Do not call SkBufferHead::validate in SkROBuffer's destructor, which
may be called in a separate thread from SkRWBuffer::append. validate()
reads SkBufferBlock::fUsed, and append() writes to it, resulting in
a data race.
Update some comments to be more clear about how it is safe to use
these classes across threads.
Test the readers in separate threads.
In addition, make sure it is safe to create a reader even when no
data has been appended. Add tests for this case.
Mark a parameter to SkBufferHead::validate() as const, reflecting
its use.
BUG=chromium:601578
BUG=chromium:605479
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1871953002
Review URL: https://codereview.chromium.org/1871953002
Refactor GrGpuResource to contain two different pieces of state:
a) instance is budgeted or not budgeted
b) instance references wrapped backend objects or not
The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".
Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.
Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.
Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.
The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().
The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.
Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.
Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().
Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.
Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.
No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.
BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002
Review URL: https://codereview.chromium.org/1862043002
Reason for revert:
bust the roll
Original issue's description:
> SkOnce: 2 bytes -> 1 byte
>
> This uses the same logic we worked out for SkOncePtr to reduce
> the memory footprint of SkOnce from a done byte and lock byte
> to a single 3-state byte:
>
> - NotStarted: no thread has tried to run fn() yet
> - Active: a thread is running fn()
> - Done: fn() is complete
>
> Threads which see Done return immediately.
> Threads which see NotStarted try to move to Active, run fn(), then move to Done.
> Threads which see Active spin until the active thread moves to Done.
>
> This additionally fixes a too-weak memory order bug in SkOncePtr,
> and adds a big note to explain.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
>
> Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07TBR=herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1898413004
This uses the same logic we worked out for SkOncePtr to reduce
the memory footprint of SkOnce from a done byte and lock byte
to a single 3-state byte:
- NotStarted: no thread has tried to run fn() yet
- Active: a thread is running fn()
- Done: fn() is complete
Threads which see Done return immediately.
Threads which see NotStarted try to move to Active, run fn(), then move to Done.
Threads which see Active spin until the active thread moves to Done.
This additionally fixes a too-weak memory order bug in SkOncePtr,
and adds a big note to explain.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
Review URL: https://codereview.chromium.org/1904483003
SkTArray cannot currently contain move only elements because its swap
currently requires the SkTArray to be copyable. This makes SkTArray
movable and makes its swap move instead of copy.
Review URL: https://codereview.chromium.org/1904663004
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
Review URL: https://codereview.chromium.org/1885863004
Reason for revert:
Lots of bots failing
Original issue's description:
> Add SkEncodedInfo to report properties of encoded image data
>
> All this does is build an SkEncodedInfo for each codec, and
> then convert it to an SkImageInfo.
>
> In future steps I intend to:
> (1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
> (2) Support more conversions in SkSwizzler (non-native
> BGRA/RGBA, 16-bit components, float, fixed point)
> (3) Investigate optimizing conversions from encoded data
> to linear color spaces.
>
> BUG=skia:4133
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
>
> Committed: https://skia.googlesource.com/skia/+/f682d9ad70d690a343bc15e26ef321d86770be41TBR=scroggo@google.com,reed@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4133
Review URL: https://codereview.chromium.org/1895383002
All this does is build an SkEncodedInfo for each codec, and
then convert it to an SkImageInfo.
In future steps I intend to:
(1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
(2) Support more conversions in SkSwizzler (non-native
BGRA/RGBA, 16-bit components, float, fixed point)
(3) Investigate optimizing conversions from encoded data
to linear color spaces.
BUG=skia:4133
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
Review URL: https://codereview.chromium.org/1820073002