fba1f61..7ba3f42
git log fba1f61..7ba3f42 --date=short --no-merges --format='%ad %ae %s'
2018-06-05 lfy@google.com GLES1: Fog API and rendering
2018-06-05 lfy@google.com GLES1: Clip plane API and rendering
Created with:
gclient setdep -r third_party/externals/angle2@7ba3f42
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I8eb4a942cc9b475a40679a4f4988eff9374bac4b
Reviewed-on: https://skia-review.googlesource.com/132101
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
48cdc2e..fba1f61
git log 48cdc2e..fba1f61 --date=short --no-merges --format='%ad %ae %s'
2018-06-04 lucferron@chromium.org Vulkan: No-op on ProgramVk::Validate implementation
2018-06-04 lucferron@chromium.org Vulkan: Fix wrong read ptr location when updating uniform block
2018-06-04 fjhenigman@chromium.org Move vertex data copy functions out of D3D.
2018-06-04 geofflang@chromium.org Initialize gl::Context state on the first call to MakeCurrent.
2018-06-04 lucferron@chromium.org Vulkan: Update uniforms bugfix and enable dEQP tests with it
Created with:
gclient setdep -r third_party/externals/angle2@fba1f61
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: Ib08df506feea2b905b41d39010df9d1335f04249
Reviewed-on: https://skia-review.googlesource.com/132000
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: Ie3e693e07f748fc46cdd9f1d4fe4af530882e915
Reviewed-on: https://skia-review.googlesource.com/131920
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: I13d5a885a5a016ca7555702c5798c5b3f31b1cc8
Reviewed-on: https://skia-review.googlesource.com/131820
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/4845633..57776df
git log 4845633..57776df --date=short --no-merges --format='%ad %ae %s'
2018-06-04 sugoi@google.com Quick build fix
2018-06-04 sugoi@google.com Fixed synchronization issue on MacOS
Created with:
gclient setdep -r third_party/externals/swiftshader@57776df
The AutoRoll server is located here: https://swiftshader-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=halcanary@google.com
Change-Id: Ifa3bd5a5cd9c62f2bf25a80dc73a812a5ee2573f
Reviewed-on: https://skia-review.googlesource.com/131867
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
7921662..48cdc2e
git log 7921662..48cdc2e --date=short --no-merges --format='%ad %ae %s'
2018-06-04 lucferron@chromium.org Vulkan: Implement setUniform for matrices correctly
Created with:
gclient setdep -r third_party/externals/angle2@48cdc2e
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=halcanary@google.com
Change-Id: I30f61068f3073cd94ace8c3e76c67764077d458b
Reviewed-on: https://skia-review.googlesource.com/131860
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Driving this from the presence of a color space makes no sense in the
new world, we should always be treating sRGB as such (end-to-end).
Change-Id: If3d8e740793321a2b1294ff72b04558d3b96cb53
Reviewed-on: https://skia-review.googlesource.com/131784
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
What makes an info valid (or invalid)? Nothing to do with
color space.
Bug: skia:
Change-Id: I6795efa9aa74ab0d65935c5ddccc1058f8e0b112
Reviewed-on: https://skia-review.googlesource.com/131780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I4bbf3e5e6d9d4e11e968a0bc88ce43444047a382
Reviewed-on: https://skia-review.googlesource.com/130903
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
47463d8..7921662
git log 47463d8..7921662 --date=short --no-merges --format='%ad %ae %s'
2018-06-02 jgilbert@mozilla.com Use stringstream with locale override.
Created with:
gclient setdep -r third_party/externals/angle2@7921662
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=rmistry@google.com
Change-Id: I2558be522e03814b230b9445baabda4b05fbeb9c
Reviewed-on: https://skia-review.googlesource.com/131709
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
bf7b95d..47463d8
git log bf7b95d..47463d8 --date=short --no-merges --format='%ad %ae %s'
2018-06-01 ehmaldonado@chromium.org Use revision variables in DEPS.
2018-06-01 geofflang@chromium.org Move the EGL-based initial state to the gl::State constructor.
2018-06-01 lucferron@chromium.org Vulkan: Fix texture completeness issues
2018-06-01 ehmaldonado@chromium.org Make DEPS file compatible with Chromium.
2018-06-01 jmadill@chromium.org D3D11: Micro-optimize StateManager11::updateState.
2018-06-01 jmadill@chromium.org D3D11: Optimize Renderer11::drawArrays.
Created with:
gclient setdep -r third_party/externals/angle2@47463d8
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=rmistry@google.com
Change-Id: Ic8e7f54b75388baa8b08b187784a3fbc1138231d
Reviewed-on: https://skia-review.googlesource.com/131707
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/419e8a7..4845633
git log 419e8a7..4845633 --date=short --no-merges --format='%ad %ae %s'
2018-06-02 nicolas.capens@gmail.com Fix CLang build.
2018-06-02 capn@google.com Prevent floating-point error accumulation during blitting.
Created with:
gclient setdep -r third_party/externals/swiftshader@4845633
The AutoRoll server is located here: https://swiftshader-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=rmistry@google.com
Change-Id: Ie90ec0dd14d986b916932c80428c2778a890ce12
Reviewed-on: https://skia-review.googlesource.com/131705
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Change-Id: I40d046c66240ab40794aa008861a1974f7f9182c
Reviewed-on: https://skia-review.googlesource.com/131620
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Iea3d68d282420f28623ebea315499fbd7ad9d471
Reviewed-on: https://skia-review.googlesource.com/131526
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I22cd838f15c548b459da925cd7e7d228f95fb2e2
Reviewed-on: https://skia-review.googlesource.com/131583
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I just uncovered this by porting the Chromecast bots from an old GCC to
an old Clang. In to_srgb() we tune our constants so that 1.0f maps to
exactly 1.0f, but because both JUMPER_IS_NEON and JUMPER_IS_SCALAR were
defined, we picked the NEON values instead of the scalar values we want.
Undefining JUMPER_IS_NEON when JUMPER_IS_SCALAR should do the trick.
Change-Id: I6c6f76b78b3419e204c0b4df351459baf05315bc
Reviewed-on: https://skia-review.googlesource.com/131582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
I know SkRasterPipelineBlitter will add back offsets
to the mask pointer to make these fMaskPtr.pixels safe.
SkImageInfo wasn't making out-of-bounds pointers, but was moving
between two in-bounds pointers by subtracting large (negative)
size_t. Switching to explicit negate and add quiets this down.
Bug: chromium:836282
Change-Id: Ia65e380ec41dbfedce0659106830fbacb1a5cf4a
Reviewed-on: https://skia-review.googlesource.com/131147
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
cbab275..bf7b95d
git log cbab275..bf7b95d --date=short --no-merges --format='%ad %ae %s'
2018-06-01 geofflang@chromium.org Create a default framebuffer per surface/context pair on MakeCurrent.
Created with:
gclient setdep -r third_party/externals/angle2@bf7b95d
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=rmistry@google.com
Change-Id: I8003a478fcb13bab67ad0e74975bbb436c75317e
Reviewed-on: https://skia-review.googlesource.com/131560
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
I don't think this switches to libc++... just from GCC to Clang.
Change-Id: I755464161d030668e34ab79f4a77d9807ddc8e3f
Reviewed-on: https://skia-review.googlesource.com/131520
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I30f9eed774b0b659ee91949a234bcc112fbee035
Reviewed-on: https://skia-review.googlesource.com/131480
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This doesn't show up in the solution explorer (so there are two entries
for "samples"), but they are both present, and all files are there.
Decorating the names in the explorer is going to be much harder, as we
have to change the actual filename of the generated vcxproj, as well as
the reference to those files in the sln. For now, this works well
enough.
Change-Id: I5b864268a4c56001edbf2c43dbe5563445d5435f
Reviewed-on: https://skia-review.googlesource.com/131580
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit ba2f82986f.
Reason for revert: This is going to be hard to maintain long-term. I've fixed the python script to handle this case: https://skia-review.googlesource.com/c/skia/+/131580
Original change's description:
> Rename sg tests and samples targets to fix Visual Studio name conflict
>
> GN was emitting projects for the SG versions of tests and samples, which
> conflicted with the top-level versions of those. This made the normal GN
> VS IDE files confusing, and the merged ones totally broken.
>
> Change-Id: Ifd048258d4358ed2852d5263b16278c5b8ebd9c4
> Reviewed-on: https://skia-review.googlesource.com/131391
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Auto-Submit: Brian Osman <brianosman@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=jvanverth@google.com,brianosman@google.com,fmalita@chromium.org,fmalita@google.com
Change-Id: I25553fdcfd063c920635fe1bd71553b578d0b0c8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/131600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I08be0f347d360e97bf9a6d1aeb25f9f584cc3d89
Reviewed-on: https://skia-review.googlesource.com/131442
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We no longer have bots to run them.
No-Try: true
Change-Id: Ia30acf064a12b46d56f6445cf8d6d610fa1cf5a4
Reviewed-on: https://skia-review.googlesource.com/131524
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
We need to handle the bounds for transformed color emoji the same
way we handle the bounds for distance field text. Without this
bounds correction, the glyphs were being clipped out.
Also adds a sample to test this case.
Bug: 848616
Change-Id: I39dedbe2fd19331ad67978c95519f5c9d46f59fc
Reviewed-on: https://skia-review.googlesource.com/131523
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
This should hopefully fix (and possibly even improve) some of the perf
regressions we had form switching the memory allocator which were caused
by us now mapping and unmapping the entire VkDeviceMemory instead of just
subsets.
Bug: skia:
Change-Id: Ia8232594f33003e88969bf16febea4e4eec0ac95
Reviewed-on: https://skia-review.googlesource.com/131443
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Of note, this is a breaking change to the fuzzed format
for any canvas fuzzers. I've updated the seed corpora to match
but any repro cases predating this will need to have the a single
byte added to the front of the test case:
echo -n -e '\x00' | cat - file > outputfile
Bug: 847386
Change-Id: I10b3b228e9c121340857fb8e7807464e54e9238a
Reviewed-on: https://skia-review.googlesource.com/131522
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
The constness on null_provider causes:
"default initialization of an object of const type
'const NullResourceProvider' without a user-provided default constructor"
See https://stackoverflow.com/a/47368753 for more.
TL;DR; clang 3.8 and older is not happy
Bug: skia:
Change-Id: Icfc38680163c3bd4952c0e35551706cad8dbfee6
Reviewed-on: https://skia-review.googlesource.com/131521
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/8e6ed2e..419e8a7
git log 8e6ed2e..419e8a7 --date=short --no-merges --format='%ad %ae %s'
2018-06-01 capn@google.com Fix the unittests Ninja build.
Created with:
gclient setdep -r third_party/externals/swiftshader@419e8a7
The AutoRoll server is located here: https://swiftshader-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=rmistry@google.com
Change-Id: Ic1ccd181f824151568bc559552ec7641f6fc9d25
Reviewed-on: https://skia-review.googlesource.com/131461
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Having a mix of C and C++ sources in DM makes setting build flags
tricky. This removes the C sources. I don't think it's important
to run these C-based GMs in Google3... I don't even really think
it's terribly important to run DM there at all.
Change-Id: I2c2653ee15981f9a63965fb8b7e483a5c5e94830
Reviewed-on: https://skia-review.googlesource.com/131441
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:6473
Change-Id: I730cb860abc72473aaa9af98527fd220b9a55120
Reviewed-on: https://skia-review.googlesource.com/131389
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
GN was emitting projects for the SG versions of tests and samples, which
conflicted with the top-level versions of those. This made the normal GN
VS IDE files confusing, and the merged ones totally broken.
Change-Id: Ifd048258d4358ed2852d5263b16278c5b8ebd9c4
Reviewed-on: https://skia-review.googlesource.com/131391
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Occasionally, the top edge of a split edge can be merged out of
existence (if it can't be mathematically distinguished from one of its
adjacent edges). In this case, we need to save its winding count
before it's merged so that the other half of the split doesn't also
get zero winding.
NOTE: this adds a new test case to the concavepaths GM.
Bug: skia:7785
Change-Id: Iff8b0a2ed3065e57b737ff915ff436146987caf6
Reviewed-on: https://skia-review.googlesource.com/131223
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>