This fixes two issues: If gyp is run with the CXX and CC environment
variables set, it will produce different ninja build files.
sync-and-gyp now tracks the values of those variables; if they change,
re-run gyp.
Secondly, we introduced find.py, which is used inside gyp files. If
the contents of certain directories changes, gyp should be re-run. So
now we track those directories too.
Review URL: https://codereview.chromium.org/1153083002
Do not create a GrGLPath when loading glyphs with the driver and creating
GrGLPathRange based on those. The path would be inserted to the GPU
resource cache and then immediately be released.
Instead, just init the first path object of the path range as the
template.
Review URL: https://codereview.chromium.org/1146983004
Reason for revert:
Blocking DEPS roll into Chromium. Crashing virtual/gpu/fast/canvas/canvas-composite-*.html tests with the assert
../../third_party/skia/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp:281: failed assertion "k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()"
Original issue's description:
> Implement Porter Duff XP with a blend table
>
> Removes the runtime logic used by PorterDuffXferProcessor to decide
> blend coeffs and shader outputs, and instead uses a compile-time
> constant table of pre-selected blend formulas.
>
> Introduces a new blend strategy for srcCoeff=0 that can apply coverage
> with a reverse subtract blend equation instead of dual source
> blending.
>
> Adds new macros in GrBlend.h to analyze blend formulas both runtime.
>
> Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
> longer used.
>
> Adds a GM that verifies all xfermodes, including arithmetic, with the
> color/coverage invariants used by Porter Duff.
>
> Adds a unit test that verifies each Porter Duff formula with every
> color/coverage invariant.
>
> Major changes:
>
> * Uses a reverse subtract blend equation for coverage when srcCoeff=0
> (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
> support dual source blending no longer require a dst copy for
> dst-in and modulate.
>
> * Sets BlendInfo::fWriteColor to false when the blend does not modify
> the dst. GrGLGpu will now use glColorMask instead of blending for
> these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
>
> * Converts all SA blend coeffs to One for opaque inputs, and ISA to
> Zero if there is also no coverage. (We keep ISA around when there
> is coverage because we use it to tweak alpha for coverage.)
>
> * Abandons solid white optimizations for the sake of simplicity
> (screen was the only mode that previous had solid white opts).
>
> Minor differences:
>
> * Inconsequential differences in opt flags (e.g. we now return
> kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
>
> * Src coeffs when the shader outputs 0.
>
> * IS2C vs IS2A when the secondary output is scalar.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414TBR=egdaniel@google.com,bsalomon@google.com,cdalton@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1153993002
If we include Sk4px.h, SkPMFloat.h, or SkNx.h into files with different
SIMD flags, that could cause different definitions of the same method.
Normally that's moot, because all the code inlines, but in Debug it tends not
to. So in Debug, the linker picks one definition for us. That breaks _someone_.
Wrapping everything in a namespace {} keeps the definitions separate.
Tested locally, it fixes this bug.
BUG=skia:3861
This code is not yet enabled in Chrome, so shouldn't affect the roll.
NOTREECHECKS=true
Review URL: https://codereview.chromium.org/1154523004
Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas.
Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.
Adds new macros in GrBlend.h to analyze blend formulas both runtime.
Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.
Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.
Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.
Major changes:
* Uses a reverse subtract blend equation for coverage when srcCoeff=0
(clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
support dual source blending no longer require a dst copy for
dst-in and modulate.
* Sets BlendInfo::fWriteColor to false when the blend does not modify
the dst. GrGLGpu will now use glColorMask instead of blending for
these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
* Converts all SA blend coeffs to One for opaque inputs, and ISA to
Zero if there is also no coverage. (We keep ISA around when there
is coverage because we use it to tweak alpha for coverage.)
* Abandons solid white optimizations for the sake of simplicity
(screen was the only mode that previous had solid white opts).
Minor differences:
* Inconsequential differences in opt flags (e.g. we now return
kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
* Src coeffs when the shader outputs 0.
* IS2C vs IS2A when the secondary output is scalar.
BUG=skia:
Review URL: https://codereview.chromium.org/1124373002
- Once in SkXfermode as usual to pick up compile-time SSE and NEON
- Once in SkXfermode_arm_neon to pick up run-time NEON
This allows us to start cleaning up SkXfermode_arm_neon as we've done
for SkXfermode_SSE2. I'm saving this catharsis for a day when I need it.
The Sk4px xfermodes are generally faster than the existing NEON procs,
so this should also have the side effect of a perf win there.
This means our new Plus-AA code works for runtime NEON too.
BUG=skia:3852
Review URL: https://codereview.chromium.org/1150313003
GrContext draw functions (drawRect, drawRRect,...) fall back to
GrContext::drawPath for complex cases. Mark the argument SkPath
as volatile, since it is.
Progressions for nvprmsaa:
tabl_androidpolice.skp_1 11.6ms -> 10.3ms 0.89x
desk_twitter.skp_1 9.21ms -> 8.08ms 0.88x
tabl_sahadan.skp_1 8.97ms -> 7.65ms 0.85x
desk_wikipedia.skp_1 5.63ms -> 4.5ms 0.8x
desk_booking.skp_1 11.5ms -> 8.87ms 0.77x
desk_ebay.skp_1 7ms -> 5.37ms 0.77x
Makes rrects and rects go to "simple path" path cache (cached by contents).
No change for msaa, gpu.
BUG=skia:
Review URL: https://codereview.chromium.org/1150993002
Two major things have happened:
1. Android bots split between more machines. This caused lots of
congestion-related failures, leading to...
2. All buildslaves now use a single checkout for all of the builders
that they run. This should give us far fewer problems when we have
to re-download SKPs, toolchains, etc.
TBR=rmistry
BUG=skia:3835,3774
Review URL: https://codereview.chromium.org/1154603002
Moves the cap for mixed samples into GrShaderCaps and does not enable
it unless we have support for both dual source blending and
multisample disable.
Creates a dedicated cap for multisample disable.
Reconfigures the mixed samples cap to indicate the collective
capability of three different extensions:
GL_NV_framebuffer_mixed_samples
GL_NV_sample_mask_override_coverage
GL_EXT_raster_multisample
Imports tokens and procedures for GL_EXT_raster_multisample.
BUG=skia:
Review URL: https://codereview.chromium.org/1151793002