4340fcfaa8..f92eb43ce9
2021-04-11 m.maiya@samsung.com Vulkan: All builtins of gl_out needs to be considered as active
2021-04-10 syoussefi@chromium.org Vulkan: Use RGBA16_FLOAT for buffer format fallback
2021-04-10 ianelliott@google.com Vulkan: damage rectangles must never be pre-rotated
2021-04-10 ianelliott@google.com Vulkan: Warn for unsupported vertex attrib format
2021-04-10 syoussefi@chromium.org Remove unused translator option bits
2021-04-10 ynovikov@chromium.org Really fix iOS build
2021-04-09 ianelliott@google.com Add TextureType::Buffer to RecordBindTextureTypeError()
2021-04-09 jmadill@chromium.org Android: Call getExternalStorageDirectory natively.
2021-04-09 ynovikov@chromium.org Skip TracePerfTest.Run/native_real_gangster_crime on Linux AMD
2021-04-09 syoussefi@chromium.org Add tests that use, then update, then use buffers
2021-04-09 cclao@google.com Vulkan: Add featue flag to force highp to mediump in fragment shader.
2021-04-09 timvp@google.com Fix angle_expose_non_conformant_extensions_and_versions
2021-04-09 m.maiya@samsung.com Consider AOSP ANGLE path as well during SHA generation
2021-04-09 syoussefi@chromium.org Translator: Validate multi-declarations are separated
2021-04-09 syoussefi@chromium.org Remove unused translator option bit
2021-04-09 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 6cad7c765c8b to 920c6c5ffe65 (341 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC brianosman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
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Documentation for the AutoRoller is here:
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Test: Test: dEQP-GLES31.functional.tessellation.shader_input_output.gl_position_tcs_to_tes
Change-Id: I70b44bfb7334cbb9a4e06c80c171ff65a4443637
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394970
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
In this CL we don't actually bail and use the record-time-ordered
DAG in this case, but we at least will see which perf bots with
reordering turned on are going over budget.
Bug: skia:10877
Change-Id: I38666166f15a7c168eadf262f7e975822c4308db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394158
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This allows the caller to decide whether a plan is feasible before
committing to it. In this CL the drawing manager doesn't actually
call it, but we test it. We'll call it in a follow-up CL
Bug: skia:10877
Change-Id: Ie3a6c14a0196f595c522a0c961aba7b10c980711
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394157
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
A follow-up CL allows the user to check the budget headroom
in between these two steps.
Bug: skia:10877
Change-Id: Ie0e6f23029065158b2eadb0dc26caf32f54433e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394999
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
These builtins have been obsolete for a long time; they were only
implemented on the GLSL backend. These values are provided in
u_skRTHeight and u_skRTWidth instead. (See GrGLSLProgramBuilder's
addRTHeightUniform and addRTWidthUniform.)
Change-Id: I8cceca348cbf9071939618f913693c316d35dbc6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395001
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Encode the RSXForm text blob data into the SkGlyphRuns. Change
SkBaseDevice's drawGlyphRunList() to break up glyph runs with
TSXForm information into single glyph runs. Add
a virtual onDrawGlyphRunList() = 0 so drawGlyphRunList can use
it to render SkGlyphRunLists per device.
Change-Id: I7250460f7b4be2f820e4bb8ca4223654a9d9d145
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395098
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Currently doesn't do anything other than add new configs that set
a GrContextOption that becomes available in GrCaps. Runs new configs
on Perf/Test bots (MTL/iPhone11 and GL/Ubuntu).
Bug: skia:11844
Change-Id: I58586cae0980e52701abd1633dbc79b381f6015b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394996
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The code which assembled a uniform-scale matrix (aka
`ConstructorDiagonalMatrix`) accidentally looped over columns instead of
rows when assembling the matrix.
Change-Id: Iefb9ae645a7a85f61443e6e96b752ba729f40c9c
Bug: skia:11278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394997
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This test fell into disrepair when constant propagation was removed; it
assumed that @if and @switch would work on all unchanging variables, not
just those with the `const` modifier.
Change-Id: Ie9c1816f9c0852fdea998e4e156047e4cca9ad5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395000
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL demonstrates the following
- Interface code written in TS
- Having support for modular builds (e.g. making Paragraph
optional)
- Avoiding monolithic interface files
- Using eslint to enforce style and avoid errors.
- Working debug and release build (using example.html)
Many of these files would be generated via a tool (that
has not been written yet).
go/ts-canvaskit
Change-Id: Ibe9a214d5897b09920cef01f6e95302f3cf30d5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392297
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Adding new tests in an upcoming CL. This sets the stage for that.
I also outlined the Register ctor so that the diff in the next CL is
more readable.
Bug: skia:10877
Change-Id: I604f1ce811cddf1d1105716f114e27ce12bf8249
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394998
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
DSLVar is normally implicitly converted to DSLExpression wherever it is
used, but the naively template-ized nature of DSLFunction::operator()
meant that it was accepting DSLVar parameters directly. Since DSLVar is
non-copyable, this meant DSLVar couldn't be passed directly to a DSL
function.
The smarter templates in this change are able to pass DSLVar by
reference.
Change-Id: Id04531f909cefd29b377c46e37fc4525bb29953c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394161
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
We really do use this.
Change-Id: I0defcf8aa3b23eec89b38b6720228daa8d50c27b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394956
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
When we know the input types ahead of time, it's more efficient to call
ConstructorFoo::Make than to call Constructor::Convert, because we can
cut out the complex logic in convert_compound_constructor.
Change-Id: I147faa6d613ebc90de5d9bbb14e0b6db235a1802
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393397
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GLSL (post-ES2) allows array comparison: http://screen/8gryPvb9T7gndyb
Unfortunately, because ES2 does not support array comparisons, we can't
add this test to the dm test suite.
Change-Id: I06b71683e49b2631669cff801dc647951a81a299
Bug: skia:11849
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394162
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This renumbers the dehydrated data.
Change-Id: Ic1fc610d073a12d4e552a7c03e2e8630d8138a3a
Bug: skia:11032
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393236
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Icc710e414388e4026a5e9819a53b8dac8ee0a2d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394896
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is allowed in OpenGL ES2, and its absence in SkSL has been a pain
point for new users adopting Runtime Effects.
Change-Id: Id2ed78261a2cd2b14b49ad22cb74cdc9e0905f8a
Bug: skia:11368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393418
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Includes a general explanation of device vs. local, how shaders don't
move with geometry, and how to use canvas transforms. Also shows
localMatrix on an SkShader. Finally, links to that from the SkSL page,
and adds SkSL-specific notes about coordinates.
Bug: skia:11763
Change-Id: I31462aff66ff8514392098b972a10e7c96e4f254
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I2654ad43acd90d8a65dc2f54b47c0d9085e69175
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394836
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
These were added to SkRuntimeEffects, but we need to do a bit of fixup
in the CK bindings. Note that 'getUniformFloatCount' is now poorly
named, but the idea still stands: it's how many total scalar values are
required.
Bug: skia:11803
Change-Id: If464156d8e6240736e324ef833e57ba7d53f55a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394476
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
fc28c1db5f..4340fcfaa8
2021-04-09 cclao@google.com Vulkan: Add command option to run app traces with minimum GPU work
2021-04-08 cnorthrop@google.com Tests: Add Call Break: Offline Card Game trace
2021-04-08 doughorn@google.com Revert "Fix multithreaded crash on draw commands on D3D11 backend."
2021-04-08 timvp@google.com PPO: Fix updating sampler uniforms between draws
2021-04-08 cnorthrop@google.com Tests: Add Bubble Shooter trace
2021-04-08 ynovikov@chromium.org Fix iOS and Android component builds
2021-04-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from c8a676460af3 to 6cad7c765c8b (151 revisions)
2021-04-08 doughorn@google.com Fix multithreaded crash on draw commands on D3D11 backend.
2021-04-08 timvp@google.com Reset mCurrentGraphicsPipeline in ProgramExecutableVk::reset
2021-04-08 jmadill@chromium.org Make "force context check" an optional GN flag.
2021-04-08 lubosz.sarnecki@collabora.com Tests: Add Professional Baseball Spirits trace.
2021-04-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 575b36060ded to c18d8cd5016c (3 revisions)
2021-04-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 743bf032b75b to c8a676460af3 (490 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC csmartdalton@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: csmartdalton@google.com
Test: Test: ProgramPipelineTest31.SampleTextureAThenTextureBTest: Test: Ran MultithreadingTest. Test exhibits a crash before thisTest: Test: SamplersTest31.SampleTextureAThenTextureBTest: Test: angle_perftests --gtest_filter="*bubble_shooter*"Test: Test: angle_perftests --gtest_filter="*call_break_offline_card_game*"Test: Test: angle_perftests --gtest_filter="*professional_baseball_spirits*"
Change-Id: I4128511bfc4427d88bb5afeb075739324e51e6cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394716
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This assert was only accurate if the input edge flags were all 0s or
all 1s, and set in conjunction with the overall aa policy (e.g. aa = yes
meant all edge flags were 1). Then any cropping of a large draw would
have no change when it updated the edge flags.
However, this premise is flawed when the quad has mixed edge flags,
since it could still be anti-aliased but have non-aa edges that are
off screen. When they are cropped, those edge flags would correctly
switch from 0 to 1.
I didn't go so far as to replace *aa with GrAA::kNo, even though the
crop to the device bounds is technically non-aa. Keeping it as *aa
increases the probability that we keep the flags as 0000 or 1111,
which are slightly faster than mixed flags. Any cropping to the
device bounds is visually the same either way since they will be
cropping to integer coords.
Bug: chromium:1196090
Change-Id: If8fc6006b5846967e33e90063f00b82b50fe61f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394356
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
No functionality changes, just making the naming consistent with our
other enums.
Change-Id: Ic9bc4a89f8373e4dc1060067a41468fb626e5fa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394160
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This commit introduces the foundation for android kit.
Included is the ability to make calls to native code through the JNI as well as a wrapper for SkCanvas to be used in the Android view hierarchy.
Change-Id: Id2416776e676210d4600898bada3356a9116eb55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393356
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This function will be used by the resource allocator to figure out
whether an allocation plan is feasible without committing to it.
Bug: skia:10877
Change-Id: I135b7b80d53d9c3541d2fa0313d91d14a1d54eb2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394156
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
RSXForm is not stored directly in the glyph run. The Tx and
Ty portions are stored in the positions, and the scos, and ssin
portions in a span of SkVector.
This CL just adds the space for the extra information, but does
not utilize it yet.
Change-Id: I93e2140fb28a6638a57b6d811ed6dc823e8de6ae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394217
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The resource allocator already has a scratch key and it
needs to be able to find scratch textures without instantiating them.
Bug: skia:10877
Change-Id: Ia0d4c52147ae799f4e19fb0eabdc2d63cf21c110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394117
Commit-Queue: Adlai Holler <adlai@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
OpenGL ES2 allows structs to be compared: http://screen/6KnX4ZfkdLtqDWv
This already worked in GLSL, Metal and SkVM.
Change-Id: Iaf7029c0c1ea9d447348c8280a2788f0d36befad
Bug: skia:11846
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393598
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
This allows it to access the resource cache as well as the provider,
and paves the way for memory budgeting inside the resource allocator.
Bug: skia:10877
Change-Id: I01e9c02e445494ac431b288f41006ae7360ff791
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394116
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Now that we have a non-msaa FBO on Adreno chips this workaround is no
longer necessary.
Bug: skia:11396
Bug: skia:11838
Change-Id: Ibd3386dcbcbefcf9506a07bbd095ee9431552d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393718
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
As part of this we also create two fbos now for
multisampled_render_to_texture: one msaa and one not.
Bug: skia:11396
Change-Id: If519b52ec79de4b2abeac2c5658f766f1c7e8d9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392746
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
dfa7cca5f3..f9350be1e4
Includes fixes for COLRv1 fuzzer findings and fixes for issues
with state kept between glyphs in hinting.
Change-Id: I72dba955e948715bbf7b2f6c45a44339f74cfaa5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394036
Auto-Submit: Dominik Röttsches <drott@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>