Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Camera layers introduce a top-level 3d camera/view matrix based on their
transform properties:
* position - camera location
* point of interest (stored as anchor point by BM) - camera direction
* rotation - camera orientation
The perspective degree is controlled by a "zoom" camera property (which
corresponds to the view distance), and the composition dimensions.
Current limitations:
* single camera track/layer
* affects all layers (not just 3d-tagged layers)
* parent layer transforms are likely not applied correctly
Bug: skia:
Change-Id: Ifc1b8b699ff09fa13b4804d18546b444d02e81c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201651
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
`gn check` passes. We will work towards removing `check_includes = false`.
Change-Id: I0ab396fadaf31a166921bdea334b2cfedca23dcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/195363
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
AE supports two text layout modes [1]:
* point text: text is laid out on an infinite line, starting at the given position,
and observing explicit line breaks only; in this case the text baseline is at the
given position.
* paragraph (box) text: text is laid out within the given box, using line breaks to
fit.
This CL implements the latter mode, in addition to the already supported point mode:
- parse & plumb the text box info
- update the text adapter logic to use SkShaper's width-constrained shaping mode
- tangentially, fix sksg::TextBlob's bounds computation
[1] https://helpx.adobe.com/after-effects/using/creating-editing-text-layers.html
Bug: skia:8849
Change-Id: Ifdb34e39eef84d10fd75870aef785e3ee960a19c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201387
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Introduce sksg::BlendModeEffect and use to wrap Skottie layers based on
their "bm" property.
Depending on the presence of non-trivial layer blend modes and the nature
of the destination buffer (fully transparent vs. unknown/pre-filled), we
may now need to render animation frames into a separate layer for correct
compositing.
Track the presence of non-trivial layer blend modes such that we only incur
this extra layer overhead when needed. Also allow clients to pass a "drawing
to fully transparent buffer" hint such that we can avoid the extra layer even
when blend modes are present.
Change-Id: Iaf645878666da4349d0bef8890bbecad23a0aa9b
Reviewed-on: https://skia-review.googlesource.com/c/194840
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Generalize sksg::TintColorFilter into GradientColorfilter, to support
multiple color interpolation ranges.
Keep the two-color/single-matrix (tint) specialization, and use a table
color filter for the general case.
Change-Id: Idf42833462127c29fb69fe94337a1d1478b77dd9
Reviewed-on: https://skia-review.googlesource.com/c/194024
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Depends on https://skia-review.googlesource.com/c/skia/+/186870
It's optional at build time, which is good given that
it adds about 2MB of uncompressed size (from 4.3 MB to 6.4 MB)
Bug: skia:
Change-Id: I5f54ad628b735c3bc880e917394fb27d16849ebe
Reviewed-on: https://skia-review.googlesource.com/c/187924
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Introduce a TintColorFilter scene graph node, and hook into Skottie.
Change-Id: I350dec9ebcdc0bfc68d2874703112f1b20b51d75
Reviewed-on: https://skia-review.googlesource.com/c/193662
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
The interface here is not ideal, but there will need to be some build
clean-up before it can be changed.
Change-Id: Ic4d55634405f4c8d9c194e4e6f368287c9669dcd
Reviewed-on: https://skia-review.googlesource.com/c/193036
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
It isn't used anymore.
Change-Id: I4079ff9944aa2483a0cd42130d0e69fb98935731
Reviewed-on: https://skia-review.googlesource.com/c/192820
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Introduce RenderNode::nodeAt(const SkPoint&) as the entry point for the hit-testing API.
This is backed by a onNodeAt() virtual, which gets dispatched throughout the render DAG,
and normally stops at the first leaf Draw node in encounters.
To support the implementation, introduce a GeometryNode::contains(const SkPoint&) API.
This is backed by a onContains() virtual, overridden in each concrete geometry class.
Expose nodeAt() on sksg::Scene, and add some basic unit tests.
Change-Id: I0c8abd9d1e51ecf2d8b4dd699f325cd636e21084
Reviewed-on: https://skia-review.googlesource.com/c/191296
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 1f43a4359d.
Reason for revert: Android build failures.
Original change's description:
> [skottie] Add drop shadow support
>
> Introduce the machinery required for general image filters in SkSG +
> a concrete drop shadow image filter effect.
>
> Wire it all up with Skottie to support drop-shadow layer effects.
>
> Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
> Reviewed-on: https://skia-review.googlesource.com/c/190426
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org,reed@google.com
Change-Id: I31d38ed4d4a15b77d1d1218b2677a891978332cb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/190981
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce the machinery required for general image filters in SkSG +
a concrete drop shadow image filter effect.
Wire it all up with Skottie to support drop-shadow layer effects.
Change-Id: I98e9669852f58ba6481439a7fda4a56ec6c59b8a
Reviewed-on: https://skia-review.googlesource.com/c/190426
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Update the text adapter to shape using SkShaper.
Bug: skia:
Change-Id: Ie6ea579a1f58b2f6ba6101dcdfad8ae9809de808
Reviewed-on: https://skia-review.googlesource.com/c/183387
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Geometry effects (trim-path, etc) are sensitive to the SkPath conversion
direction and starting point.
Introduce SkSG{Rect,RRect) direction and initial point attributes, and
update Skottie to initialize these according to the AE model.
TBR=
Bug: skia:8303, skia:8328, skia:8299
Change-Id: I5ec82d747e015067c7fc416c9eded6eea73d759a
Reviewed-on: https://skia-review.googlesource.com/c/185689
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Refactor the scene graph transform hierarchy to support 4x4 matrices:
* rename current Transform to TransformEffect (operates as a render tree effect)
* introduce a new Transform abstract base class, to replace current Matrix
* refactor existing Matrix as a Transform specialization
* introduce a new Matrix44 Transform specialization
* refactor the existing composition helper (ComposedMatrix) as Concat,
a Transform specialization (using composition instead of Matrix inheritance)
Change-Id: Ic3c1b499e10a0a229a7a76d4bef3dbc6a8b49194
Reviewed-on: https://skia-review.googlesource.com/c/182666
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This should make reproducing certain fuzzes easier between oss-fuzz
and a typical dev's desktop.
This was the most straight-forward way I could think of to
accomplish this. An ideal solution would "compile" a set of
fonts that was not the test set and embed it, but I lack the
domain knowledge to craft such a set.
If this method works ok, we can explore making the font set
more robust and varied.
Bug: 818769
Change-Id: I03eb2bc316caf7aec3ffa88e59ff29d76c8557ec
Reviewed-on: https://skia-review.googlesource.com/c/177800
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Add a MarkerObserver interface (to replace the current
AnnotationObserver), and update CustomPropertyManager to intercept both
properties and markers.
TBR=
Change-Id: If79de419066916bc596316f0a551c75564069239
Reviewed-on: https://skia-review.googlesource.com/c/173766
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
To facilitate demo code consolidation, introduce a custom property
manager which filters for node names starting with '$' and treats all
properties sharing the same name unitarily.
Update the Colorize GM to use this new helper.
Also revisit the PropertyObserver interface:
* aliases for client-facing value types
* introduce a new (decomposed) TransformPropertyValue, to replace component-wise setters
* consolidate the PropertyHandle interface to only expose get()/set()
Bug: skia:
Change-Id: I9aa9ee80c1fb57bbfbacab0fc3f017da909b24d9
Reviewed-on: https://skia-review.googlesource.com/c/173220
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Consolidate some helpers under skottie_utils, and update all related
tools to support animated images.
TBR=
Change-Id: If08e97143a11d9a414f3230a49ab4284c508b9d0
Reviewed-on: https://skia-review.googlesource.com/c/169342
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 6bd19df9fa.
Restores original CL, but adds guards for flutter.
Bug: skia:
Change-Id: I380b4ea87d293355026d734249aa2b8c397da144
Reviewed-on: https://skia-review.googlesource.com/c/169345
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>