The updated algorithm matches our new GPU algorithm
(https://skia.org/dev/design/conical) and it brings
about 7%-26% speedup. In the next CL, I'll simplify
the GPU code by reusing the CPU code in this CL.
7.20% faster in gradient_conical_clamp_hicolor
8.94% faster in gradient_conicalZero_clamp_hicolor
10.00% faster in gradient_conicalOut_clamp_hicolor
11.72% faster in gradient_conicalOutZero_clamp_hicolor
13.62% faster in gradient_conical_clamp_3color
16.52% faster in gradient_conicalZero_clamp_3color
17.48% faster in gradient_conical_clamp
17.70% faster in gradient_conical_clamp_shallow
20.60% faster in gradient_conicalOut_clamp_3color
20.98% faster in gradient_conicalOutZero_clamp_3color
21.79% faster in gradient_conicalZero_clamp
22.48% faster in gradient_conicalOut_clamp
26.13% faster in gradient_conicalOutZero_clamp
Bug: skia:
Change-Id: Ia159495e1c77658cb28e48c9edf84938464e501c
Reviewed-on: https://skia-review.googlesource.com/90262
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Use private version already in SkMatrixPriv.
Change-Id: I6e9546afdf2b072402f9deecec99a6d236e2c7f4
Reviewed-on: https://skia-review.googlesource.com/91400
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
e9d7f2d1b5..4a66ef3d82
$ git log e9d7f2d1b..4a66ef3d8 --date=short --no-merges --format='%ad %ae %s'
2018-01-05 cwallez Add a test for gl_FragDepth clamping with float depth
2017-12-27 xinghua.cao ES31: Support bindImageTexture on Texture3D/Texture2DArray/TextureCube for compute shaders on D3D
2018-01-04 oetuaho Fold ternary and comma ops only after parsing is done
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Change-Id: I4ae8496b54505d57bc996508cafbe7c41a251de4
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Change-Id: I417fb9b6d6b7c95884dff6871731883fe3736437
Reviewed-on: https://skia-review.googlesource.com/91460
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: skia:7344
Change-Id: I019fe5e3178d13ccf3a510bdcf1c81915149def5
Reviewed-on: https://skia-review.googlesource.com/89900
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.
Instead, apply damage suppression at invalidation time, based on node
type/traits. Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.
Nodes which currently suppress damage:
- PaintNode (and subclasses)
- GeometryNode (and subclasses)
- Matrix
TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
With some large values, intersection for bevelling will fail.
These should just skip the point, not assert.
BUG=798912
Change-Id: Ie5c8cc3c9387055e1e31480321a231f0e6ff153b
Reviewed-on: https://skia-review.googlesource.com/91141
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
f3e2329595..e9d7f2d1b5
$ git log f3e232959..e9d7f2d1b --date=short --no-merges --format='%ad %ae %s'
2017-12-26 jiawei.shao ES31: Skip dEQP tests geometry_shading.vertex_transform_feedback.*
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Change-Id: I2a9e9dcf84affc2c87f061ac5ba8004c2837e49d
Reviewed-on: https://skia-review.googlesource.com/91320
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Windows allows forwards and backwards slashes
for path directory delimiters.
R=halcanary@google.com
Change-Id: Ie6f1257c98ac8e2468d9297b5dc391fd17f4ae82
Reviewed-on: https://skia-review.googlesource.com/90821
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Split the matrix component of sksg::Transform into its own, free-floating,
chainable node.
Update the composite transform animator to target matrix nodes instead of
transform nodes.
Update the layer transform attachment logic to follow "parent" references,
and build matrix inheritance chains on the fly.
TBR=
Change-Id: I017e5e462274c2cc210730e057b3ea2e7de5c0cb
Reviewed-on: https://skia-review.googlesource.com/90803
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
d22cc5cbbb..f3e2329595
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2018-01-04 jmadill EGL: Expose NULL driver device selection.
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Change-Id: I0f4048a79d5e7697b56c9f18bb81d1a7b5e8e513
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Node subclasses can now control whether their bounds (changes)
contribute to damage.
Tristate:
* Default: The node bounds contribute to damage if the node itself was
invalidated, observing hasSelfInval(). This is the default
behavior.
* ForceSelf: The node bounds contribute to damage, regardless of
hasSelfInval(). Used for domain-boundary nodes (e.g. Draw),
which gate blocked fragments (e.g. geometry, paint nodes).
* BlockSelf: The node bounds do not contribute to damage, regardless of
hasSelfInval(). Used for nodes which do not contribute
damage directly (e.g. paints, geometry).
TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
c405ae717f..d22cc5cbbb
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2018-01-04 ynovikov Vulkan: Use correct Linux link flags for layers.
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Change-Id: Ic69b51708c34a0cfb56d2b61e3d8329f1cf09353
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9158649467..c405ae717f
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2017-12-06 brandon1.jones Optimize Vertex Shader Attribute Type Validition
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fa920ebbca..9158649467
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2017-12-20 bryan.bernhart Allow MapResource to return context loss GL error
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c71862aa32..fa920ebbca
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2018-01-04 jmadill Entry Points: Auto-generate extensions EPs.
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Change-Id: I155ba077e3dffcc572d5bf66d2e5f89bd9fb8027
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streamline 'working as intended' output
notify when output changed
fix bug which appended output incorrectly to SkBitmap.h
fix bug that hid bad SkSurface.h from detection
Docs-Preview: https://skia.org/?cl=90162
Bug: skia:6898
Change-Id: I067cfe5bbad706345fb5cd540cdc3835ce22d822
Reviewed-on: https://skia-review.googlesource.com/90162
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
If input points are near-infinite, they may become inf or NaN when
stroked. Before converting the results of intersection from double
to float, clamp them to the [-FLT_MAX/FLT_MAX] range.
BUG=798679
Change-Id: I7d61130dd26147a9b7cfd38aa96567e3867b5c3e
Reviewed-on: https://skia-review.googlesource.com/90983
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/71578461
Bug: b/63909536
This allows using APIs on SkCodec (e.g. the out-param result on
SkCodec::MakeFrom(Stream/Data), getOrigin) when an SkAndroidCodec is
ultimately desired without duplicating the APIs on SkAndroidCodec.
Change-Id: Ie9803278348acfb3955a795772d6472c15541646
Reviewed-on: https://skia-review.googlesource.com/90844
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:7462
Change-Id: Iba0af2f0ff8ef646f93a0e2ced083d99020a38c9
Reviewed-on: https://skia-review.googlesource.com/90842
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This avoids bugs in Viewer when starting in GL or Vulkan, then trying to
reuse the image that points to a (possibly deleted) context when
switching backends.
Bug: skia:
Change-Id: I4628aba5298bb733b8f4bb562cdbc872779d2829
Reviewed-on: https://skia-review.googlesource.com/90882
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:7344
Change-Id: I458afe4abe5edff8b8ccbd5abdaf4ebbf892ee00
Reviewed-on: https://skia-review.googlesource.com/90245
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Bug: skia:
Change-Id: I067b5e9fa3557468133f53ec7ac08e9711e78130
Reviewed-on: https://skia-review.googlesource.com/91081
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a followup to https://skia-review.googlesource.com/c/skia/+/90343,
which causes task durations to increase due to copying over images, skps,
etc. on every run.
Bug: skia:7408
Change-Id: I42e829e287b7343e969159ac19c587a87ebe99e8
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/90942
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
02f152399d..c71862aa32
$ git log 02f152399..c71862aa3 --date=short --no-merges --format='%ad %ae %s'
2017-12-21 oetuaho Store referenced interface blocks in a cleaner data structure
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Reviewed-on: https://skia-review.googlesource.com/91061
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Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
bbd9d4c61e..02f152399d
$ git log bbd9d4c61..02f152399 --date=short --no-merges --format='%ad %ae %s'
2017-12-27 jiawei.shao Clear error logs when starting a new link process
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: Ib10365dee81703253d980b9723a41894cc784887
Reviewed-on: https://skia-review.googlesource.com/90982
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
The function was only ever called in one spot and always passed in true
for this value.
Bug: skia:
Change-Id: Ie22c01d13da5e34664cb67b7b1c900da6d92bb45
Reviewed-on: https://skia-review.googlesource.com/90402
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
47c8ea3fb2..bbd9d4c61e
$ git log 47c8ea3fb..bbd9d4c61 --date=short --no-merges --format='%ad %ae %s'
2017-12-21 oetuaho Use TVariable instead of TIntermSymbol for variables
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-Clang-x86_64-Release-ANGLE
TBR=jcgregorio@google.com
Change-Id: I739893c297c660f3c27724c66957fec026e8c9d9
Reviewed-on: https://skia-review.googlesource.com/90960
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Our color space xform code now handles applying the transfer function in
the shader if there's a mismatch between the pixel config and the color
space, so this logic is no longer needed. Although it may produce
slightly less accurate filtering, the tradeoff of (for example)
expanding grayscale bitmaps by a factor of four, on the off chance that
we'll draw them to a color managed destination isn't worth it.
Bug: skia:
Change-Id: Ic56e7d48301cd7cbb0d5bccd17cfd383786f98e5
Reviewed-on: https://skia-review.googlesource.com/90901
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I42c528d86f19d369609b26763334e055501a9b9b
Reviewed-on: https://skia-review.googlesource.com/90880
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>