Added comment about how computeInvariantOutput() is non-recursive in GrFragmentProcessor
Made isEqual() recursive in GrFragmentProcessor
BUG=skia:4182
Review URL: https://codereview.chromium.org/1287343005
Fixed wrong indent
Changed auto child advance back to backwards linear search for getting subset of coords and samplers array of a child
Used offset from parent instead of backwards linear search to find a child proc's coords and transforms in Auto...Advance
append mangleString to variable name in nameVariable()
BUILDS! Added AutoFragmentChildProcAdvance class; fixed a few errors from previous commits
BUG=skia:4182
Review URL: https://codereview.chromium.org/1286293002
Currently, SkPaintFilterCanvas does not provide any help in cloning
target canvas state. While that could be handled in subclasses, it is
easy to miss (see linked bug).
This CL adds a new constructor variant which ensures that the initial
matrix and clip bounds are inherited from the target canvas.
BUG=516790
R=reed@google.com,robertphillips@google.com
Review URL: https://codereview.chromium.org/1294013002
To do this, create SkImageCacherator, which wraps a generator and provides an
interface to get a cached answer for either the raster or texture output of
the generator.
BUG=skia:
Review URL: https://codereview.chromium.org/1291803002
Prior to this patch clients who were solely uploading to textures (e.g., SW Mask Mgr) would cause extra flushes b.c., even though kPreferNoIO was being specified, resources with pending IO would still be returned even though there was plenty of space in the resource cache.
Review URL: https://codereview.chromium.org/1286203002
This allows removal the difficult to use (and so currently unused)
placement new and related macros to allow any constructor of T to
be used to initilize the storage of SkTLazy. This also properly
aligns the SkTLazy storage.
Review URL: https://codereview.chromium.org/1283183003
Changed childProcessor(i) to return const referencd
Fixed rootProc/parentProc offset issues; renamed a few things.
added nonempty check to gatherTransforms to avoid segfault
removed recursive append_gr_coord_transforms() from GrGLProgramBuilder
BUILDS! Changed num*includeProc() calls to num() calls
added gatherCoordTransforms(). added coordTransforms() for root proc only
Modified GrFragmentProcessor to append child proc transforms and textures to root proc's arrays.
BUG=skia:4182
Review URL: https://codereview.chromium.org/1275853005
Previously, many of our codec implementations followed the same
pattern (often in a function named handleRewind):
switch (this->rewindIfNeeded()) {
case CouldNotRewind:
return CouldNotRewind;
case NoRewindNecessary:
// keep going
break;
case Rewound:
<re-read header etc>
break;
}
In this CL, remove the enum, and put the piece that happens in the
Rewound case into a virtual function, onRewind. rewindIfNeeded now
contains the common pieces from various functions named handleRewind.
In SkBmpCodec, add a function that returns whether the BMP is in ICO,
so it can have a common implementation for onRewind.
BUG=skia:3257
Review URL: https://codereview.chromium.org/1288483002
This requires adding the stroke info to the cache key, and doing the
stroking and dashing before rendering as triangles.
BUG=skia:3755
Review URL: https://codereview.chromium.org/1275553002
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Committed: https://skia.googlesource.com/skia/+/468dfa72eb6694145487be17876804dfca3b7adb
Review URL: https://codereview.chromium.org/1114353004
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.
Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.
Update DM and tests.
Review URL: https://codereview.chromium.org/1267583002
Does not try to cache calls to readPixels at the moment:
- not triggered by drawing
- not clear if we want to perform any pixel transformations (that readPixels allows) on the GPU or CPU
Can consider that another time.
BUG=513695
Review URL: https://codereview.chromium.org/1262923003
Paths are cached as tessellated triangle meshes in vertex buffers on the GPU. Stroked paths are not (yet) cached.
Paths containing no curved segments (linear paths) are reused at all scales. Paths containing curved segments are reused within a scale tolerance threshold.
In order to invalidate the cache when an SkPath is changed or deleted,
this required implementing genID change notification in SkPath. This is
modelled almost exactly on SkPixelRef::GenIDChangeListener.
However, It does not currently implement the check for unique genIDs,
so notifiers will fire when the first instance of an SkPathRef
using a given genID is destroyed.
Another caveat is that you cannot successfully add a change notifier
to an empty path, since it uses the "canonical" empty path which is
never modified or destroyed. For this reason, we prevent adding
listeners to it.
BUG=skia:4121,skia:4122, 497403
DOCS_PREVIEW= https://skia.org/?cl=1114353004
Review URL: https://codereview.chromium.org/1114353004
Renames Sk4pxXfermode.h to SkXfermode_opts.h,
and refactors it a tiny bit internally.
This moves xfermode optimization from being "compile-time everywhere but NEON"
to simply "runtime everywhere". I don't anticipate any effect on perf or
correctness.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1264543006
With this new arrangement, the benefits of inlining sk_memset16/32 have changed.
On x86, they're not significantly different, except for small N<=10 where the inlined code is significantly slower.
On ARMv7 with NEON, our custom code is still significantly faster for N>10 (up to 2x faster). For small N<=10 inlining is still significantly faster.
On ARMv7 without NEON, our custom code is still ridiculously faster (up to 10x) than inlining for N>10, though for small N<=10 inlining is still a little faster.
We were not using the NEON memset16 and memset32 procs on ARMv8. At first blush, that seems to be an oversight, but if so it's an extremely lucky one. The ARMv8 code generation for our memset16/32 procs is total garbage, leaving those methods ~8x slower than just inlining the memset, using the compiler's autovectorization.
So, no need to inline any more on x86, and still inline for N<=10 on ARMv7. Always inline for ARMv8.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1270573002
This enables the NEON sk_float_rsqrt() code for configurations that have NEON at run-time but not compile-time.
These devices will see about a 2x (1.26 -> 2.33) slowdown in sk_float_rsqrt(), but it should be more precise than our portable fallback.
(When inlined, the portable fallback and the NEON code are almost identical in speed. The only difference is precision. Going through a function pointer is causing all this slowdown. This is a good example of a place where Skia really benefits from compile-time NEON.)
BUG=skia:4117,skia:4114
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1264893002
SDL isn't an OS anyway, it's just a library views can use. Remaining
support for Brew was removed some time ago, and there are currently
no uses of SK_BUILD_FOR_PALM.
Review URL: https://codereview.chromium.org/1268573002
This hasn't been tested for years, and no one currently knows when it
last worked (if ever). It is doubtful that any of the remaining logic
would even make sense with a modern version of Embedded Compact 2013.
Review URL: https://codereview.chromium.org/1260453008
The current include-what-you-use with current clang is much less
noisy and more useful than it has been in the past. This change
introduces a few IWYU directives (which are helpful documentation for
humans as well) and fixes a few sets of includes.
Review URL: https://codereview.chromium.org/1207893002
To make this work, we tag their pixelrefs as temporarily immutable, allowing
ourselves to restore the pixels to mutability only when the image drops away.
This should allow us to wobble back and forth between writing to the Surface
and reading from the Image without a COW, with the Surface seeing mutable
pixels and the Image seeing immutable pixels.
The big idea is, Image doesn't need forever-immutable pixels, it just needs
pixels that are immutable as long as it's alive.
BUG=skia:
patch from issue 804523002 at patchset 40001 (http://crrev.com/804523002#ps40001)
Review URL: https://codereview.chromium.org/1254383006
This reverts commit d12e6ffa5c.
Our Chrome roll canaries are failing with the dreaded
Ninja-says-there's-more-work-to-do message. I will break this up
smaller (if possible) and try again tomorrow.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1258293004 .
include/views/SkOSWindow_Win.h includes it.
To move SkTHash.h to include/private, SkChecksum.h needs to go there too. To move SkChecksum.h to include/private, SkTLogic needs to go there too.
This adds a bunch of -Iinclude/private to tools.gyp I missed in the last CL.
No public API changes.
TBR=reed@google.com
BUG=skia:4126
Review URL: https://codereview.chromium.org/1260613006
This is a contract change for SkPath::getBounds(), which formally was defined to return 0,0,0,0 for a 1-point path, regardless of the coordinates of that point. This seems wacky/inconsistent, and was causing other bugs (incorrect bounds) when this was unioned with other rects.
Does anyone remember why we defined it this way?
BUG=513799
Review URL: https://codereview.chromium.org/1261773002