369f9e5df6..dc2c5c5a41
git log 369f9e5df60b..dc2c5c5a419e --date=short --no-merges --format='%ad %ae %s'
2019-08-03 ianelliott@google.com Vulkan: Initial Implementation of PBO support (software only)
2019-08-03 m.maiya@samsung.com Vulkan: Fix incorrect alignment logic in readPixels
2019-08-03 ianelliott@google.com Vulkan: Enable more tests to run (and in most cases pass).
2019-08-03 rafael.cintron@microsoft.com Fix memory leak in Renderer11::getD3DTextureInfo
2019-08-03 ynovikov@chromium.org Switch all Win10 GPU.FYI bots and related trybots to 64-bit
2019-08-02 timvp@google.com Enable ASTC 3D Textures
2019-08-02 hckim.kim@samsung.com Vulkan: Add support for OES_vertex_half_float
2019-08-02 timvp@google.com Vulkan: Implement framebuffers without attachments
2019-08-02 syoussefi@chromium.org Vulkan: Remove finish calls before BufferVk::mapImpl
2019-08-02 lujc@google.com Vulkan: Recycle VkFence in checkCommandsCompleted
2019-08-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src ac3d131054ac..0b70972a29c7 (6 commits)
2019-08-02 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/glslang/src eea340047eca..a0eb5efd2bad (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@dc2c5c5a419e
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=reed@google.com
Change-Id: Iad51bf6e2e45f1be2138727bc0bc32cf42c99691
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232287
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
01452febf2..d67ae72219
Created with:
gclient setdep -r ../src@d67ae72219
The AutoRoll server is located here: https://autoroll.skia.org/r/chromium-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-CommandBuffer;skia.primary:Test-Mac10.13-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-CommandBuffer
Bug: None
TBR=reed@google.com
Change-Id: I108ab828ca772b45eadd79838f0149f7094beb65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232288
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
All clients that used the flag (google3, chrome) have been updated
Change-Id: I08062301a02a4270cda7e5765e6d21c8ac82b691
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232025
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/921f6a17514698ebc9b037f1f1e8696b6c359fdd depot_toools: Make subcommand Python 3 compatible. (ehmaldonado@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I26682cacf3fb51908cf7c85d968db873bf4ef28f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232196
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Change-Id: I0cdeb89c3b1efe4d59c65a14cca40a7c4b562972
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232023
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Bug: skia:9280
Change-Id: Ic7ca3a9c86025128bc45b89ea90aa4553287b8c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230879
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Test: built and ran Android
Bug: b/138674291
Change-Id: I7ee7a2489749cde7c4f384002856ca2ea1bd00d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232018
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Currently Vulkan does not have a second layer table for external IO
GrColorTypes since it doesn't need any extra meta data it for both
read and write it always uses the GrColorType of the surface.
Also removed a few switches in the GrVkCaps to use the new table.
Bug: skia:6718
Change-Id: Ib4df5862051a235df0c7c0acc0540a6b56dee516
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232020
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.
Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
The dst should always be fTarget. Otherwise we need to rethink our
model of when to mark mipmaps, etc. as dirty.
Bug: skia:
Change-Id: Ie4e98374df40d825801494bf335b0a5a2c6f459f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230916
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9281
Change-Id: I189dbf652580805641f8c4b9a6587cf15a9049dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231256
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is basically a no-op, just trimming a tiny bit of silly codegen.
Change-Id: I0c20a22f1c9fb6226f9121eb8232b85f156a7f05
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232061
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit c326aaf134.
Reason for revert: ANGLE D3D es2 bots
Original change's description:
> Increase specificity of GrColorType computed for YUV planes
>
> When a single channel texture is used for a YUV channel we will
> interpret it as kGray_8. When a single channel texture is used
> as an A channel we will interpret it as kAlpha_8.
>
> Change-Id: I746f8d761d7779266a4106311a93d651266bb422
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232017
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I57a00d65c6226822a501b231e103016a45943e5e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232138
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Add vpblendvb, vpcmpeqd, and vpcmpgtd, to implement select and eq/lt/gt.
I want to think just a touch bit more about neq, lte, and gte.
This is enough to JIT everything SkVMBlitter creates today.
There are 24 possible argument orders to vpblendvb,
so I'm sure I've got them wrong somehow, even with the new test.
Change-Id: I357664b866d8258a2b5438d520f47542ad581c50
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232060
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Due to limitations in BodyMovin/AE JSX, full effect data is not
available (specifically the "channel range" property).
We only support static master hue, static master saturation and
static master lightness at this point.
This CL also introduces a new animation builder pattern:
DiscardableAdapterBase and attachDiscardableAdapter().
The former is a base class for adapters with full animator ownership.
This enables a) capturing raw adapter pointers in animator lambdas and
b) syncing to SG only once, after all local animators are updated).
The latter is a helper for managing adapter creation and optional
destruction (when all adapter properties are static we can discard it).
Change-Id: Iecc4b78830e5464e7958cb12cdfd75a61010aa25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231956
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Nothing particularly tricky. Very much like store8,
but with one fewer shuffle.
This lets some of the 565 blitters JIT!
Change-Id: I853905bda30a0cda89f3fcb5fef1dfe62725063b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232059
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
When a single channel texture is used for a YUV channel we will
interpret it as kGray_8. When a single channel texture is used
as an A channel we will interpret it as kAlpha_8.
Change-Id: I746f8d761d7779266a4106311a93d651266bb422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232017
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
... a bunch of gm diffs, but all are expected.
Guard flag: SK_SUPPORT_LEGACY_BICUBIC_FILTERING
Bug: skia:9293
Change-Id: I992222ebdee806baa84aff950cd9da270ad3070f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232019
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
A left over code review request
Change-Id: Ib58abaee4761d14b8ec67f88dc903ac1ed06a58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232016
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a more abstract representation of something that can
participate in the DAG by modifying a GrSurfaceProxy's pixels. This
will serve as the direct base class for future DAG participants that
aren't opLists, and help to eventually remove GrTextureOpList.
Bug: skia:
Change-Id: Ia903c0188e0f6a6602781b90ee8da87ba3cc13f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231277
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Very similar to load8.
The only interesting thing is how different vpinsrw is from vpinsrb (and
vpinsrd and vpinsrq)... different map of instructions entirely.
Change-Id: Ia413b83604dd2d277d59495c5f693f505c35be9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232058
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Remove unneeded setText().
Change default font.
EditorApplication constructor does no real work.
Change-Id: Ie257fbc9873d99ccb3972842493d65a12b0e7904
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231479
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Add vbroadcastss(Ymm, Xmm) and expand movzbl() to support an offset.
The sequence
movzbl (load a byte, zero-extend to 4 byte)
vmovd (move that 4 byte value to an xmm)
vbroadcastss (broadcast low 4 bytes of xmm to all lanes of ymm)
implements uniform8.
Change-Id: I1d3125920d19dcb3cad5980495310bc95b9dffee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232057
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
vbroadcastss with a register argument and immediate offset implements
uniform32. And this turns on the JIT for some new SkVMBlitter paths
that pass more arguments that I'd previously wired up, so add a few
more.
Change-Id: I66db1286dcdb2c4a4ba7c43f2dc2cd13564d4d34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232056
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I43044727298265ddb711456346c2b544ca8d509d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231477
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Bug: skia:9280
Change-Id: I03ba9bf1cc952dec77664721fdb3a311f47f7e89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230884
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Bug: skia:9280
Change-Id: I36c197a8481c99b6f8577fc613869ff89f1d5ef6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230886
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The old code could produce ties and didn't make much logical sense.
Now the range between 400 and 500 prefers heavier weights up to 500,
then lower weights, then the least weight above 500.
Change-Id: I4e80f43c039d795efc49a7329c5c64f9da0fd9b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231957
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Conversion of SkSL to (Dawn-friendly) SPIR-V.
Conversion of GlBlendCoeff -> dawn::BlendFactor.
Conversion of GlBlendEquation -> dawn::BlendOperation.
Creation of dawn::ColorState from color format, write mask, blend state.
Building of basic BindGroupLayouts and BindGroups (the equivalent of
Vulkan's DescriptorSets).
Handling the RTAdjustment uniform, which handles the viewing transform.
Change-Id: If8aef19d71f81bc805defcf5fd7c4ebe3b9547db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231177
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
In preparation for moving the filter-specific headers from include/effects and into src/effects/imagefilters, this exposes a more convenient API where all filters provided by Skia are accessible from the same factory.
It also only exposes the factories that take the shared enums (SkColorChannel, SkTileMode), so the per-filter enums can be phased out (SkBlurImageFilter::TileMode, etc.). It also accepts an SkIRect* instead of an SkImageFilter::CropRect* since all uses seem to be for integer rectangles and flags are either always on or always off. This will allow us to later remove the CropRect type.
Bug: skia:9280
Change-Id: I71f77ff44b573f87b837d6523b9eb565521f0f36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230876
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
With this maxRenderTargetSampleCount only takes a GrBackendFormat and
returns a sample count based on that only. If a caller wants to know if
a given Format and GrColorType pair is renderable they should use
isFormatRenderable which now also takes a desired sample count.
This change also allows the removal of GrPixelConfig version of
maxRenderTargetSampleCount and internalMultisampleCount.
Bug: skia:6718
Change-Id: I563c61f8349e56f6681378170a45f33ac5cddfa9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231558
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This function has been found to have strong influence over UI
performance for the Fuchsia project (in both the GPU work it goes on to
create, and the execution of the function itself when shader compilation
is required). Add a trace event for it to increase its visibility in
traces.
Change-Id: Ia29cc26fc047d03fb0a4db48dae5ea2ebcd07099
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/230017
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Nathan Rogers <nathanrogers@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
1dbbc7b3e2..369f9e5df6
git log 1dbbc7b3e232..369f9e5df60b --date=short --no-merges --format='%ad %ae %s'
2019-08-01 geofflang@chromium.org GL: Support Rectangle textures as sources for glCopyTextureCHROMIUM.
2019-08-01 syoussefi@chromium.org Vulkan: Enable passing ES2 multisample tests
2019-08-01 dongja@google.com Vulkan: Fix array handling in default uniforms
2019-08-01 jmadill@chromium.org Capture/Replay: Refactor entry points.
2019-08-01 syoussefi@chromium.org Disable atomic counter buffer tests on AMD/Windows/GL
2019-08-01 jmadill@chromium.org Refactor return values from entry points.
2019-08-01 xinghua.cao@intel.com Use memoryBarrier to sync image load and store
Created with:
gclient setdep -r third_party/externals/angle2@369f9e5df60b
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=benjaminwagner@google.com
Change-Id: I3ee00b7724a4c0582edb6778070ad8d8c738c037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231923
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Add FrameCapture.cpp to third_party/angle2/BUILD.gn
to mirror "Capture/Replay: Fix capture-enabled libs build."
1ebe601438..1dbbc7b3e2
git log 1ebe6014389e..1dbbc7b3e232 --date=short --no-merges --format='%ad %ae %s'
2019-07-31 ynovikov@chromium.org Skip couple TextureBorderClampIntegerTestES3 tests.
2019-07-31 jmadill@chromium.org Capture/Replay: Fix capture-enabled libs build.
2019-07-31 lujc@google.com Vulkan: Optimize memory allocation offset rounding
2019-07-31 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/glslang/src f04f1f93a70f..eea340047eca (1 commits)
2019-07-31 xinghua.cao@intel.com Correct barriers of glMemoryBarrier in test cases
Created with:
gclient setdep -r third_party/externals/angle2@1dbbc7b3e232
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=benjaminwagner@google.com
Change-Id: I3fb7d3a2df08c89d2b63babe002756d05567b14c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231396
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
In really catastrophic cases like an fm binary hacked up to crash all
the time, we'll deadlock splitting failed batches up into individual
re-runs here
// If a batch of sources ran and failed, split them up and try again.
for _, source := range w.Sources {
wg.Add(1)
queue <- work{[]string{source}, w.Flags}
}
Those <- writes will block once queue becomes full, which is really easy
to do here since we originally got close to filling the queue, and now
we're multiplying that by some K factor with all those failures.
There's probably a better way to do this than to make the queues have a
~1M element buffer, but it's kind of the easiest thing to do without
really restructuring how the code works. If this proves fussy I'll
probably stop using channels and replace them with a mutex and a slice.
Change-Id: I95d61f9003c708ff5e149c6c030ef10adb14c6df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231679
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I'm having a hard time implementing SkRasterPipeline with SkVM,
so maybe it makes sense to try stepping over it instead?
Have not done much timing, except that it's noticeably slower
to generate GMs with this blitter turned on than turned off:
use of uniforms is forcing us into the interpreter.
I decided to start off with a perfect div255()... I'm curious to
see if we can live with perfect instead of an approximation.
Change-Id: I752f4a32ebe32ca550c9762aaad9ad86670b79d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231117
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>