Commit Graph

520 Commits

Author SHA1 Message Date
Chris Dalton
b832ce61ee Add a path renderer that uses GPU tessellation
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.

The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.

Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-07 20:00:22 +00:00
Chris Dalton
c887733740 Add a commandline flag to force offscreen rendering in viewer
Change-Id: I0d6dd3625a8571c09af7557b1727812bba2a9ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262355
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-06 17:28:23 +00:00
Brian Osman
ee426f223f Move SkRuntimeEffect.h to include/effects
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-02 17:37:46 +00:00
Chris Dalton
37ae4b06e2 Rename GpuPathRenderers::kAll to kDefault
There was never a need to distinguish between "all" and "default".
We can just use kDefalut everywhere. And as we add new path renderers,
we can exclude them from kDefault until they are ready to ship.

Change-Id: I378aa1e195d40daef6a2c54f9c8e829208780ebe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261714
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-12-31 01:01:17 +00:00
Brian Osman
107c66669d Make it safe to include SkRuntimeEffect.h from client code
Bundling the pipeline stage arguments also simplifies the code in
several spots.

Change-Id: I85e81b436a39378f753cc9404b6eeb27fe055525
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261778
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-30 21:06:56 +00:00
Chris Dalton
5258623d82 Move --internalSamples to common flags
Change-Id: I3120ca817f5fe3dc5969b6b875473f38c2fb8ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261667
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-27 22:00:10 +00:00
Brian Osman
93de162dc2 Add SkRuntimeEffect::makeShader
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).

Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-27 21:50:20 +00:00
Brian Osman
088913a63b Start adding unit tests of SkRuntimeEffect
- Change SkRuntimeEffect::Make so *it* can fail, and returns
  [Effect, ErrorText].
- Initial tests just test for expected failure conditions.
  Next steps are to add tests for effects that should work,
  and to validate results on CPU and GPU.

Change-Id: Ibac8c3046104577434034263e9e4a4b177e89129
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261095
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-20 14:15:06 +00:00
Brian Osman
173e153552 Runtime SkSL: API sketch for child shaders/effects
Only works on GPU backend for now, and still only supports
single-argument sample (at original coords).

Change-Id: I4c36ebd0c370ca65126786802c5ea268c3f32edd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260899
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-19 14:40:17 +00:00
Brian Osman
d927bd246d Runtime SkSL: Reflect inputs in SkRuntimeEffect
Adds a new structure to describe the inputs, including type,
shape, name, etc. This removes any references to the type
variables in the compiler's context, and centralizes the
logic for parsing those type variables.

Also normalizes the rules for what types are supported.
(This was inconsistent among the various functions before).

Now:
  - bool and int must be 'in'
  - float may be 'in' or 'uniform'
  - float[2-4] and matrices must be 'uniform'

Includes a new Slide that allows for interactive editing
of a runtime shader.

Change-Id: Ic2af68a80c8bb645ba96417c430da24de0a9c2d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260497
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-18 17:37:55 +00:00
Chris Dalton
1215cda5a2 Add a kWireframe flag to GrPipeline
Adds the flag to GrPipeline, as well as a 'w' keystroke in viewer for
toggling the alternate global wireframe mode.

Change-Id: I385c31320a5fa2cec79b527a91fa876b19cdff89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260747
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-18 15:55:54 +00:00
Chris Dalton
77912983a3 Include line numbers in Viewer's shader error windows
Change-Id: I83bea6e9c94431afba858b0e7b60456e8f9a2176
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260356
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-12-16 19:08:11 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Florin Malita
1bb3a6dae5 [skottie] Add SkottieSlide frame rate UI option
Also store fTimeBase as a double/ns, since uint/ms doesn't have enough
precision when setting progress manually.

Change-Id: Ic01a55cea5897dd8b43d2d54f4a98e08e7406af8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259172
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-11 22:40:42 +00:00
Florin Malita
15ee970d79 [skottie] Add frame time histogram to SkottieSlide UI
Ignoring GPU flush for now...

Change-Id: Ie28718ee528ac3f708c0237472845b3cca47f97d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259160
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-10 19:57:58 +00:00
Florin Malita
c4f6e024ca [skottie] Initial SkottieSlide UI
- reveal on hover over lower region
 - live progress bar

Planning to add more features.

Change-Id: I776d5b525070c8894ae2ca3a9d9d7c407399b9e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259158
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-10 19:08:34 +00:00
Florin Malita
870374825b [skottie] Explicit seek(0) in tools
With recent deferred image loading changes, Skottie relies on clients
to always/explicitly seek() before drawing a frame.

Some of the existing tools are still attempt to draw before the first
seek() fires (the animation callback is not guaranteed to occur before
the first draw).  For these, add an explicit seek(0) after loading the
animation, to ensure valid state.

TBR=
Change-Id: Ie453559af2d96560602b5e6508c25169dffb484d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258805
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-12-09 16:35:02 +00:00
Brian Osman
ffbfd1bc78 Particles: Remove play-position thing, simplify mouse tracking
Change-Id: I36ce78ee1de8096d9aa164444e8af31b3831a3ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258217
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-05 20:07:13 +00:00
Brian Osman
9dac0d8216 Particles: Better integration for ResourceProvider
This untangles some of the dirty state tracking and dynamic rebuilding
support (that's only needed for the GUI editor), so the core code is
more streamlined. It also paves the way for feeding the RP to bindings.

Change-Id: I208ec59622154fdb2845c3ae8f7efb070d1abfc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257476
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-03 14:12:50 +00:00
Brian Osman
d12f2786e2 Use ResourceProvider in particles
Currently just for image drawable, but going to use this for
references to other kinds of data in bindings, too.

Change-Id: Ic6673530013337bbaadd2d3f1c040626ec24ffb8
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256776
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-11-27 16:45:23 +00:00
Brian Osman
849f4d6571 Copy SkottieUtils' classes into skresources
For now, we'll have two copies. Once clients are using the skresources
versions exclusively, we can remove the originals from skottie.

Change-Id: I3152f526b0505b8374bdd9b4513a80bddc702ccc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/256416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-11-26 14:25:44 +00:00
Jim Van Verth
7b55818248 Add flag to Viewer to trigger continuous redraw.
Change-Id: I71059001567b39afc486a2f099efdffde42b0d1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254681
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-11-15 13:46:50 +00:00
Florin Malita
cfbc4d496d [skottie] Add DataURI image support in utils/tools
BodyMovin can export inline (dataURI) images.

Change-Id: I821a2e225359f8ac37d4d2c9479d4ff5d78f924e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249516
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-10-21 18:02:39 +00:00
Brian Osman
5b43113e75 Interpreter: Reflect all uniform variables in ByteCode
Gives enough information to locate variables by name (using the same
scheme as glGetUniformLocation), and provide hints about type and size.

Bug: skia:9513
Change-Id: I9444f1042471967a79c9f05167dcdb78eca41bad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244502
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-16 15:35:48 +00:00
Brian Osman
df18296f98 Add accessors to get/set SkParticleEffect fields
Simplify burst handling. Scripts should just add to burst (if
they want to handle programmatic bursting, as well).

Update most effects to handle dynamic updates to position better,
and add a sample effect meant to be used with mouse tracking.

Change-Id: Ia302e1d04e62e2b07974807c44067786cc10a8ad
Bug: skia:9513
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248798
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-10-15 14:54:50 +00:00
Brian Osman
647c7a97d3 Particles: New confetti effect, minor tweaks elsewhere
Confetti mimics the look of a standard skottie asset

Change-Id: Iffeedeb24182c4ac2d3ec390614bc1861b821376
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246518
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-07 14:06:56 +00:00
Brian Osman
4524e84a74 When precompiling SkSL, avoid the need to re-link
Adds metadata to the SkSL blobs about attributes (and other resources)
so that we can do all necessary work during precompile.

Change-Id: I1846c6c96946d5a43a48112d062853717a6571a0
Bug: skia:9402
Bug: b/140174804
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-09-24 20:32:32 +00:00
Brian Salomon
8391bac5c6 Add F16Norm mode to viewer
Change-Id: If7b84731bce9ba8f1034c974fc7852ee304b499d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242478
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-09-18 17:04:56 +00:00
Brian Osman
d46cb9729b Particle effect scripting update
This change adds another layer of complexity and control to
the particle system. There are now two code chunks: the old
code that's run per-particle, and new code that's run for
the effect itself. This allows for effect lifetime to be set
by the script (eg, randomly), as well as the emission rate.
Rate can vary over time (see pulse.json), and particles can
be emitted in bursts by setting the effect's burst field
(see fireworks.json).

Additionally, the effect has its own frame of reference and
color, which becomes the default state for newly emitted
particles. This allows synchronizing state across particles
in various interesting ways (see color in fireworks.json).

Change-Id: Iec2f7a3427ce1d6411ed7ef5b3023cbef2e8a134
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240498
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-16 17:48:04 +00:00
Jim Van Verth
d0cf5da20d Hook up pinch-zoom and swipe gestures.
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.

Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-10 13:34:47 +00:00
Brian Osman
ed58e004e0 Add support for pre-compiling cached SkSL shaders
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.

Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.

Caveats:
* Currently only implemented for the GL backend. Other
  backends will require more metadata to do any useful
  amount of work. Metal may need a more drastic workflow
  change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
  or program binaries). Supporting other formats again
  requires more metadata, and the cached shaders become
  increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
  supported. Many driver workarounds are implemented in
  the SkSL -> GLSL transformation, but some are higher
  level. Limiting device variance by artificially hiding
  extensions may help, but there are no guarantees.

* The 'gltestprecompile' DM config exercises this code
  similarly to 'gltestpersistentcache', ensuring that
  results are visually identical when precompiling, and
  that no cache misses occur after precompiling.

Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-06 19:45:09 +00:00
Brian Osman
a66081d943 Move SkSL caching out of GR_TEST_UTILS, trim persistent cache options
Combines the two boolean options into a single tri-state enum. Old GLSL
option is still present (temporarily) until Chrome is switched over.

Also add a type tag for cached program binaries, so we can safely
detect cache entries of the wrong type.

Change-Id: I0ddeefa9180b27bc2c46e2e7b77e6c9cdf4a730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-09-03 20:18:48 +00:00
Jim Van Verth
e58d532bc3 Get Metal running on iOS viewer.
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.

Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-03 14:07:39 +00:00
Brian Osman
2aa85df8e7 Particle cleanup: split SkParticleBinding out of SkParticleEffect
Also simplify type registration.

Change-Id: Ia47febb2ae2cd5821476c3dd33a688b688aa6d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-08-30 15:32:38 +00:00
Hal Canary
b1f411ac05 tools/skui: put all enums in a common namespace
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-08-29 15:39:32 +00:00
Ben Wagner
54aa8846e9 Add test for baseline snapping.
Change-Id: I895218ba087d2f04ee92bc6eaaaad780723a9202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237803
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-28 16:35:55 +00:00
Ben Wagner
c17de1d2b7 Add a way to disable baseline snapping.
Skia has traditionally snapped horizontal and vertical baslines to
pixels as a kind of baseline hinting. This is a feature which cannot
reliably be implemented from the outside and tends to make static text
better looking by ensuring the baselines are consistent. However, with
animation like scrolling or flying and resizing text the animation
suffers. Allow the user to disable the baseline snapping.

Change-Id: I6ee1c12a07242d10c08ae4b75c73e4e28c860790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237124
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-08-27 19:54:29 +00:00
Ben Wagner
406ff500a4 Clean up some gm factory use.
Mostly use unique_ptr more consistently.

Change-Id: I6e11b272a7904eb662dea59b03fbc309a4cfc25d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233984
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-08-13 15:57:37 +00:00
Hal Canary
edda5653e1 gm: GMFactory returns a unique_ptr<>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-08-12 19:02:40 +00:00
Hal Canary
bcfed55a8c experimental/editor: mouse drag select, modifierkeys cleanup.
Change-Id: I8c8de54ad6309424bdf18987ccf3eac6bdd41c19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233080
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-08-08 02:33:44 +00:00
Stephen White
a800ec96f7 Dawn: implement sk_app window contexts for all backends.
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.

Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-08-02 19:51:02 +00:00
Brian Osman
fe49163cd1 Major rewrite of the particle system based on the SkSL interpreter
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.

I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.

... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.

Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-25 19:59:03 +00:00
Florin Malita
5f240186ec [skottie] Ref-counted animators
Change-Id: I022c655c3f72551ccf6d35ba013fba6461e89a5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229389
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-23 22:40:14 +00:00
Mike Reed
f702ed495e add 'r'epeat option sans the HUD (to not complicate the profile)
Change-Id: Ia95f2b2b86c83b1715dc46b07baa2fc547abdee3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229081
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-07-23 00:20:07 +00:00
Florin Malita
00d4f535c9 [skottie] Expose SG inval controller on seek()
- shift the revalidation phase from Scene::render() to Scene::animate()
 - pass an optional inval controller to Scene::animate() and Animation::seek()
 - hoist the showInval logic out of SkSG, into clients

This allows clients to track dirty regions and detect cases where no updates are needed.

Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-22 16:33:15 +00:00
Chris Dalton
c3318f09cd ccpr: Add an MSAA atlas mode
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.

Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-19 20:52:17 +00:00
Hal Canary
ff2e8fe65f sk_app, Sample: Unify InputState enum.
replace() {
      if git grep -q "$1")";
      then sed -i -e "s#${1}#${2}#g" $(git grep -l "$1");
      fi
    }
    replace 'k\([A-Za-z]*\)_InputState' 'InputState::k\1'
    replace '\(\(sk_app::\|\)Window\|Sample\|\)::InputState' 'InputState'

Change-Id: I4cc18814fb1fbdd1f240aabba05aae79c54a4841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227642
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-16 14:51:03 +00:00
Hal Canary
fcf6359ce8 Sample not RefCnted; ClickHandling moved out of viewer
Change-Id: I23456144b267192928a1253692daf846329f2ab5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227067
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-15 17:59:15 +00:00
Hal Canary
41248071ac tools: separate TimeUtils from AnimTimer
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.

This
    virtual bool onAnimate(const AnimTimer&);
becomes this:
    virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.

AnimTimer itself is now part of viewer.

Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-12 15:05:01 +00:00
Hal Canary
3a85ed12bf ModifierKey unifies sk_app::Window::ModifierKey & Sample::Click::ModifierKey
Change-Id: Idb5dfe57a7f6e3d6078ab1e68d542b084114cfbe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225735
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-09 16:16:41 +00:00
Hal Canary
c74a55057b GM: s/handleKey/onChar/
Change-Id: I917de2705807f61e6a6c3f76d52e290e8194d204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225936
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-08 22:28:50 +00:00
Hal Canary
6cc65e1fda Samples: simplify Sample::Event
Change-Id: I1daaa9dcf56812bfd29dab64ee04dae63c2660e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225545
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-08 19:09:42 +00:00
Hal Canary
8a027312cd Samples: add name() virtual
Change-Id: I9b6e39bc7e35346bb73dfe014de1c8daa5a92f2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225428
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-03 17:41:16 +00:00
Chris Dalton
a1638a527e Rename "preferredInternalSampleCount" to "internalMultisampleCount"
Bug: skia:
Change-Id: If6e0287b3d631f4f3856875d94c84d1ddea44f22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223279
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-06-24 19:40:12 +00:00
Chris Dalton
1e6c5b8dee Add a "preferredInternalSampleCount" cap
This new cap tells Ganesh how many samples to use when performing
internal draws with MSAA or mixed samples. The default is always 4x,
but the client can change that with
GrContextOptions::fPreferredInternalMSAASampleCount.

Also adds a command line flag to viewer to control
fPreferredInternalMSAASampleCount.

Bug: skia:
Change-Id: Iba369273e802aa1bee796b576b3c18af347b0494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-17 23:47:59 +00:00
Brian Osman
072e6fc374 Remove version string from Viewer's "highlight" SkSL shader
Change-Id: Id61b7b9d9bc7611727a27be0172fcabc2ef4345a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220522
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2019-06-12 16:03:36 +00:00
Brian Osman
c6568afa0b Remove Nima from DEPS, experiments, Viewer, etc.
Change-Id: Ide69d3c9f0f02e886bd0d52723d425a548edd2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214187
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-16 17:02:11 +00:00
Brian Osman
32d2490c43 Use better widget for multiline strings in particle GUI
Change-Id: I3ffc7736d96cd95c171b8f421ccd79d0055a983d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212725
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-08 19:32:57 +00:00
Ben Wagner
5785e4a165 Use SkFontHinting instead of macros.
Change-Id: Ie7f231295c27010f53f09e9879aa7df74ab2d09b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212507
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@skia.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-08 12:16:37 +00:00
Brian Osman
5bee390667 Viewer: Fixes for shader editing in ANGLE
- Include default precision in viewer's highlight shader when needed
- Flush cache when switching backends. Fixes issues between (eg) GL
  and ANGLE where shader caps are different.

Change-Id: I80bc9fb56fdab49fdbe2e858db7398a5471048c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212194
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-05-07 14:29:15 +00:00
Brian Osman
5e7fbfd9b0 Add ShaderErrorHandler to GrContextOptions
Allows clients to customize behavior when shaders fail to compile.
Added nicer shader error handling to viewer.

Change-Id: If82b48e40d64fd786f37e88c564fd623b53c7f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211361
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-06 16:29:13 +00:00
Brian Osman
fd7657cba2 Add SkSL editing to Viewer in Vulkan backend
Change-Id: Ic328dc9f16a1f1aa27306321f5a53b587c14fa21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-25 16:57:59 +00:00
Brian Osman
a085a41b9d Normalize storage of shader strings in the cache
Adds a tag that can be used to verify the expected type
of shaders. My follow-up CL that adds SkSL editing to
Vulkan relies heavily on this.

Change-Id: Ifda420c2dcbaff07cdf1b8157d0ece02b1ab6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-25 15:27:59 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Brian Osman
cbc33b8e35 Add SkSL viewing/editing to viewer
Still only works with the GL backend. For other backends,
need to add similar logic to the shader caching, and some
extra checks in Viewer to force the SkSL flag on.

But in GL, this lets you toggle the checkbox and see the
SkSL / GLSL at will (and edit in either form).

Change-Id: I6d392113aa9cbcbd6e64589b849de70d0ac3beeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209165
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-22 13:57:02 +00:00
Brian Osman
0b8bb88cbb GLSL editing in Viewer
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.

Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.

Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-12 16:23:54 +00:00
Ben Wagner
f55fa0d0cf Make SkPaintFilterCanvas paints no longer COW.
The two existing external users of SkPaintFilterCanvas always end up
making a copy of the paint when the canvas is in use. As a result, the
extra overhead of doing COW is being wasted. In general, it seems easier
for users to optimize by simply not using the filter canvas when it
won't be making any changes. Also, no users are using the 'Type'.

After users are updated to this new API, the old onFilter can be
removed.

Change-Id: Iee1ce3cd22bce8c00664de078375b105abd7c866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/149806
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-11 22:42:13 +00:00
Chris Dalton
a8fbeba6cb Add a cap to allow coverage counting or not
We don't want to just disable the "ccpr" path renderer anymore (or
whatever it should be called), because we are adding an MSAA
implementation. This new cap will eventually tell ccpr whether it can
use coverage counting, or if it should just use the MSAA impl.

Bug: skia:
Change-Id: Ie6e5ca1a637ca4408bc6bb844153afa9da26f58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204883
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-04-03 19:39:24 +00:00
Florin Malita
fb4bce8322 [sksg] Refactor gradient implementation
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.

In order to support generalized gradient/shader effects:

  * introduce a new Shader base class
  * refactor gradients as Shader subclasses
  * introduce ShaderPaint (to support current Gradient-as-paint use)
  * introduce ShaderEffect (to support future Gradient-as-effect use)

Tangentially:

  * rename SkSGPaintNode.h -> SkSGPaint.h
  * consolidate sksg::Color into SkSGPaint.h

Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-01 18:43:43 +00:00
Greg Daniel
d0794cccd0 Add support for vsync on android viewer.
Bug: skia:
Change-Id: Idcb3e3b0a67c2da65c99c597686cb55961142a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204263
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-03-27 20:57:01 +00:00
Greg Daniel
bb792aae8c Add option to disable vsync on viewer unix.
This also fixes an issue where vulkan would crash any time we change a
display param on unix.

Bug: skia:
Change-Id: Ic6c3843e04bc77c2e9c5301ee38fcc58a409495d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-03-25 18:24:29 +00:00
Mike Klein
c6142d855c de-common the rest of the flags
Turns out lots of tools had two copies of many of these flags.

Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.

I think this finally finishes the flag refrag.

Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-25 17:39:58 +00:00
Ben Wagner
110c703b5d Move fontmgr_bounds label setting to checkbox.
The fontmgr_bounds gm has an option to show the name of the font and the
glyph ids of the glyphs with extreme bounds. This was previously done
with a command line flag label_fontmgr_bounds. However, this information
is generally only useful in the viewer application, so change this to a
control.

This also adds bool field handling in viewer.

Change-Id: Idbdbb08e9516ec49a96f9baa320acd6fe44e95ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203175
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-03-23 14:37:59 +00:00
Mike Klein
19cc0f647c create a wrapper to manage --nativeFonts and --gdi
Put it in ToolUtils to avoid cyclic dependencies.

Change-Id: Ie0ad7eb5d1ba58be5ad8c668afdb7c74facd71dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203181
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 21:06:29 +00:00
Mike Klein
4932a5efa8 Fold CommonFlagsGpu into CommonFlags
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().

Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 18:01:13 +00:00
Mike Klein
e5acd7547b delete DAA
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-22 15:44:03 +00:00
Ben Wagner
cc8eb86c37 Make zoom in viewer exponential.
The previous linear zoom fits into about -2 to 2 in the new system. By
keeping the old linear values (instead of making the slider exponential)
the up and down keys can still be used to get away from and back to no
zoom. The new zoom allows for a much larger range of zoom, allowing more
issues to be seen.

Change-Id: I9ba8cf2c3c8d610a21a8c8598e0f5150eeb04ad8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-03-21 21:30:49 +00:00
Greg Daniel
655002b8b0 In viewer measure and show full frame times.
This updates viewer to show the full frametime including getting new buffers
and presenting buffers to the screen. This is more useful information than
simply the sum the flush and paint.

In a follow up CL we'll enable disabling vsync so we can truly measure how
long it takes us to draw.

Bug: skia:
Change-Id: Ibdbf16b37b44309fca6e771272ce38fd31a0e95c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202708
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-03-21 19:30:06 +00:00
Mike Klein
19fb3971bc de-common some flags
Move flags used only in one place to that place,
and remove a couple unused flags.

Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-21 18:55:34 +00:00
Ben Wagner
15a8d57175 Add font scale and skew in x to viewer.
Also change the names of some fields to remove the now redundant 'Text'
specification to make things fit on lines.

Change-Id: I4503eebaea406e82a1332dade0b6aea7dddf281f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202709
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-03-21 18:22:28 +00:00
Mike Klein
5b3f343d25 DEFINE_int32 + DEFINE_uint32 -> DEFINE_int
There's really no big benefit to distinguishing these.

Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-21 17:20:19 +00:00
Mike Klein
84836b799a moar static flags
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.

This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.

Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-21 17:07:13 +00:00
Mike Klein
eb678fcc1f de-Sk tools/trace
Kept it on SkDebugfTracer, which seemed to parse as "SkDebugf, Tracer".

Change-Id: I3e43fe101798ca5ffe14324e3c29f2dd41a6bd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202317
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-20 18:27:27 +00:00
Mike Klein
cd5104e942 SkAnimTimer -> AnimTimer
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-20 18:26:35 +00:00
Mike Klein
ea3f014e2b sk_tool_utils -> ToolUtils, and git clang-format
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.

Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-20 18:05:42 +00:00
Mike Klein
0cffcbf97b de-Sk tools/font, and git clang-format
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-20 17:36:52 +00:00
Mike Klein
88544fbe63 remove Sk prefix from CommandLineFlags
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.

And git clang-format.

Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-20 17:13:22 +00:00
Chris Dalton
f774818f57 Reland "Disable coverage counting by default"
This reverts commit 9ff956e6de.

Reason for revert: Will fix the issues with the change landed.

Original change's description:
> Revert "Disable coverage counting by default"
> 
> This reverts commit 576b2a5596.
> 
> Reason for revert: DDL and MSRTC unhappy
> 
> Original change's description:
> > Disable coverage counting by default
> > 
> > Bug: skia:
> > Change-Id: Iacb4cb3e409c6abdd25319ec0884ef673fb04cec
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201101
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> 
> TBR=djsollen@google.com,bsalomon@google.com,csmartdalton@google.com
> 
> Change-Id: Iabdb3116d97c7470044b962ff78cffd47ccee744
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201933
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=djsollen@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: I1d81f7a52e81079bd232e97588fd34729a8f50cd
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201938
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-18 16:22:47 +00:00
Chris Dalton
9ff956e6de Revert "Disable coverage counting by default"
This reverts commit 576b2a5596.

Reason for revert: DDL and MSRTC unhappy

Original change's description:
> Disable coverage counting by default
> 
> Bug: skia:
> Change-Id: Iacb4cb3e409c6abdd25319ec0884ef673fb04cec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201101
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=djsollen@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: Iabdb3116d97c7470044b962ff78cffd47ccee744
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201933
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-18 15:59:47 +00:00
Chris Dalton
576b2a5596 Disable coverage counting by default
Bug: skia:
Change-Id: Iacb4cb3e409c6abdd25319ec0884ef673fb04cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-17 23:54:24 +00:00
Mike Reed
376d8128f0 Use '&' to toggle showing the gm's size in viewer
Bug: skia:
Change-Id: Id294b6a48d60d95b46ce3443edf10513599c43d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201230
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-03-14 16:11:46 +00:00
Ben Wagner
964571d952 Move 'Tiling' out of 'Transform' in viewer.
I almost missed that tiling was possible in viewer because it was hidden
down inside the transform section.

Change-Id: I2603f0ecfe72fe09178fdfe3c3afba941642f165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199245
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-08 18:33:57 +00:00
Ben Wagner
d10a78f57b Add filter quality to paint overrides in viewer.
Change-Id: I5e544174f5ddeaaf0a6252d88775112e545686c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198781
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-03-07 18:44:00 +00:00
Ben Wagner
0bb2db16d7 Correct argument order for blobs in viewer.
The glyph count goes before the offsets.

Change-Id: Ibc7120d174ee6098212430c1505c0c5f0e539a8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198252
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-07 00:42:28 +00:00
Florin Malita
34336e3633 Make SkCubicMap immutable
Drop setter, only keep the parameterized constructor.

Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-03-06 22:55:08 +00:00
Brian Osman
b77d502946 Particles: Cleanup and better UI
Remove SkAnimTimer from the module interface entirely.
Clean up some other SkParticleEffect methods. Simplify
VisitTypes to just visit all of them, it's easier for
the client to do any filtering.

In the slide, make the UI far nicer. Load all files in
a given directory, and allow editing (and saving) them
all at once, or adding a new entry. Support multiple
playing effects, with a draggable handle to set the
position.

Bug: skia:
Change-Id: I0bec4077f9135bc122569f1410bebc96d5439480
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-06 18:42:11 +00:00
Robert Phillips
9882dae24d Reduce usage of SkCanvas::flush
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.

Ideally clients would use SkSurface::flush and/or GrContext::flush.

Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-03-04 22:09:39 +00:00
Brian Osman
bdcdf1a7c3 Add SkParticleValue to allow further customization of curve behavior
All curves (and path affectors) are driven by an SkParticleValue. The
value can derive its value from the current defaults (age of particle
or effect), or explicitly choose the other one, a random value, or any
other particle value. Values can be range adjusted and support repeat,
clamp, and mirror tiling.

Also fixed some more issues related to resource path in the slide GUI.

Bug: skia:
Change-Id: I4755018d5b57ae2d5ec400d541055ca4fb542978
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-04 22:04:17 +00:00
Mike Reed
58a75383a7 change particleslide to use Resources
standard way to find assets across different platforms

Bug: skia:
Change-Id: I4cb464be1e643a59431eba66b5caad70ecfed1e9
Reviewed-on: https://skia-review.googlesource.com/c/196775
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-03-03 01:38:01 +00:00
Jim Van Verth
74826c81bd Restore old Viewer setup order.
The backend needs to be set up before setting the current slide because
some slides require the backend resolution to set their size. We'll
check to see if a slide is set before drawing instead.

Also adds a null slide to be drawn when no slides are loaded.

Change-Id: Idb34deea80ea32762fa9e7434312e7b542c6a87e
Reviewed-on: https://skia-review.googlesource.com/c/196650
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-02 03:45:39 +00:00