Commit Graph

1415 Commits

Author SHA1 Message Date
robertphillips
727b7d27af Add gpu backend for SkPixelXorXfermode
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1631873002

Review URL: https://codereview.chromium.org/1631873002
2016-01-26 12:07:13 -08:00
cblume
6121405df5 Cleaning up trailing spaces and typos.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1631993002

Review URL: https://codereview.chromium.org/1631993002
2016-01-26 09:10:48 -08:00
robertphillips
64b0f5f957 Remove SkLerpXfermode
This relies on the Chromium CL https://codereview.chromium.org/1610573004/ (Replace use of SkLerpXfermode with SkArithmeticMode)

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1611633002

Review URL: https://codereview.chromium.org/1611633002
2016-01-25 14:19:56 -08:00
lsalzman
f2b8662b5c skip zero-length linear gradient intervals to make new code more consistent with older table-based implementation
BUG=skia:4841
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1619413002

Review URL: https://codereview.chromium.org/1619413002
2016-01-22 14:03:02 -08:00
ethannicholas
5366a09ed0 Revert of added support for PLS path rendering (patchset #16 id:360001 of https://codereview.chromium.org/1541903002/ )
Reason for revert:
ASAN failure at src/gpu/GrXferProcessor.cpp:224

Original issue's description:
> added support for PLS path rendering
>
> BUG=skia:3555
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002
>
> Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822

TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3555
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1626553002

Review URL: https://codereview.chromium.org/1626553002
2016-01-22 09:45:47 -08:00
robertphillips
e429c88a81 Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 of https://codereview.chromium.org/1607253002/ )
Reason for revert:
Overdraw Xfer mode using new fangled glsl features

Original issue's description:
> Add gpu implementation of OverdrawXfermode
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1607253002
>
> Committed: https://skia.googlesource.com/skia/+/8bc3cf88bbf5e5d5724356f076931bb70a6117ba

TBR=egdaniel@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.

Review URL: https://codereview.chromium.org/1626443002
2016-01-22 06:53:57 -08:00
ethannicholas
7df3f5e127 added support for PLS path rendering
BUG=skia:3555
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002

Review URL: https://codereview.chromium.org/1541903002
2016-01-22 06:48:46 -08:00
reed
6d3cef930a Revert[2] of float color components
This reverts commit 2a2bdc6984.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1622483002

TBR=
NOTRY=True
Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Release-Trybot  seems wicked slow

Review URL: https://codereview.chromium.org/1622483002
2016-01-22 01:04:29 -08:00
reed
2a2bdc6984 Revert of experiment: float color components (patchset #6 id:100001 of https://codereview.chromium.org/1617813002/ )
Reason for revert:
broke some colormatrix tests

Original issue's description:
> experiment: float color components
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1617813002
>
> Committed: https://skia.googlesource.com/skia/+/353c148d8e8c9031daca34c6f9d6bcc6f08706c7

TBR=fmalita@chromium.org,mtklein@google.com,herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1623453002
2016-01-22 00:04:30 -08:00
reed
353c148d8e experiment: float color components
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1617813002

Review URL: https://codereview.chromium.org/1617813002
2016-01-21 15:29:10 -08:00
halcanary
27a6e86fb1 SkValue: SkXfermode
Implement:
  template<> SkValue SkToValue<SkXfermode>(const SkXfermode*);

  template<> bool SkFromValue<SkXfermode*>(const SkValue&, SkXfermode**);

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1585813004

NOTRY=true

Review URL: https://codereview.chromium.org/1585813004
2016-01-21 14:15:10 -08:00
senorblanco
00502373c8 Fix bounds computations for SkDisplacementMapEffect with negative scale.
BUG=skia:4835
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1616663003

Review URL: https://codereview.chromium.org/1616663003
2016-01-21 09:55:47 -08:00
senorblanco
d247e5862e Remove SK_SUPPORT_SRC_BOUNDS_BLOAT_FOR_IMAGEFILTERS (now unused).
BUG=skia:3194
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1616503002

Review URL: https://codereview.chromium.org/1616503002
2016-01-21 06:49:15 -08:00
robertphillips
8bc3cf88bb Add gpu implementation of OverdrawXfermode
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1607253002

Review URL: https://codereview.chromium.org/1607253002
2016-01-20 12:00:22 -08:00
senorblanco
1ea67a31c5 Fix SkAlphaThresholdFilter bounds handling.
SkAlphaThresholdFilter was always allocating a mask texture
of the same size as the source texture. In addition to
potentially wasting VRAM, this could cause the mask to be
offset from the source texture, if the resulting bounds
were a different size than the source texture.

The fix is to allocate a mask texture only as large as the
bounds, and to offset it to the bounds origin on draw.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1609573002

Review URL: https://codereview.chromium.org/1609573002
2016-01-19 08:50:18 -08:00
robertphillips
1de87df0b7 Refactor to use GrWrapTextureInBitmap more
Too many wrap_texture methods!

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1584933002

Review URL: https://codereview.chromium.org/1584933002
2016-01-14 06:03:29 -08:00
senorblanco
06d54ad09a Fix SkXfermodeImageFilter GPU fast path for differing sizes.
The GPU fast path was not doing the correct thing for input bitmaps of
differing sizes. This change brings the fast path in line with the
slow path: use the union of foreground and background bounds as bounds,
offset the draw context by the bounds translation, and translate the
foreground and background independently by their respective offsets.

Finally, we add a texture domain for the background fragment
processor, since we may access texels outside its domain.

Note: this adds two new test cases to the xfermodeimagefilter GM, so
those will need to be rebaselined.

BUG=568196
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1588633002

Review URL: https://codereview.chromium.org/1588633002
2016-01-13 13:48:54 -08:00
reed
fa2b3a376d remove CreateLightingFilter from SkColorFilter
All callers have converted over to SkColorMatrixFilter

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1583923002

Review URL: https://codereview.chromium.org/1583923002
2016-01-13 10:43:09 -08:00
ajuma
1554ec0689 Delete SkRectShaderImageFilter
This is no longer used (as of http://crrev.com/368929).

BUG=skia:4780
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1575233004

Review URL: https://codereview.chromium.org/1575233004
2016-01-12 14:17:30 -08:00
senorblanco
8d30dae5a0 Remove #ifdef SK_DISABLE_TILE_IMAGE_FILTER_OPTIMIZATION.
No longer enabled in Chrome.

BUG=569950
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1580843002

Review URL: https://codereview.chromium.org/1580843002
2016-01-12 12:12:56 -08:00
senorblanco
05dcb4c7a9 Optimize SkTileImageFilter in an offset filter when possible.
If the srcRect and dstRect have the same size, tiling will have the
same effect as an offset filter cropped to the intersection of
srcRect and dstRect. So do that instead.

BUG=569950
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1578983002

Review URL: https://codereview.chromium.org/1578983002
2016-01-12 07:49:15 -08:00
senorblanco
a9fbd1676c Fix SkTileImageFilter when srcRect is a superset of bitmap bounds.
If the input bitmap passed to SkTileImageFilter does not fill the
srcRect, we were tiling this incorrectly (see the first sample
from tileimage filter -- it draws from a srcRect of 12,12 50x50
to a dstRect of 0,0 50x50. There should be no tiling at all
in this case!)

In order to fix this, we need to pad the bitmap out to srcRect,
and tile with that. In order to tile correctly in the GPU case,
we need to request a tileable texture.

NOTE: this will change the results of the tileimagefilter GM (correctness,
and added src / dest rects).

BUG=skia:4774
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1570133003

Review URL: https://codereview.chromium.org/1570133003
2016-01-11 14:09:09 -08:00
reed
c7141eb8fb remove external header for SkModeColorFilter
BUG=skia:4791
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1577073002

Review URL: https://codereview.chromium.org/1577073002
2016-01-11 13:09:00 -08:00
reed
0daf5dd7fc move declaration of CreateLightingFilter into SkColorMatrixFilter
BUG=skia:4791
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1574023002

Review URL: https://codereview.chromium.org/1574023002
2016-01-11 12:34:04 -08:00
reed
4e23cdaa6b remove imagefilter::sizeconstraint
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1571033002

Review URL: https://codereview.chromium.org/1571033002
2016-01-11 10:56:59 -08:00
ajuma
77b6ba3b6e Implement an SkPaint-based image filter
This implements SkPaintImageFilter, and is intended to replace
SkRectShaderImageFilter. By allowing a paint and not just a
shader as input, this allows consumers to control dithering.

BUG=skia:4780
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1556553002

Review URL: https://codereview.chromium.org/1556553002
2016-01-08 14:58:35 -08:00
bsalomon
cdee009886 Add a class representing texture swizzle.
Store config swizzle GrGLCaps and shader swizzles in GrGLSLCaps.

Remove GrTextureAccess's swizzle and update users of it to swizzle in their shader code.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1567733005

Committed: https://skia.googlesource.com/skia/+/1a1efeacf7cc94a8c2977114dfe230fed3efc105

Review URL: https://codereview.chromium.org/1567733005
2016-01-08 13:20:12 -08:00
mtklein
3183a41363 Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ )
Reason for revert:
Shader compilation failures when implicitly converting vec4 to float.

https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX960-x86_64-Debug/builds/3266/steps/dm/logs/stdio

https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-Nexus6-GPU-Adreno420-Arm7-Debug/builds/3154/steps/dm/logs/stdio

Original issue's description:
> Add a class representing texture swizzle.
>
> Store config swizzle GrGLCaps and shader swizzles in GrGLSLCaps.
>
> Remove GrTextureAccess's swizzle and update users of it to swizzle in their shader code.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1567733005
>
> Committed: https://skia.googlesource.com/skia/+/1a1efeacf7cc94a8c2977114dfe230fed3efc105

TBR=egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1569393002
2016-01-08 12:11:39 -08:00
bsalomon
1a1efeacf7 Add a class representing texture swizzle.
Store config swizzle GrGLCaps and shader swizzles in GrGLSLCaps.

Remove GrTextureAccess's swizzle and update users of it to swizzle in their shader code.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1567733005

Review URL: https://codereview.chromium.org/1567733005
2016-01-08 11:38:41 -08:00
reed
ce2dfae8c5 remove dead code from SkColorMatrixFilter
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1568783002

Review URL: https://codereview.chromium.org/1568783002
2016-01-07 06:23:48 -08:00
senorblanco
b50b97d70a Optimize SkTileImageFilter destination bitmap size.
The destination bitmap size was not being clipped by the clip bounds,
so tiled rendering (ie., clipping to a small region and rendering
a SkTileImageFilter with a large dstRect) was much slower than
non-tiled rendering.

Correctness is covered by unit test ImageFilterDrawTiled, and
performance by TileImageFilterBench.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1563873002

Review URL: https://codereview.chromium.org/1563873002
2016-01-06 09:46:24 -08:00
reed
aeab8ea4d7 fix linear gradient assert, by explicitly clamping
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1556993003

Review URL: https://codereview.chromium.org/1556993003
2016-01-05 10:01:38 -08:00
caryclark
0152cc3819 remove 565 effects shaders
This removes the 565 optimization for radial,
linear, sweep, and picture shaders. The
optimization gets little real-world use and
has a reasonable fallback. This also permits
removing the square root table for the radial
gradient case.

R=reed@google.com
BUG=skia:1947
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1553103003

Review URL: https://codereview.chromium.org/1553103003
2016-01-04 09:54:55 -08:00
reed
03f8968106 move SkDither.h to private, remove unused shadeSpan16
Since perlin noise shader never set the kHasShad16 flag, its shadeSpan16 method was never called.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1558933002

TBR=

Review URL: https://codereview.chromium.org/1558933002
2016-01-04 05:06:07 -08:00
reed
f880e45e92 change factory to method, to parallel pattern in imagefilters. no functionality change.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1553743002

TBR=

Review URL: https://codereview.chromium.org/1553743002
2015-12-30 13:39:41 -08:00
reed
0b70f45be8 remove dead flags
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1543323002

TBR=

Review URL: https://codereview.chromium.org/1543323002
2015-12-23 19:53:29 -08:00
reed
5e1ddb1086 Reland of change all factories to return their base-class (patchset #1 id:1 of https://codereview.chromium.org/1540203002/ )
Reason for revert:
chrome changes have landed

Original issue's description:
> Revert of change all factories to return their base-class (patchset #1 id:1 of https://codereview.chromium.org/1535353002/ )
>
> Reason for revert:
> need to update some chrome/blink call-sites
>
> Original issue's description:
> > change all factories to return their base-class
> >
> > will watch DEPS roll to see if there are chrome sites needing updates
> >
> > BUG=skia:
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535353002
> >
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/d63f60a36327e9580861205ebb35cade8c49bd34
>
> TBR=
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/2d6ba6690f8951e152d8e793191b14afd52f5506

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1533373002
2015-12-21 08:52:45 -08:00
reed
2d6ba6690f Revert of change all factories to return their base-class (patchset #1 id:1 of https://codereview.chromium.org/1535353002/ )
Reason for revert:
need to update some chrome/blink call-sites

Original issue's description:
> change all factories to return their base-class
>
> will watch DEPS roll to see if there are chrome sites needing updates
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535353002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/d63f60a36327e9580861205ebb35cade8c49bd34

TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1540203002
2015-12-20 20:08:43 -08:00
reed
d63f60a363 change all factories to return their base-class
will watch DEPS roll to see if there are chrome sites needing updates

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535353002

TBR=

Review URL: https://codereview.chromium.org/1535353002
2015-12-20 19:38:20 -08:00
robertphillips
e80eb928ba Add default ctor to SkMask
The minimal fix here seems to be handling BoxBlur's return value in SkBlurMaskFilter.cpp::GrRRectBlurEffect::Create. We seem to do enough special handling of the fImage field though that always initialializing it may not be a bad idea.

BUG=570232
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1539553002

Review URL: https://codereview.chromium.org/1539553002
2015-12-17 11:33:12 -08:00
senorblanco
c834ab178e Fix gaussian blur for small sigma.
I broke this in https://skia.googlesource.com/skia/+/c57e0ded7d535523cfc6bf07c78e5f3479bb8c42.
That change added support for cropping during blur, but
did not do the correct thing for the small-sigma 2D matrix convolution
optimization when blurring from small-to-large textures.

The fix is pass the correct dstRect and srcOffset to convolve_gaussian_2d.
I also changed convolve_gaussian_1d() and convolve_gaussian_2d() to take
the original (non-negated) srcOffset, and to negate them when constructing
the local matrix.

Test: added a new (blur 0.3 0.3) column to imagefilterscropexpand, so that
GM will have to be rebaselined.

BUG=skia:4719,569883
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1529313003

Review URL: https://codereview.chromium.org/1529313003
2015-12-17 08:10:17 -08:00
mtklein
6f37b4a475 Unify some SkNx code
- one base case and one N=1 case instead of two each (or three with doubles)
 - use SkNx_cast instead of FromBytes/toBytes
 - 4-at-a-time Sk4f::ToBytes becomes a special standalone Sk4f_ToBytes

If I did everything right, this'll be perf- and pixel- neutral.

https://gold.skia.org/search2?issue=1526523003&unt=true&query=source_type%3Dgm&master=false

BUG=skia:
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Review URL: https://codereview.chromium.org/1526523003
2015-12-14 11:25:18 -08:00
robertphillips
4e56772432 Address precision issue in circle blur effect
BUG=560651

Review URL: https://codereview.chromium.org/1504333003
2015-12-10 13:29:14 -08:00
scroggo
565901db95 Switch SkAutoMalloc to SkAutoTMalloc to avoid cast
Make SkAutoTMalloc's interface look more like SkAutoMalloc:
- add free(), which does what you expect
- make reset() return a pointer fPtr

No public API changes (SkAutoTMalloc is in include/private)

BUG=skia:2148

Review URL: https://codereview.chromium.org/1516833003
2015-12-10 10:44:13 -08:00
caryclark
3127c99986 ubsan shift fixes
Use an inline function that does a normal shift. When built for the sanitizer, add casts so that the shift is unsigned.

Also make a few fixes to do unsigned shifts or avoid the shift altogether; and add an argument spec to some macros.

R=reed@google.com,mtklein@google.com
BUG=skia:4633

Review URL: https://codereview.chromium.org/1503423003
2015-12-09 12:02:30 -08:00
senorblanco
db64af3b17 Fix filter primitive bounds computations.
Make each filter responsible for expanding its destination
bounds. Previously, we were using a union of all
intermediate bounds sizes via join() calls in many image
filters' computeFastBounds(), due to the fact that those
filters could only produce bitmaps the same size as their
inputs. Now, we compute optimal bounds for each filter as
follows:

1) Pass the (unmodified) clip bounds to the root node
of the DAG in the first recursive call to onFilterImage()
as the Context's fClipBounds.

2) Reverse-map the clip: when recursing up the DAG in
filterInput[GPU](), apply filter-specific expansion to the
clip by calling calling onFilterNodeBounds(... kReverse).
This allows upstream nodes to have a clip that respects the
current node's requirements. This is done via helper
function mapContext().

3) Forward-map the source bitmap: just prior to applying
the crop rect in applyCropRect(), we determine the filter's
preferred bounds by mapping the source bitmap bounds
forwards via onFilterNodeBounds(..., kForward).

NOTE: GMs affected by this change:
fast_slow_blurimagefilter: fast and slow paths now produce the same result
spritebitmap: drawSprite() and drawBitmap() paths now produce the same result
filterfastbounds: fast bounds are optimized; all drop-shadow results now appear
apply-filter: snug and not-snug cases give same results
dropshadowimagefilter: drawSprite() results now show shadows
draw-with-filter: no artifacts on erode edges; blur edges no longer clipped
displacement, imagefiltersbase, imagefiltersclipped, imagefilterscropexpand, imagefiltersscaled, matriximagefilter,
resizeimagefilter, localmatriximagefilter, testimagefilters: fixed incorrect clipping
imagefilterstransformed, morphology: no artifacts on erode edges

BUG=skia:1062,skia:3194,skia:3939,skia:4337,skia:4526

Review URL: https://codereview.chromium.org/1308703007
2015-12-09 10:11:43 -08:00
halcanary
0745653a67 SkAlphaThresholdFilter.h allow flattening
Motivation:  allows this:

    #include "SkAlphaThresholdFilter.h"
    void init() {
      SkAlphaThresholdFilter::InitializeFlattenables();
    }

BUG=skia:4613

Review URL: https://codereview.chromium.org/1500373003
2015-12-07 10:29:54 -08:00
robertphillips
1d265ca85f Pin result in SkATan2_255
BUG=555544

Review URL: https://codereview.chromium.org/1506913002
2015-12-07 09:54:02 -08:00
senorblanco
a544eda5dd Matrix convolution bounds fix; affectsTransparentBlack fixes.
Because the convolution kernel is (currently) applied in device space,
there's no way to know which object-space pixels will be touched. So
return false from canComputeFastBounds().

The results from the matrixconvolution GM were actually wrong, since
they were showing edge differences on the clip boundaries, where they
should really only show on crop boundaries. I added a crop to the GM
to keep the results the same (which are useful to test the different
convolution tile modes).

While I was at it, SkImageFilter::affectsTransparentBlack() was
inapplicable on most things except color filters, and its use on
leaf nodes was confusing. So I removed it, and made
SkImageFilter::canComputeFastBounds() virtual instead.

BUG=skia:4630

Review URL: https://codereview.chromium.org/1500923004
2015-12-07 07:48:34 -08:00
senorblanco
50c044b9ad Revert of Matrix convolution bounds fix; affectsTransparentBlack fixes. (patchset #4 id:60001 of https://codereview.chromium.org/1500923004/ )
Reason for revert:
Introduced memory leak; pixel changes in Chrome.

Original issue's description:
> Matrix convolution bounds fix; affectsTransparentBlack fixes.
>
> Because the convolution kernel is (currently) applied in device space,
> there's no way to know which object-space pixels will be touched. So
> return false from canComputeFastBounds().
>
> The results from the matrixconvolution GM were actually wrong, since
> they were showing edge differences on the clip boundaries, where they
> should really only show on crop boundaries. I added a crop to the GM
> to keep the results the same (which are useful to test the different
> convolution tile modes).
>
> While I was at it, SkImageFilter::affectsTransparentBlack() was
> inapplicable on most things except color filters, and its use on
> leaf nodes was confusing. So I removed it, and made
> SkImageFilter::canComputeFastBounds() virtual instead.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/8705ec80518ef551994b82ca5ccaeb0241d6adec

TBR=reed@google.com,reed@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1497083005
2015-12-05 05:59:41 -08:00