Prior to this change, we were creating the SkSL variable and declaration
immediately on DSLVar creation. This causes problems with function
parameters, which are sometimes supposed to be tagged
SK_MAIN_COORDS_BUILTIN. If we have already created the variable and
inserted it into the symbol table, then by the time we determine the
variable is supposed to be SK_MAIN_COORDS_BUILTIN, it is too late to
modify the (now-const) variable.
We are not yet doing this tagging, but refactoring the creation in this
fashion paves the way to making it possible.
Change-Id: I031170502c5e7c1fff5ecfac01bea470ff4e61ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389216
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, these tests were never actually executed, only read during
code review. They are now properly tested for correctness whenever dm
is run. Non-ES2 compliant statements (do/while/switch) are unfortunately
excluded here, as they are not compatible with Runtime Effects yet.
Change-Id: I965c782baad6f8dd3961a400ae791fb2c1f844d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389296
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
The nitty-gritty details of this optimization don't belong in the body
of BinaryExpression::Make.
Change-Id: I7077d0ccf4ca1b049239f27443db897ed51a5895
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389060
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Found during implementation of COLRv1 fuzzer for FreeType that translate
operation was still missing.
Added a test glyph containing two squares filled with a radial gradient
shifted by dx 128, dy -128 and dx -308, dy 307
combined using a PaintComposite.
Bug: skia:11790
Change-Id: I4cbfe34a111a450777dc2f8fa9d32a405f808a89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389116
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:11785
Change-Id: Ie66d0c49c978c02c23412b6525ee5d5e94f5d5d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388137
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:11785
Change-Id: I0f176c1ab3c5679c74efb727d55bf5431d5dae47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387636
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:11768
Change-Id: I6107362457dce380e3fb1647ad58d8e33e453e2d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388743
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
These devices died in the flood a year ago.
Change-Id: Ibf2561016279b1c91eabffd3a5eb76995466b265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388745
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
This reverts commit 2a88456c15.
Reason for revert: speculative -- fix marshmellow gl on chrome roll?
Original change's description:
> Don't reuse scratch textures when texsub image banned for FBO textures
>
> If writePixels uses a scratch surface it will likely bind it to a FBO.
> If this workaround is in play that texture then becomes "poisoned" as
> a temp surface for a future writePixels(). However, our caching
> mechanism will still find it and we'll incur an extra recursion in
> writePixels to allocate a new texture that has never been bound to a
> FBO. This pattern can repeat itself with increasing recursion depth
> until the cache budget has been reached and we start purging the
> "poisoned" textures.
>
> Disallowing reuse of scratch textures avoids this issue.
>
> Bug: skia:11204
> Change-Id: I8002a673900a9a34e889c92e816781d4b7f84688
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388696
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ic5d5731d30031bdcddc444aa2c4d9d552dc75838
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/389016
Reviewed-by: Mike Reed <reed@google.com>
d146222879..3d6cedb1e9
2021-03-25 ynovikov@chromium.org Leave Android devices in portrait orientation after test
2021-03-24 cclao@google.com Vulkan: Add A few other *-None-04584 VVL error to skip list
2021-03-24 senorblanco@chromium.org SSBO handling rewrite.
2021-03-24 doughorn@google.com Fix potential mod by 0 with invalid formats.
2021-03-24 jmadill@chromium.org Disable Framebuffer Fetch test.
2021-03-24 m.maiya@samsung.com Add missing qualifier type handling in translator
2021-03-24 cnorthrop@google.com Scripts: Ignore robin_hood headers in VVL
2021-03-24 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from f1617b736428 to bda1e3894abc (469 revisions)
2021-03-24 amy.liu@arm.com Compression of the data from vkGetPipelineCacheData.
2021-03-24 xiaoxuan.liu@arm.com Vulkan: Fix gl_SamplePosition XY-flip and rotation.
2021-03-24 reveman@google.com [Fuchsia] Add ifndefs to vulkan_fuchsia_ext.h
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC reed@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: reed@google.com
Test: Test: GLSLTest_ES31.VaryingTessellationSampleInAndOut*Test: Test: Verify no crash when format is invalid.Test: Test: dEQP-GLES31.functional.shaders.multisample_interpolation.Test: Test: dEQP-GLES31.functional.shaders.sample_variables.sample_pos.
Change-Id: I89e2e80dc5f850f1fa918710bb0f53860f364f19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388876
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
On Mali 400 devices, 1000 iterations is way too many, causing this
benchmark to take five seconds per variation:
http://screen/5AdKPZynP7myjfR
This change should help lighten the load on the tree for older devices.
Change-Id: I3f719093c3f7fdbc81ab41c29ce6d93f36360b7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388444
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
If sk_Caps.rewriteMatrixVectorMultiply is false, we generate the same
code as before.
If sk_Caps.rewriteMatrixVectorMultiply is true, and optimization is
enabled, medium-precision multiplication of `matrix * vector` is
rewritten in BinaryExpression as the sum of
(m[0]*v[0] + m[1]*v[1] + ... + m[N]*v[N]).
Change-Id: I9796158fd4203b5cd2278c0d0e9a2e8cda82b136
Bug: skia:11769
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388460
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 3f5bee1a7a.
Reason for revert: concluding experiment
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This is a reland of 045d7513d7
>
> This will allow us to measure the impact (positive or negative) of
> inlining functions before submitting a shader to the driver.
> In previous trials, we encountered an issue with overloads of cross()
> which prevented us from collecting data on some platforms.
>
> Original change's description:
> > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> >
> > This is a reland of 3f35ac10b4
> >
> > Time to run this experiment again.
> >
> > Original change's description:
> > > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> > >
> > > This will allow us to measure the impact (positive or negative) of
> > > inlining functions before submitting a shader to the driver.
> > >
> > > Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> > > Commit-Queue: John Stiles <johnstiles@google.com>
> >
> > Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I49a1555bde93c339fda567fc85a85e937af95628
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388396
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ifd63edeb06fea8eea4ac0a4242c93449b288b074
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388796
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 78381ee5e0.
Reason for revert: breaking chromium and flutter mac builds
Original change's description:
> Use objc_externally_retained to cut down retain/release in Metal
>
> Until we get off of ARC, these extra retains and releases can really
> add up in previous profiling of Metal, especially on iOS.
>
> Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
> Commit-Queue: Adlai Holler <adlai@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,adlai@google.com
Change-Id: I36aff7698a70052a42b91a910b92fd512b3eecd4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388717
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
If writePixels uses a scratch surface it will likely bind it to a FBO.
If this workaround is in play that texture then becomes "poisoned" as
a temp surface for a future writePixels(). However, our caching
mechanism will still find it and we'll incur an extra recursion in
writePixels to allocate a new texture that has never been bound to a
FBO. This pattern can repeat itself with increasing recursion depth
until the cache budget has been reached and we start purging the
"poisoned" textures.
Disallowing reuse of scratch textures avoids this issue.
Bug: skia:11204
Change-Id: I8002a673900a9a34e889c92e816781d4b7f84688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388696
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Until we get off of ARC, these extra retains and releases can really
add up in previous profiling of Metal, especially on iOS.
Change-Id: Ib3aaa0b863c4469bdb6ad930395a170719c0293d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381110
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 7508b54af3
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Debian10-GCC-x86_64-Release-Shared_Docker,Build-Win-Clang-x86_64-Release-Shared,Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:11771
Change-Id: Id20797ecf5b34847fdc22e28d3e68db88f2519c3
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Sk3Perspective -> SkM44::Perspective
Sk3LookAt -> SkM44::LookAt
Also adds some SK_API tags to the SkV[2,3,4] structs. Also fixes
linkage issues around Sk3Perspective/LookAt by moving them into the
exported SkM44 (if we don't like them as SkM44 factories, will just need
to add SK_API tags to old Sk3Perspective/Lookat directly).
Change-Id: I3f125211b76899f216e63cc8d587776004516e36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Have the canvaskit bindings provide SkData since only the bindings know
the correct release procedure for the underlying data.
Bug: skia:11778
Change-Id: I0fac15287b014ea01dfc0d4b87dd2fe7987fe1d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388496
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This returns true if the function name is `main`. We have special
treatment for functions named `main` in various places throughout the
compiler, so this accessor comes in handy fairly often.
Change-Id: I9da17648800f0385875e1e7d66aacb5f3dea3817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388443
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of 045d7513d7
This will allow us to measure the impact (positive or negative) of
inlining functions before submitting a shader to the driver.
In previous trials, we encountered an issue with overloads of cross()
which prevented us from collecting data on some platforms.
Original change's description:
> Performance experiment: Disable SkSL inliner in nanobench/skpbench.
>
> This is a reland of 3f35ac10b4
>
> Time to run this experiment again.
>
> Original change's description:
> > Performance experiment: Disable SkSL inliner in nanobench/skpbench.
> >
> > This will allow us to measure the impact (positive or negative) of
> > inlining functions before submitting a shader to the driver.
> >
> > Change-Id: Icbd64096445a353187b30feea68573d89ca18664
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384317
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Change-Id: I278a770d4129f4ad0bf867c33a01b49a88cea588
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387256
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I49a1555bde93c339fda567fc85a85e937af95628
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388396
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
ef17c6503b..d146222879
2021-03-23 syoussefi@chromium.org Vulkan: Use VK_EXT_multisampled_render_to_single_sampled
2021-03-23 ianelliott@google.com Update ANGLEWrangling.md with Hotlist-Wrangler
2021-03-23 rafael.cintron@microsoft.com Enable D3D11 debug names in ANGLE release builds
2021-03-23 penghuang@chromium.org Disable timestamp queries for Mali-G31 and older GPUs
2021-03-23 jmadill@chromium.org Revert "Save/Load missing members"
2021-03-23 jmadill@chromium.org Vulkan: Rename Uniforms/XFB descriptor desc.
2021-03-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 3eced2421f5a to f1617b736428 (473 revisions)
2021-03-23 cnorthrop@google.com Tests: Add Real Cricket 20 trace
2021-03-23 ianelliott@google.com Fix copyright dates of new test files per Shabi
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC reed@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: reed@google.com
Test: Test: angle_perftests --gtest_filter="*real_cricket_20*"
Change-Id: I31ea6a88cdb050df529a20bbdef761edafaa08d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388423
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
On ARM GPUs, the Vulkan driver does not honor relaxed precision when
evaluating SpvOpMatrixTimesVector. This leads to reduced performance
(compared to GLSL, where mediump matrices and floats do evaluate all
intermediate values at mediump).
This caps bit will be enabled on ARM GPUs and, in a followup CL, will
be used to toggle a workaround where `m*v` is rewritten as the sum of
(m[0]*v[0] + m[1]*v[1] + ... + m[N]*v[N]).
Change-Id: I310fa73639b6498552c9672e76860f2eded15d0a
Bug: skia:11769
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388459
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This makes nanobench like the other tools.
Change-Id: I145cb559489588fa27f07d7e91b96105f7afcc81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 7bba1f55e8.
Change-Id: I707a3c215f37376086e22eaa43916afeed6da4c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388456
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11760, skia:11787
Change-Id: Idfedb90576e0484bf32a9002081c0fcb888141eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388216
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 7508b54af3.
Reason for revert: android roll
Original change's description:
> Reland "Add GrRuntimeFPBuilder"
>
> This is a reland of 4b39aaf2cb
>
> Original change's description:
> > Add GrRuntimeFPBuilder
> >
> > Like SkRuntimeShaderBuilder but for internal use for creating FPs.
> >
> > Currently it requires that the code be a static string so it can
> > easily make a static SkRuntimeEffect instance for each effect.
> >
> > Bug: skia:11771
> >
> > Change-Id: I18148eb33e7d28c804e4a13bcef88c89c06b2c9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386889
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Bug: skia:11771
> Change-Id: I10a7974aa209f9cd63a5dc1ef21a36822b49bda3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388097
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I01a1567edd4162f1054137886052f5065a9e6175
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11771
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388397
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This breaks the setup & cleanup code into separate chunks, which both
reduces the size of this overlong method and makes the setup & cleanup
functionality available for use from DSL code in the future.
Change-Id: Id0a33292d7cf62da89d6e62fa47d692f3ad7277b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387957
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Currently, Nanobench is silently reporting bad performance metrics when
a shader can't be compiled; this is, at the very least, misleading, and
can often cause real problems to be magnified or ignored.
Change-Id: I7a826dfd6e680e42a0c3eeebf76cc21cbd7f9dbb
Bug: skia:11776
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388140
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Now that these methods are used in Chromium to produce PDFs with
embedded text, properly document how to use them.
Change-Id: I68fb477b65ec41af9fcc46429275bda03680bff0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387976
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Dominik Röttsches <drott@chromium.org>
In this CL, the custom ShaderErrorHandler retains the existing failure
mode of the DefaultShaderErrorHandler (using SkDEBUGFAILF) to minimize
breakage on the tree.
Change-Id: I52ecbcadf2ce93eaf47bf400b5faa8955f9526ca
Bug: skia:11776
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388139
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Fully retracting GrRenderTarget is still blocked on Dawn, D3D,
and Vk uses.
Change-Id: I59ebce40d85134f8ee18c143df2a3f4b70c3dcb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386840
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Only the largest sigma (320) would hit the downscale limit with the
old sigmas and image sizes. However, that sigma was far too large
to produce reference values in a reasonable amount of time.
Reduce the image sizes so that the downscale limit can be hit with a
smaller sigma.
Bug: skia:11735
Change-Id: Ia7f4385c6114f7071a14336ca39f81cf9ac68861
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/386058
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I22837a4921238749664217e595d24d196503534d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388096
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
into a new GrGLSLGeometryProcessor. Since NVPR is no more this
distinction (between GLSL- Primitive and Geometry -Processor)
probably isn't needed/useful.
Bug: skia:11760
Change-Id: I75621725bd2b0ef3dbac2ea6449bd571551babab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/388036
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>