Even when expanding clip ops were disabled, the max value allowed the
fuzzer to produce those disabled values. This should fix the fuzzer to
only produce valid intersect or difference clip ops.
Bug: chromium:1132687
Change-Id: I7368ff36a00e6b0e87ecbae5ba647d249299b9ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320064
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Now that ternaries are no longer supported for assignment (as per GLSL
spec), there's no longer any cases where an assignment can target more
than one variable reference at a time. Replace the output vector of
VariableReferences `assignedVars` with a single VariableReference,
`assignedVar`.
Also, allow callers to pass null for the ErrorReporter. This is useful
if inability to assign to an expression does not actually indicate an
error condition.
Change-Id: I146a9d1a488131ac5048c665e4dc880d895a275a
Bug: skia:10767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319859
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is too slow at the moment to run on the CQ (~50 minutes), but
metzman@ is planning on caching a bulk of the work needed before
we can compile the fuzzers.
Bug: skia:10713
Change-Id: I664b8afbdb9fa57a4bce3aa479ffce3c70b684ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317283
Reviewed-by: Eric Boren <borenet@google.com>
Subpixel and slight hinting also make a big difference.
Change-Id: I1b942caf20dbdcf8bebc3504695c673fbe7e4392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319791
Reviewed-by: Ben Wagner <bungeman@google.com>
This CL also removes the `VariableExpression` class that was briefly
added in a prior CL. This class was intended to support cloning an
expression while changing the refKind of a VariableReference inside of
the expression, but it added state and complexity. In this CL, rather
than track this via extra state, the inliner just recurses into the
expression as needed to find its VariableReference. Since most relevant
expressions are just a VariableReference anyway, this is inexpensive.
Change-Id: Id4d926b7d7520b5e6ce455446c05a6d59ef62a84
Bug: skia:10756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319917
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Also add a skiplist to bypass a skp that is (hopefully temporarily)
timing out.
Change-Id: I912bd901a985ae86adfed13db102a1e7fee5686a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320060
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Swizzles in combination with out params are currently broken in SkSL.
They are fixed in the followup CL at http://review.skia.org/319917
Change-Id: I22d9436a15631e6ee2acf9fc312a8634cf3b5407
Bug: skia:10756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319918
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Not really sure why it's still in BlitterUniforms when it doesn't change
from blit to blit... it's really more like the paint SkFilterQuality.
The only real caveat is that we need to take care to push the same
uniforms in cache_key() and build_program(), in particular making sure
we reuse the paint color uniforms if there's a clip shader.
Change-Id: I4c82b43b72b2a64341568f49f2f6dabad17fbc3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319767
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit a05d27b170.
Reason for revert: Google3 roll,
third_party/skia/HEAD/src/sksl/SkSLTestRehydrator.cpp:311:15: error: no type named 'Dehydrator' in namespace 'SkSL'
SkSL::Dehydrator dehydrator;
Original change's description:
> moved SkSL BoolLiteral data into IRNode
>
> Change-Id: I177b6daf4d6cb024ba20264ab01d0aa68e768a6d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319782
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I76bcdc7ef914448b439df81cd382066980e1251e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320017
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
When mapping bounds in the forward direction, return the target rect of
the picture (fCropRect). This matches the behavior of SkImageSource
which can be considered to be semantically similar.
Bug: skia:10744
Change-Id: Ief213a847041ea6b276b2e7493e49db01715eda9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319616
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
device_coord() and paint_color() get the device coordinate
as skvm::Coord and paint color as skvm::Color respectively.
Change-Id: Ia35c635d073b5aa7f4369340cff108027728cb74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319765
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
It's doing two or three separate things, and I think it's clearer to do
the color conversions and premul up front, leaving just uniformColor().
Change-Id: I65a2f5eac86129924bf30f00a879ae01a1e737a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319764
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This tweak makes these conversion functions' names
match the names of the types, e.g. to_F32() makes F32.
Change-Id: I4d71c9bd17d835d09375e3343ee4316082b02889
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319763
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
GLSL does not support assigning to ternaries, and will fail to compile
and/or generate non-functional shaders if we pass in a shader that tries
to assign into a ternary expression.
If SkSL is able to completely eliminate the ternary (e.g. if it boils
down to a simple `true ? x : y` or `false ? x : y`), SkSL can strip out
the ternary entirely and generate valid GLSL. This case is harmless and
so it is still allowed.
Change-Id: I960f119fb9934f998697634e6c4e519cd77d3780
Bug: skia:10767
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319679
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I452e52a87d89cefb5c21a0d9d57e9771f3038d73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319783
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Was checking scale+translate but that was overly strict.
Bug: chromium:1087705
Change-Id: I19c54eab9baffac21cfaf4ef781a60566a39f666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319779
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When reverse mapping bounds through SkDisplacementMapEffect, we need to
consider both the color input and the displacement input because they
could both directly, or indirectly, reference the source.
Bug: chromium:1128962
Change-Id: I03489fd2391f2ea595945961bf7e940a0e200cab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319656
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This was unused and did not work on non-GLSL backends.
Change-Id: I6bd314d43cfefa64871b5c0e964b5ae52e494164
Bug: skia:10757
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319778
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Note: I intend to make shaping.html live in demos.skia.org, but
that is hard to verify it works until the APIs land.
Change-Id: I3af1cf8ded316f616d05ee60198393ed9c9a284f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319130
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This will allow the inliner to use IsAssignable.
Change-Id: Ic94f71002779b53d0b3dc97f37fbe4bb98b026d8
Bug: skia:10756
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319414
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This CL implements and exercises the preference for gpu-generated content.
This CL also switches to drawing a rect (vs. an arrow) since drawing
a concave path on the gpu can be fraught.
Bug: 1108408
Change-Id: Ieec1619b5357ffb31aa74b471ea09c061bd8f74e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319416
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.
Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Now uses a GN template to avoid copy-pasting the same logic for each
type of test we want to perform, and the same file to be compiled in
more than one way at a time via an extra flag to compile_sksl_tests.py.
Change-Id: I8aadedeb140d78d58a345a2bac0da3d9c77e9a19
Bug: skia:10694
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319347
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
We had lots of checks just checking defined but we always define
GR_TEST_UTILS
Change-Id: I588c50ddd91f71618a96ab6c9eda2050b423f611
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319682
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The absence of the FieldAccess::fBase traversal appears to be a simple
oversight. This doesn't appear to affect any tests.
Change-Id: I82a5828acedd00f62bf177bd2cf70d67071a83fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319413
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We will soon be re-targeting variable references, and this is going to
be much easier (and cheaper) than replacing the entire VariableReference
itself.
Change-Id: I8febc44a1c06e99251153f038a4f5f693cd30231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319344
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Just noticed in passing that this was being used more broadly than warranted
Change-Id: I233060a272c4ed6b7fde7b830cbb5b16cad4cb29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319350
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of 2bded27a96
Original change's description:
> Allow rect and circle blur fast cases to be used with rotation matrices.
>
> For circles this is trivial. The existing shader works as is.
>
> For rects this requires back projecting from device space.
>
> Adds a GM for rotated rect blurs and modifies a circle blur GM to add
> rotation.
>
> Bug: chromium:1087705
>
> Change-Id: I6b969552fbcc9f9997cfa061b3a312a5a71e8841
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318757
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1087705
Change-Id: Ie3ef96c40461665f6207225a15e19b4cf5bcba94
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319338
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I93ff7e5f1062c6a85152c587fcedc34e9257dd27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319345
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I've been thinking and rethinking and rethinking how best to use 16-bit
values like Q14 fixed-point in SkVM. Here's some ways:
A) don't... just use 32-bit values instead
B) use 16x2-bit pairs to match the narrower 32-bit lane count
C) double-pump 32-bit values to match the wider 16-bit lane count
D) use native 16- and 32-bit values and let the backends sort it out
A) is how things work today, and C) is how SkRasterPipeline's lowp mode
works. Having tried out B) and C) both for a good fair shake, they were
both already awkward to work with after writing just a few functions. I
would not give up on them entirely, but they're no longer my favorites.
D) is subtle and my new favorite. It's easiest to program with SkVM
when the values we're holding represent single values and the backend
handles any parallelism for us. That suggests we add a simple 16-bit
Q14 to the existing 32-bit I32 and F32 types, where they can be actively
converted between as normal, but not freely no-op bit punned. D) says
we people shouldn't have to choose between A-C) up front... each backend
can handle it themselves.
Under strategy D), it's entirely the backend's job to decide how to
represent each value, and how to to vectorize them. We don't need to
know as a user, and the backends can use the program itself to inform
how they vectorize. 16-bit values could live in xmm registers and
32-bit values in ymm, or the 16-bit values could go in the low half of a
ymm, or the even lanes of a ymm, or a full ymm and use two for 32-bit
values, etc. etc. This all is a backend choice, not something we should
have to know about when writing a program using Q14/I32/F32.
My next steps are to get Q14 operations tested and plumbed through the
JIT again, and to build out a blitter and a few effects using Q14 color
channels. Then, independently, we can look at each backend and how to
vectorize them. Some ideas:
1) keep running at current vectorization, with half rate 16-bit ops
2) pump up to 2x wider vectorization unconditionally to favor 16-bit
3) pump up to 2x wider vectorization only when any 16-bit op is used
These choices can be made independently for each backend (JIT, LLVM,
interp), and I wouldn't be surprised to find that we'll want to do them
differently. For instance, the interpreter is already running at 32x
vectorization... might be pumping it higher won't help anything.
Change-Id: Ib8ad2b1bf790e8c4e3acfb4818d4032f7628e8f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319321
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>