Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".
Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
With the addition of the DDL program pre-compilation we need to know how it is working.
This CL also fixes some threading bugs.
Bug: skia:9455
Change-Id: I20da58a7f1b19685687fae1d159d4e0db8a4964d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273001
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Having this as a sink rather than a Via allows us to do more aggressive things with threads and shared contexts.
Change-Id: I3ca1076686fa4f53387c12a9506e01910c1bc3e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272016
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With this, can specify d3d config for dm and it will create a GrContext
with GrD3DGpu (stubbed in).
Bug: skia:9935
Change-Id: I0b8635bc541c61833b08b60a9f6e1341d1373090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271743
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This keeps an alias so code keeps building.
Bug: skia:9792
Change-Id: If8575468d929d2ca28bc2f9e82de27291fb19aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264691
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.
The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.
Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
There was never a need to distinguish between "all" and "default".
We can just use kDefalut everywhere. And as we add new path renderers,
we can exclude them from kDefault until they are ready to ship.
Change-Id: I378aa1e195d40daef6a2c54f9c8e829208780ebe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261714
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I3120ca817f5fe3dc5969b6b875473f38c2fb8ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261667
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We need to specify attribute locations and (sometimes) frag shader
output locations. Desktop GL worked fine without this, but Flutter
ran into this problem, and a Pixel 2 reproduced the issue.
Note that both APIs (BindFragDataLocation and BindAttribLocation)
don't take effect until the next time the program is linked, so
we have to relink the program after applying those changes.
I was afraid that re-linking would eliminate the perf benefits of
pre-compiling the shaders, but (at least on Pixel 2) that's not
the case. I traced the life of a single program, and the initial
link (during precompile) was 4.4 ms. The re-link took 0.23 ms.
Change-Id: Iadb3b425a8cf9f6a52e015c2e37f875c0fd73d6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241758
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The client can do a test run of their application with
a persistent cache set to SkSL mode. They store the key
and data blobs that are produced.
Ship those blobs with the application. At startup, call
GrContext::precompileShader for each key/data pair. This
compiles the shaders, and stores the GL program ID, plus
a small amount of metadata in our runtime program cache.
Caveats:
* Currently only implemented for the GL backend. Other
backends will require more metadata to do any useful
amount of work. Metal may need a more drastic workflow
change, involving offline compilation of the shaders.
* Currently only implemented for cached SkSL (not GLSL
or program binaries). Supporting other formats again
requires more metadata, and the cached shaders become
increasingly specialized to GPU and driver versions.
* Reusing the cached SkSL on different hardware is not
supported. Many driver workarounds are implemented in
the SkSL -> GLSL transformation, but some are higher
level. Limiting device variance by artificially hiding
extensions may help, but there are no guarantees.
* The 'gltestprecompile' DM config exercises this code
similarly to 'gltestpersistentcache', ensuring that
results are visually identical when precompiling, and
that no cache misses occur after precompiling.
Change-Id: Id314c5d5f5a58fe503a0505a613bd4a540cc3589
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239438
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Remove return statements immediately following SK_ABORTs.
Change-Id: I6446b6ba3a6fb272d84ea27f38cf366095cf801d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/233565
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 6cebea42a8.
Reason for revert: breaking google3 roll
Original change's description:
> First draft of Dawn backend: clears are working.
>
> First draft of (mostly stubbed-out) GrDawnGpu.
> Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
> First draft of DawnTestContext.
> First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
>
> Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,senorblanco@chromium.org
Change-Id: Ie494b5a403e8537c6539551533ae8b9156e90a61
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228120
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.
Change-Id: Id009436f4441f26ffbc82d485d7af3a499b3281b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226857
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Previously, running nanobench on Windows without ANGLE enabled would
immediately fail (unless you specified --config) with:
No context was available matching config 'angle_d3d11_es2'.
Change-Id: I4a02f4f96a1c4366bee21e6cf379d53c3a086d23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226220
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit a7b224d3a3.
Reason for revert: Failures on some ANGLE bots
Original change's description:
> DM: Add a per-sink MemoryCache to all GPU sinks
>
> This isolates the caches per config, so we don't try to reuse cached
> binaries across different GL versions (or different D3D backend versions
> on ANGLE bots, etc).
>
> Locally, this sped up ANGLE significantly Looking at a sample bot
> (NUC6i5SYK), it dropped DM from 36m to 31m.
>
> Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I8c9af65d89fddb28e5f1395a6c946312f27ba48a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224186
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This isolates the caches per config, so we don't try to reuse cached
binaries across different GL versions (or different D3D backend versions
on ANGLE bots, etc).
Locally, this sped up ANGLE significantly Looking at a sample bot
(NUC6i5SYK), it dropped DM from 36m to 31m.
Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.
This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.
Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I2117e41388962682a40f9db9ffc62150b30c7847
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221779
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need this again because I had to turn off opList splitting reduction by default but would like to keep testing it on some bots
Change-Id: I9e38d5a3d823e86799055892d191a5643a4b98ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212193
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:9036
Change-Id: I0e8b44a0c586abd982e7301d1b366c04d69aff0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211421
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
We don't want to just disable the "ccpr" path renderer anymore (or
whatever it should be called), because we are adding an MSAA
implementation. This new cap will eventually tell ccpr whether it can
use coverage counting, or if it should just use the MSAA impl.
Bug: skia:
Change-Id: Ie6e5ca1a637ca4408bc6bb844153afa9da26f58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204883
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We need to store (up to) three GLSL strings in the cache entry,
along with the bookkeeping to reconstruct them. To make things
simpler, we now store the null terminators.
Change-Id: Ic4fe03cb5d774464372ceec8740da1bfe9069550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205823
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 215da624d1.
Reason for revert: Blink issues ironed out.
Original change's description:
> Revert "Remove the NullGL interface (and associated test context)"
>
> This reverts commit de206c75c2.
>
> Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
>
> Original change's description:
> > Remove the NullGL interface (and associated test context)
> >
> > Bug: skia:
> > Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
>
> Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I1f4fbbcb00f302c5d830cb1392badd6ec7a33c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205832
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit de206c75c2.
Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
Original change's description:
> Remove the NullGL interface (and associated test context)
>
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I2f029b334ce900c5c4844ddecd9d022f51a21334
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202705
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Turns out lots of tools had two copies of many of these flags.
Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.
I think this finally finishes the flag refrag.
Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Put it in ToolUtils to avoid cyclic dependencies.
Change-Id: Ie0ad7eb5d1ba58be5ad8c668afdb7c74facd71dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203181
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These are only used by DM and nanobench,
and sometimes even do substantially different things...
Change-Id: I973f3938fbae1fd1b19d876fa6a90122fc55d48c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203167
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the end only DM and skia_test really use it.
- nanobench used --veryVerbose in a silly superficial way
- gm/fontmgr.cpp is probably clearer using its own flag
- the change to StrokerTest should be a near noop...
reporter->verbose() is set by --veryVerbose in both
DM and skia_test.cpp. One of the checks tested
FLAGS_verbose, but I feel like that was probably a typo.
Change-Id: I2601d243b8200b3bb7a16478dfbce14001c4a191
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203180
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This wraps up the behavior for --analyticAA and --forceAnalyticAA
in one place, like we've done for the various GPU flags covered by
SetCtxOptionsFromCommonFlags().
It seems at least midly useful to have common flags centralized when
there is really a common mechanism they control. Most of the rest
of these flags only serve analogous purposes in the various binaries
that use them, and I think it might be better for them to be split
out rather than centralized (so they don't show up confusingly in
binaries that _don't_ use them).
Change-Id: I27dbe53586363d4b262c1679ea73138015811ed1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203095
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().
Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Move flags used only in one place to that place,
and remove a couple unused flags.
Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This seems to be a less surprising handling of the path renderer flags.
Right now the DDL1 bot runs w/ "pr ~small" which is magically turning CCPR back on.
Change-Id: Ibbf630653853b9d421f2bedf7ed6e2845adfbc44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201607
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
We want:
Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
Android to never explicitly allocate and, thus, automatically never sort opLists
This needs the following Chrome suppression CL to land first:
https://chromium-review.googlesource.com/c/chromium/src/+/15182 (Add flag to skia/config/SkUserConfig.h to unblock Skia roll)
TBR=bsalomon@google.com
Change-Id: I3f51005ebc975ec754c2e0d2c646c0c324b02158
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200507
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 88b93da63d.
Reason for revert: Chrome
Original change's description:
> Always explicitly allocate except in Android Framework (take 2)
>
> This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
>
> We want:
> Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
> Android to never explicitly allocate and, thus, automatically never sort opLists
>
> This cannot land until after the following Chrome CL lands:
>
> https://chromium-review.googlesource.com/c/chromium/src/+/1516096 (Disable opList sorting within Skia)
>
>
> Change-Id: Ic7d6a1a77a08f2fe42324773f62cccf8175ab3d7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199931
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ida481ee9833d6db366b3d315fb4e9850d7c005ab
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200506
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>