SkAlphaThresholdFilter was always allocating a mask texture
of the same size as the source texture. In addition to
potentially wasting VRAM, this could cause the mask to be
offset from the source texture, if the resulting bounds
were a different size than the source texture.
The fix is to allocate a mask texture only as large as the
bounds, and to offset it to the bounds origin on draw.
BUG=skia:
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The GPU fast path was not doing the correct thing for input bitmaps of
differing sizes. This change brings the fast path in line with the
slow path: use the union of foreground and background bounds as bounds,
offset the draw context by the bounds translation, and translate the
foreground and background independently by their respective offsets.
Finally, we add a texture domain for the background fragment
processor, since we may access texels outside its domain.
Note: this adds two new test cases to the xfermodeimagefilter GM, so
those will need to be rebaselined.
BUG=568196
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If the input bitmap passed to SkTileImageFilter does not fill the
srcRect, we were tiling this incorrectly (see the first sample
from tileimage filter -- it draws from a srcRect of 12,12 50x50
to a dstRect of 0,0 50x50. There should be no tiling at all
in this case!)
In order to fix this, we need to pad the bitmap out to srcRect,
and tile with that. In order to tile correctly in the GPU case,
we need to request a tileable texture.
NOTE: this will change the results of the tileimagefilter GM (correctness,
and added src / dest rects).
BUG=skia:4774
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Make SkAutoTMalloc's interface look more like SkAutoMalloc:
- add free(), which does what you expect
- make reset() return a pointer fPtr
No public API changes (SkAutoTMalloc is in include/private)
BUG=skia:2148
Review URL: https://codereview.chromium.org/1516833003
Use an inline function that does a normal shift. When built for the sanitizer, add casts so that the shift is unsigned.
Also make a few fixes to do unsigned shifts or avoid the shift altogether; and add an argument spec to some macros.
R=reed@google.com,mtklein@google.com
BUG=skia:4633
Review URL: https://codereview.chromium.org/1503423003
Make each filter responsible for expanding its destination
bounds. Previously, we were using a union of all
intermediate bounds sizes via join() calls in many image
filters' computeFastBounds(), due to the fact that those
filters could only produce bitmaps the same size as their
inputs. Now, we compute optimal bounds for each filter as
follows:
1) Pass the (unmodified) clip bounds to the root node
of the DAG in the first recursive call to onFilterImage()
as the Context's fClipBounds.
2) Reverse-map the clip: when recursing up the DAG in
filterInput[GPU](), apply filter-specific expansion to the
clip by calling calling onFilterNodeBounds(... kReverse).
This allows upstream nodes to have a clip that respects the
current node's requirements. This is done via helper
function mapContext().
3) Forward-map the source bitmap: just prior to applying
the crop rect in applyCropRect(), we determine the filter's
preferred bounds by mapping the source bitmap bounds
forwards via onFilterNodeBounds(..., kForward).
NOTE: GMs affected by this change:
fast_slow_blurimagefilter: fast and slow paths now produce the same result
spritebitmap: drawSprite() and drawBitmap() paths now produce the same result
filterfastbounds: fast bounds are optimized; all drop-shadow results now appear
apply-filter: snug and not-snug cases give same results
dropshadowimagefilter: drawSprite() results now show shadows
draw-with-filter: no artifacts on erode edges; blur edges no longer clipped
displacement, imagefiltersbase, imagefiltersclipped, imagefilterscropexpand, imagefiltersscaled, matriximagefilter,
resizeimagefilter, localmatriximagefilter, testimagefilters: fixed incorrect clipping
imagefilterstransformed, morphology: no artifacts on erode edges
BUG=skia:1062,skia:3194,skia:3939,skia:4337,skia:4526
Review URL: https://codereview.chromium.org/1308703007
Because the convolution kernel is (currently) applied in device space,
there's no way to know which object-space pixels will be touched. So
return false from canComputeFastBounds().
The results from the matrixconvolution GM were actually wrong, since
they were showing edge differences on the clip boundaries, where they
should really only show on crop boundaries. I added a crop to the GM
to keep the results the same (which are useful to test the different
convolution tile modes).
While I was at it, SkImageFilter::affectsTransparentBlack() was
inapplicable on most things except color filters, and its use on
leaf nodes was confusing. So I removed it, and made
SkImageFilter::canComputeFastBounds() virtual instead.
BUG=skia:4630
Review URL: https://codereview.chromium.org/1500923004
Reason for revert:
Introduced memory leak; pixel changes in Chrome.
Original issue's description:
> Matrix convolution bounds fix; affectsTransparentBlack fixes.
>
> Because the convolution kernel is (currently) applied in device space,
> there's no way to know which object-space pixels will be touched. So
> return false from canComputeFastBounds().
>
> The results from the matrixconvolution GM were actually wrong, since
> they were showing edge differences on the clip boundaries, where they
> should really only show on crop boundaries. I added a crop to the GM
> to keep the results the same (which are useful to test the different
> convolution tile modes).
>
> While I was at it, SkImageFilter::affectsTransparentBlack() was
> inapplicable on most things except color filters, and its use on
> leaf nodes was confusing. So I removed it, and made
> SkImageFilter::canComputeFastBounds() virtual instead.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/8705ec80518ef551994b82ca5ccaeb0241d6adecTBR=reed@google.com,reed@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1497083005