We will not allocate new mips on a wrapped texture but we will use mips
if the wrapped texture already has one. If we need mips for a draw this
will trigger a copy to occur.
Also some cleanup up of our InternalSurfaceFlags in general.
Bug: skia:7806
Change-Id: I7aa666478cc91bba6e0644b323825fcc9b49793a
Reviewed-on: https://skia-review.googlesource.com/121348
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit c828109ebd.
Reason for revert: Need to fix flutter
Original change's description:
> Delete getRenderTargetHandle call on SkSurface.
>
> All clients and internal code should be switched (once changes land soon)
> to the new getBackendRenderTarget call instead.
>
> Bug: skia:
> Change-Id: I6f490b6d26a72f37f97216be04e541483206510d
> Reviewed-on: https://skia-review.googlesource.com/121103
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I571298f839757fcdedcd8117519e740ac7ef1344
Reviewed-on: https://skia-review.googlesource.com/121480
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
All clients and internal code should be switched (once changes land soon)
to the new getBackendRenderTarget call instead.
Bug: skia:
Change-Id: I6f490b6d26a72f37f97216be04e541483206510d
Reviewed-on: https://skia-review.googlesource.com/121103
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The implicit SkTCopyOnFirstWrite copy-ctor and assignment operator are
incorrect: fObj must point to the local copy, not to the source copy
(when a copy has been made).
Add corrected explicit copy (and move) ctor + assignment operator.
Also add a get() helper to facilitate rawptr access.
Change-Id: Ie3983e12c04eae4f32c40e3e267618cf02008c20
Reviewed-on: https://skia-review.googlesource.com/120442
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 2097fd03ff.
Reason for revert: This is breaking a lot of Windows bots (esp. on the shadermaskfilter_localmatrix)
Original change's description:
> Fix handling of MaskFilter matrices
>
> 1) extend GrFPArgs to track pre/post local matrices, add helpers for
> creating pre/post wrapper args
>
> 2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
> sandwich logic.
>
> 3) update call sites to use the above
>
> 4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
> disambiguate vs. SkShader::makeWithLocalMatrix.
>
> BUG=skia:7744
>
> Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
> Reviewed-on: https://skia-review.googlesource.com/119330
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I918dbb95bf00b3122e6699b84566ec82dbb5fc5c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7744
Reviewed-on: https://skia-review.googlesource.com/120340
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
1) extend GrFPArgs to track pre/post local matrices, add helpers for
creating pre/post wrapper args
2) add a SkShaderBase helper (totalLocalMatrix) to centralize the LM
sandwich logic.
3) update call sites to use the above
4) rename SkMatrixFilter::makeWithLocalMatrix -> makeWithMatrix, to
disambiguate vs. SkShader::makeWithLocalMatrix.
BUG=skia:7744
Change-Id: Ib2b7b007e6924979b00649dde7c94ef4b34771f1
Reviewed-on: https://skia-review.googlesource.com/119330
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Adds an additional ctor so clients who used brace initialization on the
struct don't break.
Bug: skia:
Change-Id: I78ebdbe8242147e48859f2234265365141fe81b1
Reviewed-on: https://skia-review.googlesource.com/120185
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The big api level change here is that the getBackendInfo calls now return by value
instead of a pointer. These changes are being made in support of Vulkan so that
the client can update the VkImageLayout on the GrBackendTexture and have that
update get reflected in our internal tracking of the image. This is done by storing
a ref counted GrVkImageLayout object on the GrBackendTexture and the GrVkImage.
Bug: skia:
Change-Id: I8c6158fd3a66eb61fef97ebf09ea5364bca3f1ae
Reviewed-on: https://skia-review.googlesource.com/119101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
R=brianosman@google.com,robertphillips@google.com
TBR=reed@google.com
Bug: 824145,skia:7792
Change-Id: I24f121cfa7d437c95b94bd917d3c4888a10c519e
Reviewed-on: https://skia-review.googlesource.com/119569
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I1d99d9bb83d8a612d1c1fd298c1f7ed706a2277b
Reviewed-on: https://skia-review.googlesource.com/118990
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SK_IGNORE_TO_STRING is not defined anywhere.
The same effect can be had by using a modern
linker.
Removing it simplifies bookmaker and makes
our includes easier to understand.
R=robertphillips@google.comTBR=reed@google.com
Bug: skia:6898
Change-Id: Ib716f5ef1b42a7fbda0df43ece212d1b7c40289f
Reviewed-on: https://skia-review.googlesource.com/118963
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
This provides an alternative way to access these values which will allow removal GrContext::caps() from public API
Change-Id: I53d3c00563da8847e1fc14aea9750dc9fd90d1e5
Reviewed-on: https://skia-review.googlesource.com/118962
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I63477fd4b8d48dc50af72736f0f8df566cd96d4a
Reviewed-on: https://skia-review.googlesource.com/85220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Cary Clark <caryclark@skia.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes accessing the GPU resource behind an SkImage a lot more typesafe. Additionally, the GrBackendObject is being deprecated so this is the path forward.
I split the controversial stuff off into https://skia-review.googlesource.com/c/skia/+/118575 (Add SkImage::setLayout call).
Change-Id: I297e72770e8fb360fac7c7cd74f050ae759ae133
Reviewed-on: https://skia-review.googlesource.com/118571
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The presence of global functions threw off the
indentation of themselves and everything following.
TBR=reed@google.com
Bug: skia:6898
Change-Id: I3c6c21b62922f42157085fa7aaa19deb9560f16d
Reviewed-on: https://skia-review.googlesource.com/118380
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
SkImageInfo.h is generated for the first time.
Minor corrections in the other includes.
TBR=reed@google.com
Bug: skia:6898
Change-Id: I9a16753e234ace3bfbcc5b58381347fd0e63b1c8
Reviewed-on: https://skia-review.googlesource.com/118168
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
This reverts commit 80e1d56e19.
Reason for revert: SkRTree.cpp:57 asserting, probably this?
Original change's description:
> implement SkTDArray with std::vector
>
> It's always worth seeing if we can get away with replacing custom data
> structures with ones from the standard library. Our array-like types
> are all good candidates to replace with std::vector, and it's especially
> easy to start with SkTDArray. Unlike the others, it has no preallocated
> S-variant, which is tricky to make work with std::vector.
>
> SkTDArray also has known integer overflow bugs, leading to out of range
> writes. It'd be _very_ nice to ditch it for a better standard vector.
>
> I removed a bunch of unused or little-used methods, and updated a couple
> call sites that used methods in unusual or dangerous ways.
>
> I've had to tweak GrAAConvexTessellator and SkBaseShadowTessellator just
> a touch to work within the constraints of an std::vector impl. It's not
> intended to be legal to write to the reserved-but-not-counted elements
> of an SkTDArray, but you can get away with it in our old implementation.
> This version now uses setCount() to actually reserve and count them, and
> should have the same performance and use the same amount of memory.
>
> The PathMeasure_explosion GM I added recently to reproduce this bug now
> draws without triggering undefined behavior or ASAN errors, provided you
> have ~40GB of RAM.
>
> Bug: skia:7674
>
> Change-Id: I4eacae18a976cd4a6d218102f8ca5d973d4d7d0e
> Reviewed-on: https://skia-review.googlesource.com/115982
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,bungeman@google.com,brianosman@google.com
Change-Id: Icffd9f22fe89746a970ff598e1a05c774960bc0e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7674
Reviewed-on: https://skia-review.googlesource.com/117901
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 7dd8ee9c60.
Reason for revert: going to revert primary CL
Original change's description:
> In older STLs, std::vector::insert() returns void.
>
> CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-arm-Debug-Chromebook_GLES
>
> Change-Id: I7bd15ecc7122965db16fbb51e51ee166b05dce2f
> Reviewed-on: https://skia-review.googlesource.com/117722
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,brianosman@google.com
Change-Id: I9c126edbef74293d8e7a2b7e2365e464ba367ae5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: skia.primary:Build-Debian9-Clang-arm-Debug-Chromebook_GLES
Reviewed-on: https://skia-review.googlesource.com/117900
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-arm-Debug-Chromebook_GLES
Change-Id: I7bd15ecc7122965db16fbb51e51ee166b05dce2f
Reviewed-on: https://skia-review.googlesource.com/117722
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
It's always worth seeing if we can get away with replacing custom data
structures with ones from the standard library. Our array-like types
are all good candidates to replace with std::vector, and it's especially
easy to start with SkTDArray. Unlike the others, it has no preallocated
S-variant, which is tricky to make work with std::vector.
SkTDArray also has known integer overflow bugs, leading to out of range
writes. It'd be _very_ nice to ditch it for a better standard vector.
I removed a bunch of unused or little-used methods, and updated a couple
call sites that used methods in unusual or dangerous ways.
I've had to tweak GrAAConvexTessellator and SkBaseShadowTessellator just
a touch to work within the constraints of an std::vector impl. It's not
intended to be legal to write to the reserved-but-not-counted elements
of an SkTDArray, but you can get away with it in our old implementation.
This version now uses setCount() to actually reserve and count them, and
should have the same performance and use the same amount of memory.
The PathMeasure_explosion GM I added recently to reproduce this bug now
draws without triggering undefined behavior or ASAN errors, provided you
have ~40GB of RAM.
Bug: skia:7674
Change-Id: I4eacae18a976cd4a6d218102f8ca5d973d4d7d0e
Reviewed-on: https://skia-review.googlesource.com/115982
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
fuzzer bug triggers an assert in SkRRect::isValid because
on radius is zero and the other, while small, is not.
The radii are normally both set to zero if one is zero
in SkRRect::setRectRadii. However, subsequently scaleRadii
may set one to zero when normalizing the pair.
Move the clamping code out of setRectRadii so it can be
called from scaleRadii as well.
R=reed@google.com
Bug: skia:
Change-Id: Ib9a86da7212567b2f4b83d99a41cf9ba2c30e9b9
Reviewed-on: https://skia-review.googlesource.com/115701
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
GpuResources now dump optional string values that describe the type and
category of the resource. The type provides a description of the kind
of resource it is (e.g. texture, buffer object, stencil, etc.) and the
category describes what the resource is currently tasked to do (e.g.
path masks, images, scratch, etc.)
This CL also refactors the dump logic in an attempt to consolidate
duplicated code into GrGpuResources.cpp.
Bug: b/74435803
Change-Id: I83cae825f41e6450a21398ab3ecea349c7c61c15
Reviewed-on: https://skia-review.googlesource.com/115989
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Id7238e427e490338d1f610255774c2069cfd4879
Reviewed-on: https://skia-review.googlesource.com/117060
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>