  - BM/Lottie does not export animated paramaters (static values only)
  - BM/Lottie only exports the first modified channel

Change-Id: I9ef389478c2eaa0d13794abe6a8089a8b3c0c62e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206269
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-04-10 20:40:10 +00:00
Florin Malita
b161a7d965 [skottie] Fix gradient ramp interaction with non-atomic draws
Currently, shader effects are applied via layers for non-atomic draw fragments.

This is incorrect, as shaders on layer paints are ignored.

Update to always propagate the shader to leaf node paints.

Change-Id: I59f5a5b874e87827f61844969550600fa39e22a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205931
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-04 16:52:59 +00:00
Florin Malita
866e262a21 [skottie] Fix gradient ramp for non-solid layers
Two issues:

  1) Empirically (per AE's model), only solid layers transform the effect space.
     All other layer types implement their effects ignoring the layer xform.

  2) Due to the effect deferral mechanism in sksg, shader effects are
     sometimes applied with a different transform than intended.

To address #1, tweak the layer builder logic to attach the effects
before/after the transform node, depending on the layer type.

For #2, track the CTM active when the shader effect is attached and undo
any intervening transformations via a local matrix when the shader is
actually applied to SkPaint.

Change-Id: I29b5a4df3b223e7da9dfc36b0d7d40055d192ac0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205922
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-03 20:46:35 +00:00
Mike Reed
fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00
Florin Malita
3d846c98ca [skottie] Initial gradient ramp effect support
Implement gradient ramp using SG shader effects.

A couple of quirks:

- since the gradient type (linear/radial) is animatiable (?!),
  update sksg::ShaderEffect to allow resetting the shader

- gradient ramp doesn't have an assigned/stable JSON effect type,
  but the data is present; introduce a name-based effect lookup method
  (used as a fallback when the type is not recognized)


Change-Id: I02bbd6c75c3af175b64c1df502aa52b7c0875162
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205342
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-02 14:24:56 +00:00
Florin Malita
fb4bce8322 [sksg] Refactor gradient implementation
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.

In order to support generalized gradient/shader effects:

  * introduce a new Shader base class
  * refactor gradients as Shader subclasses
  * introduce ShaderPaint (to support current Gradient-as-paint use)
  * introduce ShaderEffect (to support future Gradient-as-effect use)

Tangentially:

  * rename SkSGPaintNode.h -> SkSGPaint.h
  * consolidate sksg::Color into SkSGPaint.h

Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-01 18:43:43 +00:00
Florin Malita
cd6120c502 [skottie] Use kMedium_SkFilterQuality for image filtering
... to improve downscaling quality.

Also update the default sksg::Image filter quality to match SkPaint (kNone).

TBR=reed@google.com

Change-Id: I32788d3a214450cce362be0d178a2404ad255afa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200927
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-03-13 16:18:51 +00:00
Florin Malita
a720d76470 [skottie] Gaussian blur layer effect
Introduce a BlurImageFilter SG node + required Skottie glue.

NOTRY=true
Bug: skia:
Change-Id: If56a8a6fe565c318216251d80a3e37f4ff6603c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198255
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-03-08 17:59:17 +00:00
Florin Malita
bd64f18947 [skottie] Layer blend mode support
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.

Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.

Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed.  Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.

Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-25 15:48:07 +00:00
Florin Malita
a753d1a347 Reland "[skottie] Add tritone layer effect support"
This reverts commit 42ee4028a9.

Original change's description:
> Revert "[skottie] Add tritone layer effect support"
> 
> This reverts commit 71c70ea13e.
> 
> Reason for revert: broke WASM builds
> 
> Original change's description:
> > [skottie] Add tritone layer effect support
> > 
> > Generalize sksg::TintColorFilter into GradientColorfilter, to support
> > multiple color interpolation ranges.
> > 
> > Keep the two-color/single-matrix (tint) specialization, and use a table
> > color filter for the general case.
> > 
> > Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
> > Reviewed-on: https://skia-review.googlesource.com/c/194024
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: Id5bd99701f74fbd4f54d0aca74e753b7ab88bdb3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/194429
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ie7fc28ff784b91f01108415e50677e8982ccf858
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/194430
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 23:11:02 +00:00
Florin Malita
42ee4028a9 Revert "[skottie] Add tritone layer effect support"
This reverts commit 71c70ea13e.

Reason for revert: broke WASM builds

Original change's description:
> [skottie] Add tritone layer effect support
> 
> Generalize sksg::TintColorFilter into GradientColorfilter, to support
> multiple color interpolation ranges.
> 
> Keep the two-color/single-matrix (tint) specialization, and use a table
> color filter for the general case.
> 
> Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
> Reviewed-on: https://skia-review.googlesource.com/c/194024
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Id5bd99701f74fbd4f54d0aca74e753b7ab88bdb3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/194429
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 21:51:13 +00:00
Florin Malita
71c70ea13e [skottie] Add tritone layer effect support
Generalize sksg::TintColorFilter into GradientColorfilter, to support
multiple color interpolation ranges.

Keep the two-color/single-matrix (tint) specialization, and use a table
color filter for the general case.

Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
Reviewed-on: https://skia-review.googlesource.com/c/194024
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-22 21:00:25 +00:00
Florin Malita
48cc589886 [skottie] Tint effect support
Introduce a TintColorFilter scene graph node, and hook into Skottie.

Change-Id: I350dec9ebcdc0bfc68d2874703112f1b20b51d75
Reviewed-on: https://skia-review.googlesource.com/c/193662
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-20 22:42:00 +00:00
Mike Reed
ec80d901b9 starter sample for playing with SG.
will flesh out more over time.

Bug: skia:
Change-Id: If5eaf0a7c404b9209b93871eb3ac3d74da8c65dd
Reviewed-on: https://skia-review.googlesource.com/c/191003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-02-12 17:03:40 +00:00
Florin Malita
eb46bd892d [sksg] Hit-testing API
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.

This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.

To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.

This is backed by a onContains() virtual, overridden in each concrete geometry class.

Expose nodeAt() on sksg::Scene, and add some basic unit tests.

Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-02-12 15:01:05 +00:00
Florin Malita
ef26fcb13f [sksg] Fix image filter content inval rect tracking
Image filters cannot let descendent damage pass through, as they may
transform their inputs arbitrarily.

Introduce the notion of "damage override" SG nodes (nodes which block
descendent damage and replace it with their own), and update
ImageFilterEffect to opt in for this behavior.

Also make InvalidationController damage dispatch optional (such that we
don't accumulate inval rects unnecessarily).

TBR=
Change-Id: Ie9f7d32ecdcc77dbe6ea009aed9ce269b3649a04
Reviewed-on: https://skia-review.googlesource.com/c/191005
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 21:43:20 +00:00
Florin Malita
dafd65217b Reland "[skottie] Add drop shadow support"
This reverts commit 0b36acdad9.

Reason for revert: Cannot repro build failure - maybe flake?  Trying again.

Original change's description:
> Revert "[skottie] Add drop shadow support"
> 
> This reverts commit 1f43a4359d.
> 
> Reason for revert: Android build failures.
> 
> Original change's description:
> > [skottie] Add drop shadow support
> > 
> > Introduce the machinery required for general image filters in SkSG +
> > a concrete drop shadow image filter effect.
> > 
> > Wire it all up with Skottie to support drop-shadow layer effects.
> > 
> > Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> > Reviewed-on: https://skia-review.googlesource.com/c/190426
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> 
> TBR=fmalita@chromium.org,reed@google.com
> 
> Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/190981
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: Ic3f949f40ed4651715b6de906882f5f4522f91b9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/191040
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-10 01:49:55 +00:00
Florin Malita
0b36acdad9 Revert "[skottie] Add drop shadow support"
This reverts commit 1f43a4359d.

Reason for revert: Android build failures.

Original change's description:
> [skottie] Add drop shadow support
> 
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
> 
> Wire it all up with Skottie to support drop-shadow layer effects.
> 
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-09 14:41:40 +00:00
Florin Malita
1f43a4359d [skottie] Add drop shadow support
Introduce the machinery required for general image filters in SkSG +
a concrete drop shadow image filter effect.

Wire it all up with Skottie to support drop-shadow layer effects.

Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
Reviewed-on: https://skia-review.googlesource.com/c/190426
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-02-09 13:35:57 +00:00
Florin Malita
8ec9a60bdb [skottie] Initial repeater support
TBR=reed
Bug: skia:8399
Change-Id: Iadaf6b7b363e345d736efd3fd3a5f401963a457b
Reviewed-on: https://skia-review.googlesource.com/c/188631
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-02-02 04:30:51 +00:00
Florin Malita
c91527f297 [skottie] Fix rect/rrect/ellipse direction and starting point
Geometry effects (trim-path, etc) are sensitive to the SkPath conversion
direction and starting point.

Introduce SkSG{Rect,RRect) direction and initial point attributes, and
update Skottie to initialize these according to the AE model.

TBR=
Bug: skia:8303, skia:8328, skia:8299
Change-Id: I5ec82d747e015067c7fc416c9eded6eea73d759a
Reviewed-on: https://skia-review.googlesource.com/c/185689
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-01-22 17:56:40 +00:00
Florin Malita
760a052c1e [sksg] Consolidate Matrix node implementations
Matrix and Matrix44 look almost identical -- consolidate as a template
class.

TBR=
Change-Id: I8f299a6138f190eb18de2e67b051307cf6a33383
Reviewed-on: https://skia-review.googlesource.com/c/182973
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-01-10 21:50:54 +00:00
Florin Malita
13c1b9649a [sksg] Add 3x3 Concat Transform specialization
When both inputs are 3x3, use 3x3 Concat.

TBR=
Change-Id: Ife6a98792c2ed57a2a987fe5d0bdf265aeb64b0a
Reviewed-on: https://skia-review.googlesource.com/c/182968
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-01-10 20:12:37 +00:00
Florin Malita
df0e1af263 [sksg] Hide some implementation methods from public Transform API
TBR=
Change-Id: I29ad15e83a64e6d9f13cd601379c6b624cba4ab5
Reviewed-on: https://skia-review.googlesource.com/c/182817
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-01-10 17:41:01 +00:00
Florin Malita
919e209d1a [sksg] 4x4 matrix support
Refactor the scene graph transform hierarchy to support 4x4 matrices:

  * rename current Transform to TransformEffect (operates as a render tree effect)
  * introduce a new Transform abstract base class, to replace current Matrix
  * refactor existing Matrix as a Transform specialization
  * introduce a new Matrix44 Transform specialization
  * refactor the existing composition helper (ComposedMatrix) as Concat,
    a Transform specialization (using composition instead of Matrix inheritance)

Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194
Reviewed-on: https://skia-review.googlesource.com/c/182666
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-01-10 02:06:54 +00:00
Florin Malita
f7d6ac1f0d [sksg] Expose SkFont::Edging in TextNode
(instead of SkPaint flags)

TBR=
Change-Id: I31566f29d7922b26898234c357d8d249ebc1e094
Reviewed-on: https://skia-review.googlesource.com/c/172504
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-11-21 22:48:00 +00:00
Mike Reed
9edbf42e75 Revert[4] "hide nested hinting enum"
This reverts commit 8e12cc6dfe.

Bug: skia:
Change-Id: Ice5e3480adad75ab77d97f7366495015f36b15a6
Reviewed-on: https://skia-review.googlesource.com/c/169520
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2018-11-08 16:33:04 +00:00
Mike Klein
8e12cc6dfe Reland "Revert "hide nested hinting enum""
This reverts commit f49563bf92.

Reason for revert: Google3 also.

Original change's description:
> Revert "Revert "hide nested hinting enum""
> 
> This reverts commit 6bd19df9fa.
> 
> Restores original CL, but adds guards for flutter.
> 
> Bug: skia:
> Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
> Reviewed-on: https://skia-review.googlesource.com/c/169345
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
> Auto-Submit: Mike Reed <reed@google.com>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I26a07555df56ce92e86b114ecf4ab64643e71ed1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/169441
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2018-11-07 23:56:24 +00:00
Mike Reed
f49563bf92 Revert "Revert "hide nested hinting enum""
This reverts commit 6bd19df9fa.

Restores original CL, but adds guards for flutter.

Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2018-11-07 22:47:53 +00:00
Mike Reed
6bd19df9fa Revert "hide nested hinting enum"
This reverts commit fbebecee0e.

Reason for revert: need staging guard for flutter

Original change's description:
> hide nested hinting enum
> 
> Bug: skia:2664
> Bug: skia:8527
> Change-Id: I8f4b832d5524fb792bcc608d6bd515229881b048
> Reviewed-on: https://skia-review.googlesource.com/c/168270
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>

TBR=fmalita@chromium.org,reed@google.com

Change-Id: I19496daa059932574f36ac47061068a81d5524c3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:2664, skia:8527
Reviewed-on: https://skia-review.googlesource.com/c/169344
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2018-11-07 22:06:01 +00:00
Mike Reed
fbebecee0e hide nested hinting enum
Bug: skia:2664
Bug: skia:8527
Change-Id: I8f4b832d5524fb792bcc608d6bd515229881b048
Reviewed-on: https://skia-review.googlesource.com/c/168270
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2018-11-07 21:42:28 +00:00
Florin Malita
0a8b4e1acb [skottie] Add support for explicit text line breaks
To support wacky explicit AE line breaking:

  * add sksg::TextBlob (SG node backed by externally-built text blobs)
  * add skottie::TextAdapter logic to handle \r line breaks and construct
    the blob explicitly

Change-Id: I2eed9adf28a8c3c1f7de5bbec3d32abd7ddbd484
Reviewed-on: https://skia-review.googlesource.com/c/167384
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-11-04 15:19:46 +00:00
Mike Reed
3a42ec0ee7 hide the SkPaint::Align enum entirely
Bug: skia:2664
Change-Id: I080b015dbcb3a3cd73bb6847f3243a996d5f7b7d
Reviewed-on: https://skia-review.googlesource.com/c/166282
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2018-10-30 17:26:47 +00:00
Florin Malita
928db927f7 [skottie] Clang-tidy fixes
Mostly const-relax to allow moving.  Also add an r-val overload for
Node attribute setters.

Change-Id: I15e5eeee95b7c2a460844fec5a5d312d59b612ca
Reviewed-on: https://skia-review.googlesource.com/c/163168
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-10-17 21:38:26 +00:00
Florin Malita
62c6bd910a [skottie] Multi-frame image support
Extend the image asset provider API to support animated/multi-frame images.

Add a GM based on SkAnimCodecPlayer + animated public domain GIF
(source: https://giphy.com/explore/public-domain).

Bug: skia:
Change-Id: Iaa596e01a7626ca6574db1ebc90632f5a9a02bdc
Reviewed-on: https://skia-review.googlesource.com/159162
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2018-10-03 19:02:35 +00:00
Florin Malita
16322637c4 [sksg] Trim down sksg::Matrix size
Matrix nodes are most often not composed outside of the DAG.  Split into
a basic Matrix class and a (private) ComposedMatrix subclass.

TBR=
Bug: skia:8340
Change-Id: I3c182e10ae5fa20d0639c1031523dba3956b75bb
Reviewed-on: https://skia-review.googlesource.com/153883
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-09-12 15:28:18 +00:00
Florin Malita
97df5dcb37 [sksg] Stop caching full SkPaints in Paint nodes
Create on the fly, when needed.

TBR=
Bug: skia:8340
Change-Id: I4c319821a6d6e84e0ec37e8858c4a89ba1668626
Reviewed-on: https://skia-review.googlesource.com/153141
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-09-11 21:14:25 +00:00
Florin Malita
cd9d074578 [skottie] More efficient group sizing
Replace sksg::Group::shrink_to_fit() with a factory accepting an
externally-built children array.

This provides more control for clients (e.g. reserve() instead of
shrink_to_fit()).

Change-Id: Iad587435e0e9da15251a9d3bc2510ca945950b5d
Reviewed-on: https://skia-review.googlesource.com/152861
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-09-10 14:17:30 +00:00
Florin Malita
ca858b68c3 [sksg] Switch containers from SkT(D)Array to std::vector
Skia's containers grow too aggressively, stick to STL containers for
reduced head overhead.

Also introduce Group::shrink_to_fit() to be used when clients know they
are done adding children to a group.

TBR=
Bug: skia:8340
Change-Id: I842db2e80c7cfb65a462e4859af6e63496863a5c
Reviewed-on: https://skia-review.googlesource.com/151161
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-09-02 18:04:29 +00:00
Florin Malita
9402c7dc37 [skottie] Add support for keyframed text nodes
-- introduce a new animatable value (TextValue)

 -- introduce a new adapter (TextAdapter) to translate Lottie text props to SG text props

 -- use existing animated property-bind machinery and the new constructs when parsing text layers

Change-Id: Ibbfb69daf5b0a3c9a5ce8d1ccdeedca5b5d0fa6f
Reviewed-on: https://skia-review.googlesource.com/149266
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-27 14:37:47 +00:00
Florin Malita
a1c422c1d1 [skottie] Improved text rendering
* enable antialiasing
 * enable subpixel positioning
 * disable hinting

Change-Id: I7e861d9141411f64a9277ff6c3345c107c0868b2
Reviewed-on: https://skia-review.googlesource.com/148980
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-08-23 16:41:17 +00:00
Florin Malita
77af386c13 [sksg] Explicit text alignment
Work around for https://bugs.chromium.org/p/skia/issues/detail?id=8252

Change-Id: Icae3f69f07a2c95302cfbb3833185517f43d326e
Reviewed-on: https://skia-review.googlesource.com/147218
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2018-08-15 21:54:05 +00:00
Florin Malita
679d05c48a [sksg] Simplify ScopedRenderContext
ScopedRenderContext tries really hard to avoid unnecessary RenderContext
initializations.

This is most likely unneeded because

  a) the structure is quite lightweight

and

  b) all ScopedRenderContext instantiation sites imediately call setters
     which require a writable context (assuming no-op args are uncommon)

Let's get rid of that over-engineered gunk.

Bug: skia:
Change-Id: Ieedc20c63c66b4d43744359e881c20639654040c
Reviewed-on: https://skia-review.googlesource.com/146761
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-10 17:54:29 +00:00