Change-Id: Ib45c569e3bbfeb41003ca9c261408840fb0af9dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419897
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This reverts commit 7bf6bc0d06.
Reason for revert: Android build references kCoverageCounting
Original change's description:
> Purge ccpr
>
> Now that the clip atlas has been successfully migrated to
> tessellation, we don't need this code anymore!
>
> Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=robertphillips@google.com,brianosman@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I01d99287978f848eb8bf900c07cba90ceb3b6edc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419898
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of b2b5f2beaa
Original change's description:
> Switch back to non-SkSL matrix color filter for all clients
>
> Chrome never made the switch, and if we want to support stripping SkSL
> in CPU builds, we'll want to backtrack here a bit.
>
> Change-Id: I46aba6d0bddd09f6c37a90d9b996e3e28ce66c68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419157
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12118
Change-Id: Iaded972436d90a76cf96d0a4ef15bfc0afcbc847
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419896
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There are very few ways that hb_font_create can fail. It will do minimal
sanitization if the data begins with a known magic signature, but will
otherwise return a valid hb_font which more or less looks like a valid
font with no glyphs and upem of 1000. This appears to be the reason gfx
is only using hb_face_create_for_tables to avoid the issue where a
system font may be understood by FreeType and otherwise be valid, but
not recognized by HarfBuzz.
Keep the efficiency of hb_font_create when it can be used, but check if
the resulting hb_font has no glyphs. If it has no glyphs attempt to use
hb_face_create_for_tables instead.
See https://github.com/harfbuzz/harfbuzz/issues/248
Change-Id: Iaf82127152cdf6de160274234bcb19b5ccbccc1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419805
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Now that the clip atlas has been successfully migrated to
tessellation, we don't need this code anymore!
Change-Id: Ic97f50cff7c4ee59f4476f8410f0b30a32df4e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419857
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:12111
Change-Id: I35601e0504e8e1186314e19bf53f01274bfc0ae0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419357
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Awkwardly, there is still two copies of (some of) this SkSL. We have
helper functions in SkRuntimeEffectPriv.h that implement these
transformations, and those are used by the high contrast color filter.
However: The RGB to HSL code is fairly different, and produces results
that are visibly different. For this CL, I didn't want to impact either
use case, so this is just a migration of the existing .fp code (only
used by HSLA color matrices). We can/should look at merging the
implementation in the future.
Change-Id: I8a9aa6a2d8563ab4333af79a528e406c08b0e1ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419497
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: I243c02fcf84c28141a263fa7cd056c5b43eab892
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419496
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
On a Mac with a retina display running Viewer, our canvas' total matrix
has a 2x scale factor applied. This change prevents an assertion from
occurring while viewing slides in Viewer.
(I tried actually compensating for the canvas scale factor as well, but
it didn't actually matter, because the canvas provided by Viewer doesn't
support readPixels either way.)
Change-Id: Ib378c79da96cea8d36815860889ca529d7314adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419799
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit b2b5f2beaa.
Reason for revert: Google3 staging
Original change's description:
> Switch back to non-SkSL matrix color filter for all clients
>
> Chrome never made the switch, and if we want to support stripping SkSL
> in CPU builds, we'll want to backtrack here a bit.
>
> Change-Id: I46aba6d0bddd09f6c37a90d9b996e3e28ce66c68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419157
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ib1acea693696422b421b878d78963015e38af69c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419777
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
It's entirely unused, and trivial for clients to create with SkSL.
Change-Id: I197986232d3706f5af3a197f0fb8e744e1009e5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419796
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
A lot of the SkVM-related setup was already hooked up in
http://review.skia.org/416916. This CL finishes the job by hooking up
the SkPaint's SkBlender field to SkVM, and adds various checks
throughout Skia's software drawing code that can detect the presence of
an SkBlender.
Since only SkVM knows how to render an SkBlender correctly, we now need
to avoid the legacy blitter and RasterPipeline blitter whenever an
SkBlender is present on the paint. This CL fixes the cases that I've
found so far, while testing rendering with ovals and images. I'm sure
there are more cases lurking; these will be uncovered and dealt with in
future CLs.
Change-Id: I1a7b3d6625352b3cba8e4f8d4c61129d08ac6ae7
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419576
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I4b6a31e299eaabd4fdbb469272c3a9fd243a293e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419776
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
SkBlenderBase::asFragmentProcessor now returns a working runtime-blender
FP. This FP is appended to the end of the paintFP chain by
skpaint_to_grpaint_impl when an SkPaint contains an SkBlender, and the
GrPaint's XferProcessor factory is set to kSrc.
Unit tests have been added to verify basic functionality is working as
expected; more thorough drawing tests will be added once the CPU side is
running as well (since we don't want GMs that render differently on CPU
and GPU).
Change-Id: I255abd057fa75d638a9f2612c1a353be4de9e24c
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419358
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The dither effect is going to execute before the blend XP (since XPs run
last), so the code is now ordered to reflect that ordering.
Change-Id: I0f06db66c03c4350865842a6d10c389e057f4141
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419778
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We shouldn't need to disable shader derivatives on iOS, so this
should fix the assert in this test.
Change-Id: Icb4fa0af3ad5822e1509f3c9857a8d52c6e85762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418578
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:11837
Change-Id: Icd80503b16776e821ae2a5491b554eea7094cd9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419362
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is a reland of 90a0d9f618
Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:12102
Change-Id: I32c3f698ee22179caee196ef884ae64456595c96
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419563
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 90a0d9f618.
Reason for revert: Adreno compiler bug
Original change's description:
> Use a custom FP for tessellation atlas clips
>
> Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
> Vulkan. This is cleaner anyway though since we only have to create 2
> fps instead of 3, and since we don't need to make new shaders for
> inverting coverage anymore.
>
> Bug: skia:12102
> Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I0029410641f3914ab70686e07d1f4faa4952f31c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12102
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419596
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:11837
Change-Id: I9f338279ce2648c788c4eb011639ac6d27c946ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418696
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
After switching to use GrRingBuffer for Metal uniforms, it was no longer
possible to use GPU Capture properly -- the command buffer information
was not showing up.
I tracked this down to a few causes:
* Initially CurrentBuffer is NULL. We always added this in startSubmit()
to the TrackedBuffers list, which would then get passed to
Gpu->takeOwnershipOfBuffer().
* GrRingBuffer maintained its own ownership of CurrentBuffer while still
adding it to the TrackedBuffers list and hence to takeOwnershipOfBuffer()
* Even if no new allocation is created, we added SubmitData.
It's unclear why these were affecting GPU Capture, but addressing these
allows it to work now, and it's cleaner.
Bug: skia:12110
Change-Id: Ie947c635ea690f91e1862bc7f443115a2adacfdc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419359
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The Tessellator classes will survive in the NGA and they use
GrMeshDrawOp::Target - but GrMeshDrawOp will not survive.
This is a prelude to making all the remaining GrOp-derived classes OGA-only.
Bug: skia:11837
Change-Id: I62dc92e5f42d672342113f12dcedf3435fab993f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419198
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ie271fba0fa26165baac9246eaf1c729df2c7b05a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419476
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Something about GrTextureEffect::MakeSubset was upsetting NVIDIA
Vulkan. This is cleaner anyway though since we only have to create 2
fps instead of 3, and since we don't need to make new shaders for
inverting coverage anymore.
Bug: skia:12102
Change-Id: I5d03ed12abba5c4053e08062c75ac8d40933b422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419150
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is almost purely a query/replace CL (% the #include juggling).
The VisitProxyFunc is used by more than just the Ops and will probably
still be required in the NGA.
This is a prelude to making all the remaining GrOp-derived classes OGA-only.
Bug: skia:11837
Change-Id: If1c127e5c126c676be529ed2a61dd7953abb03d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419162
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Constant output for constant input is determined automatically from the
SkSL. The other two flags are trickier, so we just let the caller
specify them. This will be a key part of migrating .fp files to runtime
FPs.
Restored the preserves-opaque-input flag for color FPs when the color is
opaque (an optimization that was lost when this was initially converted
to a runtime FP).
Change-Id: I6d649ebc23257e2514f42373e51e22d8a65109a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419161
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SwiftShader also has bugs that we need to work around.
Bug: b/188239650
Bug: skia:11965
Change-Id: I1a933e5f7e5167e3d466a455b0375758255799d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419138
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: Ia1c775fffff7086ecc1e672792921d2146abd0f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419158
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
In this CL, the SkBlender field on the paint is inert; it is not honored
by any of our drawing code. Only setting/getting/hashing the field is
supported. Flattening the SkPaint will not yet preserve the SkBlender.
Change-Id: I69a7a6d20a4c8cc679a3627efbe050bb29e5588c
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419236
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
In addition to reducing the dependency footprint of HarfBuzz as a
library, removing the slow conversion from ICU script to HarfBuzz script
representation should speed things up a bit. Additional clean up to
remove the no longer used SkUnicodeScript parameter will be put off
until later as a separate API change.
Bug: skia:12095
Change-Id: Ib7982a59670cc9c25cb1489b9622a98968ae1a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419196
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
If IDWriteFontFace4 is present on the created typeface, don't take any
extra locks. This should imply a new enough dwrite.dll to avoid thread
safety issues in the DirectWrite caches reported with Windows 8 and 8.1.
Bug: chromium:615880
See-also: https://codereview.chromium.org/1421433004
See-also: https://codereview.chromium.org/1424093002
Change-Id: I4d7adfdbd2e7ef5fd22dc7b10c9bf25eea48651e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418416
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This was a particularly bad hash (A == B didn't imply
hash(A) == hash(B)). It was also entirely unused.
Change-Id: Id923bf1035effce04e12b1cc01d1c6aa4d11fdb6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419336
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
FPs are used to represent effects with varying semantics. In particular,
shaders (that generate colors with no real input), and color filters
(that always have a "primary" input color on which they operate).
Even FPs that are not directly tied to a particular SkShader or
SkColorFilter tend to fall into these two categories. GrSkSLFP was
tailored to the shader semantics. It always supported having child FPs,
but these weren't considered "special" in any way - there could be
multiple, and each one could be sampled in whatever way the SkSL wanted.
This CL adds a dedicated "input" FP slot, so that color filters (and FPs
that resemble color filters) can naturally map better. Previously, we
had to inject an additional FP to do composition of the input and the
SkSL. That worked fine - this change is really about cutting down on
allocations and extra CPU work for that extra FP in the tree.
Change-Id: Ic37457b31f8ed7b4aa8d814a5e78806caa19e1c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Chrome never made the switch, and if we want to support stripping SkSL
in CPU builds, we'll want to backtrack here a bit.
Change-Id: I46aba6d0bddd09f6c37a90d9b996e3e28ce66c68
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419157
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 6034941cc2
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12080
Change-Id: Ie41be141ba3787452f9d5c72946ebc748a5d6176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419160
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>