joshualitt
71856d5204
Opt state takes a GP instead of a GeometryStage
...
BUG=skia:
Review URL: https://codereview.chromium.org/637003003
2014-10-10 09:56:55 -07:00
joshualitt
1598899975
FPs now use the correct builder types(just a rename)
...
BUG=skia:
Review URL: https://codereview.chromium.org/648463003
2014-10-09 15:04:05 -07:00
joshualitt
9e87fa7c0e
Force linking of static member variables for GLPrograms
...
BUG=skia:
Review URL: https://codereview.chromium.org/614163002
2014-10-09 13:12:35 -07:00
joshualitt
651713408c
gl programs rewrite
...
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/07a255310aca9f3e83bf741dc663a58818ad681c
Review URL: https://codereview.chromium.org/628633003
2014-10-09 07:25:36 -07:00
joshualitt
47bb382830
Cleanup of shader building system
...
this is a huge refactor and cleanup of the gl shader building system in
Skia. The entire shader building pipeline is now part of
GrGLProgramCreator, which takes a gp, and some fps, and creates a
program. I added some subclasses of GrGLProgram to handle the
eccentricities of Nvpr/Nvpres. Outside of the builders folder
and GrGLPrograms, this change is basically just a rename
solo gp
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/fe1233c3f12f81bb675718516bbb32f72af726ec
Review URL: https://codereview.chromium.org/611653002
2014-10-07 16:43:25 -07:00
joshualitt
db0d3ca070
Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/ )
...
Reason for revert:
Seems to have messed up windows 7 gms
Original issue's description:
> Cleanup of shader building system
>
> this is a huge refactor and cleanup of the gl shader building system in
> Skia. The entire shader building pipeline is now part of
> GrGLProgramCreator, which takes a gp, and some fps, and creates a
> program. I added some subclasses of GrGLProgram to handle the
> eccentricities of Nvpr/Nvpres. Outside of the builders folder
> and GrGLPrograms, this change is basically just a rename
>
>
> solo gp
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/fe1233c3f12f81bb675718516bbb32f72af726ec
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/635533005
2014-10-07 12:42:26 -07:00
joshualitt
fe1233c3f1
Cleanup of shader building system
...
this is a huge refactor and cleanup of the gl shader building system in
Skia. The entire shader building pipeline is now part of
GrGLProgramCreator, which takes a gp, and some fps, and creates a
program. I added some subclasses of GrGLProgram to handle the
eccentricities of Nvpr/Nvpres. Outside of the builders folder
and GrGLPrograms, this change is basically just a rename
solo gp
BUG=skia:
Review URL: https://codereview.chromium.org/611653002
2014-10-07 12:16:36 -07:00
joshualitt
d909759832
Revert of gl programs rewrite (patchset #10 id:180001 of https://codereview.chromium.org/628633003/ )
...
Reason for revert:
breaks angle bot
Original issue's description:
> gl programs rewrite
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/07a255310aca9f3e83bf741dc663a58818ad681c
TBR=bsalomon@google.com ,egdaniel@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/631183003
2014-10-07 08:37:36 -07:00
joshualitt
07a255310a
gl programs rewrite
...
BUG=skia:
Review URL: https://codereview.chromium.org/628633003
2014-10-07 08:05:21 -07:00
egdaniel
b109ac22b4
Make createOptDrawState return NULL if we would end up not drawing
...
BUG=skia:
Review URL: https://codereview.chromium.org/630063002
2014-10-07 06:45:44 -07:00
egdaniel
307796bc2e
Plumb OptDrawState down to VertexShaderBuilder
...
BUG=skia:
Review URL: https://codereview.chromium.org/628293002
2014-10-06 12:13:54 -07:00
joshualitt
b0a8a377f8
Patch to create a distinct geometry processor. The vast majority of this patch
...
is just a rename. The meat is in GrGeometryProcessor, GrProcessor,
GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory,
GrProcessUnitTestFactory, and the builders
BUG=skia:
R=bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/582963002
2014-09-23 09:50:21 -07:00
egdaniel
c06482494d
Calculate Primary and Secondary output types in the GrOptDrawState
...
Follow up CL to https://codereview.chromium.org/545693004/
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/554833002
2014-09-22 13:17:03 -07:00
egdaniel
ae444965c4
Change GrGLProgramDesc header to have DoPathRendering flag instead of RequiresVertexShader
...
Also update GLProgramTests to fix bug where it would incorrectly try to PathRendering when we did
not want to.
BUG=skia:
R=bsalomon@google.com , joshualitt@chromium.org
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/586793002
2014-09-22 12:29:52 -07:00
bsalomon
43d361f7fa
Stop calling rand() in debug-only code for GLProgramsTest
...
R=egdaniel@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/584913002
2014-09-19 07:47:08 -07:00
egdaniel
a7dc0a83f0
Calculate stage stats in GrOptDrawState
...
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/545693004
2014-09-17 08:25:05 -07:00
joshualitt
49586bec73
removing GrDrawEffect
...
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e
R=bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/571163002
2014-09-16 08:21:42 -07:00
joshualitt
08da4f22d7
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/ )
...
Reason for revert:
reverting to unblock another revert
Original issue's description:
> removing GrDrawEffect
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/577593003
2014-09-16 07:17:28 -07:00
joshualitt
8ddbe8b936
removing GrDrawEffect
...
BUG=skia:
R=bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/571163002
2014-09-16 06:46:30 -07:00
joshualitt
249af15fb8
BUG=skia:
...
R=bsalomon@google.com , egdaniel@google.com , jvanverth@google.com , robertphillips@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/543623004
2014-09-15 11:41:14 -07:00
bsalomon
49f085dddf
"NULL !=" = NULL
...
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/544233002
2014-09-05 13:34:00 -07:00
joshualitt
bd769d0f1c
Initial change to create GeometryProcessor
...
BUG=skia:
R=bsalomon@google.com , robertphillips@google.com , egdaniel@google.com , jvanverth@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/509153002
2014-09-04 08:56:46 -07:00
kkinnunen
ec56e45454
Implement NV_path_rendering on OpenGL ES
...
Implement support for NV_path_rendering on OpenGL ES. Use
glProgramPathFragmentInputGenNV function call instead of glPathTexGenNV to
communicate transforms to fragment shader.
The intention is that the NVPR paths will be drawn with the same shader program
as non-NVPR geometry. For NVPR calls, the GPU will skip the vertex shader and
just run the fragment shader.
After program is linked, query the locations of the fragment shader inputs with
glGetResourceLocation. The location will be used to set the transforms with
glProgramPathFragmentInputGenNV.
The functions and their workings are documented in:
glProgramPathFragmentInputGenNV
https://www.opengl.org/registry/specs/NV/path_rendering.txt
(note: addition as of API version 1.3)
glGetResourceLocation
https://www.opengl.org/registry/specs/ARB/program_interface_query.txt
http://www.opengl.org/registry/doc/glspec44.core.pdf
(function is in core Open GL 4.4)
Note: glProgramPathFragmentInputGenNV could be used also for OpenGL. However,
using seems to trigger a bug in the driver. Disable this feature on OpenGL at
least until the driver is fixed and released. The bug manifests in shadertext
test, where the lower-left text pair is missing. Valgrind catches a bad read
for the test and causes the context to OOM reproducibly.
R=bsalomon@google.com , cdalton@nvidia.com , joshualitt@google.com , joshualitt@chromium.org
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/367643004
2014-08-25 22:21:16 -07:00
joshualitt
30ba436f04
Initial refactor of shaderbuilder to prepare for geometry shaders
...
gitignore for eclipse
BUG=skia:
R=bsalomon@google.com , bsalomon@chromium.org
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/491673002
2014-08-21 20:18:45 -07:00
reed
9fa60daad4
Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).
...
Refactoring pattern:
1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).
If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.
R=robertphillips@google.com , mtklein@google.com , senorblanco@google.com , senorblanco@chromium.org , sugoi@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/395603002
2014-08-21 07:59:51 -07:00
egdaniel
02cafcc1bf
Remove gpu shader optimatization for solid white or trans black colors
...
Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths.
With optimization in (ms):
White Blue Checkered
Linux ~80 ~80 ~160
N7 ~800 ~1100 ~1500
Moto-e ~830 ~1100 ~2500
Without optimization in (ms):
White Blue Checkered
Linux ~80 ~80 ~80
N7 ~1100 ~1100 ~1100
Moto-e ~1100 ~1100 ~1500
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/5f78d2251a440443c9eaa321dad058d7a32bfef7
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/375823005
2014-07-21 11:37:28 -07:00
bsalomon
e904c09a3a
Fix alpha textures in NV ES3 contexts on Windows.
...
Make unit tests iterate over all the rendering GL context types rather than using kNative.
Fix the extension printing when gStartupSpew is set.
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/398183002
2014-07-17 10:50:59 -07:00
bsalomon
929f29a5c1
Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys.
...
Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF.
Cleans up docs around GrBackendEffectFactory.
Committed: https://skia.googlesource.com/skia/+/c0ea398aff8254e31152cbb94c9ab6150428e252
R=robertphillips@google.com , jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/379113004
2014-07-17 07:55:11 -07:00
mtklein
7940100fae
Revert of Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. ( https://codereview.chromium.org/379113004/ )
...
Reason for revert:
Most likely candidate for Valgrind failures:
[21:10:08.755668] ==3036== Use of uninitialised value of size 8
[21:10:08.755753] ==3036== at 0x734AB2: GrGpuGL::ProgramCache::getProgram(GrGLProgramDesc const&, GrEffectStage const**, GrEffectStage const**) (GrGpuGL_program.cpp:107)
[21:10:08.755788] ==3036== by 0x734ED2: GrGpuGL::flushGraphicsState(GrGpu::DrawType, GrDeviceCoordTexture const*) (GrGpuGL_program.cpp:253)
[21:10:08.755811] ==3036== by 0x6E81C2: GrGpu::setupClipAndFlushState(GrGpu::DrawType, GrDeviceCoordTexture const*, GrDrawState::AutoRestoreEffects*, SkRect const*) (GrGpu.cpp:350)
[21:10:08.755837] ==3036== by 0x6E9BE8: GrGpu::onDraw(GrDrawTarget::DrawInfo const&) (GrGpu.cpp:390)
[21:10:08.755858] ==3036== by 0x6EEECE: GrInOrderDrawBuffer::flush() (GrDrawTarget.h:506)
[21:10:08.755879] ==3036== by 0x6D0EB4: GrContext::flush(int) (GrContext.cpp:1327)
[21:10:08.755900] ==3036== by 0x6D3F8F: GrContext::writeTexturePixels(GrTexture*, int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrContext.cpp:1349)
[21:10:08.755922] ==3036== by 0x6D39D7: GrContext::writeRenderTargetPixels(GrRenderTarget*, int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrContext.cpp:1632)
[21:10:08.755949] ==3036== by 0x6FFDF3: GrRenderTarget::writePixels(int, int, int, int, GrPixelConfig, void const*, unsigned long, unsigned int) (GrRenderTarget.cpp:45)
[21:10:08.755978] ==3036== by 0x735563: SkGpuDevice::onWritePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkGpuDevice.cpp:280)
[21:10:08.756003] ==3036== by 0x57A048: SkBaseDevice::writePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkDevice.cpp:106)
[21:10:08.756025] ==3036== by 0x56D0AE: SkCanvas::writePixels(SkImageInfo const&, void const*, unsigned long, int, int) (SkCanvas.cpp:700)
[21:10:08.756050] ==3036== by 0x56D156: SkCanvas::writePixels(SkBitmap const&, int, int) (SkCanvas.cpp:652)
[21:10:08.756077] ==3036== by 0x5109B6: test_WritePixels(skiatest::Reporter*, GrContextFactory*) (WritePixelsTest.cpp:464)
[21:10:08.756099] ==3036== by 0x51114C: skiatest::WritePixelsClass::onRun(skiatest::Reporter*) (WritePixelsTest.cpp:361)
[21:10:08.756122] ==3036== by 0x406BE8: skiatest::Test::run() (Test.cpp:107)
[21:10:08.756145] ==3036== by 0x4064C2: SkTestRunnable::run() (skia_test.cpp:109)
[21:10:08.756167] ==3036== by 0x405D1A: tool_main(int, char**) (skia_test.cpp:221)
[21:10:08.756189] ==3036== by 0x405F75: main (skia_test.cpp:239)
[21:10:08.756211] ==3036== Uninitialised value was created by a stack allocation
[21:10:08.756233] ==3036== at 0x734CC8: GrGpuGL::flushGraphicsState(GrGpu::DrawType, GrDeviceCoordTexture const*) (GrGpuGL_program.cpp:213)
Original issue's description:
> Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys.
>
> Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF.
>
> Cleans up docs around GrBackendEffectFactory.
>
> Committed: https://skia.googlesource.com/skia/+/c0ea398aff8254e31152cbb94c9ab6150428e252
R=robertphillips@google.com , jvanverth@google.com , bsalomon@google.com
TBR=bsalomon@google.com , jvanverth@google.com , robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/394213002
2014-07-16 06:16:43 -07:00
bsalomon
c0ea398aff
Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys.
...
Makes it possible to use GrBackendEffectFactories other than GrTBEF by moving meta-key generation out of GrTBEF.
Cleans up docs around GrBackendEffectFactory.
R=robertphillips@google.com , jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/379113004
2014-07-15 19:41:17 -07:00
bsalomon
848faf00ec
This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together.
...
R=robertphillips@google.com , jvanverth@google.com , egdaniel@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/356513003
2014-07-11 10:01:02 -07:00
bsalomon
83d081ae1d
Goodbye GrEffectRef.
...
Also, reworked some var names and comments around SkShader::asNewEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/374923002
2014-07-08 09:56:11 -07:00
bsalomon
97b9ab72cd
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
...
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
Make GrEffectRef a typedef for GrEffect.
Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377503004
2014-07-08 06:52:35 -07:00
reed
969842ac9c
Revert of Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*. ( https://codereview.chromium.org/377503004/ )
...
Reason for revert:
broke linux builders
Original issue's description:
> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
>
> Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
>
> Make GrEffectRef a typedef for GrEffect.
>
> Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8
R=robertphillips@google.com , bsalomon@google.com
TBR=bsalomon@google.com , robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: reed@google.com
Review URL: https://codereview.chromium.org/372053003
2014-07-07 15:17:49 -07:00
bsalomon
2011fe9cdf
Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
...
Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
Make GrEffectRef a typedef for GrEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377503004
2014-07-07 15:11:31 -07:00
bsalomon
f99f884cd8
Remove use of GrEffectRef from draw state and below.
...
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/372773002
2014-07-07 11:54:23 -07:00
commit-bot@chromium.org
cac5fd597f
Factory methods for heap-allocated SkImageFilter objects.
...
This is part of an effort to ensure that all SkPaint effects can only be
allocated on the heap.
This patch makes the constructors of SkImageFilter and its subclasses non-public
and instead provides factory methods for creating these objects on the heap. We
temporarily keep constructor of publicly visible classes public behind a flag.
BUG=skia:2187
R=scroggo@google.com , mtklein@chromium.org , reed@google.com , senorblanco@google.com , senorblanco@chromium.org , bsalomon@google.com , sugoi@chromium.org , zork@chromium.org
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/182983003
git-svn-id: http://skia.googlecode.com/svn/trunk@13718 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-10 10:51:58 +00:00
commit-bot@chromium.org
4324c3ba70
Fix warnings on Ubuntu13
...
Turn off warnings when building libwebp.
Turn off warnings when building libjpeg.
Initialize some variables immediately.
NOTRY=True
NOTREECHECKS=True
BUG=skia:2213
BUG=skia:2214
R=bsalomon@google.com , halcanary@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/175383002
git-svn-id: http://skia.googlecode.com/svn/trunk@13545 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-21 20:11:42 +00:00
commit-bot@chromium.org
727a352f74
Factory methods for heap-allocated SkColorFilter objects.
...
This is part of an effort to ensure that all SkPaint effects can only be
allocated on the heap.
This patch makes the constructors of SkColorFilter and its subclasses non-public
and instead provides factory methods for creating these objects on the heap. We
temporarily keep constructor of publicly visible classes public behind a flag.
BUG=skia:2187
R=scroggo@google.com , mtklein@google.com , reed@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/175293002
git-svn-id: http://skia.googlecode.com/svn/trunk@13539 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-21 18:46:30 +00:00
commit-bot@chromium.org
8a13588b6f
Stop discarding in frag shader when coverage is zero and stencil writes are enabled
...
This fixes the corruption in the NVPR images here:
http://108.170.217.252:10117/builders/Test-Win8-ShuttleA-GTX660-x86-Debug/builds/251/steps/CompareGMs/logs/stdio
caused by:
https://skia.googlesource.com/skia.git/+/65ee5f424cb4dabd453268902c00086605d77c1d
The stencil path step writes inside and outside the clip when the clip is implemented by
a coverage effect. The path cover step then doesn't write outside of the clip because the FS
discards. This leaves stencil values outside of the clip non-zero which messed up subsequent
path or clip draws to those samples.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/154623002
git-svn-id: http://skia.googlecode.com/svn/trunk@13320 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-05 16:29:12 +00:00
commit-bot@chromium.org
65ee5f424c
Use GrConvexPolyEffect when clip is a single convex polygon
...
BUG=skia:2051
Committed: http://code.google.com/p/skia/source/detail?r=13286
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/151523005
git-svn-id: http://skia.googlecode.com/svn/trunk@13306 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-04 17:49:48 +00:00
tfarina@chromium.org
8f6884aab8
Cleanup: Sanitize the order of includes under tests/
...
Initially this was to make sure Test.h appeared after the Sk*.h includes.
Patch generated by the following command line:
$ ~/chromium/src/tools/sort-headers.py tests/*.cpp
BUG=None
TEST=tests
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/145313004
git-svn-id: http://skia.googlecode.com/svn/trunk@13177 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-24 20:56:26 +00:00
commit-bot@chromium.org
e2eac8b2fd
Move macros from TestClassDef.h to Test.h
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Motivation: those macros don't make any sense without the definitions
in Test.h.
BUG=
R=mtklein@google.com
Author: halcanary@google.com
Review URL: https://codereview.chromium.org/138563004
git-svn-id: http://skia.googlecode.com/svn/trunk@13074 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-14 21:04:37 +00:00
tfarina@chromium.org
4ee16bfaed
Add a DEF_GPUTEST() macro.
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This macro is similar to DEF_TEST() and simplifies the process of
setting up a GPU test.
BUG=skia:1952
TEST=tests
R=mtklein@google.com
Review URL: https://codereview.chromium.org/132293005
git-svn-id: http://skia.googlecode.com/svn/trunk@13033 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-10 22:08:27 +00:00
commit-bot@chromium.org
9109e188c7
Fix build warnings in SkAlphaThresholdFilter
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BUG=None
R=bsalomon@google.com
Author: zork@chromium.org
Review URL: https://codereview.chromium.org/101763010
git-svn-id: http://skia.googlecode.com/svn/trunk@12937 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-07 16:04:01 +00:00
commit-bot@chromium.org
40eb3c1000
Add AlphaThreshold filter.
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This is based on the Bitmap Alpha Threshold filter, and will be used by Chromium
to implement the window shape API.
R=bsalomon@chromium.org , wez@chromium.org , bsalomon@google.com , reed@google.com
Author: zork@chromium.org
Review URL: https://codereview.chromium.org/115633002
git-svn-id: http://skia.googlecode.com/svn/trunk@12935 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-06 23:41:14 +00:00
commit-bot@chromium.org
9cfa287bc7
Remove SkBitmapAlphaThresholdShader
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R=bsalomon@google.com
Author: zork@chromium.org
Review URL: https://codereview.chromium.org/108653012
git-svn-id: http://skia.googlecode.com/svn/trunk@12759 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-18 21:58:53 +00:00
commit-bot@chromium.org
a34995e18b
Implement SkColorFilter as a GrGLEffect
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Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com , robertphillips@google.com , jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-23 05:42:03 +00:00
commit-bot@chromium.org
8e919add40
Fix GrProgramsTest to not generate tests with too many TexCoord references
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Make GrProgramsTest check how many texture coordinate sets are
available and select random effects up until the amount runs out.
Otherwise, following effect sequence would fail the shader compilation
when Skia is compiled with nv_path_rendering on (eg. when fixed
function codepath is used):
* Stage 0: TextureDomain (1 texcoord)
* Stage 1: Convolution (1 texcoord)
* Stage 2: Bitmap Alpha Threshold (2 texcoords)
* Stage 3: DisplacementMap (2 texcoords)
* Stage 4: Config Conversion (1 texcoords)
* Stage 5: Two-Point Conical Gradient (2 texcoords)
This would use more texture coordinate sets than 8, which is fairly
common amount currently.
R=bsalomon@google.com , cdalton@nvidia.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/32403002
git-svn-id: http://skia.googlecode.com/svn/trunk@11881 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-21 14:48:23 +00:00
commit-bot@chromium.org
6b30e45740
Use vertexless shaders when NVpr is available
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Adds support for vertexless shaders and enables them when
NV_path_rendering is available. This takes a
GrGLFragmentOnlyShaderBuilder class, a GrGLTexGenEffectArray class,
support for setting TexGen and the projection matrix in GrGpuGL, and
code for setting the GL fixed function state where necessary.
R=bsalomon@google.com , kkinnunen@nvidia.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/25846002
git-svn-id: http://skia.googlecode.com/svn/trunk@11620 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-04 20:02:53 +00:00