exec_script runs every time gn does, which is explicitly on every one of our
bot runs. That should be enough to obviate the .git/logs/HEAD hack.
Easiest way to do this was to swap around find.py's argument order to allow
multiple search directories. This is the root of all the .gyp changes.
This moves the blacklist into BUILD.gn, which I think is nice.
It expands it a little as we're now searching recursively, into include/gpu/vk
which we can't include safely without the Vulkan SDK.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2205903004
Review-Url: https://codereview.chromium.org/2205903004
(1) Performance is better or stays the same.
(2) Code is split into functions (RasterPipeline-ish
design). IMO, it's not really more or less readable.
But I think it's now much easier add capabilities,
apply optimizations, or do more refactors. Or to
actually use RasterPipeline. I help back from trying
any of these to try to keep this CL sane.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2194303002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2194303002
These files have been renamed and exist only as stubs for transition
reasons. Remove these now unused stubs.
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/2197423003
These files are now so badly misnamed that it is causing problems.
The original files are kept as shells until Chromium and PDFium can
be updated. After Chromium and PDFium builds are updated, the old
files will be removed and the cmake and bzl builds will be updated.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2199973002
CQ_INCLUDE_TRYBOTS=master.client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
Review-Url: https://codereview.chromium.org/2199973002
Lessons learned
1. ImageShader (correctly) always compresses (typically via PNG) during serialization. This has the surprise results of
- if the image was marked opaque, but has some non-opaque pixels (i.e. bug in blitter or caller), then compressing may "fix" those pixels, making the deserialized version draw differently. bug filed.
- 565 compressess/decompresses to 8888 (at least on Mac), which draws differently (esp. under some filters). bug filed.
2. BitmapShader did not enforce a copy for mutable bitmaps, but ImageShader does (since it creates an Image). Thus the former would see subsequent changes to the pixels after shader creation, while the latter does not, hence the change to the BlitRow test to avoid this modify-after-create pattern. I sure hope this prev. behavior was a bug/undefined-behavior, since this CL changes that.
BUG=skia:5595
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195893002
Review-Url: https://codereview.chromium.org/2195893002
No one appears to be using the default 2.2.
This makes SK_GAMMA_SRGB the default / a no-op, which seems more realistic.
Chrome's explicitly setting SK_GAMMA_EXPONENT or SK_GAMMA_SRGB.
We set Android platform explicitly to 1.4.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2198073002
Review-Url: https://codereview.chromium.org/2198073002
SkForceLinking wasn't force-linking the WEBP encoder, or any encoder.
(The others must be explicitly used.)
This should help the GN Debug Perf bots progress past
Running Encode_color_wheel.jpg_WEBP nonrendering
../../../bench/EncoderBench.cpp:58: fatal error: "assert(data)"
On my laptop, a debug nanobench run now finishes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2196243002
Review-Url: https://codereview.chromium.org/2196243002
Reason for revert:
UBSAN says we're reading a bad bool here:
bool usesDistanceVectorField() const { return fUsesDistanceVectorField; }
../../../include/gpu/GrPaint.h:83:51: runtime error: load of value 239, which is not a valid value for type 'bool'
SUMMARY: AddressSanitizer: undefined-behavior ../../../include/gpu/GrPaint.h:83:51 in
Seems likely also the root of Valgrind failure:
https://luci-milo.appspot.com/swarming/task/30522e4f2241cb10
Original issue's description:
> GrFP can express distance vector field req., program builder declares variable for it
>
> This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
>
> - from child FPs to their parent
> - from parent FPs to the GrPaint
> - from GrPaint through the PipelineBuilder into GrPipeline
> - acessed from GrPipeline by GrGLSLProgramBuilder
>
> GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
>
> This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
>
> Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196TBR=egdaniel@google.com,robertphillips@google.com,bsalomon@google.com,dvonbeck@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2201613002
Reason for revert:
https://luci-milo.appspot.com/swarming/task/3055149a25621b10
Not Nexus 5 specific. Reproduces on Pixel C with --gcc -t Debug -d arm_v7_neon. Not sure about other configs yet.
Original issue's description:
> Tidy up SkNx_neon.
>
> This takes advantage of the fact that all the compilers we use that
> support NEON implement it with their own vector extensions. This means
> normal things like c = a + b work on the underlying vector types already.
> Odd instructions like min or saturated add need to stay intrinsics.
>
> Also, rearrange functions to a more consistent order.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2196773002
> CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/6ad22315eb6eacfcd35497cd118440a619d05b18TBR=msarett@google.com,mtklein@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2196953002
Most visibly this adds a macro SK_RASTER_STAGE that cuts down on the boilerplate of defining a raster pipeline stage function.
Most interestingly, SK_RASTER_STAGE doesn't define a SkRasterPipeline::Fn, but rather a new type EasyFn. This function is always static and inlined, and the details of interacting with the SkRasterPipeline::Stage are taken care of for you: ctx is just passed as a void*, and st->next() is always called. All EasyFns have to do is take care of the meat of the work: update r,g,b, etc. and read and write from their context.
The really neat new feature here is that you can either add EasyFns to a pipeline with the new append() functions, _or_ call them directly yourself. This lets you use the same set of pieces to build either a pipelined version of the function or a custom, fused version. The bench shows this off.
On my desktop, the pipeline version of the bench takes about 25% more time to run than the fused one.
The old approach to creating stages still works fine. I haven't updated SkXfermode.cpp or SkArithmeticMode.cpp because they seemed just as clear using Fn directly as they would have using EasyFn.
If this looks okay to you I will rework the comments in SkRasterPipeline to explain SK_RASTER_STAGE and EasyFn a bit as I've done here in the CL description.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2195853002
Review-Url: https://codereview.chromium.org/2195853002