There is an issue with rendering tiny text with SDFs,
and it's unclear which platforms this occurs on. Adding
this to the GM will make it clearer.
Bug: skia:8042
Change-Id: I0596c8e17a3b3cc7d6b51bef33097cfaba3bc64e
Reviewed-on: https://skia-review.googlesource.com/132823
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
turn assert into fail
R=kjlubick
Change-Id: I3a2172b6b1a9eff092bcfddcf8310f32754b93f7
Reviewed-on: https://skia-review.googlesource.com/132780
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This seems to be part of an older model where the base class was more
aware of how subclasses handled local coords.
Only the default geometry processor uses it and it already incorporates
the existence of explicit local coords into its shader key.
Other GPs that used explicit local coords don't use this.
Change-Id: Ia396f2a5e626e57470905ae770f1576386c0cefb
Reviewed-on: https://skia-review.googlesource.com/132665
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This is the mechanism we'd want to add back if we add an sRGBA
SkColorType. This will break the DM "srgb" config hard.
Landing this first should help flush out GMs that are incidentally using
sRGB offscreens.
Updated tests/AnimatedImageTest.cpp to avoid linear sRGB 8888 surfaces.
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Change-Id: Idb5035cf4d60fcd1dc24c303d43a406fc4a603fa
Reviewed-on: https://skia-review.googlesource.com/132261
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Pathops sorts line intersections to determine which edges to keep.
If the intersections are very short, they may get discarded and the
adjacent edge is used instead.
If a pair of edges are 180 degrees apart, and an adjacent edge is
part of the sort, it is ambiguous whether it is inside or outside
the span. Add logic to look for this and evaluate the original data
rather than the adjacent edge.
In a separate CL, I'll add a specialization for rect/rect ops.
R=halcanary@google.com
Bug: skia:8049
Change-Id: I8d88d5520051d41303ea683e7d6b844f2afa9937
Reviewed-on: https://skia-review.googlesource.com/132661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
0211346..2bd1fab
git log 0211346..2bd1fab --date=short --no-merges --format='%ad %ae %s'
2018-06-06 geofflang@chromium.org Update dEQP expectations after June 2018 roll.
2018-06-06 jiajia.qin@intel.com Fix the divide by zero exception in BindBufferRange
2018-06-06 yunchao.he@intel.com ES31: copy to a texture with RGB9_E5 internalformat is invalid.
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TBR=halcanary@google.com
Change-Id: I91e8d5c1ccbc9924ebc5cd1aa39753e867be845d
Reviewed-on: https://skia-review.googlesource.com/132600
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Change-Id: I23feb52f46bc5d22911347de97d0b61411e8ef9a
Reviewed-on: https://skia-review.googlesource.com/132543
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This also adds a little helper to fuzz that allows us to see what
GPU is being targeted.
This is the first step in getting a SwiftShader fuzz target.
To prove that this works, simply download this patch and run:
./docker/skia-with-swift-shader-base/build-with-swift-shader-and-run "out/with-swift-shader/fuzz --gpuInfo -t api -n NativeGLCanvas -b out/with-swift-shader/fiddle"
Running supplied command ['out/with-swift-shader/fuzz', '--gpuInfo', '-t', 'api', '-n', 'NativeGLCanvas', '-b', 'out/with-swift-shader/fiddle']
Fuzzing NativeGLCanvas...
GL_RENDERER Google SwiftShader
GL_VENDOR Google Inc.
GL_VERSION OpenGL ES 3.0 SwiftShader 4.0.0.6
Bug: skia:
Change-Id: I3cc11a6bcd14f70f6025011722f9a73c94cb1f65
Reviewed-on: https://skia-review.googlesource.com/132269
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This reverts commit 74b390d6b1.
Reason for revert: reverting to add patch for valgrind
Original change's description:
> Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"
>
> This reverts commit 4225b3220e.
>
> Reason for revert: made valgrind unhappy.
>
> Original change's description:
> > Have draw(Text|PosText|PosTextH) use a single entry on the device
> >
> > Handle the positioning of drawText at the canvas layer. Simplify
> > the code by removing similar implementations.
> >
> > Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> > Reviewed-on: https://skia-review.googlesource.com/127131
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
>
> Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/132403
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=jvanverth@google.com,halcanary@google.com,bungeman@google.com,herb@google.com
Change-Id: I9bbb73aac447b51eb8215ac42331759fa4c9fa45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
No test tests, ok? Gotta draw the line somewhere.
Change-Id: I52284272f74a72a858910a143ecd4ad68fe3f1de
Reviewed-on: https://skia-review.googlesource.com/132410
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
It's actually possible for an intersection to be out-of-range on both
the intersected edges (e.g., below both bottom points), because
floating point. So we need to clamp against both edges.
Bug: 846014
Change-Id: I9fe25a1fcd3b5242af7b1ee36b17f1e968aeb836
Reviewed-on: https://skia-review.googlesource.com/132323
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
MoltenVK builds are failing on Mac. Let's limit skottie_tool to Linux
for now, as that's the only platform Fiddle runs on.
Change-Id: Icc94e0e380d6f1bc32888dcaaeb812dad082f625
Reviewed-on: https://skia-review.googlesource.com/132404
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Hal Canary <halcanary@google.com>
I hypothesize that some backends look at the occluder and may have
accidentally (on purpose) been avoiding the linked bug.
Bug: skia:7956
Change-Id: If8d1de099f778b2faaa2c5ed4c562047b0dd14e7
Reviewed-on: https://skia-review.googlesource.com/131922
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
This reverts commit 4225b3220e.
Reason for revert: made valgrind unhappy.
Original change's description:
> Have draw(Text|PosText|PosTextH) use a single entry on the device
>
> Handle the positioning of drawText at the canvas layer. Simplify
> the code by removing similar implementations.
>
> Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> Reviewed-on: https://skia-review.googlesource.com/127131
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132403
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
turn off the example that generates the failing fiddle
Docs-Preview: https://skia.org/?cl=132401
Bug: skia:8051
NOTRY=true
Change-Id: Ic018dbf9ba4f3b7d948660ca2946291ec37f3555
Reviewed-on: https://skia-review.googlesource.com/132401
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
d197803..0211346
git log d197803..0211346 --date=short --no-merges --format='%ad %ae %s'
2018-06-06 jyan@ca.ibm.com PPC/s390: Fix GN error on PPC and s390
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TBR=halcanary@google.com
Change-Id: I1cd09cce366d789a454a5dec04d1fe628130efd6
Reviewed-on: https://skia-review.googlesource.com/132380
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7ba3f42..d197803
git log 7ba3f42..d197803 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 jmadill@chromium.org Roll dEQP (June 2018).
Created with:
gclient setdep -r third_party/externals/angle2@d197803
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TBR=halcanary@google.com
Change-Id: Ib8581f25f573f096a33636d54557eb7d148af1e8
Reviewed-on: https://skia-review.googlesource.com/132302
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https://swiftshader.googlesource.com/SwiftShader.git/+log/57776df..f398044
git log 57776df..f398044 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 capn@google.com Don't acquire image for copying until needed.
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Change-Id: I430e20e7a50464acc024de1e07163b22fc9ae927
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Handle the positioning of drawText at the canvas layer. Simplify
the code by removing similar implementations.
Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
Reviewed-on: https://skia-review.googlesource.com/127131
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
When we updated the script that generates skia.h to look at GN
dependencies, we lost some headers. Here are two that we have
noticed are missing.
~/skia (headers|✚2…) $ git diff --no-index before.h out/gen/skia.h
diff --git a/before.h b/out/gen/skia.h
index 1d59746af1..915fffb293 100644
--- a/before.h
+++ b/out/gen/skia.h
@@ -38,6 +38,7 @@
#include "SkColorMatrix.h"
#include "SkColorMatrixFilter.h"
#include "SkColorPriv.h"
+#include "SkColorSpaceXform.h"
#include "SkCornerPathEffect.h"
#include "SkDashPathEffect.h"
#include "SkData.h"
@@ -65,6 +66,7 @@
#include "SkImageInfo.h"
#include "SkImageSource.h"
#include "SkInterpolator.h"
+#include "SkJpegEncoder.h"
#include "SkLayerDrawLooper.h"
#include "SkLightingImageFilter.h"
#include "SkLumaColorFilter.h"
Bug: skia:8039
Change-Id: If59a421a7852dc19123b851798b194a4666c59a3
Reviewed-on: https://skia-review.googlesource.com/132262
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Uses shared code to create a polygon version of the path, as well as
computing the centroid and determining convexity. This makes things
more consistent and sets up for creating concave ambient shadows.
Bug: skia:7971
Change-Id: I3f36a423431361177ad9f53218b3ff0fdaa179e1
Reviewed-on: https://skia-review.googlesource.com/131585
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I912e58339b3b84be17d6a98d52cbc11f376c9a89
Reviewed-on: https://skia-review.googlesource.com/132093
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
math.h contains NAN, an expression that evaluates to a quiet float NaN
While here, INFINITY is also a float, so the casts aren't needed.
Change-Id: Ibdd8f5a2767651cd4382d700e9125b832473a304
Reviewed-on: https://skia-review.googlesource.com/132087
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The rationale here wasn't even correct before - filterColor4f did not
use a linearized version of the stored color (for mode color filter),
so it's always safe and correct to call the 4f version.
Change-Id: I7087342e531e1768c945f78fb2126954b2dc5a86
Reviewed-on: https://skia-review.googlesource.com/132088
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
When inflating outer path boundaries for edge AA, two outer boundary
edges may be collinear. In this case, they form part of the overlap
region, but they must not be removed on collapse, since they form
part of the outer boundary of the shape.
Bug: 846655
Change-Id: I4808b570cc4f82d6202862f7a8ecf0f8add771ef
Reviewed-on: https://skia-review.googlesource.com/132084
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
fba1f61..7ba3f42
git log fba1f61..7ba3f42 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 lfy@google.com GLES1: Fog API and rendering
2018-06-05 lfy@google.com GLES1: Clip plane API and rendering
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TBR=halcanary@google.com
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48cdc2e..fba1f61
git log 48cdc2e..fba1f61 --date=short --no-merges --format='%ad %ae %s'
2018-06-04 lucferron@chromium.org Vulkan: No-op on ProgramVk::Validate implementation
2018-06-04 lucferron@chromium.org Vulkan: Fix wrong read ptr location when updating uniform block
2018-06-04 fjhenigman@chromium.org Move vertex data copy functions out of D3D.
2018-06-04 geofflang@chromium.org Initialize gl::Context state on the first call to MakeCurrent.
2018-06-04 lucferron@chromium.org Vulkan: Update uniforms bugfix and enable dEQP tests with it
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: Ib08df506feea2b905b41d39010df9d1335f04249
Reviewed-on: https://skia-review.googlesource.com/132000
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: Ie3e693e07f748fc46cdd9f1d4fe4af530882e915
Reviewed-on: https://skia-review.googlesource.com/131920
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: I13d5a885a5a016ca7555702c5798c5b3f31b1cc8
Reviewed-on: https://skia-review.googlesource.com/131820
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/4845633..57776df
git log 4845633..57776df --date=short --no-merges --format='%ad %ae %s'
2018-06-04 sugoi@google.com Quick build fix
2018-06-04 sugoi@google.com Fixed synchronization issue on MacOS
Created with:
gclient setdep -r third_party/externals/swiftshader@57776df
The AutoRoll server is located here: https://swiftshader-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=halcanary@google.com
Change-Id: Ifa3bd5a5cd9c62f2bf25a80dc73a812a5ee2573f
Reviewed-on: https://skia-review.googlesource.com/131867
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
7921662..48cdc2e
git log 7921662..48cdc2e --date=short --no-merges --format='%ad %ae %s'
2018-06-04 lucferron@chromium.org Vulkan: Implement setUniform for matrices correctly
Created with:
gclient setdep -r third_party/externals/angle2@48cdc2e
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I30f61068f3073cd94ace8c3e76c67764077d458b
Reviewed-on: https://skia-review.googlesource.com/131860
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>