When the op is recorded we update its bounds to incorporate both clipping and aa bloat.
Change-Id: Ia205e058ebeda5fcdb2cd5e9b8a30a4972672b14
Reviewed-on: https://skia-review.googlesource.com/9233
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.
Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit a8f80de2bc.
Reason for revert: nanobench failing on windows bots, possibly others
Change-Id: Iacb8c650064a28654c165665be057377ffb02ba5
Reviewed-on: https://skia-review.googlesource.com/6802
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
All GrXPFactory instances are static constexpr.
Change-Id: If1086b08534166201e53b3fd9379104e361eb5e6
Reviewed-on: https://skia-review.googlesource.com/6701
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead use std::unique_ptr to manage GrOp lifetime.
Change-Id: Ic1dc1e0ffd7254c3994221f498677af5bbf66a71
Reviewed-on: https://skia-review.googlesource.com/6479
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I6410eae41f051ce38bef6f38d670924c3483c325
Reviewed-on: https://skia-review.googlesource.com/6163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ideab66b7ca227057a767be48aba3ea69a0a19115
Reviewed-on: https://skia-review.googlesource.com/6161
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I35efd4ad2b7132145c1e477f0b1f283276e9fad5
Reviewed-on: https://skia-review.googlesource.com/5704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Fixes a bad merge.
This reverts commit 073285c059.
Change-Id: I5e92339d9b33d3a6dc58b9fcd2a1b3a5684e8f8a
Reviewed-on: https://skia-review.googlesource.com/5774
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 3944484020.
Reason for revert: Merges badly with a recent change. Will rebase and reland.
Original change's description:
> Reland "Remove antialiasing control from GrPaint."
>
> This contains fixes for GLPrograms test and mixed samples rendering.
>
> This reverts commit 419d81eed4.
>
> BUG=skia:
>
> Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
> Reviewed-on: https://skia-review.googlesource.com/5763
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
BUG=skia:
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Iff9657041e28604a845bc5a9acec7c9b248c53bd
Reviewed-on: https://skia-review.googlesource.com/5772
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This contains fixes for GLPrograms test and mixed samples rendering.
This reverts commit 419d81eed4.
BUG=skia:
Change-Id: If8f002fbfaaaab6d1607403f2b15ccc7f1e17e87
Reviewed-on: https://skia-review.googlesource.com/5763
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This adds an additional param (of new enum type GrAA) to draws that can antialias and a new enum GrAAType to indicate the AA technique (none, fragment shader computed coverage, msaa).
Some GMs change due to this:
1) In some places we weren't disabling MSAA when the draw was supposed to be unantialiased.
2) Some bounding rect draws that use GrFragmentProcessors were unnecessarily turning on antialiasing, by disabling it a very small number of pixel LSBs change.
Change-Id: I7d8d8793dda70bcd373d09055beb9949c1a8a4d0
Reviewed-on: https://skia-review.googlesource.com/5608
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I18f520924b8a2548566fd61dbea4e3e12bd253dd
Reviewed-on: https://skia-review.googlesource.com/5411
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I27b6324f8040899fafeda23ca524bc54a4dbf090
Reviewed-on: https://skia-review.googlesource.com/5392
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is in preparation for GrTextureContext and GrSurfaceContext
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4030
Change-Id: Ie58c93052e68f3f1f5fe8d15d63760de274a6fbd
Reviewed-on: https://skia-review.googlesource.com/4030
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
'static const' means, there must be at most one of these, and initialize it at
compile time if possible or runtime if necessary. This leads to unexpected
code execution, and TSAN* will complain about races on the guard variables.
Generally 'constexpr' or 'const' are better choices. Neither can cause races:
they're either intialized at compile time (constexpr) or intialized each time
independently (const).
This CL prefers constexpr where possible, and uses const where not. It even
prefers constexpr over const where they don't make a difference... I want to have
lots of examples of constexpr for people to see and mimic.
The scoped-to-class static has nothing to do with any of this, and is not changed.
* Not yet on the bots, which use an older TSAN.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2300623005
Review-Url: https://codereview.chromium.org/2300623005
This shouldn't really make any difference but allocating and holding on to a GrRenderTarget for each test target generates image differences for Mali GPUs. This CL allows an existing render target to be used for the test target.
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/1447113002
I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002