Bug: skia:12466
Change-Id: I7eb240985ce0c267bbc7be040e0f812407d31435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461699
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Except that applyClipToDraw doesn't actually evaluate any clip shapes,
and the BoundsManager is the slow/naive one, I think all the changes to
Device fully implement the tracking/work needed for color/depth sorting.
Bug: skia:12466
Change-Id: I74f38e56d34d822c2be35f1ebedfb7c00b87f04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460616
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12561
Change-Id: I0a739dcfd4214ee4855f04a70fb6f66ab638bf2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461478
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This class is only meant to be used with Wang's formulas, so it
belongs in their name namespace.
Bug: skia:12524
Change-Id: Ib1667781b947a7f052af103b7bf9084d09a690de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461567
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Tessellation code can just exist in the skgpu namespace.
Bug: skia:12524
Change-Id: I44d473c5f82d608bb6cd3bb9df239c4f4028da4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461557
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Thise should have been aligned properly already due to their
placement, but it doesn't hurt to make it more explicit.
Change-Id: Idb6a03e93d86df7727324987f166d197d5e708a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:12466
Change-Id: Id0419836ca96d99836879d509ca2cd1c9244d76f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This lets clients access and use the same RGB to YUV matrices that we
use internally.
Inspired by https://crrev.com/c/3223983
Bug: skia:12545
Change-Id: I7f70f56e721819c3d33da447eff2e572b7774c51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461476
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Use the coverage from the mask to avoid or reduce blitting.
nanobench
desk_chalkboard 51ms -> 38ms.
Change-Id: I58e3ca5f9ef59dbd5b9ceb1a905ea1f3d948fd89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461296
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:12466
Change-Id: I2e0421191d05c3e0f457425e0dab49c2afb9c2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461477
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Bug: skia:12466
Change-Id: I44bd3899dea817318f83444f023c1c8adcfc2d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459881
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
While we won't be transforming shapes, we do need an accurate way to
transform bounding boxes to device space. Right now this just uses
SkM44's mapRect function and converts to/from an SkRect. However,
under the hood SkM44 uses a similar negation trick as skgpu::Rect so
I need to explore if using Rect's internal structure directly will let
us compute the bounding box with fewer operations.
Additionally, SkM44's mapRect clips to a fixed w=epsilon plane, and I
think Transform::mapRect should just do the right thing and handle
w clipping/projection as accurately as possible.
Bug: skia:12466
Change-Id: I08c9df6c40cbcdcd8f622baae222bdf361d59070
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460578
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Switches Shape to store kRect types as skgpu::Rect instead of SkRect,
although it can be constructed or set from an SkRect. It returns a Rect
from rect() and bounds() now.
Also switches out the line to be constructed from float2's, and re-use
the fRect storage to store the first segment vertex in topLeft and
the second vertex in botRight.
Bug: skia:12466
Change-Id: I1032fb6f222b0853305186c0e34091b014ae0cea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460577
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This step was missing from the previous CL.
Bug: skia:12466
Change-Id: I3da0082efefbabf6008fc8962d706f75f0743ecc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461176
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Implements a BSP tree with NEON/SSE optimizations that tracks
non-overlapping regions. This object can be used batch sets of paths
into non-overlapping draws. Performance on AppleM1 with our existing
benchmarks looks very promising:
desk_motionmarkarcs.skp 1227 paths -> 69 draws 450us
desk_motionmarksuits.skp 1417 paths -> 26 draws 201us
desk_chalkboard.skp 1940 paths -> 11 draws 84us
desk_ynevsvg.skp 859 paths -> 10 draws 31us
desk_micrographygirl.skp 318 paths -> 29 draws 11us
Bug: skia:12466
Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Halfs are lacking sufficient precision for this effect.
Change-Id: If3c2cac34d465d74b7ad8228417c42950f48adfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461177
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Bug: skia:12466
Change-Id: I89d41509b8158aabac5250f035115954e8ae7f4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460655
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Makes the path sniffing code from BisectSlide reusable.
Change-Id: I21c1e752590359c557c35804e5d5044d8041a308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460637
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:12466
Change-Id: Ibb99647cf151fb45901aee340d60914611c2ba75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461096
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: Ibbb4894c6a46dd8853909214da85314f9abc3959
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459880
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of c091e48f8f
Reland expands the dual-source blending bug workaround to certain
Adreno6xx GPUs (Pixel 4 and 5), where the unit test for
crbug.com/1241134 began to repro after the FP simplification.
Original change's description:
> Simplify draw_image and paint construction
>
> This inlines the body of SkPaintToGrPaintWithTexture to its one
> call site, and simplifies the resulting FP trees slightly. Also,
> explicitly comment (as with TextureOp and GradientShader) why
> we're *really* doing the OverrideInput "optimization".
>
> Bug: skia:11942
> Change-Id: I0a0e9325a7e47e71e861806519d115054e78e7f0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459556
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Cq-Do-Not-Cancel-Tryjobs: true
Bug: skia:11942
Bug: chromium:1241134
Change-Id: I67d54788255d36d269114834bfecdb5a57ebe7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460978
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This removes a bunch of includes from header files and replaces them
with forward declarations.
Change-Id: I14a766b84913817f2989437eb78760cec5f048e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit c091e48f8f.
Reason for revert: Failing on Pixel 4 and Pixel 5.
Original change's description:
> Simplify draw_image and paint construction
>
> This inlines the body of SkPaintToGrPaintWithTexture to its one
> call site, and simplifies the resulting FP trees slightly. Also,
> explicitly comment (as with TextureOp and GradientShader) why
> we're *really* doing the OverrideInput "optimization".
>
> Bug: skia:11942
> Change-Id: I0a0e9325a7e47e71e861806519d115054e78e7f0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459556
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11942
Change-Id: Id809c724d78d2303ab2ee7dac13b916edb89419d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460977
Auto-Submit: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This completes the long process of moving all of IRGenerator's code and
data into better homes and finally kills the class altogether. There is
a lot of #include churn here due to poor header hygiene in the past;
IRGenerator.h included a ton of stuff and almost everything included
IRGenerator, allowing us to inadvertently be sloppy with our includes.
Change-Id: I70d854e57dec7bd9a311b72f9f72d978d354da98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11942
Change-Id: Ibd5fcc1b160763760ed739ec183f3268feb9618e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460617
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This inlines the body of SkPaintToGrPaintWithTexture to its one
call site, and simplifies the resulting FP trees slightly. Also,
explicitly comment (as with TextureOp and GradientShader) why
we're *really* doing the OverrideInput "optimization".
Bug: skia:11942
Change-Id: I0a0e9325a7e47e71e861806519d115054e78e7f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459556
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL will add labels to Skia OpenGL backend using ANGLE's
labeling API.
Bug: chromium:1164111
Change-Id: I479f273fdeb2ba719831ab3de778716c9157b433
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455899
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This attempts to salvage the reuseable portion of:
https://skia-review.googlesource.com/c/skia/+/440841 (New approach to GrProcessor uniforms)
It also removes the old code's Gr- dependencies.
Bug: skia:12466
Change-Id: I7f7f3a9f9b4f3e282af1caeb02d2b305e6756025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: I69222b60d421d8deebcb977124ee0f5cb06f34dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460638
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
There's probably a more specific check we could use, but we're seeing
shaders fail to compile when enabling this extension on some MediaTek
devices.
Bug: b/177473804
Change-Id: Ic91f60c6935386f44d9386c362e9f778c28a4099
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460576
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds test of command buffer submission with GPU recording (if enabled).
Also adds programmatic GPU recording support.
Bug: skia:12466
Change-Id: I85aba9f7e5e09f62f2ddc7040d1ff84bb9b4ae09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460337
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously dc:creator was treated as an rdf:Bag, but the XMP
specification defines dc:creator as an ordered sequence which should be
stored as an rdf:Seq.
Fixes: skia:12492
Change-Id: Ie0780d281daedbd351101396dcff26a98af6f490
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459887
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Hoist all evolution-related calculations out of the shader, and pass
precomputed noise planes and weight uniforms.
Renders ~20% faster locally (w/ software rasterization).
Change-Id: I771bea8f3425440515d2cb9a8623336d18bcc7b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460336
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I894bfa01e7cf58f140423554d0200b6c66beef35
Bug: oss-fuzz:39998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459883
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
AE allows for optional cycling of evolution, after a certain number of
revolutions.
To support:
- split off the base/offset component into a separate uniform
(currently front-loaded into evolution)
- introduce an additional "cycle" (period) uniform to mod() the noise
plane calculations
Change-Id: Ib412027114c467934c549cc1438a7d4560aa14bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460116
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This is supported in GLSL ES3. (Strangely, vector operator! isn't.)
Previously, this was flagged as an error: http://review.skia.org/459885
Change-Id: I2c4299159fff58fefe8bd131c8d317cd82974a62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459886
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/197774543
Change-Id: Ic441387a5a48a4bea7eb508cf53e7f88851ec5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453316
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
At present, we only detect four errors here. We should detect six.
Change-Id: I226854ab930a273695c42cf2f7bdb1d5cd97e50b
Bug: oss-fuzz:39998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459882
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>