for filters with a single image input. This provides functionality to store,
flatten and unflatten a single SkImageFilter input, as well as to recursively
evaluate it on the CPU or GPU. The following classes were re-parented to
implement DAG connectivity: SkBlurImageFilter, SkDilateImageFilter,
SkErodeImageFilter, SkColorFilterImageFilter. The constructors for each
have been appended with a new parameter, representing the input filter
(default NULL).
This change also implements an arbitrary SkBitmap input source for filtering,
SkBitmapSource.
NOTE: This CL will require gyp file changes when rolling past this revision.
Review URL: https://codereview.appspot.com/6462071/
git-svn-id: http://skia.googlecode.com/svn/trunk@5170 2bbb7eff-a529-9590-31e7-b0007b416f81
Also implement SkGPipeCanvas::drawBitmapMatrix, and
create a GM to make sure it works properly.
Use a flag instead of writing a bool for determining whether
drawBitmap_ has a paint and whether drawBitmapRect has a source
rectangle.
BUG=
TEST=drawbitmapmatrix GM
Review URL: https://codereview.appspot.com/6450053
git-svn-id: http://skia.googlecode.com/svn/trunk@4828 2bbb7eff-a529-9590-31e7-b0007b416f81
Also make SkGPipeController ref the recording canvas to ensure that
objects used by SkGPipeCanvas (e.g. SharedHeap and fTypefaceSet, which
hold references to objects to which pointers are written to the stream)
survive to be played back even if SkGPipeWriter.endRecording() is called.
BUG=
TEST=TypefaceGM
Review URL: https://codereview.appspot.com/6447055
git-svn-id: http://skia.googlecode.com/svn/trunk@4817 2bbb7eff-a529-9590-31e7-b0007b416f81
the caller instantiates a light (distant, point or spot), and an
SkDiffuseLightingFilter or SkSpecularLightingImageFilter with that light. A
Sobel edge detection filter is applied to the alpha of the incoming bitmap, and
the result is used as a height map for lighting calculations.
Review URL: http://codereview.appspot.com/6302101/
git-svn-id: http://skia.googlecode.com/svn/trunk@4314 2bbb7eff-a529-9590-31e7-b0007b416f81
matrix test slide. This was basically implemented in the same places where
the blending-based color filter was being done. The shader simply does a mat4
matrix multiply and a vec4 add.
Review URL: http://codereview.appspot.com/5489107/
git-svn-id: http://skia.googlecode.com/svn/trunk@2948 2bbb7eff-a529-9590-31e7-b0007b416f81
M src/ports/SkFontHost_mac_coretext.cpp
M gyp/gmslides.gypi
A gm/verttext2.cpp
git-svn-id: http://skia.googlecode.com/svn/trunk@2920 2bbb7eff-a529-9590-31e7-b0007b416f81
correct results for all stroke and fill modes even on the various types
of degenerate paths.
The goals of this patch include:
1. Have Skia store all of the verbs implied by path construction methods, even
if those define degenerate paths. The SVG implementation in WebKit, which is
backed by Skia, needs to know about all elements of the path, even degenerate
ones, for the correct drawing of markers and line caps. For example, in SVG you
should be able to draw a scatter plot by specifying a marker for vertices and
then giving a sequence of moveTo commands. Skia will not store the moveTos,
requiring a different storage mechanism.
2. Assuming 1, maintain the current Skia behavior. That is, make Skia robust to
degenerate paths.
3. Fix an existing bug in Skia where a degenerate moveTo-lineTo pair spits out
warnings from rasterization and produces incorrect results in inverse-fill
renderings.
4. Adds extensive testing for degenerate paths and path rendering in general.
To meet these goals, the patch I am proposing will result in minor additional
storage for degenerate paths (a few bytes per degenerate path, only if the user
defines such paths). There is also some additional overhead in the iteration
code, with the path now cleaned to remove degenerate segments as part of the
iteration process. I suspect this will also fix issues with computing normal
vectors to degenerate segments. Benchmarking suggests that this change may
result in slightly (< 1%) slower path drawing due to the checks for
degeneracy. This overhead could be removed (in fact, a significant speedup
could occur) if the results of iterating to clean up the path were cached.
This would cost memory, of course, and quite a bit of it.
BUG=398
TEST=tests/PathTest.cpp
gm/cubicpaths.cpp
gm/degeneratesegments.cpp
gm/movepaths.cpp
gm/linepaths.cpp
gm/quadpaths.cpp
Review URL: http://codereview.appspot.com/5482051
git-svn-id: http://skia.googlecode.com/svn/trunk@2901 2bbb7eff-a529-9590-31e7-b0007b416f81