Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I71059001567b39afc486a2f099efdffde42b0d1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254681
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds metadata to the SkSL blobs about attributes (and other resources)
so that we can do all necessary work during precompile.
Change-Id: I1846c6c96946d5a43a48112d062853717a6571a0
Bug: skia:9402
Bug: b/140174804
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243739
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: If7b84731bce9ba8f1034c974fc7852ee304b499d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242478
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Sets UIPinchGestureRecognizer and UISwipeGestureRecognizers and
passes the result down to the sk_app::Window. To simplify detection,
swipes take precedence over pans, and pans require a single touch.
This is less flexible for the app, but in most cases I think is
what we want.
Bug: skia:8737
Change-Id: Ib031b6ad465d3a353da29d7e0b48a666d4ff8b9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239776
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Combines the two boolean options into a single tri-state enum. Old GLSL
option is still present (temporarily) until Chrome is switched over.
Also add a type tag for cached program binaries, so we can safely
detect cache entries of the wrong type.
Change-Id: I0ddeefa9180b27bc2c46e2e7b77e6c9cdf4a730a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238856
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds MetalWindowContext_ios and hooks it up to Window_ios.
Also includes some minor clean up in other iOS code.
Bug: skia:8737
Change-Id: I2e8a0c755310fbc4ed534f975815c60f8eca130b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238438
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Skia has traditionally snapped horizontal and vertical baslines to
pixels as a kind of baseline hinting. This is a feature which cannot
reliably be implemented from the outside and tends to make static text
better looking by ensuring the baselines are consistent. However, with
animation like scrolling or flying and resizing text the animation
suffers. Allow the user to disable the baseline snapping.
Change-Id: I6ee1c12a07242d10c08ae4b75c73e4e28c860790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/237124
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Mostly use unique_ptr more consistently.
Change-Id: I6e11b272a7904eb662dea59b03fbc309a4cfc25d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233984
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.
Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Adds the option to use a multisampled (or mixed sampled) atlas, and
uses the sample mask and stencil buffer instead of coverage counts.
Bug: skia:
Change-Id: I9fb76d17895ae25208124f6c27e37977ac31b5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227428
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This new cap tells Ganesh how many samples to use when performing
internal draws with MSAA or mixed samples. The default is always 4x,
but the client can change that with
GrContextOptions::fPreferredInternalMSAASampleCount.
Also adds a command line flag to viewer to control
fPreferredInternalMSAASampleCount.
Bug: skia:
Change-Id: Iba369273e802aa1bee796b576b3c18af347b0494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221156
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Id61b7b9d9bc7611727a27be0172fcabc2ef4345a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/220522
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ide69d3c9f0f02e886bd0d52723d425a548edd2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214187
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Include default precision in viewer's highlight shader when needed
- Flush cache when switching backends. Fixes issues between (eg) GL
and ANGLE where shader caps are different.
Change-Id: I80bc9fb56fdab49fdbe2e858db7398a5471048c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212194
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Allows clients to customize behavior when shaders fail to compile.
Added nicer shader error handling to viewer.
Change-Id: If82b48e40d64fd786f37e88c564fd623b53c7f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211361
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic328dc9f16a1f1aa27306321f5a53b587c14fa21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds a tag that can be used to verify the expected type
of shaders. My follow-up CL that adds SkSL editing to
Vulkan relies heavily on this.
Change-Id: Ifda420c2dcbaff07cdf1b8157d0ece02b1ab6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Still only works with the GL backend. For other backends,
need to add similar logic to the shader caching, and some
extra checks in Viewer to force the SkSL flag on.
But in GL, this lets you toggle the checkbox and see the
SkSL / GLSL at will (and edit in either form).
Change-Id: I6d392113aa9cbcbd6e64589b849de70d0ac3beeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209165
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.
Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.
Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The two existing external users of SkPaintFilterCanvas always end up
making a copy of the paint when the canvas is in use. As a result, the
extra overhead of doing COW is being wasted. In general, it seems easier
for users to optimize by simply not using the filter canvas when it
won't be making any changes. Also, no users are using the 'Type'.
After users are updated to this new API, the old onFilter can be
removed.
Change-Id: Iee1ce3cd22bce8c00664de078375b105abd7c866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/149806
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We don't want to just disable the "ccpr" path renderer anymore (or
whatever it should be called), because we are adding an MSAA
implementation. This new cap will eventually tell ccpr whether it can
use coverage counting, or if it should just use the MSAA impl.
Bug: skia:
Change-Id: Ie6e5ca1a637ca4408bc6bb844153afa9da26f58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204883
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:
Change-Id: Idcb3e3b0a67c2da65c99c597686cb55961142a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204263
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also fixes an issue where vulkan would crash any time we change a
display param on unix.
Bug: skia:
Change-Id: Ic6c3843e04bc77c2e9c5301ee38fcc58a409495d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Turns out lots of tools had two copies of many of these flags.
Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.
I think this finally finishes the flag refrag.
Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The fontmgr_bounds gm has an option to show the name of the font and the
glyph ids of the glyphs with extreme bounds. This was previously done
with a command line flag label_fontmgr_bounds. However, this information
is generally only useful in the viewer application, so change this to a
control.
This also adds bool field handling in viewer.
Change-Id: Idbdbb08e9516ec49a96f9baa320acd6fe44e95ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203175
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Put it in ToolUtils to avoid cyclic dependencies.
Change-Id: Ie0ad7eb5d1ba58be5ad8c668afdb7c74facd71dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203181
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().
Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The previous linear zoom fits into about -2 to 2 in the new system. By
keeping the old linear values (instead of making the slider exponential)
the up and down keys can still be used to get away from and back to no
zoom. The new zoom allows for a much larger range of zoom, allowing more
issues to be seen.
Change-Id: I9ba8cf2c3c8d610a21a8c8598e0f5150eeb04ad8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Move flags used only in one place to that place,
and remove a couple unused flags.
Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also change the names of some fields to remove the now redundant 'Text'
specification to make things fit on lines.
Change-Id: I4503eebaea406e82a1332dade0b6aea7dddf281f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202709
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Kept it on SkDebugfTracer, which seemed to parse as "SkDebugf, Tracer".
Change-Id: I3e43fe101798ca5ffe14324e3c29f2dd41a6bd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202317
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
I almost missed that tiling was possible in viewer because it was hidden
down inside the transform section.
Change-Id: I2603f0ecfe72fe09178fdfe3c3afba941642f165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199245
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I5e544174f5ddeaaf0a6252d88775112e545686c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198781
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The glyph count goes before the offsets.
Change-Id: Ibc7120d174ee6098212430c1505c0c5f0e539a8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198252
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.
Ideally clients would use SkSurface::flush and/or GrContext::flush.
Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The backend needs to be set up before setting the current slide because
some slides require the backend resolution to set their size. We'll
check to see if a slide is set before drawing instead.
Also adds a null slide to be drawn when no slides are loaded.
Change-Id: Idb34deea80ea32762fa9e7434312e7b542c6a87e
Reviewed-on: https://skia-review.googlesource.com/c/196650
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
If call attach() first, Viewer::onBackendCreated() calls Window::show().
When WM_PAINT occurs, Viewer::drawSlide() is called, where a crash occurs using an uninitialized fCurrentSlide.
Bug: skia:https://bugs.chromium.org/p/skia/issues/detail?id=8792
Change-Id: I22ba6479052cb66e08d8bc2a94539473e899b604
Reviewed-on: https://skia-review.googlesource.com/c/195240
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5452dd557e103ccf75fb70312d32ad7615a830ed
Reviewed-on: https://skia-review.googlesource.com/c/193468
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This adds a new "Particles" slide to viewer, that allows
editing, loading, and saving particle effects. All of the
particle system code is in modules/particles.
There are many rough edges and some not-yet-finished changes
to generalize the model[1]. A rough overview:
- SkReflected.h implements a lightweight reflection system
for classes derived from SkReflected. Adding a new class
involves deriving from SkReflected, adding a macro to the
class declaration, and implementing visitFields(), which
simply calls a virtual on an SkFieldVisitor for each field.
Currently, emitters and affectors use this mechanism.
- SkParticleSerialization.h demonstrates two useful field
visitors - for serializing to and from JSON. The driver
code that uses those is directly in ParticlesSlide.
- SkParticleData.h and SkCurve.h define a variety of helper
types for talking about particles, both for parameterizing
individual values, and communicating about the state of a
particle among the effect, affectors, and emitters.
- SkParticleEffect.h defines the static data definition of
an effect (SkParticleEffectParams), as well as a running
instance of an effect (SkParticleEffect). The effect has
simple update() and draw() methods.
- ParticlesSlide.cpp adds a third field visitor to generate
GUIs for interactively editing the running effect.
---
1: The critical change I'd like to make is to remove all
special case behavior over time and at spawn (setting sprite
frames, size over time, color over time, etc...). Integration
is the only fixed function behavior. Everything else is driven
by two lists of affectors. One is applied at spawn time, using
the effect's lifetime to evaluate curves. This allows spawning
particles with different colors as the effect ages out, for
example. The second list is applied every frame to update
existing particles, and is driven by the particle's lifetime.
This allows particles to change color after being spawned, for
example.
With a small set of affectors using a single expressive curve
primitive (keyframed list of cubic curve segments), we can
have affectors that update color, size, velocity, position,
sprite frame, etc., and implement many complex behaviors.
Bug: skia:
Change-Id: Id9402bef22825d55d021c5a2f9e5e41791aabaf4
Reviewed-on: https://skia-review.googlesource.com/c/181404
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: Ic44ab00af1117a6bbc17df7f5005f4db707cb5c1
Reviewed-on: https://skia-review.googlesource.com/c/191002
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:8737
Change-Id: I5c4c839bcf39f2cd3a9a32d005bf4bdb7c42e6a5
Reviewed-on: https://skia-review.googlesource.com/c/187925
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I18871dd6db647b24db08a3e92e0470c5baa5850c
Reviewed-on: https://skia-review.googlesource.com/c/186082
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 5d052dac3a.
Reason for revert: BREAKS CHROMIUM ROLL.
https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc?l=49
| FAILED: obj/third_party/blink/renderer/platform/platform/font_platform_data_win.obj
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(49,29):
| error: no member named 'kLCDRenderText_Flag' in 'SkPaint'
| if (text_flags & SkPaint::kLCDRenderText_Flag) {
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(51,36):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| } else if (text_flags & SkPaint::kAntiAlias_Flag) {
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(56,52):
| error: no member named 'kSubpixelText_Flag' in 'SkPaint'
| font->setSubpixel(SkToBool(text_flags & SkPaint::kSubpixelText_Flag));
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(64,29):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| if (text_flags & SkPaint::kAntiAlias_Flag)
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(85,27):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| ? SkPaint::kAntiAlias_Flag
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(91,35):
| error: no member named 'kLCDRenderText_Flag' in 'SkPaint'
| ? SkPaint::kLCDRenderText_Flag
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(93,27):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| text_flags = SkPaint::kAntiAlias_Flag | lcd_flag;
| ~~~~~~~~~^
| ../../third_party/blink/renderer/platform/fonts/win/font_platform_data_win.cc(101,28):
| error: no member named 'kAntiAlias_Flag' in 'SkPaint'
| text_flags |= SkPaint::kAntiAlias_Flag;
| ~~~~~~~~~^
| 8 errors generated.
Original change's description:
> hide hinting and flag enums with PAINT_FLAGS
>
> A preflight for https://skia-review.googlesource.com/c/skia/+/185460
>
> Bug: skia:2664
> Change-Id: I83f7f9cd500e8507b559462835477ba8ae7c11ab
> Reviewed-on: https://skia-review.googlesource.com/c/185540
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
> Auto-Submit: Mike Reed <reed@google.com>
TBR=reed@google.com
Change-Id: I4d1581a7e29267ad459ed31d4885b823fa00066f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:2664
Reviewed-on: https://skia-review.googlesource.com/c/185680
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Really helpful to slow down animated content for debugging, etc...
Bug: skia:
Change-Id: Id22ac555c7926dc858777d3d1be8afac1686407a
Reviewed-on: https://skia-review.googlesource.com/c/182920
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a9549ab316.
Reason for revert: SKPs changed?
Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
>
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
>
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
>
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Did not hook-up all of the font flags, but these did not appear to be
"filtered" by viewer, so landing this version for now (to stop assuming
that text-fields are in paint).
Bug: skia:
Change-Id: Id8bdfc12f838b6c3ddc2981aca698d4d80a4c639
Reviewed-on: https://skia-review.googlesource.com/c/181169
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Bug: skia:
Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
Reviewed-on: https://skia-review.googlesource.com/c/180360
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- add drop-in clang-tidy cxx wrapper
- get build clean for bugprone-use-after-move
The wrapper can be used by setting
cxx = "/path/to/skia/tools/clang-tidy.sh"
in GN.
Change-Id: Idbba911e23bd6ef7530b08fd31906b92c1c1b28c
Reviewed-on: https://skia-review.googlesource.com/c/176523
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I4bb5e0107d06798040a37609499b4e2b48cf7e29
Reviewed-on: https://skia-review.googlesource.com/c/172962
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There are now three modes: Legacy, and Color Managed 8888 or F16. Rules
about transfer functions are gone, so allow changing gamma in either
color managed mode.
To keep things much simpler, we always construct the window surface in
legacy mode, and draw offscreen whenever we're doing any color
management. This lets us avoid re-creating the window surface when
cycling modes, and avoid making re-tagged copies when pushing color
managed images to the window surface.
Bug: skia:
Change-Id: I59e9340900b047d5217eb8a9f63f20a1d638227d
Reviewed-on: https://skia-review.googlesource.com/c/172960
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 6bd19df9fa.
Restores original CL, but adds guards for flutter.
Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I723c5efdd746d6182dee0511795f7eca3b6066d3
Reviewed-on: https://skia-review.googlesource.com/c/167180
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
It's been driving me nuts that I can't just write `SkMatrix44 m;`,
and I often don't care whether it's initialized or not. The default
identity constructor would be nice to use, but it's deprecated.
By tagging this constructor deprecated, we're only hurting ourselves;
our big clients disable warnings about deprecated routines and use it
freely.
A quick tally in Skia shows we mostly use the uninitialized constructor,
but sometimes the identity constructor, and there is a spread of all
three in Chromium. So I've left the two explicit calls available.
I switched a bunch of calls in Skia to use the less verbose constructor
where it was clear that it didn't matter if the matrix was initialized.
Literally zero of the kUninitialized constructor calls looked important
for performance, so the only place I've kept is its lone unit test.
A few places read clearer with an explicit "identity" to read.
Change-Id: I0573cb6201f5a36f3b43070fb111f7d9af92736f
Reviewed-on: https://skia-review.googlesource.com/c/159480
Reviewed-by: Brian Osman <brianosman@google.com>
In particular this allows subpixel positioning to be forced for
drawing.
Change-Id: I2c88311f075944fef66fe5ba0237804aa5755800
Reviewed-on: https://skia-review.googlesource.com/156370
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The code generated from std::move()ing them should be fine.
Bug: skia:8355
Change-Id: I63ef650b5fbcf9fb6356006190eae5e0977ae642
Reviewed-on: https://skia-review.googlesource.com/151982
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I99f938c76aa08a43bdc2e0fa2ad2bb04f103d2fb
Reviewed-on: https://skia-review.googlesource.com/146941
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change the Subpixel positioning in Viewer from 0 to 1 to -1 to 1, with
the origin at the center of the drag area. This allows for observing
what happens when rolling over integer boundaries. Since it is no longer
simple to reset to the origin, closing the collapsing header resets the
drag point to the origin.
Change-Id: I88d4fd489c3bfb914fb843fa261d4097fef3671a
Reviewed-on: https://skia-review.googlesource.com/146643
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
This adds onResize to sk_app::Window::Layer and uses it to resize
samples in Viewer.
Change-Id: Ia5ec5cf6dc74fbdf712291b9ba8707b076cb625d
Reviewed-on: https://skia-review.googlesource.com/146642
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
What is left of the SkView system is used only by samples or viewer.
As a result, move it out of the Skia source tree and re-organize so it
is a bit easier to understand and use more shared code.
Move samplecode/ClockFaceView.cpp to samplecode/SampleTextEffects.cpp,
sice that's what's actually in it.
Move SkAnimTimer.h to tools/timer, since it's actually shared between gm
and samples.
Change-Id: I55dafd94c64e4f930ddbd19168e0f812af86c455
Reviewed-on: https://skia-review.googlesource.com/146161
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Adds pinch-zoom and swipe to change slides.
Bug: skia:
Change-Id: I0860c933208c8cf83027675a9de11b3f782de8e3
Reviewed-on: https://skia-review.googlesource.com/142898
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
After the last update to ImGui, windows delayed visibility for one
frame, to get properly sized. We would detect that no windows were
"active" (really, visible) and not re-paint, so we never got the second
frame when the window finally showed up.
Omar put a fix to the stats in ImGui for this, so that Active windows
are tracked separately from Visible. This pulls that change in, and
updates the test to correctly redraw when the GUI requires it.
Change-Id: Iaa61f11fcc226917e3e2b31039055a7fa1961e45
Reviewed-on: https://skia-review.googlesource.com/145361
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bailing out early caused controls to flicker on/off if one was being
interacted with. No need to rebuild the window (paramsChanged), the GUI
is up, so we're already repainting.
Change-Id: I0751271962075dff22b19f60f4d1dc81c9232f58
Reviewed-on: https://skia-review.googlesource.com/145335
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Still need to connect this to ImGui, but this is already useful
Bug: skia:
Change-Id: I925c7a9d6236cb2d865d45d6a68a5709bf2e3df7
Reviewed-on: https://skia-review.googlesource.com/143158
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>