I'd like to get to the point where the only Flutter-specific
configuration is defines, in flutter_defines.gni.
Change-Id: Idda141c4dcdb5f18275e29d2ab60bb73bf416d59
Reviewed-on: https://skia-review.googlesource.com/c/169102
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It doesn't do anything.
Change-Id: I569421c2ecb1226bd2701e6546f4826e4133a168
Reviewed-on: https://skia-review.googlesource.com/c/169101
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I9ba1caa4862bdf9ffc9c0e637bd69cce91fd8468
Reviewed-on: https://skia-review.googlesource.com/c/168740
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 166dbd3135
Since last attempt,
- update SkPath::Direction docs
- kIllegal is not an advanced blend mode
Original change's description:
> make enum santizer fatal
>
> This enum sanitizer checks that all the values of the enum we use fall
> within the range of the enumerated values.
>
> The main thing this helps point out is that the size of enum types in
> C++ need only be large enough to hold the largest declared value; larger
> values are undefined. In practice, most enums are implemented as ints
> for compatibility with C, so while this hasn't pointed out anything
> egregiously broken, the sanitizer has found a couple possibly dangerous
> situations in our codebase.
>
> For most types using values outside the enum range, we can just
> explicitly size them to int. This makes their de facto size de jure.
>
> But we need to actually make GrBlendEquation and GrBlendCoeff not store
> values outside their enumerated range. They're packed into bitfields
> that really can't represent those (negative) values. So for these I've
> added new kIllegal values to the enums, forcing us to deal with our
> once-silent illegal values a bit more explicitly.
>
> Change-Id: Ib617694cf1aaa83ae99289e9e760f49cb6393a2f
> Reviewed-on: https://skia-review.googlesource.com/c/168484
> Reviewed-by: Brian Osman <brianosman@google.com>
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-Bookmaker,Test-Android-Clang-AndroidOne-GPU-Mali400MP2-arm-Debug-All-Android
Change-Id: Id93b80bbeae11872542c9b76715e3c3cb10609fd
Reviewed-on: https://skia-review.googlesource.com/c/168582
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 166dbd3135.
Reason for revert: illegal is not advanced, docs
Original change's description:
> make enum santizer fatal
>
> This enum sanitizer checks that all the values of the enum we use fall
> within the range of the enumerated values.
>
> The main thing this helps point out is that the size of enum types in
> C++ need only be large enough to hold the largest declared value; larger
> values are undefined. In practice, most enums are implemented as ints
> for compatibility with C, so while this hasn't pointed out anything
> egregiously broken, the sanitizer has found a couple possibly dangerous
> situations in our codebase.
>
> For most types using values outside the enum range, we can just
> explicitly size them to int. This makes their de facto size de jure.
>
> But we need to actually make GrBlendEquation and GrBlendCoeff not store
> values outside their enumerated range. They're packed into bitfields
> that really can't represent those (negative) values. So for these I've
> added new kIllegal values to the enums, forcing us to deal with our
> once-silent illegal values a bit more explicitly.
>
> Change-Id: Ib617694cf1aaa83ae99289e9e760f49cb6393a2f
> Reviewed-on: https://skia-review.googlesource.com/c/168484
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@chromium.org,mtklein@google.com,brianosman@google.com
Change-Id: I691c08092340a6273e442c0f098b844f7d0363ba
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/168581
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This enum sanitizer checks that all the values of the enum we use fall
within the range of the enumerated values.
The main thing this helps point out is that the size of enum types in
C++ need only be large enough to hold the largest declared value; larger
values are undefined. In practice, most enums are implemented as ints
for compatibility with C, so while this hasn't pointed out anything
egregiously broken, the sanitizer has found a couple possibly dangerous
situations in our codebase.
For most types using values outside the enum range, we can just
explicitly size them to int. This makes their de facto size de jure.
But we need to actually make GrBlendEquation and GrBlendCoeff not store
values outside their enumerated range. They're packed into bitfields
that really can't represent those (negative) values. So for these I've
added new kIllegal values to the enums, forcing us to deal with our
once-silent illegal values a bit more explicitly.
Change-Id: Ib617694cf1aaa83ae99289e9e760f49cb6393a2f
Reviewed-on: https://skia-review.googlesource.com/c/168484
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I3126fb8b055b58e45f1bd0d913413b4d4d38f032
Reviewed-on: https://skia-review.googlesource.com/c/166740
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
There were two copies of a Nima "player" and this moves them out of
samplecode/ and viewer/ to experimental/ where it is a bit more
accessible (e.g. for WebAssembly).
Bug: skia:
Change-Id: I05419a352f0d13d16b462a374578107513eb1243
Reviewed-on: https://skia-review.googlesource.com/c/166441
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: If5acd50711ed8bd4a49efcb93db66fd3d14c8992
Reviewed-on: https://skia-review.googlesource.com/c/164681
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I9873a1fb6e72cc0d567bb994b11c1af493ad3dd4
Reviewed-on: https://skia-review.googlesource.com/c/165901
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of fc3784bd6c
Original change's description:
> Extract per-edge quad vertex tesselation code into reusable interface
>
> This moves the vertex templates and the edge outset/tessellation code into a new GrPerEdgeAAQuadHelper h/cpp file. The vertex template hierarchy has been expanded to include an optional local coordinate type: void, SkPoint, or SkPoint3. The texture op only uses SkPoint for its local coordinates but the regular rect op will need void and SkPoint3 as well.
>
> A large part of the added code is providing the tessellation specializations for those new local coordinate types.
>
> Bug: skia:
> Change-Id: Id8cf2a17342f30b299b16be95e341d4991951c38
> Reviewed-on: https://skia-review.googlesource.com/c/164611
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I9cf9fe2e3ccdacc396290b39f839e790a117fa8c
Reviewed-on: https://skia-review.googlesource.com/c/165781
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit fc3784bd6c.
Reason for revert: persp_images gold images look bad.
Original change's description:
> Extract per-edge quad vertex tesselation code into reusable interface
>
> This moves the vertex templates and the edge outset/tessellation code into a new GrPerEdgeAAQuadHelper h/cpp file. The vertex template hierarchy has been expanded to include an optional local coordinate type: void, SkPoint, or SkPoint3. The texture op only uses SkPoint for its local coordinates but the regular rect op will need void and SkPoint3 as well.
>
> A large part of the added code is providing the tessellation specializations for those new local coordinate types.
>
> Bug: skia:
> Change-Id: Id8cf2a17342f30b299b16be95e341d4991951c38
> Reviewed-on: https://skia-review.googlesource.com/c/164611
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,rmistry@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I6d7b1b46a98d8c5ab7b159439b861d5d4dfcb58d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/165661
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Originally I wanted to get it away from using from_srgb/to_srgb
directly, but in the end I just don't care about any of it.
Change-Id: I7ed39a92840f02c98bfe97203bef64057ee0413e
Reviewed-on: https://skia-review.googlesource.com/c/165440
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This moves the vertex templates and the edge outset/tessellation code into a new GrPerEdgeAAQuadHelper h/cpp file. The vertex template hierarchy has been expanded to include an optional local coordinate type: void, SkPoint, or SkPoint3. The texture op only uses SkPoint for its local coordinates but the regular rect op will need void and SkPoint3 as well.
A large part of the added code is providing the tessellation specializations for those new local coordinate types.
Bug: skia:
Change-Id: Id8cf2a17342f30b299b16be95e341d4991951c38
Reviewed-on: https://skia-review.googlesource.com/c/164611
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
No src/opts/SkOpts_foo.cpp ever replaces these function pointers with
a specialized version, so there's no value to the indirection.
I kind of want to rewrite most of this, but I've not done that here.
It's all just the same code moved around.
Change-Id: Iecb81a64aff3e9ed18c1a3c6d2eb1a6e94e966de
Reviewed-on: https://skia-review.googlesource.com/c/165400
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
These are meant to enable several things (eventually)
- fission Align off of paint
- fission TextEncoding off of paint
- fission SkFont of of paint
The first one is explicitly enabled here. The others will (I plan) follow later.
The final state of the world (the goal)
- paint has no font-ish parameters (no typeface or size)
- font has no paint-ish parameters (no aa or lcd)
- neither has alignment or encoding
Bug: skia:8493, skia:8501
Change-Id: I5fcb945b6bcab30ef5e7019dfccb682661f56230
Reviewed-on: https://skia-review.googlesource.com/c/165061
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This seems like a way to disable SkReadBuffer that won't
require other preprocessor checks in the various effects.
Disable SkReadBuffer in Flutter too, for about 20K.
Change-Id: I87039b67d90ad372a21940d7e96fc46bf5114bfd
Reviewed-on: https://skia-review.googlesource.com/c/165021
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
The distinction between SkJumper and SkRasterPipeline used
to be important, but it's no longer. This CL moves everything
under src/jumper to the appropriate SkRasterPipeline file.
Change-Id: I1181fffafccb3dc4c4eb5f33b442c719ee370462
Reviewed-on: https://skia-review.googlesource.com/c/164627
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I725f8ae52411c39c7df54bfeb4be2ffa25429493
Reviewed-on: https://skia-review.googlesource.com/c/164613
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Android's Clang now correctly handles the default alignment for
new/malloc. The flag is still set in BUILD.gn since outside of an
Android tree, we don't have control over the Clang used to build Skia.
Bug: skia:
Change-Id: Ifc71c033c18232a3b0d2faed6f1ecb7eee8b364e
Reviewed-on: https://skia-review.googlesource.com/c/163647
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
a duplicate include messes up msvs sometimes
R=egdaniel@google.com
Bug: skia:
Change-Id: I3f16c4896064e00213aaf640575c694d1c59a462
Reviewed-on: https://skia-review.googlesource.com/c/164603
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The 8K table in SkFDot6Constants.cpp is only used by SkAnalyticEdge and
its unit test, so to help LTO trim this when SkAnalyticEdge isn't used,
move it to SkAnalyticEdge.cpp and delete the unit test. (I suspect the
table is never going to change.)
I've also moved setLine() out-of-line into SkAnalyticEdge.cpp to make
this work, and done a little bit of refactoring and renaming.
Change-Id: If1d234f387d100dd58d8860dccac000e5493a2c1
Reviewed-on: https://skia-review.googlesource.com/c/164182
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkXfermode_opts.h is moot when SK_FORCE_RASTER_PIPELINE_BLITTER is
defined. There are a couple other blitters and routines and things
that are also just there for 565/8888 performance, so I think we
can just turn on SK_FORCE_RASTER_PIPELINE_BLITTER and start guarding
the rest of them similarly.
Looks like maybe cuts another 13K?
Change-Id: Ib3894b07da649a93e93b6a4cb7686772a57b6def
Reviewed-on: https://skia-review.googlesource.com/c/164181
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
No need to keep the list of all those old unsupported version tags.
Everything related to SkDeduper.h was dead code.
fMemoryPtr was just an always null pointer.
SkReadBuffer::clone() doesn't do anything interesting.
DEBUG_NON_DETERMINISTIC_ASSERT doesn't do anything at all.
The whole custom factory feature was unused except by its unit test
and one other, which was using it to avoid a race to register those
types as deserializable. I think some good old fashioned static
initialization can come to our rescue here...
Change-Id: Ie99dc957fc1035886bb55eaa3fc3339e73f9c320
Reviewed-on: https://skia-review.googlesource.com/c/163984
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This also includes adding drawable Op and plumbing it through to the GPU.
BUG=skia:
Change-Id: I0b2464c5a458c2fbf05b9528e47b9e6e3ac27d57
Reviewed-on: https://skia-review.googlesource.com/c/9645
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
If supported, an Sk*Device can take charge of handling of an SkDrawable.
The specific use case right now will be to use this to execute Vulkan
specific SkDrawable's that need to know information about our Vulkan state
and objects at the time the SkDrawable is executed. If a device does not
support the SkDrawable we fall back to the cavans version like we did
previously.
BUG=skia:
Change-Id: I821fa600a80ff645412f296be36990ef390ae0a9
Reviewed-on: https://skia-review.googlesource.com/c/7740
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this ought to cut out a bunch of effects in Flutter,
provided they're not looking to deserialize .skps.
Serialization should still work.
Size ought to drop from ~1346880 to 1265506.
Change-Id: I2cd5d7c9b2e890cbe91b02cd00868872f033de5c
Reviewed-on: https://skia-review.googlesource.com/c/163441
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:7901
Change-Id: Ic83e9f0c2a493335671fe431ffba6f649812d406
Reviewed-on: https://skia-review.googlesource.com/c/163481
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 0c583af06d.
Reason for revert: DDL is failing
Original change's description:
> Widen internal API to support more complex YUV formats
>
> Bug: skia:7901
> Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
> Reviewed-on: https://skia-review.googlesource.com/c/162280
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ibe3dd7abbce4a3b6afe74c565198dadc61a9f439
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7901
Reviewed-on: https://skia-review.googlesource.com/c/163257
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:7901
Change-Id: I46fec08711b8b483cf58ccae733e4dc2a9689231
Reviewed-on: https://skia-review.googlesource.com/c/162280
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Removes about 120k uncompressed, 40k gzipped
Bug: skia:
Change-Id: I7e0b404f18fc3c6d4ff6b01d2c9bcd657b7d5e07
Reviewed-on: https://skia-review.googlesource.com/c/163246
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Dropping the "r" makes it consistent with both the class name and
Benchmark::getName.
Bug: skia:
Change-Id: I17bcf699d162c678daabf92b4e39b7230428b98b
Reviewed-on: https://skia-review.googlesource.com/c/163280
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
All of Flutter's non-test drawing is done with Ganesh,
and the few shaders that are legacy-only are not used by Flutter.
This should cut a bunch of essentially-dead code from Flutter, though
some of the Flutter test images may change because those test images are
software rasterized. Hopefully nothing should look terribly different.
Looks like this cuts ~27K from Flutter.
Change-Id: I4c8078db17fe9d24b15ed9d8c6adb528a382f02a
Reviewed-on: https://skia-review.googlesource.com/c/163165
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 222e275b0a.
Reason for revert: perf regression
Original change's description:
> converted AARectEffect to new FP system
>
> Bug: skia:
> Change-Id: I0e4141c7f547bab92c65a6abff120ed04d5c2c66
> Reviewed-on: https://skia-review.googlesource.com/c/153550
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I3d7036a78d8582d6790c77b20a60e6e5257d1881
Reviewed-on: https://skia-review.googlesource.com/c/162283
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: If29580a039aaafcd8bc8392325e4035e708a3129
Reviewed-on: https://skia-review.googlesource.com/c/162201
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The intersection of devices that Flutter targets
and devices that support NVPR is very slim.
Change-Id: Idcb1278df4895ed253a4c0eb6044c4cc53c68cb8
Reviewed-on: https://skia-review.googlesource.com/c/162100
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
One less SkCanvas subclass to deal with...
Change-Id: I21e81648026be5d732e8d9a28baed55015492a04
Reviewed-on: https://skia-review.googlesource.com/c/161584
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Flutter barely needs the float stages, and
probably doesn't care at all about these.
Change-Id: I663e5496f4f9a6c689c1ef0137b2318177fb3760
Reviewed-on: https://skia-review.googlesource.com/c/161582
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 0a0304c426.
Reason for revert: Breaking metal
Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
>
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
>
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
>
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
>
> BUG: skia:8444
>
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com
Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.
Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.
Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.
BUG: skia:8444
Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 1421120316
PS2 rescopes a variable tighter, and reindents to make the #if-#else
logic stand out a little more clearly.
Original change's description:
> disable DAA and AAA in flutter
>
> If we're looking to cut out unnecessary code in Flutter,
> SkScan_AAA always jumps out to me as a bunch of code that
> is not logically required for GPU rendering.
>
> Looking at a treemap[1], SkScan_AAA is the biggest chunk of
> code under src/core. I don't see DAA... maybe it's small,
> or somehow already trimmed? Anyway, I cut it out too.
>
> [1] https://storage.googleapis.com/flutter_infra/flutter/c8755d74c17e949ee7c19cd114f084b465dac632/android-arm-release/sizes/index.html
>
> Change-Id: I4acf4aec365504c90e6b66393fd265a399f0f525
> Reviewed-on: https://skia-review.googlesource.com/c/159760
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I6770781c26a0a581ed0df33c404386415472bed5
Reviewed-on: https://skia-review.googlesource.com/c/161581
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 1421120316.
Reason for revert
Unused variable in Google3:
constexpr SkScalar kSmallCubicThreshold = 16;
Huh.
Original change's description:
> disable DAA and AAA in flutter
>
> If we're looking to cut out unnecessary code in Flutter,
> SkScan_AAA always jumps out to me as a bunch of code that
> is not logically required for GPU rendering.
>
> Looking at a treemap[1], SkScan_AAA is the biggest chunk of
> code under src/core. I don't see DAA... maybe it's small,
> or somehow already trimmed? Anyway, I cut it out too.
>
> [1] https://storage.googleapis.com/flutter_infra/flutter/c8755d74c17e949ee7c19cd114f084b465dac632/android-arm-release/sizes/index.html
>
> Change-Id: I4acf4aec365504c90e6b66393fd265a399f0f525
> Reviewed-on: https://skia-review.googlesource.com/c/159760
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,csmartdalton@google.com,liyuqian@google.com,reed@google.com
Change-Id: I40c912aeed656d21455ca983b9001b1c1e1558a1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161720
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This can reduce code size where CCPR is not supported (e.g. WebGL 1.0)
Drops 130k uncompressed, 50k compressed.
Bug: skia:
Change-Id: I8af7e681e1f3520a18e0c0d55e318dcf88206584
Reviewed-on: https://skia-review.googlesource.com/c/161041
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This makes GL & Vulkan render the wacky_yuv_formats GM correctly (transparency and all).
Bug: skia:7903
Change-Id: I09cf872beae3fd0fc1c5109b03ca1714ed51ae85
Reviewed-on: https://skia-review.googlesource.com/c/160162
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
also:
delete src/core/SkSinglyLinkedList.h
add prependToAndReset() to SkDynamicMemoryWStream.
All test PDFs are identical.
Change-Id: I528873f2f5061f07dd416a71f39d97ee97ef3c7d
Reviewed-on: https://skia-review.googlesource.com/c/159323
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
FreeType is moving their memory APIs from 'long' to 'size_t'. This
generally uses the same number of bits, but these are usually different
types (signed vs. unsigned). Detect the actual type in use where needed.
Change-Id: Id85b9b874f7418fbe308739d23eb3d22ecd765a8
Reviewed-on: https://skia-review.googlesource.com/c/159840
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I2cfc365e41942ad7cc3fbdf9b815df6e25b1f36f
Reviewed-on: https://skia-review.googlesource.com/c/160601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:7901
Change-Id: I78a947edb924e0a1240537a83aa0bc111239e567
Reviewed-on: https://skia-review.googlesource.com/c/159320
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I3da7c566cdf9256e57ac7e7f30fee18b9c1a144d
Reviewed-on: https://skia-review.googlesource.com/c/159460
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of f065907ccc
3rd time's the charm:
The new analytic gradient shader was sporadically triggering violations of the coverage as alpha
compatibility optimization. Unfortunately, even when using the same device and random seed for the
test, the bots did not always reproduce the error. However, we identified the likely cause of the
violation.
The test requires that all output channels are less than the input alpha, which it uses to validate
whether or not the shader is modulating its values by the input alpha. This test does not pass if
the RGB values are greater than 1. The original version of the analytic gradient shader used half4s
for its scale and bias values. Given the threshold limit for hardstops of 0.00024 (SkNearlyZero),
a very small interval that is not treated as a hardstop can create a scale or bias of over 4000.
This moves into the very imprecise region of 16-bit floats, making it plausible that the gradient
outputs colors greater than 1, due to rounding. The kicker is that the random test generation for
stop locations does not use a uniform distribution, but is instead biased towards the remaining
interval, which increases the likelihood of generating a small interval that is not treated as a
hard stop. We are keeping this behavior since ill-conditioned gradients are useful in testing.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: I2d050624781c77cdd160291cadbadac602b48bde
Reviewed-on: https://skia-review.googlesource.com/c/157569
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I08181d2f5a81a4f0781304dd7fab2cb1452b2c30
Reviewed-on: https://skia-review.googlesource.com/c/159300
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: I2399e4aaae6b91914d637ff0e921e04596b52836
Reviewed-on: https://skia-review.googlesource.com/159141
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Also adds an enum to make YUV index more explicit.
Bug: skia:7903
Change-Id: I21ae4cac126275fa7fd257235910fd3be155d293
Reviewed-on: https://skia-review.googlesource.com/c/159160
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 412dd56589.
Reason for revert: serialize-8888
Original change's description:
> Add GM for less common YUV formats
>
> Bug: skia:7903
> Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
> Reviewed-on: https://skia-review.googlesource.com/157601
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: I3c8375244ddee5d12836076793ec78a46cc04450
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/c/159043
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I911ee066ce4d0175cee3ee3868a86955d486687c
Reviewed-on: https://skia-review.googlesource.com/159060
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Bug: skia:7903
Change-Id: I0d6e6d6274d66a71aaf24b68b6d9ceb0f2148b68
Reviewed-on: https://skia-review.googlesource.com/157601
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Outsetting in perspective case outsets the original homogeneous quad
points rather than the homogenized 2d points in order to avoid seaming
issues along shared edges.
Currently there is no way to trigger this from the public API and it
is tested by directly accessing GrRenderTargetContext from the added gm.
Change-Id: I24e0d53cc5821c8c8be07c23aca5bfafb4935c33
Reviewed-on: https://skia-review.googlesource.com/157600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I06edc155b0a0a0697dc0d0aab74b6876d631ca0d
Reviewed-on: https://skia-review.googlesource.com/156942
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Of note, it is very important for the -DSK_RELEASE/-DSK_DEBUG
to match between libskia.a and the WASM bindings, otherwise
things like SKDEBUGCODE are sometimes compiled in and sometimes
not, which can cause headaches like sizeof() mismatching between
.cpp files and .h files.
Bug: skia:
Change-Id: Id6ef58c44a7c10014a243b36708e0891514f6008
Reviewed-on: https://skia-review.googlesource.com/158341
Reviewed-by: Mike Klein <mtklein@google.com>
The main two CLs calved off (and landed independently) from this CL are:
https://skia-review.googlesource.com/c/skia/+/156761 (Add SkImage_Gpu::MakePromiseYUVATexture)
-- adds internal place holder for YUVA promise images (only returns Y channel)
https://skia-review.googlesource.com/c/skia/+/156140 (Add SkImage_Base API to access planar data)
-- adds ability to grab planes for testing purposes (not externally visible)
Bug: skia:7903
Bug: skia:8424
Change-Id: Id0f2f84851dacc66c2c266a30cafa0b628b12eb4
Reviewed-on: https://skia-review.googlesource.com/151983
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
After sk_imageinfo was initially created, we have added a colorspace to it,
and that object is a smart-pointer. In response to that, this CL upgrades
imageinfo to an "object" (like paint), so we can manage the ref-counting of
its colorspace, and to allow for future changes/expansion (like paint).
Bug: skia:
Change-Id: I629ff99c0820fdbe83f062d9fb768c15cda68e18
Reviewed-on: https://skia-review.googlesource.com/157156
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Adds an interface for the document creator to pass in a tree
of tags indicating the structure of the document, each with a type
(from a predetermined enum of possible types) and a node ID.
It also adds a setNodeId function to SkCanvas so that page content
can be associated with a particular tag. If both the tag tree and
marked content are present, Skia can now output a properly tagged
PDF.
An example program is included. When used properly, the PDF generated
by this patch is valid and the tags are parsed properly by Adobe
Acrobat. It handles many corner cases like content that spans more
than one page, or tags that don't correspond to any marked content, or
marked content that doesn't correspond to any tags.
However, it doesn't implement all of the features of PDF accessibility
yet, there are some additional attributes that can be associated with
some tags that need to be supported, too, in order to properly tag
things like figures and tables.
Bug: skia:8148
Change-Id: I2e448eca8ded8e1b29ba685663b557ae7ad7e23e
Reviewed-on: https://skia-review.googlesource.com/141138
Reviewed-by: Hal Canary <halcanary@google.com>
This reverts commit f065907ccc.
Reason for revert: Processor test failing (inconsistently) on several bots.
Original change's description:
> Reland "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit 9461dcf130.
>
> Reason for revert: Fixes for ANGLE's incorrect shader behavior
>
> Original change's description:
> > Revert "Implement an explicit binary search-based analytic gradient colorizer"
> >
> > This reverts commit dcc85fc610.
> >
> > Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
> >
> > Original change's description:
> > > Implement an explicit binary search-based analytic gradient colorizer
> > >
> > > Provides a reasonably flexible fragment processor that defines another
> > > colorizer implementation for gradients. It can support up to 8
> > > interpolation intervals (which is 16 colors if every stop is a hard stop
> > > or 9 colors if every stop is a smooth transition). It
> > > supports mixtures of hard and smooth stops. It is conditionally compiled
> > > into versions specific to the interval count (so it can produce up to
> > > 8 shader variants).
> > >
> > > The GrGradientShader controller does not remove the single and dual
> > > interval colorizers, which are useful specializations of this explicit
> > > binary search colorizer. Similarly, since it can only handle up to 8
> > > intervals, the texture colorizer is still used as a fallback.
> > >
> > > Currently it does not employ capabilities detection to determine if the
> > > hardware can support the number of required uniforms, which can become
> > > substantial for the larger gradient configurations.
> > >
> > > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > > Reviewed-on: https://skia-review.googlesource.com/155080
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
> >
> > Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Reviewed-on: https://skia-review.googlesource.com/156541
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156542
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: Icd925d568d8cdffdc3020c07a9c50a4aa9cf0bb9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/157429
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 9461dcf130.
Reason for revert: Fixes for ANGLE's incorrect shader behavior
Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The "pointy vertex" test was only considering the distance from the
next (outgoing) edge to the previous point. It must also consider the
distance from the previous (incoming) edge to the next point. If
either are less than a quarter pixel, the vertex is considered pointy
and should be removed. (884166)
Also (887103), when an interior region was completely removed due to
boundary simplification, it would leave a degenerate edge consisting
of the same vertex. So avoid introducing a join edge when prev == next.
Bug: 884166, 887103
Change-Id: I7f1d5b98e418d8f2a1c11643259d3cd74d08f286
Reviewed-on: https://skia-review.googlesource.com/157220
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
- gammaencodedpremul GM was just demonstrating something that we
understand well (and have much better testing for).
- readpixels GM was filled with workarounds for things that are no
longer true (unpremul images, clamped F16).
- Other uses can be switched to SkConvertPixels trivially.
- Remove SkColorSpaceXformPriv and SkColorLookUpTable, all unused.
- Remove SkColorSpaceXform_skcms.cpp, no longer referenced by clients.
Bug: skia:
Change-Id: I7298bb53aa61b49ad1398ebc504d35c119fd5cf4
Reviewed-on: https://skia-review.googlesource.com/157153
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
In particular this allows subpixel positioning to be forced for
drawing.
Change-Id: I2c88311f075944fef66fe5ba0237804aa5755800
Reviewed-on: https://skia-review.googlesource.com/156370
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit dcc85fc610.
Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
Original change's description:
> Implement an explicit binary search-based analytic gradient colorizer
>
> Provides a reasonably flexible fragment processor that defines another
> colorizer implementation for gradients. It can support up to 8
> interpolation intervals (which is 16 colors if every stop is a hard stop
> or 9 colors if every stop is a smooth transition). It
> supports mixtures of hard and smooth stops. It is conditionally compiled
> into versions specific to the interval count (so it can produce up to
> 8 shader variants).
>
> The GrGradientShader controller does not remove the single and dual
> interval colorizers, which are useful specializations of this explicit
> binary search colorizer. Similarly, since it can only handle up to 8
> intervals, the texture colorizer is still used as a fallback.
>
> Currently it does not employ capabilities detection to determine if the
> hardware can support the number of required uniforms, which can become
> substantial for the larger gradient configurations.
>
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> Reviewed-on: https://skia-review.googlesource.com/155080
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156541
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Provides a reasonably flexible fragment processor that defines another
colorizer implementation for gradients. It can support up to 8
interpolation intervals (which is 16 colors if every stop is a hard stop
or 9 colors if every stop is a smooth transition). It
supports mixtures of hard and smooth stops. It is conditionally compiled
into versions specific to the interval count (so it can produce up to
8 shader variants).
The GrGradientShader controller does not remove the single and dual
interval colorizers, which are useful specializations of this explicit
binary search colorizer. Similarly, since it can only handle up to 8
intervals, the texture colorizer is still used as a fallback.
Currently it does not employ capabilities detection to determine if the
hardware can support the number of required uniforms, which can become
substantial for the larger gradient configurations.
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
Reviewed-on: https://skia-review.googlesource.com/155080
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
part 2 can follow after android patch lands.
Change-Id: If2a8135ac7384d84fd97d68933684ad8486d7471
Reviewed-on: https://skia-review.googlesource.com/156189
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Nothing's using it except test tools.
I'd like to make that a bit clearer by getting it out of src.
Disabled the fuzzer.
Removed the bench so Android's building nanobench doesn't block this.
Bug: chromium:886713
Change-Id: I761f52c40171c27ff4b699409b32647e84684ec3
Reviewed-on: https://skia-review.googlesource.com/156240
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This clarifies ownership and makes the code more readable.
It is safe to use unique_ptr directly for UniqueCFRef, since
unique_ptr does not call the deleter with nullptr.
Change-Id: I4326a86059fb31488d1e163faca95a6c29960039
Reviewed-on: https://skia-review.googlesource.com/155612
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Most of this was entirely unused. Some was only used by the dithering
sample (which is now also deleted).
Bug: skia:
Change-Id: Ibafe61e9b19cae8738fd8df2c94dca182722e2e6
Reviewed-on: https://skia-review.googlesource.com/155921
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of c766370d86
Original change's description:
> always optimize third_party code
>
> Change-Id: I5b2244460a4760e9336640f597d0f74c374a0d04
> Reviewed-on: https://skia-review.googlesource.com/155641
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I63e7f9ca852fc99728d7a01d9987b3506115d266
Reviewed-on: https://skia-review.googlesource.com/155760
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I9a99cb28fd239371ca21b4a918e802606afe9da0
Reviewed-on: https://skia-review.googlesource.com/155840
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit c766370d86.
Reason for revert: speculative -- trying to fix Debian breaks (pdf?)
Original change's description:
> always optimize third_party code
>
> Change-Id: I5b2244460a4760e9336640f597d0f74c374a0d04
> Reviewed-on: https://skia-review.googlesource.com/155641
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I5467c95f9487c31e6f538f13579e490cdaeeee2e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/155607
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: I5b2244460a4760e9336640f597d0f74c374a0d04
Reviewed-on: https://skia-review.googlesource.com/155641
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
At this point, all gradient configurations should be handled by the new
FP gradient code path so this removes all of the dead code.
Bug: skia:
Change-Id: If6041edcd8417d8f345e17000ccb27d9efea0bb3
Reviewed-on: https://skia-review.googlesource.com/152383
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also clones SkGradientBitmapCache into GrGradientBitmapCache in the
gpu/gradients folder. But after cleaning up the old gradient code,
SkGradientBitmapCache will go away and SkGradientShader will have no
reference to the bitmap cache or support for building bitmaps.
The "new" GrGradientBitmapCache has been updated to hide the thread
safety responsibilities and gradient bitmap generation code that had
originally been a part of SkGradientShader.
Bug: skia:
Change-Id: Ida134c6437c866439fac44fa453d09a6a11549e7
Reviewed-on: https://skia-review.googlesource.com/150917
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds a new colorizer implementation that supports gradients with two
interpolation intervals. The two intervals can share a middle color
to represent the usual 3-color gradient, or can have different colors
to represent a hard stop at an arbitrary point.
Bug: skia:
Change-Id: I8c73705e83b99e28ad5c834230ced4e3b7b9d1c4
Reviewed-on: https://skia-review.googlesource.com/150700
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Without this, debug clang builds on windows have very little debug info.
Fix is based on Chromium's handling of this (they have several tactics,
depending on linker, etc...)
https://cs.chromium.org/chromium/src/build/config/compiler/BUILD.gn?l=2194
Change-Id: Ib1b3aa4cdf4e2daa762d994bea94dc3c691cf359
Reviewed-on: https://skia-review.googlesource.com/154540
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Add an FP that provides the two-point conical gradient effect. The
majority of the new FP's shader code is a straight forward port from
SkTwoPointConicalGradient_gpu.cpp. This FP is bulkier because of the
extensive calculations that go on in its overridden Make function.
To support 2-pt conical gradient's behavior of writing transparent
black in invalid areas of the conical interpolation, the contract of
gradient layout FPs has been updated to provide a flag in the y
component as to whether or not the fragment should be rejected.
A separate channel was used since negative values and large values are
perfectly reasonable for the untiled gradient layout to return (before
the value is then constrained into [0, 1]). It also seemed better to
avoid returning a problematic value like infinity or NaN.
Bug: skia:
Change-Id: I37373bb5aebd89cac8905602e699ad19f0f5ac82
Reviewed-on: https://skia-review.googlesource.com/148988
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Add an FP that implements the sweep gradient effect and updates
SkSweepGradient to use the new system if possible.
Bug: skia:
Change-Id: I3f65da01afafae54c45848a6a78fd758f65eb4a6
Reviewed-on: https://skia-review.googlesource.com/148806
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds a radial gradient FP in the same vein as the prior linear gradient
FP. It updates SkRadialGradient to try and use the new system before
falling back to the original GPU gradient code.
Bug: skia:
Change-Id: I0739832beeae18d0a7178ada44014d7885478031
Reviewed-on: https://skia-review.googlesource.com/148803
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 1ea5656a28.
Reason for revert: Fixed google3 build failure
Original change's description:
> Revert "Base Gradient FP Refactor"
>
> This reverts commit 10f7a1e075.
>
> Reason for revert: broke google3 roll
> Original change's description:
> > Base Gradient FP Refactor
> >
> > --
> >
> > Redefines how gradients will be written in the GPU back-end:
> >
> > They are split into three fragment processor components: master, layout, and colorizer.
> > The layout FP is responsible for converting the fragment position into an interpolant value, t.
> > Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
> > The colorizer FP is responsible for converting t into a color.
> > The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
> > GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
> > This pattern is documented in gpu/gradients/README.md.
> >
> > Goals for current CL
> > ====================
> >
> > Outline the FP components by providing .fp implementations for the simplest gradients.
> > Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
> > A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
> > SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
> >
> > Future CLs
> > ==========
> >
> > To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
> > A CL for each layout will be defined.
> > CLs for the different analytic colorizer cases and the textured gradient case will be defined.
> > Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
> > After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
> >
> > Bug: skia:
> > Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
> > Reviewed-on: https://skia-review.googlesource.com/148120
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,michaelludwig@google.com
>
> Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/153600
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Cary Clark <caryclark@google.com>
TBR=bsalomon@google.com,caryclark@google.com,michaelludwig@google.com
Change-Id: Ibf6ffbcb1af0dfbdac7317151aeb08f18f84c7fd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/153887
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This reverts commit 558fabb31c.
Reason for revert: flutter hasnt rolled into fuschia so this breaks fuschia
Original change's description:
> remove SK_SUPPORT_LEGACY_TYPEFACE_MAKEFROMSTREAM
>
> ... now that Brian updated Flutter's callsites
>
> Bug: skia:8350
> Change-Id: I5ae72700125e09d84392eee8045c9602f718909a
> Reviewed-on: https://skia-review.googlesource.com/153901
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Reed <reed@google.com>
TBR=brianosman@google.com,reed@google.com
Change-Id: I263e3c7694895ac85dc71a785832e7fb89dc81de
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8350
Reviewed-on: https://skia-review.googlesource.com/154081
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
... now that Brian updated Flutter's callsites
Bug: skia:8350
Change-Id: I5ae72700125e09d84392eee8045c9602f718909a
Reviewed-on: https://skia-review.googlesource.com/153901
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Reed <reed@google.com>
We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.
Looks like we have lots of work to do.
Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0. I think this fixes the failing CQ
bot, and the white square problem.
Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 10f7a1e075.
Reason for revert: broke google3 roll
Original change's description:
> Base Gradient FP Refactor
>
> --
>
> Redefines how gradients will be written in the GPU back-end:
>
> They are split into three fragment processor components: master, layout, and colorizer.
> The layout FP is responsible for converting the fragment position into an interpolant value, t.
> Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
> The colorizer FP is responsible for converting t into a color.
> The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
> GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
> This pattern is documented in gpu/gradients/README.md.
>
> Goals for current CL
> ====================
>
> Outline the FP components by providing .fp implementations for the simplest gradients.
> Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
> A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
> SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
>
> Future CLs
> ==========
>
> To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
> A CL for each layout will be defined.
> CLs for the different analytic colorizer cases and the textured gradient case will be defined.
> Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
> After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
>
> Bug: skia:
> Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
> Reviewed-on: https://skia-review.googlesource.com/148120
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/153600
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
--
Redefines how gradients will be written in the GPU back-end:
They are split into three fragment processor components: master, layout, and colorizer.
The layout FP is responsible for converting the fragment position into an interpolant value, t.
Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
The colorizer FP is responsible for converting t into a color.
The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
This pattern is documented in gpu/gradients/README.md.
Goals for current CL
====================
Outline the FP components by providing .fp implementations for the simplest gradients.
Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
Future CLs
==========
To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
A CL for each layout will be defined.
CLs for the different analytic colorizer cases and the textured gradient case will be defined.
Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
Bug: skia:
Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
Reviewed-on: https://skia-review.googlesource.com/148120
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
It was just the slice of SkImage_Lazy's API that we needed to expose to
GrImageTextureMaker. Instead, give SkImage_Lazy a header, so that the
maker can use it directly.
Change-Id: Iea6198f63e8065b8c987f7c07f3222409cdda439
Reviewed-on: https://skia-review.googlesource.com/153546
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remember to delete the define from SkTypeface.h
This reverts commit b5f23f398d.
Bug: skia:
Change-Id: I63b2e395dac3850d352f38fdfee9ad751cdcace9
Reviewed-on: https://skia-review.googlesource.com/152590
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 1b935e65d1.
Reason for revert: Breaking Flutter bot.
Original change's description:
> add flag to soften the blow of removing a legacy api for flutter
>
> Bug: skia:8350
> Change-Id: I2c4a136be7f20d54e67c5fb77f0f3699eda81851
> Reviewed-on: https://skia-review.googlesource.com/152588
> Reviewed-by: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: Ia6bc6b42b49917aa1a7dfd0b2bf1f2fe8a22cffb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8350
Reviewed-on: https://skia-review.googlesource.com/152667
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I8fe8d4d6dfe5332e6a3995e8519cc42e4e74caff
Reviewed-on: https://skia-review.googlesource.com/152041
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Chrome's analyze step uses GN and doesn't see changes
to these files as mattering to anything.
I've kept the ones particular to old style opts in
each of their particular targets, and the ones that
are included multiple times (including from outside
src/opts) in core. Kind of arbitrary, but it's at
least close to the right slicing.
Change-Id: I2a5aaeca5b6287c13d7365ec1b63158f48e4e84a
Reviewed-on: https://skia-review.googlesource.com/152040
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Remove SkColorSpace_XYZ, no need for an interface with one
implementation.
Change-Id: I47a23293334b5e02a6e5af8356b3df0262f86d5a
Reviewed-on: https://skia-review.googlesource.com/150138
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
People using is_official_build don't really want to see warnings.
They're for devs, not users.
The somewhat odd update to gn/BUILDCONFIG.gn keeps command
line flag precedence (later == more important) unchanged.
Change-Id: I1a04a35f066b7408021d474535f0dbf4928e21d3
Reviewed-on: https://skia-review.googlesource.com/151380
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 2f2757fa6b
Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>
TBR=robertphillips@google.com
Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Add a circle at the cusp to match Adobe Illustrator,
Microsoft Edge, and our own CCPR implementation.
R=reed@google.com,csmartdalton@google.com
Bug: skia:5623
Change-Id: Ia46c910643f373e50c4b30303fcac5f79d77be62
Reviewed-on: https://skia-review.googlesource.com/150370
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
Easily supports mapping ctypes to sksl types with templates that
specify how to send data to the GPU and how to track state changes.
The template logic and type mappings are defined in
SkSLCPPUniformCTypes.* while SkSLCPPCodeGenerator is updated to
utilize it.
It also updates the supported ctypes to properly generate code for
SkPoint, SkIPoint, SkIRect, and GrColor4f. The code generated for
'in uniforms' now also correctly supports conditional uniforms.
Bug: skia:
Change-Id: Ib7c0a873bdd68a966b6a00871f33102dfa2c432d
Reviewed-on: https://skia-review.googlesource.com/150129
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 2f2757fa6b.
Reason for revert: issues with DDL
Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com
Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.
Conic strokes and non-rigid-body transforms are not yet supported.
Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
The texture strip atlas code path has been disabled without performance
regressions since 8/3/18, so this deletes it completely from the code
base since it is complex and difficult to manage.
GrTextureStripAtlas, GrDynamicTextureStripAtlas, and
GrDDLTextureStripAtlas completely deleted, everything else is cleaning
up references/dead code using the atlas.
Bug: skia:
Change-Id: Ieb967b6e291a1d76da62fce9fa384acbda8c51c0
Reviewed-on: https://skia-review.googlesource.com/150472
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
ANGLE switched their .gypi files to .gni files this commit,
so we need to make a small tweak to update our ANGLE build.
This removes the last use of gypi_to_gn.py, and in turn gn_helpers.py.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
Change-Id: I76c8a667e7c5c27dc4cd18ba0d932bfc2de38cf9
Reviewed-on: https://skia-review.googlesource.com/150541
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 8ae7c90faf.
Reason for revert: Chrome roll
Original change's description:
> Remove old ICC parser, A2B SkColorSpace, SkGammas, etc...
>
> Docs-Preview: https://skia.org/?cl=148807
> Change-Id: I2d77f6543e390c4948d57242a518af77443f0165
> Reviewed-on: https://skia-review.googlesource.com/148807
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: I5821591b22e395327ec0cd29ec18569bf7f61859
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/150142
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 49894f450f.
Reason for revert: Breaking a CTS test on the Android roll:
java.lang.AssertionError: expected:<67043583> but was:<50266367>
at org.junit.Assert.fail(Assert.java:88)
at org.junit.Assert.failNotEquals(Assert.java:834)
at org.junit.Assert.assertEquals(Assert.java:645)
at org.junit.Assert.assertEquals(Assert.java:631)
at android.graphics.cts.BitmapColorSpaceTest.verifyGetPixel(BitmapColorSpaceTest.java:301)
at android.graphics.cts.BitmapColorSpaceTest.inColorSpaceP3ToSRGB(BitmapColorSpaceTest.java:612)
Expected: 3FF00FF Actual: 2FF00FF
Original change's description:
> Reland "Switch SkCodec to use skcms" plus fixes
>
> This reverts commit 33d5394d08,
> relanding 81886e8f94 as well as
> "Fix CMYK handling in JPEG codec" (commit
> f8ae5ce20c)
>
> Add a test based on the CTS test that failed in the original commit.
> purple-displayprofile.png is the image used in the CTS test, with the
> Android license.
>
> This also adds a fix for SkAndroidCodec, ensuring that we continue to
> use a wide gamut SkColorSpace for images that do not have a numerical
> transfer function and have a wide gamut. This includes a test, with
> wide-gamut.png, which was created with Photoshop and the profile
> "sRGB_Calibrated_Homogeneous.icc" from the skcms tree.
>
> Bug: skia:6839
> Bug: skia:8052
> Bug: skia:8278
>
> TBR=djsollen@google.com
> As with the original, no API change
>
> Change-Id: I4e5bba6a3151f9dc6491e8eda73d4de0535bd692
> Reviewed-on: https://skia-review.googlesource.com/149043
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com
Change-Id: Ie71e1fecc26de8225d2fe603765c1e1e0d738634
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6839, skia:8052, skia:8278
Reviewed-on: https://skia-review.googlesource.com/149262
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 33d5394d08,
relanding 81886e8f94 as well as
"Fix CMYK handling in JPEG codec" (commit
f8ae5ce20c)
Add a test based on the CTS test that failed in the original commit.
purple-displayprofile.png is the image used in the CTS test, with the
Android license.
This also adds a fix for SkAndroidCodec, ensuring that we continue to
use a wide gamut SkColorSpace for images that do not have a numerical
transfer function and have a wide gamut. This includes a test, with
wide-gamut.png, which was created with Photoshop and the profile
"sRGB_Calibrated_Homogeneous.icc" from the skcms tree.
Bug: skia:6839
Bug: skia:8052
Bug: skia:8278
TBR=djsollen@google.com
As with the original, no API change
Change-Id: I4e5bba6a3151f9dc6491e8eda73d4de0535bd692
Reviewed-on: https://skia-review.googlesource.com/149043
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
This reverts commit 81886e8f94 and
f8ae5ce20c
("Fix CMYK handling in JPEG codec")
This fixes the Android build, which was failing a CTS test with this
change.
Bug: skia:6839
Bug: skia:8052
TBR=djsollen@google.com
As with the original, no API change
Change-Id: Ic744a610e9f431707f871de44f9f64040bc60d14
Reviewed-on: https://skia-review.googlesource.com/148810
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Bug: skia:6839
Bug: skia:8052
Create an skcms_Profile instead of an SkColorSpace when creating an
SkCodec. Eventually we'll move the SkImageInfo (and its SkColorSpace)
entirely to clients (e.g. SkAndroidCodec, SkCodecImageGenerator), but
for now, create it with SkEncodedInfo::makeImageInfo.
Create new SkEncodedInfo::Colors for the special PNG cases that we
want to map to specific SkColorTypes.
SkEncodedInfo:
- Add ICCProfile, which owns an skcms_ICCProfile
- FIXME: maybe we should have a single instance for
SRGB like SkColorSpace?
- Add kXAlpha_Color, for kAlpha_8. Since I'm not longer creating
an SkImageInfo (at least in SkPngCodec), it needs a way to pass
this info to the caller.
- Add k565_Color, for the same reason. Matt originally had this in
https://codereview.chromium.org/2212563003/#ps120001, but didn't
land that version. I like it though. Mike didn't like the bits
per component for 565, but it seems like a sensible hack, much
like the existing one for kAlpha_8
- Add width and height. These were removed for redundancy with
SkImageInfo, but it makes sense to have them here without it.
BUILD.gn:
- Build the new SkEncodedInfo.cpp
SkCodec:
- Remove the constructor with an SkImageInfo. Edit the other one
to drop width and height (now in SkEncodedInfo) and take a RHS
reference to SkEncodedInfo
- Create the SkImageInfo from fEncodedInfo (for now)
- Consolidate choosing skcms_AlphaFormat for Transform here
- Call conversionSupported from initializeColorXform, with a new
parameter for whether there is a color Xform, allowing SkJpegCodec
and SkHeifCodec to override that method instead of having another
method.
SkBmpCodec (etc)
- Adapt to the changes above
- Create a new SkEncodedInfo w/o profile for the swizzler.
SkPngCodec:
- use the new SkEncodedInfo::Colors rather than a custom SkImageInfo
SkRawCodec:
- Remove SkEncodedInfo from SkDngImage, which doesn't actually need it.
This is helpful since we don't know all the info yet.
- Rewrite gAdobeRGB_toXYZD50 as an skcms_Matrix3x3
SkWebpCodec:
- Remove premul_step computation, and simplify to just rely on
the base class' handling of applying the transform.
SkSwizzler:
- Add cases for the new SkEncodedInfo::Colors
TBR=reed@google.com
No public API changes. Only private/public members of SkCodec.h are
modified.
Change-Id: Ic0d3bb752b03f13be886b80331987aa5a5713fc0
Reviewed-on: https://skia-review.googlesource.com/136062
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I94b27561bfaabe821af280ddc719840e5e25d106
Reviewed-on: https://skia-review.googlesource.com/148669
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This lets us remove the old S32 functions, and fix a couple bugs.
I think this is a good first step to using SkColor4f for paint colors.
Bug: skia:
Change-Id: I0337c2b6db29b73c2f682f85b9cf68c985de7cce
Reviewed-on: https://skia-review.googlesource.com/147205
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Flutter relies on SkCodec::kNone, which has been renamed, so define
SK_LEGACY_SKCODEC_NONE_ENUM in order to see the legacy name.
Change-Id: Icc32128c504fe988f55873b0221f56c56859def4
Reviewed-on: https://skia-review.googlesource.com/148663
Auto-Submit: Leon Scroggins <scroggo@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Add unit test of op chaining.
Relax bounds checks in op merging/chaining to only check bounds against
heads of op chains.
Change-Id: I714435913b901c0a068bc7233ca30f2ab7916c2e
Reviewed-on: https://skia-review.googlesource.com/148380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Various renames and other refactorings that will allow us to add new
stroking classes alongside the existing code for fills.
Bug: skia:
Change-Id: Ib477f9e1d87f9d4c1604719f9af0695a53614081
Reviewed-on: https://skia-review.googlesource.com/147503
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
AFAICT none of our clients are using this feature
This will change the occludedrrectblur GM.
Change-Id: I7e5b8fa67db0373dee11a1467d2b2b6a414a1574
Reviewed-on: https://skia-review.googlesource.com/147561
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Add AsWinding to convert SkPath with even odd fill to winding fill.
This basic implementation works for simple non-intersecting paths.
It may fail if contours in paths touch, specifically when the leftmost
point in a contour is shared with another contour.
The incomplete parts are marked with TODO in the code.
If this interface and implementation look promising, I will continue to
tackle the more difficult cases.
R=reed@google.com,bungeman@google.com
Bug: skia:7682
Change-Id: I479fba60072eb1391b451fcb819504245da2e2a9
Reviewed-on: https://skia-review.googlesource.com/147044
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We're close enough that it's easier to use "undefined"
to turn on all supported UBSAN sanitizers and then
keep a couple in fyi_sanitizers as a blacklist.
I'm going to try to fix "enum" next too, so hopefully
that won't be in there too long.
I did a little flag cleanup too. -fno-omit-frame-pointer
was harmlessly in there twice for Android builds.
Change-Id: I8216fb0685423b2ff56db2e2be5bbeb4b48f932f
Reviewed-on: https://skia-review.googlesource.com/146760
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I29e1c6e117a4cbbde6e43639228b1103966b6358
Reviewed-on: https://skia-review.googlesource.com/146641
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This was just acting like a pair of SkPaint, GrColor. But,
had an additional pointer to a color space. I changed
everything to just pass the pair around.
BUG=chromium:864564
Change-Id: I9858556b8bca0d5359d4d6e9784d63ff8c4f467b
Reviewed-on: https://skia-review.googlesource.com/146381
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Ibfead1121f22277297e16196b37e6e86dc2d2166
Reviewed-on: https://skia-review.googlesource.com/146649
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This sanitizer checks for overaligned reads and writes,
or put another way, use of underaligned pointers.
This usually happens when you cast, e.g. char* to int*
without checking that the char* is 4-byte aligned. Each
of the changes under src/ fixes something just like that.
The unusual setup for tools/xsan.blacklist is there to
force a rebuild whenever tools/xsan.blacklist changes.
I spent a good few minutes debugging rebuilds not happening
this morning, perhaps from some strange ccache interaction.
Align SkTextBlobs as void* (today they're just 4-byte) so the
SkTextBlob::RunRecords we put after them in SkTextBlobBuilder
buffers are properly aligned (for the SkTypeface* inside).
There's no obvious error in void SkRRect::computeType(),
but one bot seems to have seen some sort of issue with
SK_AT_SCOPE_EXIT(SkASSERT(this->isValid()));
I can't reproduce it locally, so I'm just going to unroll it.
Change-Id: I904d94f65f695e1b626b684c32216a4930b72b0c
Reviewed-on: https://skia-review.googlesource.com/146104
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.
Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.
Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.
Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
In order to solve both the VRAM budget for explicit resource allocation and DDL incremental flush problems we will need to always have the opLists be sorted.
This will also help partial flushes.
Change-Id: I3ac2baf622415925ab5c403b7800f3fc49e59838
Reviewed-on: https://skia-review.googlesource.com/144000
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
These flags let symbols cross-link from anything in the group.
This becomes useful if we try to make more parts of Skia
components, letting binaries link .a static libraries that
depend on each other without worrying about the order they're
specified on the link line / in the .rsp file.
Few of our bots should be affected by this, as lld doesn't
really need this workaround.
Change-Id: I75f4cc069a2c82c7898d510a6b8b5cf1b8bdbe50
Reviewed-on: https://skia-review.googlesource.com/145529
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
PipeA is where we want to be, and probably by filling in something
like the TODO I left in SkColorSpaceXformSteps.h?
curr/maxrss loops min median mean max stddev samples config bench
13/13 MB 49 82.8ns 83.2ns 83.2ns 84.1ns 0% █▂▅▄▂▁▃▄▃▃ nonrendering ColorSpaceXformBench_pipeB
13/13 MB 1259 29.6ns 29.7ns 30.4ns 37.2ns 8% ▁▁▁▁▁▁▁▁▁█ nonrendering ColorSpaceXformBench_pipeA
13/13 MB 661 110ns 119ns 119ns 128ns 4% ▅▅▅▅▅▅▅▅█▁ nonrendering ColorSpaceXformBench_steps
13/13 MB 26 239ns 247ns 283ns 609ns 40% ▁▁█▁▁▁▁▁▁▁ nonrendering ColorSpaceXformBench_xform
Change-Id: I98af634ab0a7a1522a5bcfde9ce3fc934d82ecf8
Reviewed-on: https://skia-review.googlesource.com/145643
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit fdf05f4ff4.
Reason for revert: Android fixed after removing multitexture support from TextureOp.
Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
>
> This reverts commit af87483873.
>
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
>
> This reverts commit 607be37e3d.
>
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
>
> This reverts commit b948572c78.
>
> Revert "Remove multitexturing support from GrTextureOp."
>
> This reverts commit 986f64c601.
>
> Revert "Make result of GrOp::combineIfPossible be an enum."
>
> This reverts commit 641ac7daa8.
>
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit af87483873.
Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
This reverts commit 607be37e3d.
Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
This reverts commit b948572c78.
Revert "Remove multitexturing support from GrTextureOp."
This reverts commit 986f64c601.
Revert "Make result of GrOp::combineIfPossible be an enum."
This reverts commit 641ac7daa8.
Bug: b/112244393
Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
Reviewed-on: https://skia-review.googlesource.com/145646
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This turned out to be an optimization mostly for draws with small device
space areas. Moreover, to be an optimization rather than deoptimization
requires complicated per-GPU tuning where even different devices within
the same architecture require different tuning and tuning is different
between GL and VK.
We've decided to go another direction where we *don't* coalesce draws
but rather make it possible to switch textures quickly from within an
op. This should be a GPU-independent optimization that is also
independent of device space area covered.
Replaces the multitexturing benchmarks with a pair of benchmarks.
composting_images* simulates a layered tile-based compositor.
image_cycle draws tiny images N times each such that they can be
batched. This is to catch a particular possible regression in a
planned change to GrTextureOp where it will use "dynamic state" to
batch across textures. We want to catch a slowdown that might result
from putting draws that use the same texture into the same op but no
longer batching the actual GL level draws and instead using the dynamic
state to "switch" textures between draws.
Change-Id: Ib1cc437525b0b0d56969c30dcb66bb1effb42dc5
Reviewed-on: https://skia-review.googlesource.com/145423
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
It probably doesn't need to be ref counted at all and should be stored
in GrOpFlushState's arena but that's a larger change for another day.
Change-Id: I5f593fb426b8e7794f2ca81194f5a8d9e0f0a072
Reviewed-on: https://skia-review.googlesource.com/145332
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a purely mechanical change and intended to make the diff of
https://skia-review.googlesource.com/c/skia/+/144305(Update GrTextureStripAtlas for DDLs) comprehensible.
Change-Id: I85fe54dd26aef6c86536702c2e19bd3226d44ba2
Reviewed-on: https://skia-review.googlesource.com/144788
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Core Skia will always include our own SkiaVulkan.h which basically just
includes vulkan_core.h. All platform vulkan specific stuff must be
include by the client in their own vulkan.h file. Our public interface
is set up that we only use vulkan objects that will be present in all
versions of vulkan headers that the client could include.
Bug: skia:
Change-Id: I6673fd91498eabcc923d65d20f2b5e0a89b4ccf6
Reviewed-on: https://skia-review.googlesource.com/142985
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I8b73982e4c9372af1c35bfc5e665c2c146d7d9f5
Reviewed-on: https://skia-review.googlesource.com/141121
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Create new header and namespace, `SkUTF` where we are putting all of our
robust, well documented UTF-8, UTF-16, and UTF-32 functions:
`SkUTF::{Count,Next,To}UTF{8,16,32}()`.
SkUTF.h and SkUTF.cpp do not depend on the rest of Skia and are suitable
for re-use in other modules.
Some of the old UTF-{8,16} functions still live in SkUtils.h; their use
will be phased out in future CLs.
Also added more unit testing and cleaned up old tests.
Removed functions that were unused outside of tests or used only once.
Change-Id: Iaa59b8705abccf9c4ba082f855da368a0bad8380
Reviewed-on: https://skia-review.googlesource.com/143306
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
It is unused, is becoming a maintainence burden and source of bugs,
and takes up a lot of time on the *SAN bots.
Change-Id: If383eb6e4838ca23140f9e16d518b1bfc655fa12
Reviewed-on: https://skia-review.googlesource.com/143307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:
Change-Id: Iad4c89fbde8bc1f6c3d022af9aec2ec5faa8a4ef
Reviewed-on: https://skia-review.googlesource.com/142583
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Measures two different strategies for dealing with color space transform
of per-op colors. Assuming we already use vertex colors, is it better to
transform them on the CPU, and use float4 color attributes, or transform
them on the GPU, and use ubyte4 color attributes?
So far, looks like ubyte4 w/GPU transform wins.
Change-Id: If49d75303f669fe7f78af8771af906fa0e872577
Reviewed-on: https://skia-review.googlesource.com/142801
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Chrome stopped using them in January:
https://chromium-review.googlesource.com/c/chromium/src/+/832593
For them, it significantly accelerated goma builds. From my tests,
I think we'll see some small speedup. Note that our older build
system invoked through CMD, which limited us to 8k of command line.
GN/ninja don't do that, so we have the full 32k limit. However,
we do use CMD to do our 32-bit builds... But that doesn't matter,
becase AFAICT the longest command line we generate right now is
only about 2.5k long.
Note that (like Chromium) this continues to use rsp files to link.
Those command lines *can* become ridiculously long.
The original motivation, and a nice benefit of this change:
It makes the output of ninja's compdb tool much more useful.
That tool emits JSON in a standard format describing the commands
used to build each source file. Other tools (eg Visual Studio Code)
can parse that JSON, and deduce the correct defines and include
paths to help with symbol navigation.
Change-Id: I73124f13d5117a0c31445cf6ce1c506d2f73609f
Reviewed-on: https://skia-review.googlesource.com/142584
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Some builds set NTDDI_VERSION to a very old version of Windows to ensure
they run on those older versions of Windows. The dwrite_3.h header uses
NTDDI_VERSION in an odd manner, hiding immutable declarations of enums,
structs, and interfaces. NTDDI_VERSION was indended to hide functions
and extensions to structs. DWrite has one function (to create the
factory) and no structs which will be extended.
Skia is already tested to run on the oldest supported Windows platform
(Windows 7), so an external build building Skia with NTDDI_VERSION as a
build define should have no issues at runtime if Skia ignores it. If
Skia doesn't ignore NTDDI_VERSION in this case the DWrite backend will
be runtime limited to interfaces in very old versions of Windows,
instead of using newer interfaces which become available at runtime.
Change-Id: I3e9ac2c4116d75588bfff391928d3cd446d6363a
Reviewed-on: https://skia-review.googlesource.com/142324
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>