This is an alternative approach to https://skia-review.googlesource.com/c/skia/+/234896
It inverts the templates and coordinate spaces, so that each coordinate space is
defined by a struct that accepts the SkIRect/etc. type as an argument. For parameter
space and device space, the only exposed functionality is holding on to the coordinates
and moving into and out of the layer space (using the Mapping type, which now encapsulates
the definition of parameter, layer, and device space for a given CTM).
The LayerSpace struct has specialized definitions for each of the 6 key geometric types,
exposes accessors/mutators and operations like join/intersect that work on appropriate
layer-space geometry.
FilterResult and Context have been updated to use these new types, although they no
longer take a Usage enum. If this strategy works, FilterResult will be updated to have
more utilities to operate and read from its image in layer-space so there won't be a need
to have the image space (and the usage enum to differentiate between different image
spaces).
To further reinforce the differences between getInputBounds() and getOutputBounds() (which
previously used Usage to do this), they now accept/return values in device and parameter
space. This is no different than what SkCanvas would have done before calling the old
functions, but now that work is owned by SkImageFilter (seems like a good thing), and
achieves the same reinforcement.
Change-Id: I8bebb9fadf6c8f2bd51fa863b2d6f2e4a33dd08b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244515
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
SkIota adds an index to some collection you already use:
std::vector<int> v;
for (auto t : SkMakeIota(v)) {
size_t i; int v;
std::tie(i, v) = t;
...
}
Change-Id: I18390fc084eb8509cfaeb50d9720541759a2986d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225546
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
SkStrikeInterface has become more and more focused on support of the GPU
stack. Finishing this focus clears up some of the confusing parts of the
Bitmap code.
Remove use of SkStrikeInterface from the BitmapCode.
Change-Id: I18a50d3ec17d81fcbe55030a3a3ec7eeeba23497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244297
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of f3c4a829c6
Original change's description:
> SkZip - synchronized indexing of several pointers
>
> This is the mechanism for syncing a bunch of things with
> contiguous memory like vector<>, array<> and SkSpan<>.
>
> In a following CL, a convenience function SkMakeZip will
> easily convert most containers into a zip.
>
> Change-Id: Icda5b1774ae21c4c163a663f6d2b0f119f63ccba
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240200
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I7d1a91a9c35dde721147bb3c1f23c9b3a8d59d04
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242476
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit f3c4a829c6.
Reason for revert: std::get<T> is a c++14 std library call
Original change's description:
> SkZip - synchronized indexing of several pointers
>
> This is the mechanism for syncing a bunch of things with
> contiguous memory like vector<>, array<> and SkSpan<>.
>
> In a following CL, a convenience function SkMakeZip will
> easily convert most containers into a zip.
>
> Change-Id: Icda5b1774ae21c4c163a663f6d2b0f119f63ccba
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240200
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com
Change-Id: Idc52b0552cd01b163357a45d43d9531e62694dda
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242356
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is the mechanism for syncing a bunch of things with
contiguous memory like vector<>, array<> and SkSpan<>.
In a following CL, a convenience function SkMakeZip will
easily convert most containers into a zip.
Change-Id: Icda5b1774ae21c4c163a663f6d2b0f119f63ccba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/240200
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Move everything to SkRemoteGlyphCache.cpp. Add a call
to SkStrikeServer (AddGlyphForTest), to make tests work.
* Misc cleanups
Change-Id: I22bea686838f60cf96d097e1ea025cb5399903e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/235096
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
The new namespace 'skif' will contain many more types down the road
to help with image filter implementations. Too many to make inner
classes like Context was, but once the namespace exists, it doesn't
make sense for Context to be the only inner class.
Bug: skia:9282
Change-Id: I4ed76bd5f6c8f0b8ca2f2e1c5d76006c7cccf91e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234581
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2x faster than calling drawVertices as the impl.
Lots more to do in future CLs
- much of the time is spent in malloc, as we cons-up private shaders.
we *could* create a private shader and wack its data for each draw
(breaking the immutable contract, but that may be ok for a raster-only
internal-use shader...)
- also spend time building the pipeline for each draw, even though
all that has changed is a color payload (and the ctm). A custome
stage(s) that exposed its private data could be reused with new
data...
Bug: skia:
Change-Id: I0ff15155e37c0af7931abd34c0883701a47a048a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203168
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
I'm having a hard time implementing SkRasterPipeline with SkVM,
so maybe it makes sense to try stepping over it instead?
Have not done much timing, except that it's noticeably slower
to generate GMs with this blitter turned on than turned off:
use of uniforms is forcing us into the interpreter.
I decided to start off with a perfect div255()... I'm curious to
see if we can live with perfect instead of an approximation.
Change-Id: I752f4a32ebe32ca550c9762aaad9ad86670b79d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231117
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This extends the runStriped to all for return data.
GPU impl not done yet, will be done in a follow-on CL.
Change-Id: Ib107d2945f6fdb34ce1b5405a6c88a5ae7e9f7ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221539
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
With all the thinking around a stack-based interpreter,
I figured I'd sketch out some ideas for a register VM too.
I kind of have the hunch that this is the direction that
will actually let us replace large amounts of Skia's CPU
backend with an efficient interpreter or JIT.
Change-Id: Ia2b5ba4a3fc27556f5b6ba95cd1ace46d3217403
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216665
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
In addition, inline all the small functions from
SkFontPriv.cpp.
Change-Id: I9d642aa194a3fc4d7eb451c89314892f591c5d81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217865
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reorganize the glyph Intercepts code to allow bulk operation.
This is just reorganizing and inlining existing code.
+ Shorten some long lines.
Change-Id: I1a01b50d94386279d3a8715a78266ee8a27547b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216606
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This partially undoes 774168efac "Allow
CCPR in DDL mode (take 2)". The issue appears to have been the use of a
not fully defined type (destructor could not be instantiated) because
the private fields were also dllexported, requiring the destructors to
exist in all translation units which included the header. Only the parts
of the class which are actually public are now marked as exported.
Change-Id: I8a79bd5d8962e94c24f7563d496744bb278153fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214020
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 046ecb1b5e.
Reason for revert: Flutter
Original change's description:
> remove SkMiniPicture and co.
>
> This was an optimization for Chromium that I believe is no longer
> relevant in a world of PaintOpBuffers.
>
> Change-Id: Ic7526715a0ef1c3cec387a44189b7d56d5107af5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213680
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,reed@google.com,chinmaygarde@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ibf1ccee88c9ea140210cb9258ec96f9841e84c24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Not used by anything else in the include directory, probably don't want
to accidentially expose it either.
Change-Id: I50d255e2cac43d8405305a825fd194bb36edd8fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213826
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
No public headers are using it anymore, so move it from include/private
into src/core where SkTSearch.cpp resides.
Change-Id: I4499c629487ff1b8c391b44708616d67567a3e9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213674
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This was an optimization for Chromium that I believe is no longer
relevant in a world of PaintOpBuffers.
Change-Id: Ic7526715a0ef1c3cec387a44189b7d56d5107af5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213680
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It's been dead code since it was inlined into Android last summer.
Change-Id: I252f6392d9436ef357f22a54bab8a33c9d1b3ea9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213625
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
SkStrikeSpecStorage is the centralized class for creating different sets of
SkScalerContextRecs/Effects for different text rendering methods.
It is initailly called SkStrikeSpecStorage, but as a last stage will be
renamed to SkStrikeSpec as it encompasses the current functionality of
the existing SkStrikeSpec.
I'm breaking up a much larger prototype for this CL and several
following CLs. The prototype is at:
https://skia-review.googlesource.com/c/skia/+/209109
Change-Id: I617eaae6fcb4b0b29914c3f1a82c52c81d81aabe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212733
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Start out with spinlock. I tried to be more extensive, but some
of our abstractions confused the analysis. Will expand further
in following CLs.
Change-Id: I3e320c957d8ef427065a2b7e7d2187b7c6b0aef1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
It is no longer used in public or private includes or by any users.
Change-Id: Id3803531b411dc7a565b2bb688505eb2c1212cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I66274290ce56104a33b9c9b2196bd87675d64c9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205839
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- SkColorSpaceXformer
- makeColorSpace on SkShader, SkColorFilter,
SkImageFilter, SkDrawLooper, and SkLights
- DM support and some bot configs
Bug: skia:8773
Change-Id: I16ef8f487de6c35329b3b0474c1d66d7fa0a6220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202430
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
`gn check` passes. We will work towards removing `check_includes = false`.
Change-Id: I0ab396fadaf31a166921bdea334b2cfedca23dcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195363
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Just using with composeshader for now, plan to try that sort of generalization
for colorfilters and imagefilters in follow-on cls.
Bug: skia:
Change-Id: Ic9650b8ea6f6278e6bfd657e90befbf9e71f383c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198823
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Introduce SkStrikeCacheInterface in order to move from a
template a based interface on SkGlyphRunListPainter to
a class based interface.
Change-Id: Ib15e437420c00f4e11242ac1a4d8a87ee2af9ee1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197101
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
motivation: add more headers to gen/skia.h
Change-Id: I23064ca37afa66123ad00059c1382b906b44cd9e
Reviewed-on: https://skia-review.googlesource.com/c/195362
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
This reverts commit 559c617137.
Reason for revert: breaking things
Original change's description:
> Reuse GrTexture instances when the same GrBackendTexture is used to
> repeatedly fulfill a promise SkImage.
>
> Bug: skia:8613
>
> Change-Id: I35c76435d630d2daa034e0c3efb59666bfd6882a
> Reviewed-on: https://skia-review.googlesource.com/c/175820
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I7548809945d0a875fdb9387398bbc45e733c0846
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8613
Reviewed-on: https://skia-review.googlesource.com/c/182960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
* add reset(const SkDescriptor&) to SkAutoDescriptor
* move impl to .cpp
* general updating of code
Change-Id: Id224d73456576927f78b4ba3afecc759c1fe3a1b
Reviewed-on: https://skia-review.googlesource.com/c/181175
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ie7ec7924eecebc94adb3425d2ed318f228f999e0
Reviewed-on: https://skia-review.googlesource.com/c/178980
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Long standing TODO.
Basically a no-op, except adding an explicit `& 0xffff` to
extract_low_bits_repeat_mirror. The NEON code does this, and I think it
may help some of the fuzzer bugs we have floating out there.
SkBitmapProcState_matrix_neon.h is a similar setup, up next.
Change-Id: I3109f20a8f1640975901d7e5be10b7d94c490dfb
Reviewed-on: https://skia-review.googlesource.com/c/176060
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I4960b1cd055daf44637e95825f82cb7fe2ce134a
Reviewed-on: https://skia-review.googlesource.com/c/174285
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- Fold in _matrix_template.h
- Make the NEON/non-NEON distictions a bit more clear.
- Re-roll routines to their natural stride,
leaving unrolling to the compiler.
- Small style changes.
- Leave some TODOs for another round.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: Ide4111931aa5f19e23cac77722337ea5d53f72db
Reviewed-on: https://skia-review.googlesource.com/c/172020
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>