PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.
It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.
We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.
In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.
The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.
The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:
modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads
This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.
Suggested review order:
- modules/canvaskit/BUILD.bazel taking note that we always
use profiling-funcs to make the stacktraces human readable.
- gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
gms/tests. Notice the tests are roughly partitioned because
we don't support things like vulkan/PDF in the wasm build
and we will want a way to not build certain tests for
certain configurations
- tools/* noting some of the cc_libraries added to make
dependencies easier to add when needed.
- All other files.
Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
There is no need for these headers to be in include/private:
SkPaintParamsKey.h
SkShaderCodeDictionary.h
Added the new header:
src/core/SkBuiltInCodeSnippetID.h
Bug: skia:12701
Change-Id: I413e9a21bc26d5df48765d16dd7390e324006368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505197
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Namely, SkShaderInfo. This doesn't do anything interesting yet. The ShaderCodeDictionary stores the snippets and then a PaintParamsKey can be traversed to collect the snippets in an SkShaderInfo. Gluing them together will be next-ish.
Bug: skia:12701
Change-Id: Icb4b41716592fc119778ae08f84565da9acaf202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503822
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
At some point we'll need to go through the dictionary for user provided SkSL
Bug: skia:12701
Change-Id: I484ae30626dad64f2bce1e0948071380d9f8282e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504596
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I33d24fc319acbfbb3a218a8dd916c5a64f15f028
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503342
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
By being on Recorder, more calls can directly access the ResourceProvider
without needing the Context or Gpu. A different ResourceProvider is
created for each Recorder. Each ResourceProvider stores a ref to the
GlobalCache so that it can access shared resources. Eventually each
ResourceProvider will also have its own ResourceCache for all non shared
Resources.
A big win of this change is that Context can be removed from Recorder.
Bug: skia:12754
Change-Id: Ib6ac71c617de4d6b6b2ac4956580e65d4d7e6f7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502637
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: Iee63650517a739029f81121cabd45dfcc2e8fa38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502698
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This class will be used to provide thread safe access to various shared
resources in Graphite. Currently the only thing moved onto here is
the SkShaderCodeDictionary. Eventually it will have things like the
pipeline cache on it as well.
The plan is that users will not access this class directly but instead
via a ResourceProvider (see follow on change).
Bug: skia:12754
Change-Id: I2ae2c4bf7025945de850a618055e59ccd403aaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502315
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
An SkUniformData represents the uniforms from a single code snippet
The SkUniformBlock collects the set of SkUniformDatas needed by a whole program
Bug: skia:12701
Change-Id: Ic0596e2fb02ea00bec882af493644def9ebb2468
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497743
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Move to RAII structs wrapping DrawWriter to control the append mode.
This allows each struct to define any extra template parameters/buffers
needed for the appended data, and expose only the appending API that
makes sense.
In follow up CLs, the RAII structs make it easy to support reserving
and returning vertex data, and add new appending modes.
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Bug: skia:12703
Change-Id: I5ef1bfdf3b4fa175bcfb25cc61fd0c46a62d46c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This was used for one specialized template in Ganesh, and enables the
preferred appending pattern for Graphite.
Change-Id: I561449004923464efeeabaed5bc00c8fd49e036d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a precursor that makes supporting reserving/returning vertices
easier to implement, and adapt to it PatchWriter for the tessellating
path renderers.
It also has the small benefit of being slightly easier to follow, and
the buffer binding remains valid across pipeline changes.
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Bug: skia:12703
Change-Id: I84606800937d955d5f4cb98e68cca2ca6c6fb1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496890
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12845
Change-Id: Iba4fcfe98adf6f0445958322d674ab3dfee87305
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497280
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Unfortunately, this won't change any behavior until ExtractPaintData is switched over to using PaintParams::toKey
Bug: skia:12701
Change-Id: I2b00256d34de1b8b99a65e26c08f5f082090a341
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497596
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Presumably, SkVM will also need a way to represent the data passed to its programs
This CL attempts to be as mechanical as possible.
Bug: skia:12701
Change-Id: I7fb2c06d645809bf5422a25b8b537cf6c249fede
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 7e8fdf4706.
Reason for revert: breaking bots
Original change's description:
> [graphite] Add ImageShader and BlendShader SkPaintParamKey support
>
> Unfortunately, this won't change any behavior until ExtractPaintData is switched over to using PaintParams::toKey
>
> Bug: skia:12701
> Change-Id: I4f51dbb43983fe2f01947e26814f581a6d9033cd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496783
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: If180bd3753c95d920715f37347559cee4fa2da20
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497455
Auto-Submit: Robert Phillips <robertphillips@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Unfortunately, this won't change any behavior until ExtractPaintData is switched over to using PaintParams::toKey
Bug: skia:12701
Change-Id: I4f51dbb43983fe2f01947e26814f581a6d9033cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496783
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: Ifa6b600b445a78f4ba936bf763adb2a5bf4d7542
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496299
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
It is safe to store raw pointers to these objects since they are both
always accessed on the same thread we can safely invalidate their
back pointers when needed. This allows us to remove a ref of Recorder on
Device.
Bug: skia:12794
Change-Id: Icb5e079f7e820824520d52e48012b447e714a9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494239
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Since the SkShaders, etc will need access to SkPaintParamKeys and the SkShaderCodeDictionary they can't be buried in the skgpu namespace.
The currently planned signature for addToKey is:
void addToKey(SkShaderCodeDictionary*, SkBackend, SkPaintParamsKey*) const;
This CL doesn't modify the classes beyond what is needed to move them.
Bug: skia:12701
Change-Id: I18bbf6d6c3a768427112a3d19a9ccf2d46a23ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkPaintParamsKey can be variable length and is thus the path forward for encapsulating/representing PaintParams.
Note: SkPaintParamsKey isn't in the skgpu namespace bc, ultimately, the individual SkShaders, etc will be responsible for adding their own information to the key.
Bug: skia:12701
Change-Id: I7472dc00706a4548bc3ffb4e287a941a2b8ffcae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492405
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Icbd1ff6f98f5de8830b40b8a714e8092e40b1c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485217
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: I8138633dee9eaf65077da8534600393196c7942e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492404
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The core of this CL is replacing the Combination in GraphicsPipelineDesc with a uniqueID. All the other changes are just in support of that.
Bug: skia:12701
Change-Id: Id5fe9b39d1e497adbc879e7c933a2d9bdb788a58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491048
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Renderer::StencilAndFill() chooses between two instances based on fill
type (more to come when we add stencil pass). The inverse fill uses
different stencil settings and different geometry (hence why it must be
a distinct renderer, since stencil is part of the pipeline).
Also updates the command buffer asserts and types to support float3
attributes and has the fill bounds render step pre-transform vertices.
This matches the intended plan of device-space control points to
avoid matrix transform uniforms when no other coords are needed.
Makes DepthStencilSettings constexpr so they can be declared constants.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I5be4151f533e4cc5c560baf96c59193162b48dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484559
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12701
Change-Id: I51bfad4ff61f2ab32753e532eb5b6ee46d765303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I57233c89fb27f09ca22509edeab79ea6b158b3c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481281
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: If286f9398c099298b1a543a12d4a28ba70f7a20b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479062
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also hides the ctors for the respective classes so you can't just
arbitrarily make one outside of the factories.
Change-Id: If31ac8ea9b54c9e10c162081251e77d7e9d07147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478956
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
With this CL, rt adjust is handled automatically by the backend of the
CommandBuffer when setViewport is called, so DrawPass and the
CommandBufferTest are updated to configure that (and the geometry of
command buffer test is rewritten to be in Skia's coord system instead
of NDC).
Currently, the metal command buffer uses push constants to set the
rtAdjust uniform. Hypothetically, D3D12 could use the root descriptor,
etc. There is some coupling here between the intrinsics the SkSL
programming environment operates in, and the backends configuring the
pipelines, but I don't think it's unreasonable and it seems cleaner
to me than having DrawPass bind and upload uniforms for all of the
intrinsics.
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Bug: skia:12466
Change-Id: Id91e9ffc31688886c5bf3ee6134567070820207a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478656
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Passes the Transform for each draw to the RenderStep, to both
writeVertices and writeUniforms, since any given RenderStep could
choose to transform vertices on the CPU, pack the matrix as instance
attributes, or upload it as a uniform.
Also updates UniformManager to take the source data as const void*
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Bug: skia:12466
Change-Id: I7ac40af0b7c123d068478f5672dda455c0bbbfb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478376
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I85d23e73a37a368ed68c81191d072014df110080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475645
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:12466
Change-Id: If1d4c29a434a1ad3445ceadb98bd7f3b8abb5ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475639
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12633
Change-Id: Ida78c4145423376dc0267096a1d758b74144fd0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477139
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I7fa9b4da48f993143ade3b8030e2c67831cf0ffd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475257
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I84d017eda7964a19ddd36570cd46e8d98ba2f50f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474936
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Also renames UniformCache::findOrCreate() to insert(), and has it return
the assigned id. ExtractCombo() now does not take a UniformCache, since
it just has to return the CPU data extracted from the PaintParams. The
caching/id assignment is the responsibility of the DrawPass.
Updates unit tests and DrawPass to use this instead.
Bug: skia:12466
Change-Id: Ib363fcad799f62d0ad31bb9d3e4c995e191cae80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475798
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Moves Attribute into its own header. I did not move AttributeSet/Iter
out of GraphicsPipelineDesc because RenderStep should be able to just
rely on SkSpan<Attribute>. Since they are fixed definitions, there
shouldn't be a need to support skipping over uninitialized attrs. Once
GraphicsPipelineDesc just points to a RenderStep, AttributeSet/Iter can
be deleted.
Bug: skia:12466
Change-Id: I3b01b6283669fc02dc9cd0521bb236a9d0daa5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474136
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I94ded218e822fe50687e1efff7d46bcc4c1f1293
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471780
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is split out of Michael's CL:
https://skia-review.googlesource.com/c/skia/+/468459
The CommandBufferTest gets a bit shortchanged in this CL but most of those changes should wait until the GraphicsPipelineDesc is expanded anyways.
Bug: skia:12466
Change-Id: Idba20354a4ab158c2bc46f490da23b8f5fcd55b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472336
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We should only be using include/private for types that actually are
needed in include/ files. I moved everything that was just in src to
new src/*Types.h files. This actually left nothing in GraphiteTypesPriv
for now, so I deleted it. If we actually need private types that are
part of include/ we can add it back later.
Bug: skia:12466
Change-Id: I180fc2032afd47bc6c5e8b9ccd4954b5d2451fc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471758
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
There are definitely some missing getters on other functions we'll need
on BackendTexture. But for this CL I just wanted to get the basics and
ctor working. Other functions can be added as they are needed.
Bug: skia:12633
Change-Id: I668828138df943a432efcec6b1134756e681a582
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469820
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
RenderPassTask should only represent a single RenderPass with possible
subpasses (represented by DrawPasses). This reconstructs the RenderPass
setup to match this thinking. RenderPassDesc now stores TextureProxys for
the attachments, since we may not have instantiated the Textures by the
time we create the RenderPassTask.
Bug: skia:12466
Change-Id: I4f8cab77a297aaf76bea7dd1cc3afd00143b8103
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470460
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: Icf59f2412a66f3f339635014f4b1e4c44d3c1619
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469523
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Also updates MtlRenderPipeline to be MtlGraphicsPipeline to match the
type it extends, although we could choose to have it stay matched with
the backend object (MTLRenderPipeline) that it wraps instead.
Bug: skia:12466
Change-Id: Ida118e68a93d737d21edca15a59f5e64e17b5fd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467780
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I12c64396791d8e0b8891b82927b1c8811a6e164f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464385
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>