Commit Graph

136 Commits

Author SHA1 Message Date
Brian Salomon
27ae52c6f4 Make deferred render target context without config or format
config is completely redundant. No caller really cares what the backend
format is.

Change-Id: I93f1feb3ee61db6c21b7915bab3ee3fba5656f92
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225194
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-07-03 16:53:48 +00:00
Brian Salomon
d628747dfb Make GrColorSpaceInfo store GrColorType.
This is largely redundant with GrPixelConfig. However, we intend to
remove GrPixelConfig.

Bug: skia:7580

Change-Id: I03d92303be832711f7821f8a97d36387c9b04a9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222883
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-06-25 14:29:09 +00:00
Chris Dalton
6ce447a4ec Eliminate mixed samples as an FBO type or AA type
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.

If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.

After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.

Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-24 04:08:45 +00:00
Greg Daniel
2c3398dc26 Switch from querying swizzle on caps to using swizzles stored on proxies.
Change-Id: I03f4a3affd6dda7a83bee8eec768dcaa93a6b801
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220534
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-06-20 13:38:05 +00:00
Michael Ludwig
663afe501a Move GrPathUtils, GrRect, and GrShape into src/gpu/geometry/
Change-Id: I864d3c2452f3affdc744bf8b11ed3b3e37d6d922
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216602
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-06-04 13:36:05 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Chris Dalton
2c5e01104f Split GrCCCoverageProcessor into subclasses
Makes separate subclasses for geometry and vertex shaders.

Bug: skia:
Change-Id: Ifced79af3092090a71d03fe252fb4da76738cf08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204545
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-03-29 18:59:43 +00:00
Brian Osman
5ced0bfd00 Add shader based blending of kPlus for configs that need clamping
This effectively reverts https://skia-review.googlesource.com/c/skia/+/140500
and relands https://skia-review.googlesource.com/c/skia/+/48183.

Bug: skia:8871
Change-Id: I6b1d5daa3d319e0c078e553926ed9166cca9a24a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199930
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-03-15 14:54:17 +00:00
Chris Dalton
b8fff0dfce Make mixed samples detection automatic
Previously, we relied on ops to deduce whether a draw would have
hardware coverage modulation as a result mixed samples. This is
problematic because *any* draw can have mixed samples coverage if
there is a multisampled stencil clip. No ops were checking for stencil
clip, and most just said they never used mixed samples.

Now that the only usecase for mixed samples is the stencil buffer,
this CL makes the processorSet automatically deduce mixed samples
coverage from the stencil settings and fsaaType.

Bug: skia:
Change-Id: Ib69b84bc03b12f6efb8e7d6ed721ae1612785315
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197281
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-05 21:27:15 +00:00
Ben Wagner
80634eb51e Don't include .cpp file in SampleCCPRGeometry.cpp
Doing so resulted in a bunch of surprisingly duplicated symbols.

Change-Id: Ie3003122909a3b82470046256de12e27c0b23a05
Reviewed-on: https://skia-review.googlesource.com/c/190305
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-02-07 20:21:51 +00:00
Brian Salomon
dbf7072a59 Use different classes for client side arrays and GPU buffer objects.
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.

Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.

Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-02-07 18:04:15 +00:00
Brian Salomon
ae64c194fe Convert GrBufferType to enum class, rename, and remove dead values
Renamed to GrGpuBufferType in anticipation of splitting GrBuffer
into GrGpuBuffer and GrCpuBuffer types.

There were two unused values in the enum that are removed, DrawIndirect
and Texel.

Change-Id: Icb6b3da689adbd8e10495c10fd0470a6ee0120b5
Reviewed-on: https://skia-review.googlesource.com/c/189280
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-02-05 15:04:48 +00:00
Robert Phillips
9da87e0e98 Rename GrContext::contextPriv to priv
Mechanical. This makes the priv() accessor the same for all the context types.

Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-02-04 22:13:14 +00:00
Brian Salomon
9c7a006a8e Remove NoPendingIO flags from buffer creations.
Now that we're keeping refs on GrBuffers during flush, we shouldn't
need to specify this flag.

Change-Id: Idbe08e84d23690d6c9e94f23f2c4507a2e965aff
Reviewed-on: https://skia-review.googlesource.com/c/188635
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-02-03 16:59:43 +00:00
Robert Phillips
d0fe875455 Remove destination GrRenderTargetProxy from GrPipeline
Change-Id: Ie2ee3d51220163fde8a959255dd5f6cce4e27ad8
Reviewed-on: https://skia-review.googlesource.com/c/188038
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-02-01 13:36:53 +00:00
Robert Phillips
4217ea7ee5 Add outline of new GrContext hierarchy
This begins the process of splitting GrContext into:

GrContext_Base, GrImageContext, GrRecordingContext and GrDirectContext.

Change-Id: I3c43045f2a5549b049e95791d65f74d4e16de36f
Reviewed-on: https://skia-review.googlesource.com/c/186878
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-01-30 18:36:11 +00:00
Brian Salomon
12d2264c26 Convert GrBuffer owners to sk_sp
Change-Id: Id49d775c30f01f4de05f385227c5ed5d90d6839e
Reviewed-on: https://skia-review.googlesource.com/c/187920
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-01-29 21:11:27 +00:00
Chris Dalton
4b62aed973 Return GrProcessorSet::Analysis from GrDrawOp::finalize
Bug: skia:8671
Change-Id: Ib35d1642659021419f408bf19b1b0dc0066e8df2
Reviewed-on: https://skia-review.googlesource.com/c/184160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-01-16 21:22:38 +00:00
Hal Canary
4484b8f1e3 drawText Cleanup, part 4
Change-Id: I2b48b6f507fe567cf44836c8755871c2a2f61ec0
Reviewed-on: https://skia-review.googlesource.com/c/182220
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-01-09 16:06:13 +00:00
Greg Daniel
4065d45d2d Reland "Reland "Have a GrBackendFormat be stored on gpu proxies.""
This is a reland of 2f9a5ea639

Original change's description:
> Reland "Have a GrBackendFormat be stored on gpu proxies."
> 
> This reverts commit 919c9e77c3.
> 
> Reason for revert: Flutter change has landed and fixed memory issue.
> 
> Original change's description:
> > Revert "Have a GrBackendFormat be stored on gpu proxies."
> >
> > This reverts commit 51b1c12bbc.
> >
> > Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
> >
> > Original change's description:
> > > Have a GrBackendFormat be stored on gpu proxies.
> > >
> > > Bug: skia:
> > > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> > > Reviewed-on: https://skia-review.googlesource.com/c/168021
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> >
> > Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:903701 chromium:903756
> > Reviewed-on: https://skia-review.googlesource.com/c/169835
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> 
> Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d
> Bug: chromium:903701 chromium:903756
> Reviewed-on: https://skia-review.googlesource.com/c/170104
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: chromium:903701 chromium:903756
Change-Id: Id1360067d8e928b0a4e1848dae8bc1e7f1994403
Reviewed-on: https://skia-review.googlesource.com/c/171660
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-19 18:51:07 +00:00
Brian Salomon
588cec7f91 Reenable GrOp chaining.
GrRenderTargetOpList maintains an array of op chains. When it receives a
new op it tries to add it to an existing chain, working backwards from
the end of the current array. If the op can be added to a chain it
additionally tries to merge the new op with ops already in the chain
before adding it to the tail of the chain.

In forward combining it tries to concatenate chains. If chains can
concatenate it also attempts to merge ops between the two chains.

Now op chaining results reported by Op subclasses must be transitive.
Moreover, if op A is able to merge with B then it must be the case that
any op that can chain with A will either merge or chain with any op that
can chain to B.

Bug: skia:8491

Change-Id: Ib6a2a669acd4257134a37d271289b8b3f247cd3f
Reviewed-on: https://skia-review.googlesource.com/c/170351
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-11-14 19:20:59 +00:00
Greg Daniel
d7157b2ccf Revert "Reland "Have a GrBackendFormat be stored on gpu proxies.""
This reverts commit 2f9a5ea639.

Reason for revert: breaking fuchsia

Original change's description:
> Reland "Have a GrBackendFormat be stored on gpu proxies."
> 
> This reverts commit 919c9e77c3.
> 
> Reason for revert: Flutter change has landed and fixed memory issue.
> 
> Original change's description:
> > Revert "Have a GrBackendFormat be stored on gpu proxies."
> >
> > This reverts commit 51b1c12bbc.
> >
> > Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
> >
> > Original change's description:
> > > Have a GrBackendFormat be stored on gpu proxies.
> > >
> > > Bug: skia:
> > > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> > > Reviewed-on: https://skia-review.googlesource.com/c/168021
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> >
> > Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: chromium:903701 chromium:903756
> > Reviewed-on: https://skia-review.googlesource.com/c/169835
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> 
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
> 
> Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d
> Bug: chromium:903701 chromium:903756
> Reviewed-on: https://skia-review.googlesource.com/c/170104
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Ia0556355e5775b2100901b7bfa37f97bb6ccd90f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/171002
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-14 15:28:15 +00:00
Greg Daniel
2f9a5ea639 Reland "Have a GrBackendFormat be stored on gpu proxies."
This reverts commit 919c9e77c3.

Reason for revert: Flutter change has landed and fixed memory issue.

Original change's description:
> Revert "Have a GrBackendFormat be stored on gpu proxies."
>
> This reverts commit 51b1c12bbc.
>
> Reason for revert: reverting till flutter gets to 1.1 to fix build issues.
>
> Original change's description:
> > Have a GrBackendFormat be stored on gpu proxies.
> >
> > Bug: skia:
> > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> > Reviewed-on: https://skia-review.googlesource.com/c/168021
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com
>
> Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:903701 chromium:903756
> Reviewed-on: https://skia-review.googlesource.com/c/169835
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/170104
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2018-11-14 14:52:44 +00:00
Greg Daniel
919c9e77c3 Revert "Have a GrBackendFormat be stored on gpu proxies."
This reverts commit 51b1c12bbc.

Reason for revert: reverting till flutter gets to 1.1 to fix build issues.

Original change's description:
> Have a GrBackendFormat be stored on gpu proxies.
>
> Bug: skia:
> Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
> Reviewed-on: https://skia-review.googlesource.com/c/168021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com

Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:903701 chromium:903756
Reviewed-on: https://skia-review.googlesource.com/c/169835
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-11-09 15:33:23 +00:00
Greg Daniel
51b1c12bbc Have a GrBackendFormat be stored on gpu proxies.
Bug: skia:
Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90
Reviewed-on: https://skia-review.googlesource.com/c/168021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-08 19:44:55 +00:00
Brian Osman
9a9baae125 Use SkPMColor4f throughout clear APIs
Bug: skia:
Change-Id: I5386e27edbcf39233880d869841a6632ecb9416c
Reviewed-on: https://skia-review.googlesource.com/c/168261
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2018-11-05 20:36:24 +00:00
Greg Daniel
bdf12ad8d5 Move GrBackend enum to enum class.
Bug: skia:
Change-Id: I8add2470313549723be6720b543091c444d2eb4f
Reviewed-on: https://skia-review.googlesource.com/c/161680
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-10-12 14:01:58 +00:00
Chris Dalton
d004e0b55c Cleanup resource flags
Converts GrResourceProvider::Flags and GrResourceCache::ScratchFlags
to "enum class" and fixes a case where we were accidentally using the
wrong type of flag. Makes sure to allocate GrSWMaskHelper proxies with
kNoPendingIO.

Bug: skia:8351
Change-Id: Ibcaa26314a53d0cb31ae22915ab94ab0fc07e76d
Reviewed-on: https://skia-review.googlesource.com/157280
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-09-27 23:40:23 +00:00
Chris Dalton
09a7bb2221 Reland "ccpr: Implement stroking with fine triangle strips"
This is a reland of 2f2757fa6b

Original change's description:
> ccpr: Implement stroking with fine triangle strips
>
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
>
> Conic strokes and non-rigid-body transforms are not yet supported.
>
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=robertphillips@google.com

Bug: skia:
Change-Id: I3f0065e80975ee8334300bc5e934231b66b49178
Reviewed-on: https://skia-review.googlesource.com/151188
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-09-03 10:16:28 +00:00
Chris Dalton
02e6efe0a4 Revert "ccpr: Implement stroking with fine triangle strips"
This reverts commit 2f2757fa6b.

Reason for revert: issues with DDL

Original change's description:
> ccpr: Implement stroking with fine triangle strips
> 
> Implements strokes by linearizing the curve into fine triangle strips
> and interpolating a coverage ramp for edge AA. Each triangle in the
> strip emits either positive or negative coverage, depending on its
> winding direction. Joins and caps are drawn with the existing CCPR
> shaders for triangles and conics.
> 
> Conic strokes and non-rigid-body transforms are not yet supported.
> 
> Bug: skia:
> Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
> Reviewed-on: https://skia-review.googlesource.com/148243
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Allan MacKinnon <allanmac@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,caryclark@google.com,csmartdalton@google.com,reed@google.com,allanmac@google.com

Change-Id: I1980b09976df8275817eaffb6766dbd9fd3e59c7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/150980
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-08-31 14:45:44 +00:00
Chris Dalton
2f2757fa6b ccpr: Implement stroking with fine triangle strips
Implements strokes by linearizing the curve into fine triangle strips
and interpolating a coverage ramp for edge AA. Each triangle in the
strip emits either positive or negative coverage, depending on its
winding direction. Joins and caps are drawn with the existing CCPR
shaders for triangles and conics.

Conic strokes and non-rigid-body transforms are not yet supported.

Bug: skia:
Change-Id: I45a819abd64e91c2b62e992587eb85c703e09e77
Reviewed-on: https://skia-review.googlesource.com/148243
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Allan MacKinnon <allanmac@google.com>
2018-08-31 12:51:47 +00:00
Chris Dalton
e1639695bf ccpr: Rename GrCCPathParser to GrCCFiller
Various renames and other refactorings that will allow us to add new
stroking classes alongside the existing code for fills.

Bug: skia:
Change-Id: Ib477f9e1d87f9d4c1604719f9af0695a53614081
Reviewed-on: https://skia-review.googlesource.com/147503
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-08-20 20:25:24 +00:00
Chris Dalton
916c498c04 Consolidate the scissor enums into one "GrScissorTest" enum
Bug: skia:
Change-Id: If8d40b54860acb5c18d3a9a82cb2a61e3c42025f
Reviewed-on: https://skia-review.googlesource.com/147172
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2018-08-15 13:53:42 +00:00
Ben Wagner
d4bffed020 Update CCPRGeometry to use pool for op.
This sample has been broken for a bit because it is no longer allowed to
directly 'new' up an Op. Instead Ops should be created in pools.

Bug: skia:8251
Change-Id: Ic0716c4dce088350a8ef7b34c2f2f6518ca5d159
Reviewed-on: https://skia-review.googlesource.com/147114
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-08-15 00:12:40 +00:00
Ben Wagner
b2c4ea6219 Move Views into Sample and Viewer.
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.

Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.

Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.

Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2018-08-09 15:25:32 +00:00
Brian Salomon
7eae3e04e3 Reland "Move GrGeometryProcessor's textures out of classes and into"
This reverts commit fdf05f4ff4.

Reason for revert: Android fixed after removing multitexture support from TextureOp.

Original change's description:
> Revert "Move GrGeometryProcessor's textures out of classes and into"
> 
> This reverts commit af87483873.
> 
> Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."
> 
> This reverts commit 607be37e3d.
> 
> Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."
> 
> This reverts commit b948572c78.
> 
> Revert "Remove multitexturing support from GrTextureOp."
> 
> This reverts commit 986f64c601.
> 
> Revert "Make result of GrOp::combineIfPossible be an enum."
> 
> This reverts commit 641ac7daa8.
> 
> Bug: b/112244393
> Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
> Reviewed-on: https://skia-review.googlesource.com/145646
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com

Change-Id: I1d41c2ecf7862e31fb025a7a00bb07bae9d83a47
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/112244393
Reviewed-on: https://skia-review.googlesource.com/145780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-08-07 14:02:49 +00:00
Brian Salomon
fdf05f4ff4 Revert "Move GrGeometryProcessor's textures out of classes and into"
This reverts commit af87483873.

Revert "GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement."

This reverts commit 607be37e3d.

Revert "Store GrMeshDrawOps' meshes in GrOpFlushState's arena."

This reverts commit b948572c78.

Revert "Remove multitexturing support from GrTextureOp."

This reverts commit 986f64c601.

Revert "Make result of GrOp::combineIfPossible be an enum."

This reverts commit 641ac7daa8.

Bug: b/112244393
Change-Id: I579491a3f2f2f2093f1e2a6141fa1e4cc7b760a4
Reviewed-on: https://skia-review.googlesource.com/145646
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-08-06 22:27:48 +00:00
Brian Salomon
641ac7daa8 Make result of GrOp::combineIfPossible be an enum.
This is to prepare for a third value that requests that ops be linked
together so that the first op may do the work for multiple linked ops
without actually merging the GrOp objects.

Change-Id: Ib6e012a89be5edd054aee69d8475bea612331852
Reviewed-on: https://skia-review.googlesource.com/145522
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
2018-08-06 20:29:47 +00:00
Brian Osman
532b3f944a Remove clamping of kPlus with F16 configs
The most common use-case for F16 is to draw things that are explicitly
outside of [0,1]. We can't prevent out-of-range values in general, users
could just draw out-of-range content in src mode. We've decided that
it's best to avoid surprising behavior, and trust the user in these
situations.

This effectively reverts https://skia-review.googlesource.com/c/skia/+/48183

Bug: skia:
Change-Id: I71c2dd925c567e2862d96ab70c752f19245a69c4
Reviewed-on: https://skia-review.googlesource.com/140500
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-07-11 14:30:58 +00:00
Brian Salomon
d818ebf4a3 Revert "Some scissor state cleanup."
This reverts commit a219419c9d.

Reason for revert: breaking things
Original change's description:
> Some scissor state cleanup.
> 
> Separate flushing the enablement of scissor from the rect in GrGLGpu.
> 
> Move GrPipeline::ScissorState to a global enum and use more broadly.
> Rename to GrScissorTest to avoid name conflict with existing
> GrScissorState.
> 
> Change-Id: Ib32160b3300bc12de2d2e1761d152fd1bba8b683
> Reviewed-on: https://skia-review.googlesource.com/137395
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com

Change-Id: If71a5c5efc86d4239b40675bad2a6cb1f77460f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/138900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-07-02 14:09:01 +00:00
Brian Salomon
a219419c9d Some scissor state cleanup.
Separate flushing the enablement of scissor from the rect in GrGLGpu.

Move GrPipeline::ScissorState to a global enum and use more broadly.
Rename to GrScissorTest to avoid name conflict with existing
GrScissorState.

Change-Id: Ib32160b3300bc12de2d2e1761d152fd1bba8b683
Reviewed-on: https://skia-review.googlesource.com/137395
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
2018-07-02 13:46:30 +00:00
Brian Salomon
493489054f Refactor GrPipeline dynamic state.
Remove scissor rect from GrPipeline.

Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.

When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.

Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-06-26 15:35:12 +00:00
Brian Salomon
1471df99f0 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h
Make GrGLProgram and GrCkPipelineState cons. public and remove builder friendship.

Neither GrGLProgram nor GrVkPipelineState need to know their Desc so remove it.

Move the VK desc subclass defn. to GrVkPipelineStateBuilder since it needs it while
GrVkPipelineState does not.

Some IWYU improvements.

Move declaration of the built-in uniform struct to GrGLSLUniformHandler.h from GrGLSLProgramBuilder.h.


Change-Id: Ib46817408a83a79a0f718ba2bc19411410d9065a
Reviewed-on: https://skia-review.googlesource.com/133060
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-06-08 19:43:47 +00:00
Chris Dalton
9f2dab0fdd ccpr: Implement conics
TBR=egdaniel@google.com

Bug: skia:
Change-Id: Idf7811dc285961db52db41c9ff145afda40c274d
Reviewed-on: https://skia-review.googlesource.com/122127
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-18 20:43:54 +00:00
Chris Dalton
e7fbafe1da Revert "ccpr: Implement conics"
This reverts commit 98b241573e.

Reason for revert: TSAN not happy

Original change's description:
> ccpr: Implement conics
> 
> Bug: skia:
> Change-Id: I4bae8b059072af987abb7b2d9c57fe08f783d680
> Reviewed-on: https://skia-review.googlesource.com/120040
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: Ic29bf660f042c20b7e4492b03400412e378dbb8a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/121717
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-16 22:45:43 +00:00
Chris Dalton
98b241573e ccpr: Implement conics
Bug: skia:
Change-Id: I4bae8b059072af987abb7b2d9c57fe08f783d680
Reviewed-on: https://skia-review.googlesource.com/120040
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-04-16 21:57:54 +00:00
Chris Dalton
7ca3b7bbe3 ccpr: Remove fCurrAnchorPoint from GrCCGeometry
Removes fCurrAnchorPoint, and various other cleanups. fCurrAnchorPoint
was originally added because points were expected to be written directly
to mapped GPU buffers, which is not going to happen anymore.

Bug: skia:
Change-Id: Icaf8d09dae218f58c19a2f368f3cd281e285e2dd
Reviewed-on: https://skia-review.googlesource.com/119984
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-10 15:35:02 +00:00
Chris Dalton
703b476fa4 ccpr: Remove WindMethod from GrCCCoverageProcessor
Handles weighted triangles from the tessellator instead with a
"kWeightedTriangles" PrimitiveType.

Bug: skia:
Change-Id: I8a6f7b4205e1b3d6f340a30f3e90079ec44b8b6d
Reviewed-on: https://skia-review.googlesource.com/119202
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-04-09 16:06:46 +00:00
Chris Dalton
8dfc70f7e2 ccpr: Various cleanups
Renames GrCCCoverageProcessor::RenderPass to PrimitiveType and handles
corners as subpasses instead. Various touchups to coverage processors
now that the overhaul is complete. This change should be strictly a
refactor.

Bug: skia:
Change-Id: I52852463330d5ec71fae7e19fadccd9ede8b2c16
Reviewed-on: https://skia-review.googlesource.com/116169
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-27 15:38:34 +00:00
Chris Dalton
52076d1df5 ccpr: Use a more stable formula to find quadratic coordinates
The 3x3 inverse grew unstable on small curves with large coordinates,
not to mention being inefficient. This fixes many bad pixels on the
chalkboard.

Also begins scaling curve gradients by the AA bloat, in order to match
triangle edges more closely and visualize curve AA in the ccpr sample.

Bug: skia:
Change-Id: I0f7da2e7599d4d5c458b3dd307185679dc78bb50
Reviewed-on: https://skia-review.googlesource.com/115527
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-03-21 18:53:59 +00:00
Chris Dalton
8d38a7f521 ccpr: Update the sample to use proper coverage count buffers
Bug: skia:
Change-Id: I6ce3ec567e671fa2ab3f05403015b48251518227
Reviewed-on: https://skia-review.googlesource.com/115072
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-20 20:46:17 +00:00
Chris Dalton
8738cf4c19 ccpr: Simplify triangle corners
Modifies triangle corner shaders to just approximate their coverage with
linear values that ramp to zero at bloat vertices outside the triangle.

For the vertex backend, since corners now have the same fragment shader
as the rest of the triangle, we fold them in with the other steps and
draw triangles in a single pass.

The geometry backend still draws triangles in two passes, as there is
not an apparent performance advantage in combining them.

Updates SampleCCPRGeometry to better visualize this new geometry by
clearing to black and drawing with SkBlendMode::kPlus.

Bug: skia:
Change-Id: Idf8df8ff715dfab7ac91a07b914f65c08e46010b
Reviewed-on: https://skia-review.googlesource.com/113287
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-03-09 19:25:11 +00:00
Chris Dalton
baf3e78092 Revert "ccpr: Draw curves in a single pass"
This reverts commit df04ce2949.

Reason for revert: Going to revisit AAA quality

Original change's description:
> ccpr: Draw curves in a single pass
> 
> Throws out the complicated MSAA curve corner shaders, and instead just
> ramps coverage to zero at bloat vertices that fall outside the curve.
> 
> Updates SampleCCPRGeometry to better visualize this new geometry by
> clearing to black and drawing with SkBlendMode::kPlus.
> 
> Bug: skia:
> Change-Id: Ibe86cbc741d8b015127b10dd43e3b52e7cb35732
> Reviewed-on: https://skia-review.googlesource.com/112626
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com

Change-Id: I014baa60b248d870717f5ee8794e0bed66da86e6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/113181
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-08 15:56:02 +00:00
Chris Dalton
fe462efbcb Revert "ccpr: Simplify triangle corners"
This reverts commit 622650a194.

Reason for revert: Going to try to improve AAA quality on curve corners

Original change's description:
> ccpr: Simplify triangle corners
> 
> Modifies triangle corner shaders to just approximate their coverage with
> linear values that ramp to zero at bloat vertices outside the triangle.
> 
> For the vertex backend, since corners now have the same fragment shader
> as the rest of the triangle, we fold them in with the other steps and
> draw triangles in a single pass.
> 
> The geometry backend still draws triangles in two passes, as there is
> not an apparent performance advantage in combining them.
> 
> Bug: skia:
> Change-Id: Ib4a89d793a3c706f734d0271875c8a3e5c87c49b
> Reviewed-on: https://skia-review.googlesource.com/112632
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com

Change-Id: I45e7b9d7d7f8452b28bd54ca1e90a1f046cb2462
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/113180
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-03-08 15:54:12 +00:00
Chris Dalton
622650a194 ccpr: Simplify triangle corners
Modifies triangle corner shaders to just approximate their coverage with
linear values that ramp to zero at bloat vertices outside the triangle.

For the vertex backend, since corners now have the same fragment shader
as the rest of the triangle, we fold them in with the other steps and
draw triangles in a single pass.

The geometry backend still draws triangles in two passes, as there is
not an apparent performance advantage in combining them.

Bug: skia:
Change-Id: Ib4a89d793a3c706f734d0271875c8a3e5c87c49b
Reviewed-on: https://skia-review.googlesource.com/112632
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-03-08 02:19:50 +00:00
Chris Dalton
df04ce2949 ccpr: Draw curves in a single pass
Throws out the complicated MSAA curve corner shaders, and instead just
ramps coverage to zero at bloat vertices that fall outside the curve.

Updates SampleCCPRGeometry to better visualize this new geometry by
clearing to black and drawing with SkBlendMode::kPlus.

Bug: skia:
Change-Id: Ibe86cbc741d8b015127b10dd43e3b52e7cb35732
Reviewed-on: https://skia-review.googlesource.com/112626
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-03-08 02:13:50 +00:00
Chris Dalton
5183e649ef ccpr: Combine GS triangle hulls and edges into a single draw
Updates the geometry shader backend to match the vertex backend and draw
triangle rasters together with their their edges in a single draw call.
This gives a performance boost as well as cleaning up some API
awkwardness.

This is one step toward the final goal of drawing ccpr primitives in a single
pass.

Bug: skia:
Change-Id: I2723692d02b9e39ca5dc5d9e022b528a051988ab
Reviewed-on: https://skia-review.googlesource.com/112104
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-03-07 20:15:11 +00:00
Chris Dalton
84403d7f53 ccpr: Tessellate fans for very large and/or simple paths
This increases CPU work, but reduces overdraw on the GPU as compared to
Redbook fanning.

TBR=bsalomon@google.com

Change-Id: I396b887075d4422531908c2361ee1e26f076d5c3
Reviewed-on: https://skia-review.googlesource.com/107141
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-02-14 17:21:17 +00:00
Cary Clark
82040a9a05 Revert "ccpr: Tessellate fans for very large and/or simple paths"
This reverts commit 4138c972ef.

Reason for revert: broke android flutter build

Original change's description:
> ccpr: Tessellate fans for very large and/or simple paths
> 
> This increases CPU work, but reduces overdraw on the GPU as compared to
> Redbook fanning.
> 
> Bug: skia:
> Change-Id: I47239c964261e0014a94266a71223eab0597bfb8
> Reviewed-on: https://skia-review.googlesource.com/105203
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com

Change-Id: I98b5c10b97c3fa603de5122d9bb47ca07659242c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/106620
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
2018-02-12 17:29:59 +00:00
Chris Dalton
4138c972ef ccpr: Tessellate fans for very large and/or simple paths
This increases CPU work, but reduces overdraw on the GPU as compared to
Redbook fanning.

Bug: skia:
Change-Id: I47239c964261e0014a94266a71223eab0597bfb8
Reviewed-on: https://skia-review.googlesource.com/105203
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-02-12 17:06:31 +00:00
Chris Dalton
27059d36d6 ccpr: Use primitive restart feature on ARM
Bug: skia:
Change-Id: Ia7ab55f8b6ecdd674762f5197d35e8db58f07c01
Reviewed-on: https://skia-review.googlesource.com/98180
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-01-23 21:29:10 +00:00
Chris Dalton
383a2ef6ed CCPR: Rename GrCCPR* -> GrCC*
Also runs clang-format on the files that don't have special shader
builder styling.

Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-01-08 22:51:11 +00:00
Mike Reed
274218ef01 move largest apis into private
Related to https://skia-review.googlesource.com/c/skia/+/91860

Bug: skia:
Change-Id: Ia8fd981b422bbab75541b078277d2e09e1fc9d41
Reviewed-on: https://skia-review.googlesource.com/91940
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-01-08 20:42:27 +00:00
Chris Dalton
90e8fb1d98 Reland "CCPR: Initial semi-optimized vertex shader Impl"
This is a reland of e3877ce5ce
Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> TBR=bsalomon@google.com
> 
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

Bug: skia:
Change-Id: I1d194853540e64df9c7b55ceb388a5d2f32bc258
Reviewed-on: https://skia-review.googlesource.com/90963
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2018-01-04 23:51:34 +00:00
Chris Dalton
d23c7c45dc Revert "CCPR: Initial semi-optimized vertex shader Impl"
This reverts commit e3877ce5ce.

Reason for revert: Intel crashing again

Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> TBR=bsalomon@google.com
> 
> Bug: skia:
> Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
> Reviewed-on: https://skia-review.googlesource.com/89120
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com

Change-Id: I2485db30397958722a07c5992c748ab69365ebb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/89300
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-22 19:05:26 +00:00
Chris Dalton
e3877ce5ce CCPR: Initial semi-optimized vertex shader Impl
TBR=bsalomon@google.com

Bug: skia:
Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
Reviewed-on: https://skia-review.googlesource.com/89120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-22 18:42:05 +00:00
Brian Osman
2871436b2a Revert "CCPR: Initial semi-optimized vertex shader Impl"
This reverts commit a8f6aef13d.

Reason for revert: Looks to failing on ANGLE bots

Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> Bug: skia:
> Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
> Reviewed-on: https://skia-review.googlesource.com/86820
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/88220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-20 22:15:48 +00:00
Chris Dalton
a8f6aef13d CCPR: Initial semi-optimized vertex shader Impl
Bug: skia:
Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
Reviewed-on: https://skia-review.googlesource.com/86820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-20 20:59:46 +00:00
Chris Dalton
2326177e34 CCPR: Don't use instanced draw calls with geometry shaders
It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.

Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-11 17:27:38 +00:00
Chris Dalton
be4ffab4e2 CCPR: Combine loops and serpentines back into a single shader
Bug: skia:
Change-Id: I945471ccd2580a2d39afd9c80acb8d9e5e196435
Reviewed-on: https://skia-review.googlesource.com/82460
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-08 20:13:18 +00:00
Chris Dalton
a3e9271ec4 CCPR: Eliminate texel buffers
Points cost 8 bytes and indices cost 4. If a point is accessed twice,
it's a wash whether we duplicate it or index. This change eliminates
texel buffers by duplicating points across instance arrays. This
reduces our dependence on extensions as well as getting rid of our
indirect memory access pattern in vertex shaders.

As a result of this change, memory usage by GPU buffers will only be a
fraction larger at worst, and slightly better at best.

Bug: skia:
Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD
Change-Id: I3c7f03772edd4f850d5fdd7b55552647335c1b52
Reviewed-on: https://skia-review.googlesource.com/79185
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-05 21:12:48 +00:00
Brian Osman
ede860e91c Delete even more unused views code
Bug: skia:
Change-Id: I41480aa89dfcd8cb7e016e477cbabe354f35ce8a
Reviewed-on: https://skia-review.googlesource.com/75480
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-11-29 18:12:35 +00:00
Chris Dalton
c17bf32a1b Convert geometry shaders to operate in Skia device space
Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class.  Updates CCPR
geometry shaders accordingly.

Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-25 15:59:18 +00:00
Chris Dalton
6a3dbeed00 Refactor CCPR coverage shaders for a vertex impl
Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.

TBR=egdaniel@google.com

Bug: skia:
Change-Id: I2a183401bfe70b9f14b9b1cf035de6020a2135fa
Reviewed-on: https://skia-review.googlesource.com/60103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-10-16 20:08:41 +00:00
Eric Boren
d6365e5fb8 Revert "Refactor CCPR coverage shaders for a vertex impl"
This reverts commit e501033bbd.

Reason for revert: Broke several bots

Original change's description:
> Refactor CCPR coverage shaders for a vertex impl
> 
> Decouples geometry generation and analytic coverage. This paves the
> way for a vertex shader implementation.
> 
> Bug: skia:
> Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
> Reviewed-on: https://skia-review.googlesource.com/59200
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I314bf03fa6cbeceb1c527d4d9464147b2e8464c6
Reviewed-on: https://skia-review.googlesource.com/59821
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2017-10-16 12:53:14 +00:00
Chris Dalton
e501033bbd Refactor CCPR coverage shaders for a vertex impl
Decouples geometry generation and analytic coverage. This paves the
way for a vertex shader implementation.

Bug: skia:
Change-Id: I23b79d4397db22bd8fc063b8dfca58ab00037292
Reviewed-on: https://skia-review.googlesource.com/59200
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-10-15 04:13:06 +00:00
Chris Dalton
8d17769700 CCPR: Remove kCombinedTriangleHullsAndEdges
Removes the mode that generates edge and hull geometry simultaneously
from the geometry shader. Perf was hit and miss and it's not
compatible with vertex shaders. We can revisit if geometry shaders
still show promise on some platforms after a vertex shader impl is
finished.

Bug: skia:
Change-Id: I984231e9a5bb60fe31d3ba280c7390a74aa5bc27
Reviewed-on: https://skia-review.googlesource.com/51300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-09-26 17:00:06 +00:00
Brian Osman
9a725dd948 Use shader based blending to clamp kPlus mode w/F16
Bug: skia:6173
Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908
Reviewed-on: https://skia-review.googlesource.com/48183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-09-20 14:28:03 +00:00
Chris Dalton
a640c49b7e Minor cleanups for CCPR
Bug: skia:
Change-Id: Ic4838f0e242ded0c3d0cb5c86715ed67d8152f5c
Reviewed-on: https://skia-review.googlesource.com/44520
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-09-12 18:08:21 +00:00
Chris Dalton
7f578bf07b CCPR: Remove cubic insets and MSAA borders
Avoids the need for MSAA cubic borders by chopping up the cubic
geometry and crossing the inflections points and loop intersections
with lines and quadratic(s) instead. This allows us to render the
remaining cubic segments with simple hulls and analytic AA, giving
better image quality and performance.


Bug: skia:
Change-Id: If371229f575ee0286c325c230a116d602a9d38ce
Reviewed-on: https://skia-review.googlesource.com/41883
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-09-05 23:06:42 +00:00
Chris Dalton
c1e59638b4 CCPR: Rewrite path parsing
Creates a GrCCPRGeometry class that chops contours up into simple
segments that ccpr can render, and rewrites the GPU buffer creation to
be able to handle arbitrary lengths of ccpr geometry.

Bug: skia:
Change-Id: Iaa173a02729e177b0ed7ef7fbb9195d349be689d
Reviewed-on: https://skia-review.googlesource.com/41963
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-09-05 22:41:12 +00:00
Chris Dalton
419a94da02 Add a GrCCPRGeometry file
Enough ccpr-specific geometry code is in flight that it feels like it
should have its own file.

Bug: skia:
Change-Id: I99ef620a7dc35178cf774b3a4ec6159d46f401c7
Reviewed-on: https://skia-review.googlesource.com/39162
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-08-28 16:53:27 +00:00
Greg Daniel
500d58b2a6 Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Bug: skia:
Change-Id: I4eae4507e07278997e26419e94586eef0780c423
Reviewed-on: https://skia-review.googlesource.com/38361
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-08-24 20:18:27 +00:00
Chris Dalton
b072bb6a5c CCPR: Process quadratic flat edges without soft msaa
The artifacts previously thought to require msaa can be handled by
(1) converting near-linear quadratics into lines, and (2) ensuring all
quadratic segments are monotonic with respect to the vector of their
closing edge [P2 -> P0].

No. 1 was already in effect.

No. 2 is implemented by this change.

Now we only fall back on soft msaa for the two corner pixels.

This change also does some generic housekeeping in the quadratic
processor.

Bug: skia:
Change-Id: Ib3309c2ed86d3d8bec5f451125a69326e82eeb1c
Reviewed-on: https://skia-review.googlesource.com/29721
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-08-07 15:21:30 +00:00
Robert Phillips
2890fbfe14 Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
In a future world where GrSurface no longer has an origin it will be
useful for the GrPipeline to be holding the GrRenderTargetProxy (which will
still have an origin).

Change-Id: I743a8cc07b6b92f8116227fb77b7c37da43cde8a
Reviewed-on: https://skia-review.googlesource.com/26804
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-07-26 20:59:00 +00:00
Chris Dalton
1a325d25b9 Coverage counting path renderer
Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.

Initially disabled until it has had time to soak.

Bug: skia:
Change-Id: I003d8cfdf8dc62641581b5ea2dc4f0aa00108df6
Reviewed-on: https://skia-review.googlesource.com/21541
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-07-14 21:45:35 +00:00