Commit Graph

16 Commits

Author SHA1 Message Date
Jim Van Verth
d361e64326 Enable MSAA for Metal.
Adds a separate resolve texture to GrMtlRenderTarget, which can be used
to do a resolve for the main multisample color texture. The resolve is
handled by setting a special Store action for the RenderCommandEncoder.

Bug: skia:8243
Change-Id: I1ffd756c01a9b363116ffefee2c4c50ba9a3e637
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225536
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-07-11 20:57:24 +00:00
Jim Van Verth
d063e8b6f1 Revise Mac windowing and context creation.
Windowing and events:
* Use a NSTrackingArea to only capture mouse events within the view.
* Use ViewDelegate to track events rather than pulling them out of the
  event pump.
* Sets up the autoreleasepool correctly to clear out old events

Context creation:
* Don't use a subview for OpenGL (it's not necessary).
* For Metal, use a CAMetalLayer rather than MTKView.
* Add vsync support to Metal.

Bug: skia:8737
Change-Id: I8ea5cc865df65f8dc2fef47082bf6a4d1657cf03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213672
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-16 16:46:11 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Jim Van Verth
e94af49a3f Fix a couple of Mac windowing issues.
* Set correct backing size for Metal and Vulkan
* Don't capture mouse events when resizing

Bug: skia:8737
Change-Id: I7798ca95aebe0c11b75b23a55a94514550317b32
Reviewed-on: https://skia-review.googlesource.com/c/196423
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-02-28 19:24:52 +00:00
Jim Van Verth
2782b2872b Fix drag events in Mac viewer.
Rather than depend on the Cocoa event system we intercept the events
in our main loop and send them to the appropriate sk_app::Window. A
hashmap that maps from Cocoa windowNumbers to an sk_app::Window is
added to make this possible.

We continue to send the event on through the Cocoa system to catch
system level events -- e.g., window close and drag events. We also
continue to catch key events in an NSView to keep the app from beeping
annoyingly because it thinks it's capturing events outside its focus.
Finally we ensure that move events are always enabled for the window
so that imgui knows that the cursor is over it.

Bug: skia:8737
Change-Id: Id49df51f68942fbf51634d6484291df862074864
Reviewed-on: https://skia-review.googlesource.com/c/191574
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-02-13 19:26:39 +00:00
Jim Van Verth
3e8392e42c Manage Mac paint events more directly.
Trying to shuttle our paint events through the Mac event system seems
to be causing a number of problems, one being that we're refreshing
too often. This works around that by tracking the invalidation flag
per window.

Bug: skia:8737
Change-Id: Ib1b8041f1d9299ff366747831a466439bfd0db29
Reviewed-on: https://skia-review.googlesource.com/c/190673
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-02-08 20:35:00 +00:00
Jim Van Verth
1f086ca625 Switch sk_app to use native window creation on MacOS.
Bug: skia:
Change-Id: I1763aab0b4bdb650128c1fcc3aa3a05d194496ca
Reviewed-on: https://skia-review.googlesource.com/c/186360
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-01-28 20:12:46 +00:00
Brian Osman
4013db8e08 Fix flicker when changing backend on Mac viewer
Tie the SDL GL context to the Window, not the context. Deleting the context
causes the window to render a frame of black - this keeps the context alive
along with the window, so that never happens.

Change-Id: Id4df18a6f2fe09f617ec2ff1809d000f18f547ba
Reviewed-on: https://skia-review.googlesource.com/107941
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-02-15 19:14:32 +00:00
Brian Salomon
bdecacfbe4 Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""""
This reverts commit 3a2cc2c2ec.

Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version

Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-03 01:59:59 +00:00
Brian Salomon
3a2cc2c2ec Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""
This reverts commit 5bb82cbecd.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
> 
> This reverts commit 18c52a7b52.
> 
> Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
> 
> 
> Bug: skia:
> Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
> Reviewed-on: https://skia-review.googlesource.com/102940
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Idee23be2f1719f0bdc9305043e95a2d589bee8d1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/103220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-03 00:25:20 +00:00
Brian Salomon
5bb82cbecd Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
This reverts commit 18c52a7b52.

Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"


Bug: skia:
Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
Reviewed-on: https://skia-review.googlesource.com/102940
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-02 23:37:59 +00:00
Brian Salomon
18c52a7b52 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
This reverts commit d0d7270fcc.

Revert "More sample count cleanup:"

This reverts commit d653cac70e.

Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types"

This reverts commit 85ae7159c9.


Need to understand NVPR perf changes before relanding

Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b
Reviewed-on: https://skia-review.googlesource.com/102780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-02 12:19:52 +00:00
Brian Salomon
d0d7270fcc Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.

This reverts commit c1ce2f7966.

Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 21:15:39 +00:00
Brian Salomon
c1ce2f7966 Revert "Redefine the meaning of sample counts in GPU backend."
This reverts commit 48825b11ad.

Reason for revert: nanobench

Original change's description:
> Redefine the meaning of sample counts in GPU backend.
> 
> Old: 0  -> nonMSAA
>      1+ -> MSAA
> 
> New:
>      0  -> error/unsupported
>      1  -> nonMSAA
>      2+ -> MSAA
> 
> We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
> 
> 1) SkSurface factories
> 2) GrBackendRenderTarget constructors
> 3) GrCaps::getSampleCnt()'s requestedCount parameter
> 
> However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
> 
> This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
> 
> 
> Bug: skia:
> Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
> Reviewed-on: https://skia-review.googlesource.com/101560
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Ic257619a8a5ee9ac15419ecf10259e42daed7f82
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/102662
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 18:34:40 +00:00
Brian Salomon
48825b11ad Redefine the meaning of sample counts in GPU backend.
Old: 0  -> nonMSAA
     1+ -> MSAA

New:
     0  -> error/unsupported
     1  -> nonMSAA
     2+ -> MSAA

We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:

1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter

However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.

This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.


Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-02-01 18:16:58 +00:00
Brian Osman
eff04b5ec2 Remove SampleApp and convert HelloWorld to sk_app
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.

Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-11-21 18:37:19 +00:00