commit-bot@chromium.org
5970f625e9
re-land hide get/setLocalMatrix
...
This reverts commit b1d702a43b07934f5b001b1b09db2c57ede909a1.
TBR=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/279903002
git-svn-id: http://skia.googlecode.com/svn/trunk@14702 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-12 20:42:21 +00:00
commit-bot@chromium.org
96fb7489ba
add localmatrix parameter to shader's asNewEffect
...
BUG=skia:
R=bsalomon@google.com , dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/278963002
git-svn-id: http://skia.googlecode.com/svn/trunk@14686 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-09 20:28:11 +00:00
commit-bot@chromium.org
d12de02542
Revert of hide get/setLocalMatrix ( https://codereview.chromium.org/279563002/ )
...
Reason for revert:
broke gms
Original issue's description:
> hide get/setLocalMatrix
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14675
R=fmalita@google.com , dominikg@chromium.org , fmalita@chromium.org
TBR=dominikg@chromium.org , fmalita@chromium.org , fmalita@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@google.com
Review URL: https://codereview.chromium.org/278903002
git-svn-id: http://skia.googlecode.com/svn/trunk@14677 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-09 15:42:07 +00:00
commit-bot@chromium.org
5adad325c5
hide get/setLocalMatrix
...
BUG=skia:
R=fmalita@google.com , dominikg@chromium.org , fmalita@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/279563002
git-svn-id: http://skia.googlecode.com/svn/trunk@14675 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-09 15:19:48 +00:00
commit-bot@chromium.org
8fae213590
add localmatrix-shader
...
BUG=skia:
R=scroggo@google.com , dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/272593002
git-svn-id: http://skia.googlecode.com/svn/trunk@14633 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-07 22:26:37 +00:00
commit-bot@chromium.org
80116dcf1e
add local-matrix to shader::context
...
BUG=skia:
R=scroggo@google.com , dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/263293005
git-svn-id: http://skia.googlecode.com/svn/trunk@14592 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-06 17:16:03 +00:00
commit-bot@chromium.org
ce56d96506
Remove SkShader virtual method validContext
...
patch from issue 267923005
BUG=skia:
R=scroggo@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/261773005
git-svn-id: http://skia.googlecode.com/svn/trunk@14573 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-05 18:39:18 +00:00
commit-bot@chromium.org
5aacfe9ffc
Remove setLocalMatrix calls from picture shader GM.
...
This makes all --skr tests pass for me. Enabling it by default in DM.
BUG=skia:2378
Committed: http://code.google.com/p/skia/source/detail?r=14549
R=reed@google.com , mtklein@google.com , fmalita@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/260863007
git-svn-id: http://skia.googlecode.com/svn/trunk@14551 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-02 21:23:52 +00:00
commit-bot@chromium.org
c09abe66c1
Revert of Remove setLocalMatrix calls from picture shader GM. ( https://codereview.chromium.org/260863007/ )
...
Reason for revert:
changed GM unexpectedly. will sort out and try again
Original issue's description:
> Remove setLocalMatrix calls from picture shader GM.
>
> This makes all --skr tests pass for me. Enabling it by default in DM.
>
> BUG=skia:2378
>
> Committed: http://code.google.com/p/skia/source/detail?r=14549
R=reed@google.com , fmalita@google.com , mtklein@chromium.org
TBR=fmalita@google.com , mtklein@chromium.org , reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2378
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/265013003
git-svn-id: http://skia.googlecode.com/svn/trunk@14550 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-02 20:51:13 +00:00
commit-bot@chromium.org
74b8cb15e4
Remove setLocalMatrix calls from picture shader GM.
...
This makes all --skr tests pass for me. Enabling it by default in DM.
BUG=skia:2378
R=reed@google.com , mtklein@google.com , fmalita@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/260863007
git-svn-id: http://skia.googlecode.com/svn/trunk@14549 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-02 20:30:11 +00:00
commit-bot@chromium.org
e901b6de3e
create struct to hold all the params passed around for shader::context
...
BUG=skia:
R=scroggo@google.com , dominikg@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/264843006
git-svn-id: http://skia.googlecode.com/svn/trunk@14514 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-05-01 19:31:31 +00:00
commit-bot@chromium.org
f3e505984d
add default impl for context methods on shader
...
These are reasonable return values, since both of these methods can return a known value (0)
which means that no context can be created. This also makes it easier for chrome's subclasses
which already do not want to create a context, but having them actually overridden makes
changing the virtual signatures much harder.
BUG=skia:
R=scroggo@google.com , dominikg@google.com , reed@chromium.org
Author: reed@google.com
Review URL: https://codereview.chromium.org/262703002
git-svn-id: http://skia.googlecode.com/svn/trunk@14491 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 23:29:02 +00:00
commit-bot@chromium.org
9c9005a347
Move SkShader::fLocalMatrix into SkShader constructor.
...
As a first step towards removing SkShader::setLocalMatrix, which will make
SkShader thread-safe, remove calls to setLocalMatrix that happen immediately
after the shader is being created. Instead, pass the matrix into the constructor
or factory method.
BUG=skia:1976
R=scroggo@google.com , reed@google.com , skyostil@google.com , mtklein@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/245963010
git-svn-id: http://skia.googlecode.com/svn/trunk@14401 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-28 14:55:39 +00:00
commit-bot@chromium.org
87fcd95019
Revert of Revert of Extract most of the mutable state of SkShader into a separate Context object. ( https://codereview.chromium.org/249643002/ )
...
Reason for revert:
Chromium side change landed along side DEPS roll that includes r14323.
Original issue's description:
> Revert of Extract most of the mutable state of SkShader into a separate Context object. (https://codereview.chromium.org/207683004/ )
>
> Reason for revert:
> This is blocking the DEPS roll into Chromium. Failures can be seen here:
>
> http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
>
> Original issue's description:
> > Extract most of the mutable state of SkShader into a separate Context object.
> >
> > SkShader currently stores some state during draw calls via setContext(...).
> > Move that mutable state into a separate SkShader::Context class that is
> > constructed on demand for the duration of the draw.
> >
> > Calls to setContext() are replaced with createContext() which returns a context
> > corresponding to the shader object or NULL if the parameters to createContext
> > are invalid.
> >
> > TEST=out/Debug/dm
> > BUG=skia:1976
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14216
> >
> > Committed: http://code.google.com/p/skia/source/detail?r=14323
>
> TBR=scroggo@google.com ,skyostil@chromium.org,tomhudson@chromium.org,senorblanco@chromium.org,reed@google.com,bungeman@google.com,dominikg@chromium.org
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14326
R=scroggo@google.com , skyostil@chromium.org , tomhudson@chromium.org , senorblanco@chromium.org , reed@google.com , bungeman@google.com , dominikg@chromium.org
TBR=bungeman@google.com , dominikg@chromium.org , reed@google.com , scroggo@google.com , senorblanco@chromium.org , skyostil@chromium.org , tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/246403013
git-svn-id: http://skia.googlecode.com/svn/trunk@14328 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-23 19:10:51 +00:00
commit-bot@chromium.org
6e5671d8c9
Revert of Extract most of the mutable state of SkShader into a separate Context object. ( https://codereview.chromium.org/207683004/ )
...
Reason for revert:
This is blocking the DEPS roll into Chromium. Failures can be seen here:
http://build.chromium.org/p/tryserver.chromium/builders/android_dbg/builds/174333
Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216
>
> Committed: http://code.google.com/p/skia/source/detail?r=14323
R=scroggo@google.com , skyostil@chromium.org , tomhudson@chromium.org , senorblanco@chromium.org , reed@google.com , bungeman@google.com , dominikg@chromium.org
TBR=bungeman@google.com , dominikg@chromium.org , reed@google.com , scroggo@google.com , senorblanco@chromium.org , skyostil@chromium.org , tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/249643002
git-svn-id: http://skia.googlecode.com/svn/trunk@14326 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-23 16:16:55 +00:00
commit-bot@chromium.org
bc2f1dc85e
Extract most of the mutable state of SkShader into a separate Context object.
...
SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.
Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.
TEST=out/Debug/dm
BUG=skia:1976
Committed: http://code.google.com/p/skia/source/detail?r=14216
R=scroggo@google.com , skyostil@chromium.org , tomhudson@chromium.org , senorblanco@chromium.org , reed@google.com , bungeman@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/207683004
git-svn-id: http://skia.googlecode.com/svn/trunk@14323 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-23 09:11:58 +00:00
commit-bot@chromium.org
855e88edfa
Fixes for SkPictureShader.
...
Update comment in header to make it more clear that the picture
should be unaltered after creating the shader. We want our shaders
to be immutable, and this supports that.
Make the factory return NULL if the shader would have never drawn
anyway i.e. for a null picture or picture with no width/height.
Addresses comments I brought up in
https://codereview.chromium.org/221923007/#msg16 .
BUG=skia:1976
R=reed@google.com , fmalita@chromium.org , robertphillips@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/238253005
git-svn-id: http://skia.googlecode.com/svn/trunk@14288 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-21 19:33:12 +00:00
commit-bot@chromium.org
53783b026a
Revert of Extract most of the mutable state of SkShader into a separate Context object. ( https://codereview.chromium.org/207683004/ )
...
Reason for revert:
Causing memory leaks in Chromium.
Original issue's description:
> Extract most of the mutable state of SkShader into a separate Context object.
>
> SkShader currently stores some state during draw calls via setContext(...).
> Move that mutable state into a separate SkShader::Context class that is
> constructed on demand for the duration of the draw.
>
> Calls to setContext() are replaced with createContext() which returns a context
> corresponding to the shader object or NULL if the parameters to createContext
> are invalid.
>
> TEST=out/Debug/dm
> BUG=skia:1976
>
> Committed: http://code.google.com/p/skia/source/detail?r=14216
R=scroggo@google.com , skyostil@chromium.org , tomhudson@chromium.org , senorblanco@chromium.org , reed@google.com , dominikg@chromium.org
TBR=dominikg@chromium.org , reed@google.com , scroggo@google.com , senorblanco@chromium.org , skyostil@chromium.org , tomhudson@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:1976
Author: bungeman@google.com
Review URL: https://codereview.chromium.org/241283003
git-svn-id: http://skia.googlecode.com/svn/trunk@14247 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-17 21:09:49 +00:00
commit-bot@chromium.org
001f4ed2fb
Extract most of the mutable state of SkShader into a separate Context object.
...
SkShader currently stores some state during draw calls via setContext(...).
Move that mutable state into a separate SkShader::Context class that is
constructed on demand for the duration of the draw.
Calls to setContext() are replaced with createContext() which returns a context
corresponding to the shader object or NULL if the parameters to createContext
are invalid.
TEST=out/Debug/dm
BUG=skia:1976
R=scroggo@google.com , skyostil@chromium.org , tomhudson@chromium.org , senorblanco@chromium.org , reed@google.com , bungeman@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/207683004
git-svn-id: http://skia.googlecode.com/svn/trunk@14216 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-16 10:16:39 +00:00
commit-bot@chromium.org
c5d9bb0f67
Initial picture shader implementation
...
This CL adds an SkPictureShader class to support SkPicture-based
patterns.
The implementation renders the picture into an SkBitmap tile and then
delegates to SkBitmapProcShader for the actual operation.
R=bsalomon@google.com , reed@google.com , robertphillips@google.com
Committed: http://code.google.com/p/skia/source/detail?r=14085
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/221923007
git-svn-id: http://skia.googlecode.com/svn/trunk@14092 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-08 15:19:34 +00:00
commit-bot@chromium.org
8865d09cf8
Revert of Initial picture shader implementation ( https://codereview.chromium.org/221923007/ )
...
Reason for revert:
breaking the buildbots. Subsequent CL only addressed CompareGMs but GenerateGMs are also failing.
Original issue's description:
> Initial picture shader implementation
>
> This CL adds an SkPictureShader class to support SkPicture-based
> patterns.
>
> The implementation renders the picture into an SkBitmap tile and then
> delegates to SkBitmapProcShader for the actual operation.
>
> R=reed@google.com ,robertphillips@google.com,bsalomon@google.com
>
> Committed: http://code.google.com/p/skia/source/detail?r=14085
R=bsalomon@google.com , reed@google.com , robertphillips@google.com , fmalita@chromium.org
TBR=bsalomon@google.com , fmalita@chromium.org , reed@google.com , robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: bensong@google.com
Review URL: https://codereview.chromium.org/227553010
git-svn-id: http://skia.googlecode.com/svn/trunk@14087 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-07 23:45:31 +00:00
commit-bot@chromium.org
592b2d13c9
Initial picture shader implementation
...
This CL adds an SkPictureShader class to support SkPicture-based
patterns.
The implementation renders the picture into an SkBitmap tile and then
delegates to SkBitmapProcShader for the actual operation.
R=bsalomon@google.com , reed@google.com , robertphillips@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/221923007
git-svn-id: http://skia.googlecode.com/svn/trunk@14085 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-07 23:11:45 +00:00
commit-bot@chromium.org
0f10f7bf1f
Allow toString capability to be toggled independent of developer mode.
...
This change is motivated by the desire to see the text information in the debugger when not in developer mode. It is structured so user's can disable it if the capability is not wanted.
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/197763008
git-svn-id: http://skia.googlecode.com/svn/trunk@13795 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-13 18:02:17 +00:00
commit-bot@chromium.org
a5572e5bb2
Add a class to allocate small objects w/o extra calls to new.
...
Add SkSmallAllocator, a template for allocating small (as defined by the
instantiation) objects without extra calls to new. Add a helper macro to
make using it simple.
Remove SkTemplatesPriv.h, whose behavior is replaced by SkSmallAllocator.
The old SK_PLACEMENT_NEW had the following drawbacks:
- Easily confused with SkNEW_PLACEMENT.
- Requires passing around lots of void*s along with the storageSize.
- Requires using a separate class for deleting it.
- We had multiple ways Auto objects for deleting in different places.
- It always did a straight heap allocation on Windows, meaning Windows
did not get any advantages from the confusing code.
The new SkSmallAllocator simplifies things:
- It is clear about what it does.
- It takes care of the deletion in one place that is automatically
handled.
Further, the new class can be used to create more than one object. This
is in preparation for BUG=skia:1976, for which we would like to create
a new object without extra heap allocations. The plan is to create both
the blitter and the new object on the stack using the SkSmallAllocator.
Add a new test for SkSmallAllocator.
SkShader.h:
Move the private version of CreateBitmapShader to SkBitmapProcShader
(which already has the implementation) and remove the friend class
(which was only used to call this private function). This allows
SkSmallAllocator to reside in the private src/ directory.
SkBitmapProcShader:
Move CreateBitmapShader and the macro for the storage size here. With
the macro in a (private) header, the (private) headers with function
declarations (which now depend on the storage size used) can see the
macro.
Use SkSmallAllocator in CreateBitmapShader.
Change the macro to kBlitterStorageByteCount, since SkSmallAllocator
takes a byte count as its template parameter.
SkBlitter:
Use the SkSmallAllocator.
Remove Sk3DShader::fKillProc and SkAutoCallProc. Both of their
behaviors have been moved into SkSmallAllocator (SkAutoCallProc was
unnecessary anyway, because the only time we ever used it we also
called detach(), so its auto behavior never happened).
Create the Sk3DShader on the stack, if there's room.
Remove the helper version of Choose, which was unused.
SmallAllocatorTest:
Test for the new class.
The rest:
Use SkSmallAllocator.
BUG=skia:1976
R=reed@google.com , mtklein@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/179343005
git-svn-id: http://skia.googlecode.com/svn/trunk@13696 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-03-07 03:24:41 +00:00
mike@reedtribe.org
6fe16a3db0
remove unused deviceconfig from SkShader
...
git-svn-id: http://skia.googlecode.com/svn/trunk@13417 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-12 01:28:30 +00:00
commit-bot@chromium.org
8b0e8ac5f5
Refactor read and write buffers.
...
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com , scroggo@google.com , djsollen@google.com , mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-30 18:58:24 +00:00
commit-bot@chromium.org
91246b9fc7
Update documentation around drawBitmap and shaders
...
R=reed@google.com
Author: djsollen@google.com
Review URL: https://codereview.chromium.org/105823004
git-svn-id: http://skia.googlecode.com/svn/trunk@12507 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-05 15:43:19 +00:00
commit-bot@chromium.org
c0b7e10c6a
Initial error handling code
...
I made it as simple as possible. The impact seems minimal and it should do what's necessary to make this code secure.
BUG=
Committed: http://code.google.com/p/skia/source/detail?r=11247
R=reed@google.com , scroggo@google.com , djsollen@google.com , sugoi@google.com , bsalomon@google.com , mtklein@google.com , senorblanco@google.com , senorblanco@chromium.org
Author: sugoi@chromium.org
Review URL: https://codereview.chromium.org/23021015
git-svn-id: http://skia.googlecode.com/svn/trunk@11922 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-10-23 17:06:21 +00:00
bsalomon@google.com
82d1223aec
Two and three color GPU gradients without textures.
...
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/22854005
git-svn-id: http://skia.googlecode.com/svn/trunk@11158 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-09 15:36:26 +00:00
commit-bot@chromium.org
91a798f121
alpha threshold bitmap shader
...
Committed: http://code.google.com/p/skia/source/detail?r=11122
R=reed@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23707019
git-svn-id: http://skia.googlecode.com/svn/trunk@11131 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-06 15:31:06 +00:00
bsalomon@google.com
67db510c9c
Revert "alpha threshold bitmap shader"
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This reverts commit r11122.
git-svn-id: http://skia.googlecode.com/svn/trunk@11123 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-05 22:48:05 +00:00
commit-bot@chromium.org
4ec4cf93b7
alpha threshold bitmap shader
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R=reed@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23707019
git-svn-id: http://skia.googlecode.com/svn/trunk@11122 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-09-05 21:54:04 +00:00
reed@google.com
3d3a860d0b
Add flag to gradients to interpolate colors in premul space. Experimental API to encapsulate the shared parameters for all gradients into a struct.
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BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/15893002
git-svn-id: http://skia.googlecode.com/svn/trunk@9273 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-05-24 14:58:44 +00:00
skia.committer@gmail.com
e16efc1882
Sanitizing source files in Skia_Periodic_House_Keeping
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git-svn-id: http://skia.googlecode.com/svn/trunk@7406 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-26 07:06:02 +00:00
bsalomon@google.com
0ac6af4997
Wrap GrEffects in GrEffectPtr.
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This is the first step towards automatic recycling of scratch resouces in the cache via ref-cnts.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7092061
git-svn-id: http://skia.googlecode.com/svn/trunk@7222 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-16 15:16:18 +00:00
robertphillips@google.com
76f9e938df
Added print out of SkShader information to debugger
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https://codereview.appspot.com/7105045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7201 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-15 20:17:47 +00:00
bsalomon@google.com
e197cbf9a3
Change signature of SkShader::asNewEffect(), implement for SkBitmapProcShader.
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Review URL: https://codereview.appspot.com/7086051
git-svn-id: http://skia.googlecode.com/svn/trunk@7153 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-01-14 16:46:26 +00:00
robertphillips@google.com
441a005810
Fix r6808 fix & some compiler warnings
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https://codereview.appspot.com/6948047/
git-svn-id: http://skia.googlecode.com/svn/trunk@6820 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-14 13:55:06 +00:00
robertphillips@google.com
ffbe903bc8
Fix compiler warning as error bug
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Unreviewed
git-svn-id: http://skia.googlecode.com/svn/trunk@6808 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-14 00:34:28 +00:00
reed@google.com
a641f3f18e
reland 6798 w/ fix for bitmap-as-mask pixel-locking
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git-svn-id: http://skia.googlecode.com/svn/trunk@6806 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-13 22:16:30 +00:00
reed@google.com
135e16cd8e
revert 6798 (assert in GM)
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git-svn-id: http://skia.googlecode.com/svn/trunk@6802 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-13 21:53:41 +00:00
reed@google.com
1adcf8859c
Goal: ensure we always balance lock/unlock pixels calls.
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A big caller of lockPixels is setContext in the bitmapshader.
This change replaces beginSession/endSession with adding endContext(), and
adds debugging code to ensure that
1. setContext calls are never nested
2. endContext is always called after each setContext call.
Review URL: https://codereview.appspot.com/6937046
git-svn-id: http://skia.googlecode.com/svn/trunk@6798 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-13 21:39:56 +00:00
bsalomon@google.com
f94b3a4ceb
Make SkShader store localM directly rather than as a separate alloc.
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May cause very slight GM changes in gpu two pt radial/conical radients.
Review URL: https://codereview.appspot.com/6821056
git-svn-id: http://skia.googlecode.com/svn/trunk@6221 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-31 18:09:01 +00:00
bsalomon@google.com
08283afc26
Rename GrSamplerState to GrEffectStage.
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R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6777053
git-svn-id: http://skia.googlecode.com/svn/trunk@6135 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-26 13:01:20 +00:00
bsalomon@google.com
8ea78d83dc
GrCustomStage Renaming Part 4
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Rename a bunch of things found by searching for "custom".
Review URL: https://codereview.appspot.com/6765048
git-svn-id: http://skia.googlecode.com/svn/trunk@6085 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-24 20:11:30 +00:00
bsalomon@google.com
a469c28c3c
CustomStage Renaming Part 1
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Search and replace:
GrCustomStage->GrEffect
GrCustomStageTestFactory->GrEffectTestFactory
renamed the cpp/h files from customStage->effect
reordered gypi, #includes, forward decls to maintain alphabetical sort.
manually fixed up some whitespace and linewraps
deleted a commented out #include
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6758046
git-svn-id: http://skia.googlecode.com/svn/trunk@6076 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-24 18:28:34 +00:00
bsalomon@google.com
dfdb7e5240
Reland r5963 with two fixes:
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Missing ref in GrSweepGradient::TestCreate.
Must reset() the sampler in setup_drawstate_aaclip() to avoid hitting a (dubious) assert.
git-svn-id: http://skia.googlecode.com/svn/trunk@5964 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-16 15:19:45 +00:00
bsalomon@google.com
f6eac8af58
Revert r5962 because of failures.
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git-svn-id: http://skia.googlecode.com/svn/trunk@5963 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-16 14:31:26 +00:00
bsalomon@google.com
b022177777
Require matrix for custom stage to be set when custom stage is installed.
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Review URL: https://codereview.appspot.com/6696044
git-svn-id: http://skia.googlecode.com/svn/trunk@5962 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-16 14:16:11 +00:00
reed@google.com
3bafe74a29
Add SkShader::asShadeProc to fast-path the caller when the shader is fast
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Review URL: https://codereview.appspot.com/6649055
git-svn-id: http://skia.googlecode.com/svn/trunk@5930 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-10-12 18:56:18 +00:00
rmistry@google.com
fbfcd56021
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/ )
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This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-08-23 18:09:54 +00:00
rileya@google.com
91f319c5dc
Use asNewCustomStage instead of asABitmap in SkGpuDevice, also removed now-unecessary twoPointRadialParams parameter from asABitmap.
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In SkGpuDevice we still fall back on using asABitmap for effects that don't have asNewCustomStage implemented, but it still simplifies things a fair amount.
Review URL: https://codereview.appspot.com/6430060
git-svn-id: http://skia.googlecode.com/svn/trunk@4755 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-25 17:18:31 +00:00
rileya@google.com
03c1c359b3
Added asNewCustomStage to SkShader and implemented it for all the gradient shaders.
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Not actually hooked up yet, but it should be ready to replace asABitmap for a future CL.
Review URL: https://codereview.appspot.com/6351113
git-svn-id: http://skia.googlecode.com/svn/trunk@4702 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-20 20:02:43 +00:00
rileya@google.com
22e57f9916
New subclasses for both Gr and GrGL gradient effect classes.
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This replaces GrSingleTextureEffect as the base for gradient effects (so we'll be able to do gradient effects without textures), and adds a base class to the GL gradient custom stage implementations (which will soon handle generating the appropriate code to pass colors in and lerp instead of using a cached texture for simpler gradient cases).
Also added a custom stage for linear gradients.
Review URL: https://codereview.appspot.com/6426049
git-svn-id: http://skia.googlecode.com/svn/trunk@4674 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-19 15:16:19 +00:00
rileya@google.com
3e33258cd1
Added GPU implementation of 2-point conical gradient.
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Review URL: https://codereview.appspot.com/6354062
git-svn-id: http://skia.googlecode.com/svn/trunk@4442 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-07-03 13:43:35 +00:00
robertphillips@google.com
0456e0b7b8
Added Inst counting to SkFlattenable-derived classes
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http://codereview.appspot.com/6355043/
git-svn-id: http://skia.googlecode.com/svn/trunk@4359 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-27 14:03:26 +00:00
reed@google.com
83226976b5
extend asAGradient for Conical type (to be implemented by PDF and XPS)
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Review URL: https://codereview.appspot.com/6308051
git-svn-id: http://skia.googlecode.com/svn/trunk@4207 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-06-07 20:26:47 +00:00
reed@google.com
880dc472ab
add dox for Shaders, and how the paint's alpha modulates the shader's colors.
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git-svn-id: http://skia.googlecode.com/svn/trunk@3909 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-05-11 14:47:03 +00:00
reed@google.com
99c114e0ac
We were numerically overflowing our 16bit coordinates that we communicate
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between these two procs. The fixes was in two parts:
1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
can't represent those coordinates in our transport format (yet).
2. Perform an unsigned shift during the calculation, so we don't get
sign-extension bleed when packing the two values (X,Y) into our 32bit
slot.
Review URL: https://codereview.appspot.com/6173046
git-svn-id: http://skia.googlecode.com/svn/trunk@3836 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-05-03 20:14:26 +00:00
djsollen@google.com
54924243c1
Cleanup code related to SkFlattenable::flatten()
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The following changes were made by this CL:
1. Make flatten() a protected method as callers should use
SkFlattenableWriteBuffer to flatten an object
2. Make flatten a const method (including subclasses)
3. Mark subclass implementation of flatten with SK_OVERRIDE
4. Ensure overridden flatten impls call their parent
5. Remove no-op implementations of flatten from subclasses
Additionally, if necessary the unflattening constructor was
also moved to the protected section of the subclasses
header if it was not already there.
git-svn-id: http://skia.googlecode.com/svn/trunk@3540 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-29 15:18:04 +00:00
reed@google.com
0beaba5b34
decal mode babystep
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git-svn-id: http://skia.googlecode.com/svn/trunk@3413 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-03-16 14:38:06 +00:00
junov@chromium.org
b6e161937b
Adding isOpaque method to skia shader classes
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REVIEW=http://codereview.appspot.com/5451102/
TEST=unit test ShaderOpacity
git-svn-id: http://skia.googlecode.com/svn/trunk@2840 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-12-09 15:48:03 +00:00
tomhudson@google.com
1341304449
Use SK_OVERRIDE to add a little extra robustness against name changes.
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git-svn-id: http://skia.googlecode.com/svn/trunk@2395 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-10-03 16:01:10 +00:00
epoger@google.com
ec3ed6a5eb
Automatic update of all copyright notices to reflect new license terms.
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I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
reed@google.com
ad91799832
code style
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git-svn-id: http://skia.googlecode.com/svn/trunk@1106 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-11 19:01:12 +00:00
ctguil@chromium.org
7ffb1b21ab
Add code needed to build skia as a windows dll within the chromium project.
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- Export/import skia APIs if SKIA_DLL is defined.
- This change has no effect on skia.
Review URL: http://codereview.appspot.com/4282042
git-svn-id: http://skia.googlecode.com/svn/trunk@944 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-15 21:27:08 +00:00
reed@google.com
7c2f27d788
make asABitmap() const
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change private cache fields in gradient to be mutable
git-svn-id: http://skia.googlecode.com/svn/trunk@898 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-07 19:29:00 +00:00
vandebo@chromium.org
d3ae77965e
Add asAGradient shader extraction API.
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Store initial gradient parameters.
Add compile asserts in GPU code for BitmapType ordering.
Review URL: http://codereview.appspot.com/4178063
git-svn-id: http://skia.googlecode.com/svn/trunk@845 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-02-24 00:21:06 +00:00
reed@android.com
f2b98d67dc
merge with changes for GPU backend
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git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-20 18:26:13 +00:00
reed@android.com
3c9b2a4a0e
expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader
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(like gradients) to support predithering. If they do, then they would suppress
kConstInY16, since they no longer are const.
The blitters now check for each flag separately, so we don't have to give up
const-in-Y in the 32bit case, since in that mode we don't care about dithering.
git-svn-id: http://skia.googlecode.com/svn/trunk@339 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-08-27 19:28:37 +00:00
reed@android.com
5119bdb952
add shader flag kConstInY_Flag
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this signals blitters that the shader will return the same results for a given
x value, independent of y. Useful inside blitRect(), where it can cache the
first call to shadeSpan() and reuse it on all subsequent scans. Works with
(non-rotated) linear-gradients, and Nx1 bitmaps.
git-svn-id: http://skia.googlecode.com/svn/trunk@214 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-06-12 21:27:03 +00:00
reed@android.com
8a1c16ff38
grab from latest android
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git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-17 15:59:43 +00:00