Commit Graph

11 Commits

Author SHA1 Message Date
Ben Wagner
145dbcd165 Remove SkAutoTDelete.
Replace with std::unique_ptr.

Change-Id: I5806cfbb30515fcb20e5e66ce13fb5f3b8728176
Reviewed-on: https://skia-review.googlesource.com/4381
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2016-11-03 19:03:40 +00:00
Mike Reed
7d954ad797 remove xfermode from public api
BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4020

CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Change-Id: I19cd056f2af778f10e8c6c2b7b2735593b43dbac
Reviewed-on: https://skia-review.googlesource.com/4020
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2016-10-28 20:06:17 +00:00
Brian Osman
526972ecb5 Rename all color space factories from New* to Make*
Matches our naming convention for all other types - factories that
return sk_sp (or any type that intelligently manages its own
lifetime) are named Make.

Previous factories are still around, assuming
SK_SUPPORT_LEGACY_COLOR_SPACE_FACTORIES is defined. Enable that
define for Android, etc.

See also: https://codereview.chromium.org/2442053002/

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3822

Change-Id: Iaea9376490736b494e8ffc820831f052bbe1478d
Reviewed-on: https://skia-review.googlesource.com/3822
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2016-10-24 14:02:27 +00:00
raftias
9488833428 Refactored SkColorSpace and added in a Lab PCS GM
The refactoring breaks off A2B0 tag support into a separate
subclass of SkColorSpace_Base, while keeping the current
(besides CLUT) functionality in a XYZTRC subclass.

ICC profile loading is now aware of this and creates the A2B0
subclass when SkColorSpace::NewICC() is called on a profile
in need of the A2B0 functionality.

The LabPCSDemo GM loads a .icc profile containing a LAB PCS and
then runs a Lab->XYZ conversion on an image using it so we can
display it and test out the A2B0 SkColorSpace functionality,
sans a/b/m-curves, as well as the Lab->XYZ conversion code.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2389983002

Review-Url: https://codereview.chromium.org/2389983002
2016-10-18 10:02:52 -07:00
raftias
7c602de058 Removed makeLinearGamma() from the public API for SkColorSpace
It will now reside in SkColorSpace_Base. Future work for SkColorSpace
will cause this function to not be desirable or sensible to call on
all SkColorSpaces. Call sites were changed to make a kSRGBLinear_Named
instead of kSRGB_Named -> makeLinearGamma() (the majority of cases),
and if that was not possible, SkColorSpace_Base::makeLinearGamma()
was called instead.

TBR=reed@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2412613005

Review-Url: https://codereview.chromium.org/2412613005
2016-10-13 10:45:44 -07:00
fmalita
ed38772630 Revert of Fix gamut GM to work w/serialization configs. Remove it from blacklist. (patchset #2 id:20001 of https://codereview.chromium.org/2383513002/ )
Reason for revert:
Valgrind errors:

==2603== Invalid read of size 8
==2603==    at 0xA284E0: SkSurface::getCanvas() (SkSurface_Base.h:108)
==2603==    by 0x4F0B0F: gamut_GM(SkCanvas*) (gamut.cpp:163)
==2603==    by 0x483B77: DM::GMSrc::draw(SkCanvas*) const (DMSrcSink.cpp:69)
==2603==    by 0x485F04: DM::GPUSink::draw(DM::Src const&, SkBitmap*, SkWStream*, SkString*) const (DMSrcSink.cpp:1226)
==2603==    by 0x47E974: dm_main() (DM.cpp:1035)
==2603==    by 0x6652EC4: (below main) (libc-start.c:287)
==2603==  Address 0x20 is not stack'd, malloc'd or (recently) free'd
==2603==

https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind/builds/1410/steps/test_skia%20on%20Ubuntu/logs/stdio

Original issue's description:
> Fix gamut GM to work w/serialization configs. Remove it from blacklist.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2383513002
>
> Committed: https://skia.googlesource.com/skia/+/e4a17372a188f1dffc3f9c9bcdfbb9860728630b

TBR=reed@google.com,borenet@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2380313002
2016-09-30 06:14:49 -07:00
brianosman
e4a17372a1 Fix gamut GM to work w/serialization configs. Remove it from blacklist.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2383513002

Review-Url: https://codereview.chromium.org/2383513002
2016-09-29 07:25:45 -07:00
brianosman
d454609f62 Support for color-spaces with multi-stop (texture) gradients
Texture is F16 linear, unless that's not supported. In that
case, we pack down to sRGB.

Added more test patches to the gamut GM with many stops,
to test this case. Now they render correctly.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2343253002

Review-Url: https://codereview.chromium.org/2343253002
2016-09-22 12:31:59 -07:00
brianosman
de68d6c461 Fix storage of gamut transform matrices in SkColorSpace
We were effectively storing the transpose, which made all of our
operations on individual colors, and our concatenation of matrices
awkward and backwards.

I'm planning to push this further into Ganesh, where I had incorrectly
adjusted to the previous layout, treating colors as row vectors in the
shaders.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324843003

Review-Url: https://codereview.chromium.org/2324843003
2016-09-09 10:36:17 -07:00
msarett
48ba2b8550 Rename SkColorSpace::GammaNamed to SkColorSpace::RenderTargetGamma
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2319293002

Review-Url: https://codereview.chromium.org/2319293002
2016-09-07 18:55:49 -07:00
brianosman
2c4b64e92a New gamut GM, to test gamut conversion in various code-paths
After several different strategies, this one appears to work
well. The basic test:

1) For a variety of drawing techniques, we render fixed size
   rectangles. (Solid colors via paint color, bitmap, etc...)
2) For each method in #1, we render to both an sRGB and
   WideGamutRGB offscreen surface. (AdobeRGB isn't wide enough
   to clearly demonstrate if things are working or not).
3) Use readPixels to fetch the raw (still in wide gamut) pixel
   data, then draw that directly to the final canvas.

So, for each pair of squares, they should look clearly
different. Currently, with the GPU backend, only the bicubic
bitmap paths have that behavior. Adding more test cases (and
fixing the ones that are already incorrect) will be the long
tail of gamut transformation.

Current output (with my other patchset, which fixes all
bitmap draws): https://screenshot.googleplex.com/wsL3x7eCtWE.png

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2293173002

Review-Url: https://codereview.chromium.org/2293173002
2016-09-07 07:04:45 -07:00