This reverts commit 964b4465c4.
Reason for revert: Earlier CL needs revert
Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The gms are failing to link at the moment with the current build.
Change-Id: I3c73c68c9bfd053ffb2687e54ed9d0899dadca5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362337
Reviewed-by: Brian Osman <brianosman@google.com>
Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
copy the src data to a pixmap with tight row bytes.
Bug: chromium:1170392
Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Update comments and small tweaks as I remember how this works.
Change-Id: I4a279781e512fc707b96226e62a2831a1d0683e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362196
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.
Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0bad6cf145.
Reason for revert: breaking perf bot!?!?
Original change's description:
> Remove maxTileSize from GrCaps, bleed GMs use max texture size override.
>
> This existed to enable shader-based versions of the old bleed GM that no
> longer exist. It is currently making it harder to simplify image->view
> consolidation without accidentally limiting the testing. This is because
> an attempt to create a texture from a bitmap will succeed if max texture
> size is not overridden by the test.
>
> Bug: skia:11208
> Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:11208
Change-Id: Ib8643aec37ac312ac0a2fb834cc3dbf116f7a898
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Specifically make sure it is true that we only write to static and stream
access buffers once.
Bug: skia:11226
Change-Id: I566a095093e884075bc4bee07ba1101e772e3332
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360476
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This doesn't change any behavior. I just noticed that getLValue already
had all the variable-loading logic, so we could just share the code
instead of implementing it separately.
Change-Id: Ib921a35f4fc531351717db60f8bd086498de4810
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361519
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
The macOS view system is in "big pixel" units, so translate these
into "physical pixel" units.
To compensate, add sk_app::Window::scaleFactor() which returns the
scale factor. The viewer app is modified to apply the inverse of
this scale factor to the current zoom level.
Change-Id: I4fac066a230c87793fc5a0e5a582d60d25e46e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361558
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This has lead to >9hr runtimes and timeouts,
making our GPU MSAN bots essentially useless black holes.
Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-Clang-x86_64-Debug-SwiftShader_MSAN
Change-Id: I0d2b06e89ee672f1b181d140a9355e39597da49b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362136
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Minor tweak to the UI on the Particles slide
Change-Id: I4d60be7fa843ea2717f27406a18e133e30662010
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362096
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3b01242199.
Cq-Include-Trybots: luci.skia.skia.primary:Canary-G3
Change-Id: I83ee324d5ca927413022b08fb4b48936adbc0e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 0492a744a5.
Reason for revert: Intel HD6000 + ANGLE DX9 fails the floor() test.
Original change's description:
> Add some SkSL intrinsics to our dm tests.
>
> This CL adds dm coverage for:
> - abs(half)
> - sign(half)
> - floor
> - ceil
>
> And creates test output for abs(int) and sign(int); these aren't covered
> by dm because they don't exist in ES2 and so are unsupported by Runtime
> Effects.
>
> Change-Id: Ia3e660408cef50dec8fa4b6bdc12906e96179f6e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360419
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I62121efee9315b16e61e7d38659b6f629bdf8bd8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362056
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 9f899ac9ed.
Reason for revert: broke ios bot?
Original change's description:
> Remove SkImage_Base::refPinnedImage(), use refView() instead.
>
> Also use refView() for lazy/raster images as well rather than creating
> a GrTextureProducer class outside the image.
>
> Bug: skia:11208
>
> Change-Id: Iee628c337bc1b4cfcccd78eaba98589757bb55ab
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360980
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Iab4851f5cefdca853e16c030ec67238c55c69aa2
Cq-Include-Trybots: luci.skia.skia.primary:Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361838
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit f3274e035b.
Reason for revert: breaking google3 roll
ld.lld: error: undefined symbol: SkParticleEffect::RegisterParticleTypes()
>>> referenced by particles.cpp
>>> blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())
ld.lld: error: undefined symbol: SkParticleEffectParams::SkParticleEffectParams()
>>> referenced by particles.cpp
>>> blaze-out/k8-fastbuild/bin/third_party/skia/HEAD/_objs/dm/particles.pic.o:(ParticlesGM::onOnceBeforeDraw())
ld.lld: error: undefined symbol: SkParticleEffectParams::visitFields(SkFieldVisitor*)
Original change's description:
> Add particle GMs
>
> They've only existed as a custom slide in Viewer until now, so it was
> easy to break them (and also hard for people to see a minimal set of
> code to use them).
>
> Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,reed@google.com
Change-Id: I3fdd079d076ce781e5a4e2b4f51908f0bd564c1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361836
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: Ibe9c2a3fb52b1a18895c1a61bdb296351b989537
Bug: skia:5039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361456
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
They've only existed as a custom slide in Viewer until now, so it was
easy to break them (and also hard for people to see a minimal set of
code to use them).
Change-Id: I2e3a0eb1948e05b87dbf21009214f8237c123b7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360599
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL adds dm coverage for:
- abs(half)
- sign(half)
- floor
- ceil
And creates test output for abs(int) and sign(int); these aren't covered
by dm because they don't exist in ES2 and so are unsupported by Runtime
Effects.
Change-Id: Ia3e660408cef50dec8fa4b6bdc12906e96179f6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360419
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, a uniform not wrapped in an interface block would report a
SPIR-V error:
"Variables identified with the Uniform storage class are
used to access transparent buffer backed resources. Such variables must
be typed as OpTypeStruct, or an array of this type..."
Now, the SPIR-V code generator automatically detects such global
variables and synthesizes a struct named _UniformBuffer to hold them.
When these variables are accessed, an OpAccessChain instruction is added
to grab the variable out of the struct.
Change-Id: I5e852d4de01b866c291506cc8cf6eb547f097d66
Bug: skia:11225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360776
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This CL updates the infra scripts used to create the CIPD asset for
SVG's corpus on gold to download and include image resources.
Summary of changes:
- Change svg_downloader.py input argument to more generic name
- Add --keep_common_prefix arg to svg_downloader.py to preserve the
directory hierarchy for images, needed for the W3C test suite.
- Update infra SVG create.py script to download images
- Add svg_images.txt file with a list of the images we need for the W3C
test suite already in gold.
Actually updating the corpus will happen in a separate CL.
Bug: skia:11229
Change-Id: I5fe9be35db247f577bda6040ca3694a428314d0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361516
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Change-Id: I2c1c09d07a12e0382633e7e12750a4672f21bbda
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360416
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previously, structs that were defined as part of a variable declaration
would end up declared similarly in the generated code. Now, global
variable declarations that include a struct definition generate two
separate program elements.
Bug: skia:11228
Change-Id: Id7ddde6931fe07a250c2c9c46153879005535fb3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also use refView() for lazy/raster images as well rather than creating
a GrTextureProducer class outside the image.
Bug: skia:11208
Change-Id: Iee628c337bc1b4cfcccd78eaba98589757bb55ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360980
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This allows interface blocks in Metal to compile even if
`layout(binding=...)` is not specified. It will also be used in SPIR-V
in the followup CL, when an interface block is automatically synthesized
for top-level uniforms.
This CL also reorganizes the unit tests around uniforms a bit.
Change-Id: Ia898c536b454dda6f51677e232a8f6e6c3606022
Bug: skia:11225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360778
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Simplifies the op to always triangulate the inner fan. We ensure this
will always work by using breadcrumb triangles. Also removes the
fail-on-non-simple mode from GrInnerFanTriangulator since it isn't
being used anymore.
Bug: skia:10419
Change-Id: Idb849712bf2bc4e5ef785bc3f9b8db03119d230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359565
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This is a known deficiency of runtime effects, next step is to fix how
they manage function signatures to solve the problem.
Bug: skia:10939
Change-Id: Id934e0acdf774b03bd6edce78d7b2c077bdeae00
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360603
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Pre-cleanup as I start looking at how structs are parsed and handled in
the IR.
Bug: skia:11228
Change-Id: I6334d1073211cbbdf69ddffa8df420c45fd59fcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361059
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ibc995e908e5b4f8d1516e13d56854a4fcf5cc809
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360556
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This existed to enable shader-based versions of the old bleed GM that no
longer exist. It is currently making it harder to simplify image->view
consolidation without accidentally limiting the testing. This is because
an attempt to create a texture from a bitmap will succeed if max texture
size is not overridden by the test.
Bug: skia:11208
Change-Id: I432d1d2ab66c1e888c9d77583b3c9a9d673e7e8f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360609
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is used to decide when we can keep the convex bit during
path.transform. This new version is much faster than the old,
but can return a false negative if there are multiple contours.
However, the caller now only calls this if the path is known to
be convex, so there should never be multiple contours.
This, along with
https://skia-review.googlesource.com/c/skia/+/359837
make path.transform() approx 2x faster
Bug: skia:11227
Change-Id: Ied7ca97d87b9224a3ecd9b77b22b823964809a52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359916
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>