Bug: skia:12466
Change-Id: I2e0421191d05c3e0f457425e0dab49c2afb9c2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461477
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Bug: skia:12466
Change-Id: I44bd3899dea817318f83444f023c1c8adcfc2d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459881
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
While we won't be transforming shapes, we do need an accurate way to
transform bounding boxes to device space. Right now this just uses
SkM44's mapRect function and converts to/from an SkRect. However,
under the hood SkM44 uses a similar negation trick as skgpu::Rect so
I need to explore if using Rect's internal structure directly will let
us compute the bounding box with fewer operations.
Additionally, SkM44's mapRect clips to a fixed w=epsilon plane, and I
think Transform::mapRect should just do the right thing and handle
w clipping/projection as accurately as possible.
Bug: skia:12466
Change-Id: I08c9df6c40cbcdcd8f622baae222bdf361d59070
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460578
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Switches Shape to store kRect types as skgpu::Rect instead of SkRect,
although it can be constructed or set from an SkRect. It returns a Rect
from rect() and bounds() now.
Also switches out the line to be constructed from float2's, and re-use
the fRect storage to store the first segment vertex in topLeft and
the second vertex in botRight.
Bug: skia:12466
Change-Id: I1032fb6f222b0853305186c0e34091b014ae0cea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460577
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This step was missing from the previous CL.
Bug: skia:12466
Change-Id: I3da0082efefbabf6008fc8962d706f75f0743ecc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461176
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Implements a BSP tree with NEON/SSE optimizations that tracks
non-overlapping regions. This object can be used batch sets of paths
into non-overlapping draws. Performance on AppleM1 with our existing
benchmarks looks very promising:
desk_motionmarkarcs.skp 1227 paths -> 69 draws 450us
desk_motionmarksuits.skp 1417 paths -> 26 draws 201us
desk_chalkboard.skp 1940 paths -> 11 draws 84us
desk_ynevsvg.skp 859 paths -> 10 draws 31us
desk_micrographygirl.skp 318 paths -> 29 draws 11us
Bug: skia:12466
Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Halfs are lacking sufficient precision for this effect.
Change-Id: If3c2cac34d465d74b7ad8228417c42950f48adfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461177
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Bug: skia:12466
Change-Id: I89d41509b8158aabac5250f035115954e8ae7f4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460655
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Makes the path sniffing code from BisectSlide reusable.
Change-Id: I21c1e752590359c557c35804e5d5044d8041a308
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460637
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:12466
Change-Id: Ibb99647cf151fb45901aee340d60914611c2ba75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461096
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: Ibbb4894c6a46dd8853909214da85314f9abc3959
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459880
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of c091e48f8f
Reland expands the dual-source blending bug workaround to certain
Adreno6xx GPUs (Pixel 4 and 5), where the unit test for
crbug.com/1241134 began to repro after the FP simplification.
Original change's description:
> Simplify draw_image and paint construction
>
> This inlines the body of SkPaintToGrPaintWithTexture to its one
> call site, and simplifies the resulting FP trees slightly. Also,
> explicitly comment (as with TextureOp and GradientShader) why
> we're *really* doing the OverrideInput "optimization".
>
> Bug: skia:11942
> Change-Id: I0a0e9325a7e47e71e861806519d115054e78e7f0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459556
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Cq-Do-Not-Cancel-Tryjobs: true
Bug: skia:11942
Bug: chromium:1241134
Change-Id: I67d54788255d36d269114834bfecdb5a57ebe7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460978
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This removes a bunch of includes from header files and replaces them
with forward declarations.
Change-Id: I14a766b84913817f2989437eb78760cec5f048e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit c091e48f8f.
Reason for revert: Failing on Pixel 4 and Pixel 5.
Original change's description:
> Simplify draw_image and paint construction
>
> This inlines the body of SkPaintToGrPaintWithTexture to its one
> call site, and simplifies the resulting FP trees slightly. Also,
> explicitly comment (as with TextureOp and GradientShader) why
> we're *really* doing the OverrideInput "optimization".
>
> Bug: skia:11942
> Change-Id: I0a0e9325a7e47e71e861806519d115054e78e7f0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459556
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:11942
Change-Id: Id809c724d78d2303ab2ee7dac13b916edb89419d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460977
Auto-Submit: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This completes the long process of moving all of IRGenerator's code and
data into better homes and finally kills the class altogether. There is
a lot of #include churn here due to poor header hygiene in the past;
IRGenerator.h included a ton of stuff and almost everything included
IRGenerator, allowing us to inadvertently be sloppy with our includes.
Change-Id: I70d854e57dec7bd9a311b72f9f72d978d354da98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459936
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:11942
Change-Id: Ibd5fcc1b160763760ed739ec183f3268feb9618e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460617
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This inlines the body of SkPaintToGrPaintWithTexture to its one
call site, and simplifies the resulting FP trees slightly. Also,
explicitly comment (as with TextureOp and GradientShader) why
we're *really* doing the OverrideInput "optimization".
Bug: skia:11942
Change-Id: I0a0e9325a7e47e71e861806519d115054e78e7f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459556
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This CL will add labels to Skia OpenGL backend using ANGLE's
labeling API.
Bug: chromium:1164111
Change-Id: I479f273fdeb2ba719831ab3de778716c9157b433
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455899
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This attempts to salvage the reuseable portion of:
https://skia-review.googlesource.com/c/skia/+/440841 (New approach to GrProcessor uniforms)
It also removes the old code's Gr- dependencies.
Bug: skia:12466
Change-Id: I7f7f3a9f9b4f3e282af1caeb02d2b305e6756025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: I69222b60d421d8deebcb977124ee0f5cb06f34dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460638
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
There's probably a more specific check we could use, but we're seeing
shaders fail to compile when enabling this extension on some MediaTek
devices.
Bug: b/177473804
Change-Id: Ic91f60c6935386f44d9386c362e9f778c28a4099
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460576
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds test of command buffer submission with GPU recording (if enabled).
Also adds programmatic GPU recording support.
Bug: skia:12466
Change-Id: I85aba9f7e5e09f62f2ddc7040d1ff84bb9b4ae09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460337
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously dc:creator was treated as an rdf:Bag, but the XMP
specification defines dc:creator as an ordered sequence which should be
stored as an rdf:Seq.
Fixes: skia:12492
Change-Id: Ie0780d281daedbd351101396dcff26a98af6f490
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459887
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Hoist all evolution-related calculations out of the shader, and pass
precomputed noise planes and weight uniforms.
Renders ~20% faster locally (w/ software rasterization).
Change-Id: I771bea8f3425440515d2cb9a8623336d18bcc7b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460336
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I894bfa01e7cf58f140423554d0200b6c66beef35
Bug: oss-fuzz:39998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459883
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
AE allows for optional cycling of evolution, after a certain number of
revolutions.
To support:
- split off the base/offset component into a separate uniform
(currently front-loaded into evolution)
- introduce an additional "cycle" (period) uniform to mod() the noise
plane calculations
Change-Id: Ib412027114c467934c549cc1438a7d4560aa14bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460116
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This is supported in GLSL ES3. (Strangely, vector operator! isn't.)
Previously, this was flagged as an error: http://review.skia.org/459885
Change-Id: I2c4299159fff58fefe8bd131c8d317cd82974a62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459886
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/197774543
Change-Id: Ic441387a5a48a4bea7eb508cf53e7f88851ec5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453316
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
At present, we only detect four errors here. We should detect six.
Change-Id: I226854ab930a273695c42cf2f7bdb1d5cd97e50b
Bug: oss-fuzz:39998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459882
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
See http://review.skia.org/460037 for an example of the existing
behavior. Const variables are constant-expressions and should be allowed
here.
Change-Id: I41383d79668785f270b7825485e9f6fa56c553c1
Bug: skia:12549
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460036
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12466
Change-Id: I98acab4bbab2fdc1c359161956c3f0aa29ad7adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459884
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Transform.h is named Transform_graphite.h to avoid collision with
Transform.h in skottie/src
Bug: skia:12466
Change-Id: I017eee2bffe1a0aad605221e67540f732c2ee6b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459719
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12547
Change-Id: Ie55e013c0bf8a3b68267eb319bb75128078078de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459716
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The locale is malloc'ed using `cacheOrCopyString`, which should never
be explicitly freed.
Change-Id: I6a911c52f1f485b34fad86303a1f4be199195858
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian10-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459835
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This removes all remaining fields from IRGenerator (other than fContext,
which is redundant with the one already in ThreadContext). As
IRGenerator now contains no meaningful data, the remaining work to
finish removing it is trivial, and it will go away as soon as its little
remaining code is re-homed.
Change-Id: I1815f71c14b60383c8e657411a74841386748432
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459878
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>