This will hopefully improve performance on lower-end GPUs.
Change-Id: I9c2ee6dc31acd08bec0bfb5f59edc3cf90163f9e
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465078
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This was causing errors in UBSAN when compiling some of our existing
SkSL tests.
Change-Id: I66f22607094df77d47ff70948a139c77feae8624
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464118
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These are not very interesting right now, because the in and out types
boil down to the same thing (int/int, float/float). When half-
precision types are enabled, these helpers will be more useful. They
will return an array which casts each element from int-to-short or
float-to-half (or vice versa).
Change-Id: Ida716ddd27d370ba33fd23f17a1b07fa5a201e40
Bug: skia:12339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463337
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is supported in GLSL ES3. (Strangely, vector operator! isn't.)
Previously, this was flagged as an error: http://review.skia.org/459885
Change-Id: I2c4299159fff58fefe8bd131c8d317cd82974a62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459886
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit eb68973c2f.
Reason for revert: ES2 conformance test checks this
Original change's description:
> Disallow matrix ctors which overflow a column.
>
> The GLSL spec allows matrix constructors containing vectors that would
> split between multiple columns of the matrix. However, in practice, this
> does not actually work well on a lot of GPUs!
>
> - "cast not allowed", "internal error":
> Tegra 3
> Quadro P400
> GTX 660
> GTX 960
> - Compiles, but generates wrong result:
> RadeonR9M470X
> RadeonHD7770
>
> Since this isn't a pattern we expect to see in user code, we now report
> it as an error at compile time. mat2(vec4) is treated as an exceptional
> case and still allowed.
>
> Change-Id: Id6925984a2d1ec948aec4defcc790a197a96cf86
> Bug: skia:12443
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449518
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:12443
Change-Id: I5a32744c88b9b830ad657488824c8c7dd0b0a652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458056
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
GLSL treats builtin types and user-defined types differently; `int` and
`float` are keywords and cannot be used to name variables. However, it's
fine for a user type like `struct xyz` to be hidden by a variable
`int xyz` or even `xyz xyz` (i.e., a variable of type `struct xyz` named
`xyz`).
We now honor that distinction and include tests for it. This will fix
several ES2 conformance tests (local_struct_variable_hides_struct_type,
local_int_variable_hides_struct_type, etc.).
Change-Id: I7a45c70707087f9f355ce5b06b032fed16683f3e
Bug: skia:12527
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458721
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The fuzzer has found that it can get timeouts in SkVM by nesting loops
very very deeply, then at the bottom of the chain, making an inside-out
loop that runs for zero iterations. This has a calculated unrolled-size
of zero, but SkVM would still think hard about unrolling the (ultimately
empty) outer loops.
SkSL now optimizes away unrollable loops that run for zero iteratinons,
as well as empty unrollable loops. This should eliminate the fuzzer's
troublesome construct entirely.
Change-Id: Ic3ef7b7a6a9fc7ee7fb13eb7bd7f34c9bff57448
Bug: oss-fuzz:39661
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456469
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These weren't used anywhere in our test suite.
Change-Id: I35e8607ad2dbddf8f403668bd2b2636a8964d304
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455777
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This should fix a failure in the ES2 conformance suite's "const_in_int".
Change-Id: I8b5487749291ef57712b8fe6c3949dc7c3e76883
Bug: skia:12499
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455157
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These files are no longer generated as of http://review.skia.org/452897.
Change-Id: I92730c8734b7b3a4739874b9331cec616ba5c118
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455161
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Previously we did not have a Pipeline callback function for prototyping
a function, so prototypes would be discarded during translation. This
failure mode can be seen in http://review.skia.org/454741, where
FunctionPrototype.sksl is made more complex (thwarting the inliner).
This causes us to emit invalid GLSL, and dm asserts/fails in the SkSL
tests: http://screen/4PkEEWn4m4tF5e7
This CL makes the same changes to FunctionPrototype, but does not crash.
Change-Id: Ia342c7811a454f62f52677440d247e628a1bdc4f
Bug: skia:12488
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454740
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit a909dd6b8d.
Turns out those reportPendingErrors() calls I removed were in fact
necessary, just not on any of the CQ bots.
Change-Id: I8be0898ac0b41dbb703a35f705cac06ca716c0b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453077
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 47f76853c6.
Reason for revert: Test failures
Original change's description:
> Use SkSL "offset" to actually mean "line"
>
> SkSL internally tracks token offsets, but only ever reports errors using
> line numbers. With the introduction of the DSL, which (being embedded in
> C++ source) only has access to line numbers in the first place, tracking
> offsets went from merely providing little benefit to actively making
> life more difficult.
>
> We are changing SkSL's position tracking from handling offsets to
> handling line numbers, but to simplify the review process the change is
> split up into two main steps. The first step (this CL) starts using
> line numbers everywhere, but avoids the thousand-line churn of actually
> renaming "offset", so most "offset" fields, variables, and parameters
> will be briefly misnamed and will actually contain a line number.
>
> The followup CL will complete the process by renaming all of the
> now-misnamed fields, variables, and parameters, but will not make any
> behavioral changes.
>
> Bug: skia:12459
> Change-Id: I30dc87cf4b816c5ddd7b8ae1be32586388962085
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451419
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:12459
Change-Id: I562d9980cd43a2fc5108e562155fe731a1761dca
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452720
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
SkSL internally tracks token offsets, but only ever reports errors using
line numbers. With the introduction of the DSL, which (being embedded in
C++ source) only has access to line numbers in the first place, tracking
offsets went from merely providing little benefit to actively making
life more difficult.
We are changing SkSL's position tracking from handling offsets to
handling line numbers, but to simplify the review process the change is
split up into two main steps. The first step (this CL) starts using
line numbers everywhere, but avoids the thousand-line churn of actually
renaming "offset", so most "offset" fields, variables, and parameters
will be briefly misnamed and will actually contain a line number.
The followup CL will complete the process by renaming all of the
now-misnamed fields, variables, and parameters, but will not make any
behavioral changes.
Bug: skia:12459
Change-Id: I30dc87cf4b816c5ddd7b8ae1be32586388962085
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451419
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
It looks like returning from inside a switch on iOS gives wrong results
in GLSL.
Change-Id: I9d6d8971a7a54600268e27443815444fca6f3c61
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450994
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This fails on several platforms in practice, and is of very limited
real-world utility.
Change-Id: Ib476396fc33cb51af6bbcf7fe822d30703ed995d
Bug: skia:12467
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450993
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I17b5e21a28140b8e9313d87af9b1145674214fdb
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450989
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also, removed "switch containing dead code" test. This wasn't testing
anything meaningful. (When we had full CFG analysis, we could have
eliminated some of the assignments inside the switch body, but this is
not something we do anymore.)
Change-Id: Iaeb74ebee41a7f368113ede9a4e30c033b9de8ac
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450985
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The Mac Radeon GLSL driver crashes when given a switch statement that
only contains a default case and returns a value. Adding a case works
around the crash, and doesn't affect the meaning of the switch.
Change-Id: Iabbd267e0e31e8df7d3b7e747a7204d50931d0be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450977
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is a reland of be056f4f62
The Switch test has been restructured to dodge an iOS bug.
Original change's description:
> Add switch statement support to PipelineStage.
>
> This allows us to write SKSL_TEST_ES3 tests in SkSLTest and have them
> run properly. Previously, such a test would assert inside the pipeline-
> stage generator. In ES2 mode, we will rewrite switches as chained ifs,
> but in ES3 mode we will want to continue emitting them as-is (they will
> be faster than chained ifs on a modern GPU).
>
> `writeSwitchStatement` is adapted from GLSLCodeGenerator.
>
> Change-Id: I532ea5ed49869e7cdffced0cdcd0e353af8d4d79
> Bug: skia:12450
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450478
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12450
Change-Id: I5102081c636ef09cd23f5bc894e6c96e92a4c121
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450757
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This fixes a driver bug with the Nexus 7 while retaining the meaningful
part of the test.
Change-Id: I98edab32132f0c52a1f69b03efd403fae43c336b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450482
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit be056f4f62.
Reason for revert: apparently switch on iOS GLSL is extremely broken
Original change's description:
> Add switch statement support to PipelineStage.
>
> This allows us to write SKSL_TEST_ES3 tests in SkSLTest and have them
> run properly. Previously, such a test would assert inside the pipeline-
> stage generator. In ES2 mode, we will rewrite switches as chained ifs,
> but in ES3 mode we will want to continue emitting them as-is (they will
> be faster than chained ifs on a modern GPU).
>
> `writeSwitchStatement` is adapted from GLSLCodeGenerator.
>
> Change-Id: I532ea5ed49869e7cdffced0cdcd0e353af8d4d79
> Bug: skia:12450
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450478
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12450
Change-Id: If40c90023a64c608181285f6470b3e75303cc3cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450756
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
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This allows us to write SKSL_TEST_ES3 tests in SkSLTest and have them
run properly. Previously, such a test would assert inside the pipeline-
stage generator. In ES2 mode, we will rewrite switches as chained ifs,
but in ES3 mode we will want to continue emitting them as-is (they will
be faster than chained ifs on a modern GPU).
`writeSwitchStatement` is adapted from GLSLCodeGenerator.
Change-Id: I532ea5ed49869e7cdffced0cdcd0e353af8d4d79
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450478
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We didn't have a test case for this particular construct, but we will
emit special code to handle it when rewriting switch statements.
Change-Id: I7ac632f7bee348194940812c956c8a7df51ffaff
Bug: skia:12450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450477
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Unreachable code might contain the only reference to a variable or
function. We can eliminate those variables/functions if we remove the
unreachable code first.
(Are there counterexamples where this order leads to worse results? I
couldn't think of any, and pragmatically it didn't show up in any of
our existing tests.)
Change-Id: Ic9f0222851269e0c37eb9570547307998f882b6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450156
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
`increment` and `float a` could be eliminated, but are not.
This is fixed in a followup CL.
Change-Id: I7a5c3ab7341f40020f84f157b08a7152bc067af0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/450276
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The GLSL spec allows matrix constructors containing vectors that would
split between multiple columns of the matrix. However, in practice, this
does not actually work well on a lot of GPUs!
- "cast not allowed", "internal error":
Tegra 3
Quadro P400
GTX 660
GTX 960
- Compiles, but generates wrong result:
RadeonR9M470X
RadeonHD7770
Since this isn't a pattern we expect to see in user code, we now report
it as an error at compile time. mat2(vec4) is treated as an exceptional
case and still allowed.
Change-Id: Id6925984a2d1ec948aec4defcc790a197a96cf86
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449518
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Not a big deal necessarily, but considering using this logic in GLSL as
well, and I'm less confident that your average GLSL ES driver will
optimize away the separate array loads.
Change-Id: I6a9f0d18c0fac138f64ad6426670f615e17f3492
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449099
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adjusted default caps in skslc to be consistent with runtime behavior,
and added optional settings mode to enable the feature. Tests for both
scenarios. (The error test crashed prior to the fix).
Bug: oss-fuzz:38726
Change-Id: I5270d4837ac982085d7baf5abd4b361f7bfb8562
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449062
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We didn't have any tests which exercised the non-square matrix case
(because such a test requires ES3), so it was silently broken. It's
now fixed. The tests exposed a DIFFERENT Quadro P400 bug which will be
fixed separately.
Change-Id: Icf24acad5ea6f18aea3d8aa5a903e7bea41a5c23
Bug: skia:12443
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448379
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This exposes a bug in the Metal code generator which will be resolved
in a followup CL.
Change-Id: If073835dbee474ea9a805eb92b42dc1fca2afbd0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448378
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 0f4304e6e7.
Reason for revert: breaks Adreno 6xx
Original change's description:
> Add RelaxedPrecision decoration to function-call temp vars.
>
> This is really same basic issue as http://review.skia.org/446640. We
> were creating a temp variable but ignoring its type's precision.
>
> Change-Id: I9a5fedd7ada864d36757fc196f42ff95bac7d706
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446718
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6ae4e264b60f7f38a1abb5f1d0324461a33c896d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446742
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This is really same basic issue as http://review.skia.org/446640. We
were creating a temp variable but ignoring its type's precision.
Change-Id: I9a5fedd7ada864d36757fc196f42ff95bac7d706
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446718
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We don't need to initialize input values for `out` params. (We were
treating them the same as `inout`.)
Change-Id: Ib447d15de237a6a03740ad012180691dc60a50bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446717
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously we were not honoring the variable precision at all (passing
null to nextId).
Change-Id: I0e217e6c0d3d701dc0540d4d4069a3597abdad11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446640
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Several fuzzer issues, and one Chromium issue that's blocking the roll.
Bug: chromium:1246795
Bug: skia:12423
Change-Id: I00370b74569b447e543d9a1f22c588eb493063da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445960
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Change-Id: Id894eb70273454716eb33c85dff2056333e90cdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445281
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The fuzzer discovered that, when we attempt to verify that an array
doesn't contain any literal values that are out-of-range for its base
type, we pay a linear-time cost based on the size of the array. This
happens even when the array value isn't known at compile time; we still
iterate over its slot count and diligently discover that every single
constant-subexpression slot in the expression is "null".
We now have a helper function on Expression,
`allowsConstantSubexpressions`, which only returns true for expression
kinds that can contain constant subexpressions. We use this helper to
skip over this linear-per-subexpression check when the expression
cannot possibly contain a constant subexpression. In particular,
`AnyConstructor::compareConstant` and `Type::checkForOutOfRangeLiteral`
will now early-out for expressions that can't possibly contain a
constant subexpression.
Change-Id: Ia34e422afa67b478a8616acb0a0e9cd211b29698
Bug: oss-fuzz:37900
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444136
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We had a logic bug when attempting to optimize the following code:
const vecN x = vecN(a, b, c);
-x;
The goal was to replace `-x` with `vecN(-a, -b, -c)` but we accidentally
tried to cast the `x` VariableReference to a Constructor. We
unfortunately didn't cover this in any of our test cases, but the fuzzer
managed to synthesize it by mixing and matching elements from its new
corpus.
This affected several different constructor types: splat, diagonal-
matrix, compound and array.
Change-Id: I10dd2460ab26ba3e820b0cff5db091368fb7e648
Bug: oss-fuzz:37764, oss-fuzz:37861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/443407
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:8451 skia:10827
Change-Id: I5b38a1d72cd4558f8e2a92aaf9b12f05efce0923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442683
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a first step towards replacing `finalizeFunction` with a
`FunctionDefinition::Convert` method living outside of the IRGenerator.
Previously this code would assert that we had no early returns from a
vertex-program main() method; this has been turned into an error.
(The original assertion was also tied to fRTFlip, because the *problem*
with early-returns in main is tied to the lack of RTFlip fixups, but
we fundamentally don't allow early returns, so it makes more sense to
just universally disallow it.)
Change-Id: Iba0742f7ef3cbc83995ea130fec1eb1ef2556c44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442691
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
No-op arithmetic simplification will convert expressions like `x += 0`
to `x`. When making this simplification, we will also downgrade the ref-
kind of `x` from "write" to "read" since the new expression is no longer
an assignment.
The fuzzer discovered that the ref-kind downgrade was too aggressive,
and would also traverse into nested subexpressions and downgrade them
as well. That is, for `x[y=z] += 0` would convert both `x` and `y`
into "read" references, which is incorrect; `y` is still being written
to.
The fuzzer managed to turn this mistake into an assertion by leveraging
a separate optimization. It added a leading, side-effect-less comma
expression for us to detect as worthless and eliminate. In doing so, we
clone the expression with the busted ref-kind, triggering an assertion.
Change-Id: I42fc31f6932f679ae875e2b49db2ad2f4e89e2cb
Bug: oss-fuzz:37677
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/442536
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, a struct containing a vardecl with multiple declarations
would interpret arrays incorrectly. An array would be applied to ALL
variables in the decl after its initial appearance. That is,
`int w, x[10], y, z;` would be interpreted as
`int w, x[10], y[10], z[10];`.
This is now fixed and our test case runs as expected.
Change-Id: I5b4a617c58cdfb83face651effd42770a1f68638
Bug: oss-fuzz:37622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441879
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The fuzzer detected a serious parsing error; a struct containing a
vardecl with multiple declarations would interpret arrays incorrectly.
An array would be applied to ALL variables in the decl after its initial
appearance. That is, `int w, x[10], y, z;` would be interpreted as
`int w, x[10], y[10], z[10];`. The fuzzer caught this by putting two
arrayed variables in a row; the second variable was interpreted as a
nested array, which led to an assertion.
This CL contains a simple hand-written test case demonstrating the bug,
with the fix coming in a followup.
Change-Id: I42d7372ba77fa1528ae24eb8c29a2e5903784139
Bug: oss-fuzz:37622
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441878
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>