Commit Graph

4 Commits

Author SHA1 Message Date
Jim Van Verth
060d982036 Combine the ambient and spot alphas into the base color
for geometric shadows. 

This matches the analytic shadow approach better, and
is color space invariant.
Also includes cleanup in SampleAndroidShadows.

Bug: skia:6546
Change-Id: I7a7cd060420dae741f967334c8b19542a14f0bcf
Reviewed-on: https://skia-review.googlesource.com/15228
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-05-04 14:28:28 +00:00
Jim Van Verth
57061eea44 Optimizations for analytic shadows.
Lots of changes here:
* Batch circle shadows with rrect shadows
* Avoid checking matrix and path conditions twice
* Remove lots of checks for 1/2 pixel radii
  (needed before to force the rrect through the
   regular GPU path)
* Fix scaling effect on ambient blur width
* Remove unused flags

Bug: skia:6119
Change-Id: If0eb78ec4d19d9f978b19bdbc3a7e558a4db2ed9
Reviewed-on: https://skia-review.googlesource.com/14654
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-05-01 14:03:10 +00:00
Ben Wagner
3c5cfb0d15 Remove exec bit from source files.
Ran:
find src include \( -name '*.cpp' -o -name '*.h' \) -executable -exec chmod -x {} \;

BUG=skia:

Change-Id: I04a4adbfcea9fd9860ab83d43734dc5158d3a884
Reviewed-on: https://skia-review.googlesource.com/8220
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2017-02-08 20:21:18 +00:00
Jim Van Verth
2103cf0ff0 Split ShadowMaskFilter into separate ambient and spot mask filters
This does not change the public API.

BUG=skia:6119

Change-Id: Ibdcd2f8611bc2eec332d8a65e5d51246b89a0a90
Reviewed-on: https://skia-review.googlesource.com/7083
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-01-16 18:40:59 +00:00