Added a GM that demonstrates the bug. Should draw a blur with
the center masked out, and a circular blurry shape that's
roughly the inverse. On raster, this was already the result.
On GPU, the blurred/eroded layer becomes a subset with an
origin other than (0,0), and that layer was shifted.
I *think* this is the correct fix - we are including 'offset'
in the texture matrices, but that's just based on the crop
rects and adjustments from each filter. We still need to adjust
the texture coords for the subsets themselves.
Bug: chromium:905548
Change-Id: I19c936adad90311aef243a9395a270d2e015df2f
Reviewed-on: https://skia-review.googlesource.com/c/173321
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This is a reland of 6cd74900da
Original change's description:
> Add support for Ycbcr Conversion Samplers in vulkan.
>
> The only thing missing from this CL is that we need to bake the
> ycbcr conversion samplers into the VkPipeline when we create it. As that
> is a larger change, that will be broken up into a few follow on CLs.
>
> Currently this only supports ycbcr conversion samplers when used with
> external textures.
>
> Bug: skia:
> Change-Id: I23e95b19469093072589ebbbfb7926ab79dcdea9
> Reviewed-on: https://skia-review.googlesource.com/c/164602
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I943398077775ef6396fbe5cb9196d23a29128669
Reviewed-on: https://skia-review.googlesource.com/c/173986
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 4b29d42042.
Reason for revert: Actual reason why Chrome layout test was failing
Original change's description:
> Send max coverage limit for subpixel rects
>
> Bug: skia:
> Change-Id: Ieb702747c48ea70811d6ce780d2e339780f00806
> Reviewed-on: https://skia-review.googlesource.com/c/173642
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I8bb137298393d01906c0b0f44d354e03acb528f5
Reviewed-on: https://skia-review.googlesource.com/c/173981
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6cd74900da.
Reason for revert: breaking win vulkan bots
Original change's description:
> Add support for Ycbcr Conversion Samplers in vulkan.
>
> The only thing missing from this CL is that we need to bake the
> ycbcr conversion samplers into the VkPipeline when we create it. As that
> is a larger change, that will be broken up into a few follow on CLs.
>
> Currently this only supports ycbcr conversion samplers when used with
> external textures.
>
> Bug: skia:
> Change-Id: I23e95b19469093072589ebbbfb7926ab79dcdea9
> Reviewed-on: https://skia-review.googlesource.com/c/164602
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: Ib56905821cbfd40cf30ec89269b551ce01605a1a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/173982
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The only thing missing from this CL is that we need to bake the
ycbcr conversion samplers into the VkPipeline when we create it. As that
is a larger change, that will be broken up into a few follow on CLs.
Currently this only supports ycbcr conversion samplers when used with
external textures.
Bug: skia:
Change-Id: I23e95b19469093072589ebbbfb7926ab79dcdea9
Reviewed-on: https://skia-review.googlesource.com/c/164602
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
4abdf74f0a..35cd7332ab
git log 4abdf74f0afc..35cd7332ab62 --date=short --no-merges --format='%ad %ae %s'
2018-12-03 jmadill@chromium.org Refactor test shader style.
Created with:
gclient setdep -r third_party/externals/angle2@35cd7332ab62
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=jcgregorio@google.com
Change-Id: I34a1411cf67c9b18f236ace49d0973df3a850215
Reviewed-on: https://skia-review.googlesource.com/c/173828
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 024e262712.
Reason for revert: Likely responsible for Chrome roll failure.
Original change's description:
> Share GP implementation between GrFillRectOp and GrTextureOp
>
> Bug: skia:
> Change-Id: I6c71dac4cf88f274a39f121f0b5315e6c5b914c8
> Reviewed-on: https://skia-review.googlesource.com/c/173700
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Ib3972e6e187c61946901e2cf9ce34c8b4d7e33ea
Reviewed-on: https://skia-review.googlesource.com/c/173772
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
-- lots more where this came from
Bug: skia:2664
Change-Id: I8bb47f02c156b0b88fbb92fec73af0eb6641b1bf
Reviewed-on: https://skia-review.googlesource.com/c/173769
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
In theory, a convex shape is still convex if transformed by an affine
matrix. However, SkPath segments are specified using floats, and attributes
like collinearity can break under some transforms due to finite precision.
Computing convexity is non-trivial, so there is value in SkPath caching this
calculation. Convexity is useful, as both the CPU and GPU backends can draw
convex shapes faster than non-convex.
To balance these two (fragile float math and value of caching convexity),
this CL invalidates this cached state if the transform could change convexity.
In the general case, it is assumed that convexity could change. Special cases
where it is safe to keep the cached state after transform are:
- identity transform
- scale/translate transform if the path is known to be axis-aligned
All other combinations invalidate the cached state, forcing it to be
recomputed.
"axis-aligned" means the segments in the path are all axis-aligned, horizontal
or vertical (e.g. a rect or rrect)
Bug: 899689
Change-Id: I1381273eaff61d6b7134ae94b4f251c69991081a
Reviewed-on: https://skia-review.googlesource.com/c/173226
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Add a MarkerObserver interface (to replace the current
AnnotationObserver), and update CustomPropertyManager to intercept both
properties and markers.
TBR=
Change-Id: If79de419066916bc596316f0a551c75564069239
Reviewed-on: https://skia-review.googlesource.com/c/173766
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
317a9ebdb0..4abdf74f0a
git log 317a9ebdb019..4abdf74f0afc --date=short --no-merges --format='%ad %ae %s'
2018-11-30 syoussefi@chromium.org Vulkan: Add dynamic index buffers to graph
2018-11-30 ianelliott@google.com Version-2 API of the A4A opt-in/out (a.k.a. feature-support utilities)
Created with:
gclient setdep -r third_party/externals/angle2@4abdf74f0afc
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I2b7ad958b715ed6446873e644659b0b156a2f3b1
Reviewed-on: https://skia-review.googlesource.com/c/173735
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This sample has had a gm counterpart for a long time now, and is also full
of dead code. It isn't adding anything to our understanding of Skia, so
remove it.
Change-Id: I6f3b0ff454b603815d66480ec11c8426717578be
Reviewed-on: https://skia-review.googlesource.com/c/173764
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: I6c71dac4cf88f274a39f121f0b5315e6c5b914c8
Reviewed-on: https://skia-review.googlesource.com/c/173700
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: Ieb702747c48ea70811d6ce780d2e339780f00806
Reviewed-on: https://skia-review.googlesource.com/c/173642
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The initially requested size may be too big so the actual window size
may end up smaller than requested. When resetting the window to the
initial size, use the actual initial size. Otherwise those with small
screens will end up with the origin in the wrong place until resizing
the window.
Change-Id: I962cb8db52ece09f6bdc27b7b5520ce8a524ffe6
Reviewed-on: https://skia-review.googlesource.com/c/173760
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Draw directly into an unpremul buffer (which is what Canvas's
get/putImageData is) and it speeds up Skottie animation by
about 3x.
Bug: skia:
Change-Id: Ie131276e3a675e0e5a35190da93f34d7469624e4
Reviewed-on: https://skia-review.googlesource.com/c/173644
Reviewed-by: Mike Klein <mtklein@google.com>
Hoist the remaining empty checks into the common code.
Change-Id: Ib34cf8d1121aae62735566cc230cdc4429dfda19
Reviewed-on: https://skia-review.googlesource.com/c/173641
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
clang now warns about method parameter names shadowing field names.
Change-Id: Ic67bd6d84fa515fb5342f284320130104f2ee292
Reviewed-on: https://skia-review.googlesource.com/c/173646
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
* C++ code moved into tools/skqp/src/.
* State held with single SkQP class.
* gmkb functions moved to skqp_model.{h,cpp}
* model no longer knows about report format.
* skqp_main and skqp_lib no longer have globals
* jni code has fewer globals.
* skqp_main no longer uses googletest.
* AssetMng returns SkData, not a SkStream.
* Add jitter tool.
* dump GPU information into grdump.txt
* JUnit puts report in directory with timestamp.
* Document SkQP Render Test Algorithm.
* GPU driver correctness workarounds always off
* cut_release tool for assembling models
* make_rendertests_list.py to help cut_release
* make_gmkb.go emits a list of models
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP
Change-Id: I7d4f0c24592b1f64be0088578a3f1a0bc366dd4d
Reviewed-on: https://skia-review.googlesource.com/c/110420
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: If311afb79194864df06ea8856ff2280ff29ee492
Reviewed-on: https://skia-review.googlesource.com/c/173647
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
b51eb09fb5..317a9ebdb0
git log b51eb09fb5bb..317a9ebdb019 --date=short --no-merges --format='%ad %ae %s'
2018-11-30 tobine@google.com Vulkan: Roll VK deps forward
Created with:
gclient setdep -r third_party/externals/angle2@317a9ebdb019
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: I25665f80e3fa40e4e044627d2ccca0a19cf26f0d
Reviewed-on: https://skia-review.googlesource.com/c/173604
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Bug: skia:7322
Change-Id: I46e9a1169a30b8b0ed5033c4ab9d877c43f4e59e
Reviewed-on: https://skia-review.googlesource.com/c/173643
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Remove using origin from ARGBfallback; it was never used. Rename position to glyphPos
and calculate only once like SDF painting.
Remove finite check for positions. This is handle latter in the stack. This check is really only done
on device coordinates. All the coordinates in the routine are source space.
Change-Id: I84db6b7298a8fa98faeac9b2227abd3d063b4e28
Reviewed-on: https://skia-review.googlesource.com/c/173430
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:7523
Change-Id: I7d48e5f5930b413fa7f27aa391bf92c5af1342e9
Reviewed-on: https://skia-review.googlesource.com/c/173429
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Refactors things inside to support both color
and gradient as _fillStyle/_strokeStyle.
Bug: skia:
Change-Id: I364ceb7d55c41e11161d5577dcd1611a592bbc29
Reviewed-on: https://skia-review.googlesource.com/c/173421
Reviewed-by: Kevin Lubick <kjlubick@google.com>
8dc27f99b5..b51eb09fb5
git log 8dc27f99b556..b51eb09fb5bb --date=short --no-merges --format='%ad %ae %s'
2018-11-29 syoussefi@chromium.org Vulkan: Allow bindings to compute stage
2018-11-29 syoussefi@chromium.org Vulkan: Uber-shader generated code optimization
2018-11-29 jmadill@chromium.org Pass Context to setLabel.
2018-11-29 jmadill@chromium.org Clear draw attachments as a dirty object.
2018-11-29 cnorthrop@google.com Add temporary icon for ANGLE apk
Created with:
gclient setdep -r third_party/externals/angle2@b51eb09fb5bb
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=borenet@google.com
Change-Id: Ie7914c3c62f800fde6745e465fec549e97bec75a
Reviewed-on: https://skia-review.googlesource.com/c/173397
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Enabling this in Chrome triggered a perf regression, and from looking at
the AA convex tesselator, I can believe that it's going to be as slow or
slower. (We'll trade a slightly more expensive shader for a much more
expensive chunk of CPU setup code).
Removing this simplifies this path renderer, including the ability to
batch line-only paths with more complex paths, which seems like a win.
Curious to see what other perf results are (in either direction).
Bug: chromium:908566
Change-Id: I127093dd271b8bdc6f81c1981e40257407157193
Reviewed-on: https://skia-review.googlesource.com/c/173426
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>