Cause DeferredTextureImageData functionality to support low bit depth
(4444, 565) image formats (with dithering).
Bug: 720105
Change-Id: Ie3b5768ebc393d9b0a5322461c722bf37c80b791
Reviewed-on: https://skia-review.googlesource.com/18945
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Karl <ericrk@chromium.org>
SkCodec sets fRequiredFrame to be the earliest possible frame that a
given frame can depend on. e.g.
- Frame A fills the screen, Keep
- Frame B does not cover A, Keep
- Frame C covers B but not A, and is opaque
Frame C can depend on either A or B. SkCodec already reports that C
depends on A. This CL allows a client of SkCodec to use either A or
B to create C.
Also expose the DisposalMethod. Since any frame between A and C can
be used to create C except for DisposePrevious frames, the client
needs to be able to know the disposal method so they do not try to
use such a frame to create C.
Further, the disposal method can be used to give the client a better
idea whether they will continue to need a frame. (e.g. if frame i is
DisposePrevious and depends on i-1, the client may not want to steal
i-1 to create i, since i+1 may also depend on i-1.)
TODO: Share code for decoding prior frames between GIF and WEBP
Change-Id: I91a5ae22ba3d8dfbe0bde833fa67ae3da0d81ed6
Reviewed-on: https://skia-review.googlesource.com/13722
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Chris Blume <cblume@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Had to add some logic to avoid touch and mouse cross-talk, because
(at least on my laptop), the touch screen generates both kinds of
events.
This seems really useful [1] for the many [2] Skia developers with
touch-enabled Windows devices.
----------
1: No, not really.
2: N = 1?
Bug: skia:
Change-Id: Ib888bf4198f2cc0a29a31581ec4b64d3d9008c33
Reviewed-on: https://skia-review.googlesource.com/18920
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should be immediately useful in the Skia-Android
rendering pipeline.
Possible future uses include creating a "renderable"
SkImage from a bitmap with a funny color space.
Inspired by:
https://skia-review.googlesource.com/c/13981/
Bug: b/62347704
Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8
Reviewed-on: https://skia-review.googlesource.com/18598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
The chromium compositor wants to lean on Skia internal serialization (at
least temporarily, but possibly long term as well) for certain types.
As flattening types requires an SkWriteBuffer, make SkWriteBuffer
have public visibility in component builds.
Change-Id: I635f89bcf816aa376682bd7f7ef46de7d5669e12
Reviewed-on: https://skia-review.googlesource.com/18700
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Most SkCodec subclasses did the following to apply their
SkColorSpaceXform:
dstFormat = select_xform_format(dstInfo.colorType());
srcFormat = select_xform_format(<something that doesn't change>);
xformAlphaType = select_xform_alpha(dstInfo.alphaType(),
this->getInfo().alphaType());
this->colorXform()->apply(dstFormat, dst, srcFormat, src, width,
xformAlphaType);
Consolidate the computation of these parameters into SkCodec and add a
new method to SkCodec that calls apply() with those parameters.
Add a SkColorSpaceXform::ColorFormat to SkCodec. This allows the new
method SkCodec::applyColorXform to supply the ColorFormat.
TBR=reed@google.com
(No change to public API.)
Change-Id: I8ea7ba4c0024be827a9f9359796c778744330f6e
Reviewed-on: https://skia-review.googlesource.com/18523
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The content rect was always identical to the window rect,
so most of the related code did nothing. The translation
limit code is always useful (to avoid dragging the slide
way off-screen with the mouse), so always include it.
The auto-scaling to fit the screen is also still useful,
but just base it on the window rect.
The zoom code has four state variables, only used two of
them, and one was a trivially derived computation. Fold
most of that work into computeMatrix. (The translation
was always zero -- we never changed the zoom center.)
Include fDefaultMatrix in the matrix from computeMatrix,
rather than needing to apply it specially to the canvas.
Don't apply the inverse default matrix to touch or mouse
points. The absolute positions of those touch points is
not important, but because that matrix includes scale
(and sometimes very large or very small scale), it just
had the effect of greatly amplifying or damping the drag
speed. Without it, the slide always pans at the speed of
the touch/mouse drag -- which seems more desirable.
The use of the inverse default matrix was a clever trick,
but it caused the translation (applied to the global mtx)
to be scaled, so the slide was always pinned incorrectly.
Instead, supply the unmodified window rect and the default
matrix, so the trans limit code can do the obvious correct
thing: xform the slide bounds completely, then limit the
translation that will be applied after that. Slides are
now correctly pinned to screen edge regardless of how
much zoom is present in the default matrix.
Note: There are still several bugs related to all of this
code, but given the web of xform state, it's hard to
unravel. The touch gesture still doesn't know about
viewer's zoom, so that's ignored when doing the pinning.
Beyond that, it doesn't even know about window resize -
it only configures the translation limit when setting up
a slide. I had a fix for all of this (doing the
translation limiting in computeMatrix), but then the touch
gesture doesn't know about it, and can accumulate drag
motion that needs to be un-dragged to get back on-screen,
even though the slide is never really translated that far.
SkTouchGesture is in include. No one uses it except viewer:
TBR=bsalomon@google.com
Bug: skia:
Change-Id: I460cc07c3de6d36e63826f57d359faf1facf5ab3
Reviewed-on: https://skia-review.googlesource.com/18524
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
From an off-line conversation:
The longer term idea will be to create a helper class isolates the
ability to instantiate proxies until flush time. The peek* methods
could then be moved to GrSurfaceProxy.
Change-Id: I8e8c02c098475b77d515791c0d6b81f7e4a327dd
Reviewed-on: https://skia-review.googlesource.com/18076
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Moving raw pointers does the same job as copying, but is more verbose and also
more confusing: e.g., is the supposed pointer meant to be a smart one?
This instance was flagged by the tool from
https://codereview.chromium.org/2919243002/.
BUG=chromium:729393
Change-Id: I4c89e9d80fab9f6d14ab7db53e8b9b6e7cf966dc
Reviewed-on: https://skia-review.googlesource.com/18540
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Create a new SkImage public API to make an image from an Android
hardware buffer. Implementation is using a SkImageGenerator
derived class GrAndroidBufferImageGenerator.
A new EGLImage texture is created, which is then wrapped with
GrTextureProxy.
Bug: skia:
Change-Id: I610a4c5a58198686ce7c03e9a0adad3f9d2342e0
Reviewed-on: https://skia-review.googlesource.com/17789
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Adds an instance buffer to GrMesh and instance attribs to
GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit
tests for instanced rendering with GrMesh.
Bug: skia:
Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a
Reviewed-on: https://skia-review.googlesource.com/16200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
rename to make it easy to delete any impl that also had onAppendStages...
i.e. rename to make it clear that it is just an impl trick for rasterpipeline.
Bug: skia:
Change-Id: If3c3b2811eff12d399cdf7a77552c01e72c06996
Reviewed-on: https://skia-review.googlesource.com/18234
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
Change-Id: Ia61ce4d6ce245380fc9651928a46c22039fc12cf
Reviewed-on: https://skia-review.googlesource.com/18026
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 0cc507d225.
Reason for revert: Causing IntTextureText to fail on bots
Original change's description:
> Expand partial render target write pixels workaround.
>
> The workaround is extended in the following ways:
>
> 1) It now applies to any texture whose base level has *ever* been attached to a FBO.
> 2) It applies to Adreno 5xx in addition to Adreno 4xx
> 3) It applies in the atlas upload code path.
>
> This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
>
> Bug: skia:
> Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
> Reviewed-on: https://skia-review.googlesource.com/18150
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Change-Id: I53c8dd7ea7f614da57331470fcc24c6d84aba354
Reviewed-on: https://skia-review.googlesource.com/18229
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The workaround is extended in the following ways:
1) It now applies to any texture whose base level has *ever* been attached to a FBO.
2) It applies to Adreno 5xx in addition to Adreno 4xx
3) It applies in the atlas upload code path.
This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
Bug: skia:
Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
Reviewed-on: https://skia-review.googlesource.com/18150
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This ensures the compiler knows they are SkColors and not "int" which
can't be implicitly casted when you end up with a reference to it.
Bug: skia: 6696
Change-Id: Ieb6a2270d7d01df279d55e0bad7a793a8edd8658
Reviewed-on: https://skia-review.googlesource.com/18081
Commit-Queue: danakj chromium <danakj@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
To prevent external clients from subclassing.
Change-Id: I60a3833bf64019aea2f537850ca2a1ae38bb8767
Reviewed-on: https://skia-review.googlesource.com/18038
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Beyond setting the total cache limits this method enables clients to
request to purge a specific number of bytes, as well as specify their
preference to purge scratch resources over resources of other types.
Change-Id: I9259d5544d34251575d77eebe599388f213ff3ce
Reviewed-on: https://skia-review.googlesource.com/17987
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Comment describes it: Unless we do something to confuse their optimizer,
they will (incorrectly) deduce that uniform opaque color (modulated only
by a texture fetch) is always going to remain opaque. Then they skip
inserting their shader based blending code, turning SrcOver into Src.
Doing a max against zero is enough to squelch the optimization.
Bug: skia:
Change-Id: I74676cebb0b0c8d121da868dd8a88050e0cfcc0d
Reviewed-on: https://skia-review.googlesource.com/17924
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This is similar to copyToAndReset().
Also use this in SkPDF, for minor memory savings:
Single-threaded DM's peak RSS drops from 239MB
to 228MB.
Change-Id: I352a980e6dd54eb05d74cd057bd50e02312753b0
Reviewed-on: https://skia-review.googlesource.com/17714
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This reverts commit a9e795eab5.
Bug: skia:
Change-Id: Ibfc51497ae99f332f8f72a799393a1b2996f7f3f
Reviewed-on: https://skia-review.googlesource.com/17767
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 45e5068a6d.
Reason for revert: :'(
Original change's description:
> Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation.
>
> Bug: chromium:656320
>
> Change-Id: I940bfa24540516ab83a2ed52f761b96eb6ad19f1
> Reviewed-on: https://skia-review.googlesource.com/17391
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Bug: chromium:656320
Change-Id: I8a4f71537e45f3c4cf37b10b2dc8ee38fe6959ba
Reviewed-on: https://skia-review.googlesource.com/17765
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5373609d90.
Reason for revert: doesn't look like we'll need this.
Original change's description:
> add knob to turn off fancy SkJumper features
>
> This is a new public API for testing (layout tests).
>
> Change-Id: I10345231bad373c741b1e9656e546000538121b3
> Reviewed-on: https://skia-review.googlesource.com/17712
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
Change-Id: Ieed2576d7fc06528384b7476508610e0e29b894f
Reviewed-on: https://skia-review.googlesource.com/17719
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This is a new public API for testing (layout tests).
Change-Id: I10345231bad373c741b1e9656e546000538121b3
Reviewed-on: https://skia-review.googlesource.com/17712
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
TBR=reed@google.com
(No change to the public API, but changed a header file)
SkWebpCodec:
- Implement onGetFrameCount, onGetFrameInfo, and onGetRepetitionCount
- Respect the alpha reported by libwebp. Although the spec states that
it is only a hint, the libwebp encoder uses it properly. Respecting
allows us to draw opaque images faster and decode them to 565. This
also matches other SkCodecs (and Chromium).
- onGetPixels:
- Decode the frame requested, recursively decoding required frame if
necessary
- When blending with a prior frame, use SkRasterPipeline
SkCodec:
- Move check for negative index to getFrameInfo
- Reset the colorXform if one is not needed
SkCodecAnimation:
- Add new blend enum, for WebP's (and APNG's) non-blending option
SkFrameHolder:
- New base classes for frames and the owner of the frames, allowing
code sharing between SkWebpCodec and SkGifCodec (particularly for
determining whether a frame has alpha and what frame it depends on)
- When moving items from SkGIFFrameContext, use Skia conventions (i.e.
int instead of unsigned)
- Rename "delay time" to "duration", to match e.g. SkFrameInfo::
fDuration
SkGifImageReader:
- Move pieces to SkFrameHolder, and adapt to changes made in the
process
- Make setAlphaAndRequiredFrame (now on the base class SkFrameHolder)
more general to support webp, and add support for frames that do not
blend
- Change SkGIFFrameContext from a struct to a class, to match how we
use the distinction elsewhere (i.e. struct is a small object with
public fields)
- Rework hasTransparentPixel (now hasTransparency, since it returns true
in some cases where there is not a transparent pixel) to better fit
with the modified setAlphaAndRequiredFrame. Also be more consistent
when there is no transparent pixel but no color map.
- Simplify an if condition that was previously simplified in 2d61e717
but accidentally got reverted in a4db9be6
CodecAnimTest:
- Test new animated webp files
- Rearrange the test to more cleanly print alpha type mismatches for
the first frame
resources:
- webp-animated.webp
- animated webp from Chromium
- blendBG.webp
- new webp file using bits of webp-animated-semitransparent4.webp
from Chromium
- tests required frame and alpha when using the non-blending mode
- frames have the following properties:
- Frame 0: no alpha, fills screen
- Frame 1: alpha, fills screen
- Frame 2: no alpha, fills screen
- Frame 3: alpha, fills screen, blendBG
- Frame 4: no alpha, fills screen, blendBG
- Frame 5: alpha, blendBG
- Frame 6: covers 4, has alpha, blendBG
- also used to test decoding to 565 if the new frame data has alpha
but blends onto an opaque frame
DM.cpp:
- Test animated images to non-native 8888 and unpremul
DMSrcSink.cpp:
- Do not test non-native 8888 decodes to f16 dst
- Test unpremul decodes to f16
- Copy a frame of an animated image prior to drawing, since in unpremul
mode, the DM code will premultiply first.
Bug: skia: 3315
Change-Id: I4e55ae2ee5bc095b37a743bdcfac644be603b980
Reviewed-on: https://skia-review.googlesource.com/16707
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
This reverts commit ee26363aaa.
Reason for revert: Failing Google 3 roll.
Original change's description:
> Remove compressed (ETC1) texture support from Ganesh
>
> Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667
> Reviewed-on: https://skia-review.googlesource.com/17456
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ie1a57187287e03600a69e374501478e93c41415c
Reviewed-on: https://skia-review.googlesource.com/17527
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I2869f97a14f3a1363ebfef5d657bd6468fc991f7
Reviewed-on: https://skia-review.googlesource.com/17491
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ic7f76681a037d8f53a6fdc25061c39559f5c3e30
Reviewed-on: https://skia-review.googlesource.com/17457
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This CL fixes:
isConfigTexturable was returning true for:
kRG_float for ANGLE ES2 configs
isConfigRenderable was returning true for:
kAlpha_8 for ANGLE ES2 configs
isConfigTexturable and isConfigRenderable were returning true for:
SBGRA on ES2
The NexusPlayer was marking RGBA & RG float configs as renderable but not textureable
Bug: 720325
Change-Id: If21361870dbdde8f3e09bc9dff3a394f2a329157
Reviewed-on: https://skia-review.googlesource.com/17387
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I meant to land this after https://crrev.com/2726103006 ,
but got sidetracked.
Change-Id: I4f0397302d41e89d2394bec545190cb024929bd8
Reviewed-on: https://skia-review.googlesource.com/17390
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
I thought that SK_API on operator== was
redundant with SK_API on the enclosing class,
and was not needed. Turns out for mac_chromium_debug_ng
it is needed. Added comments for history.
Meanwhile, bookmaker found some missing and
mis-named parameters, so all is not lost.
R=reed@google.com
Change-Id: I88645666a9d06ec90c5ac133673460d6e6c75528
Reviewed-on: https://skia-review.googlesource.com/17277
Commit-Queue: Cary Clark <caryclark@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Also remove a deprecated interface in SkShadowUtils.
Change-Id: I32e67271be953f11071c512cb39a47ea1e7dcaaf
Reviewed-on: https://skia-review.googlesource.com/17266
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Move the shader impl to a private class, leave SkPerlinNoiseShader as
a factory class only (similar to e.g. SkLightingShader).
Change-Id: Ic1180db8f5dfd3d8f6fba133c6bf6bbdfa4f97a4
Reviewed-on: https://skia-review.googlesource.com/17318
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Stores the config, origin, and dimensions in GrSurfaceProxy, sample count in GrRenderTargetProxy, and "was constructed with mip maps" in GrTextureProxy.
Change-Id: Iee058674dce49107a991cca9d083cd33e3572809
Reviewed-on: https://skia-review.googlesource.com/17209
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This CL keeps the impl for each device backend in the
utils file for simplicity (shared helpers). Future CLs
may move into their respective impl as they become
more specialized.
Bug: skia:
Change-Id: I97ce6cdcc5106ebf4c84778f943cc32d0b7613c1
Reviewed-on: https://skia-review.googlesource.com/15893
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 037d78f841.
Reason for revert: did not help, will fix caller
Original change's description:
> add guard for extra includes
>
> Bug: skia:
> Change-Id: Id500cb6ac6c2f4a925135a8e83ed4f2a07b73661
> Reviewed-on: https://skia-review.googlesource.com/17162
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
>
TBR=reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Bug: skia:
Change-Id: I6d7dd1c51ca81a6c24604ff509b31c2171b26314
Reviewed-on: https://skia-review.googlesource.com/17163
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
try to fix roll
Bug: skia:
Change-Id: I3022f23486e5c077f46711de520366f3ea90ef8d
Reviewed-on: https://skia-review.googlesource.com/17161
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Realized that a pending CL needed to add (yet another) private type to SkRecords.h, but w/o this CL I'd be forced to move that header also into private. This change frees us up to not have transitive exposure for types that need to be recorded.
Bug: skia:
Change-Id: Id79f1c2e44ba85e063c1360cf96c92de6397ca2b
Reviewed-on: https://skia-review.googlesource.com/17031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Add an opt-in mechanism (SkShader::isRasterPipelineOnly) and switch
SkSweepGradient to always-RP.
This also repurposes the existing SK_LEGACY_SWEEP_GRADIENT guard.
Change-Id: Iabf0a701eda56f009d331120f0c987f96bd35d27
Reviewed-on: https://skia-review.googlesource.com/16912
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I824980a47ddd7c8c7627dabb5efd40f8f0889b67
Reviewed-on: https://skia-review.googlesource.com/16900
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: Iedfded98ce82d15945667232fde22d046d5106b3
Reviewed-on: https://skia-review.googlesource.com/16879
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This flags was only specified in one place (per backend). However, it was specified when no allocations occur.
Change-Id: Ic892d3064598519a07fb6773ba626fe022ef2f78
Reviewed-on: https://skia-review.googlesource.com/16904
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
https://codereview.chromium.org/908353002 fixed drawRect 2+ years ago, but
drawOval and drawArc were still susceptible. This version ensures that all
rects are sorted before we do the bounds check. Added a new makeSorted
helper to simplify the code, and an assert to catch any future oversight.
All other drawing functions compute their bounds rect in some way that
already ensures it is sorted.
Bug: skia:
Change-Id: I8926b2dbe9d496d0876f1ac5313bd058ae4568b7
Reviewed-on: https://skia-review.googlesource.com/16702
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
after manually fixing missing names
needed to make documentation easier,
the bookmaker tool found a number of
additional errors.
this is why computers will take our jobs
R=reed@google.com
DOCS_PREVIEW= https://skia.org/?cl=16616
Change-Id: Ieabebf5672601769852adde9be47459602fb43ab
Change-Id: Ieabebf5672601769852adde9be47459602fb43ab
Reviewed-on: https://skia-review.googlesource.com/16616
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Mike Reed <reed@google.com>
Chromium usually calls SetInstance once per process. However, when run in single process more renderer threads will try to set the instance after the browser process already has done so. This allows them to fail gracefully without asserting.
Bug: skia:6603
Change-Id: Ic8a35422d787335aa67eefc07d0658f0fbe73db4
Reviewed-on: https://skia-review.googlesource.com/16664
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This is fairly aggressive in that it will break any client
that is currently using SkImageGenerator with kIndex8.
I'm guessing that we don't have any clients doing that.
Bug: skia:6620
Change-Id: Ifd16f5232bb3a9f759c225315c57492d917ed9ca
Reviewed-on: https://skia-review.googlesource.com/16601
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Reed <reed@google.com>
No "real" API changes.
TBR=reed@google.com
Bug: skia:
Change-Id: I08c29f76806388394938f204f2a50b2fd6ea8942
Reviewed-on: https://skia-review.googlesource.com/16662
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I8eb8cef5456c05a8e314d8404698893c7af82d13
Reviewed-on: https://skia-review.googlesource.com/16368
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Changing colons to parens permits
the error to be recognized, so that
clicking on it goes to the source
line with the assert.
R=reed@google.com
Change-Id: Ifec7fc0633e8ecf0f670418fefaf8ca87ee3d498
Reviewed-on: https://skia-review.googlesource.com/16485
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Cary Clark <caryclark@skia.org>
Pixels no longer need to be locked.
TBR=reed@google.com
Bug: skia: 6481
Change-Id: I4b49f710add9134205d1520755b44bee308bd502
Reviewed-on: https://skia-review.googlesource.com/16113
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Mostly this is about extending the fallback in SkShader::appendStages()
to cover more cases, and making sure subclasses call appendStages() so
they can get the fallback, not onAppendStages() directly.
We still need to watch for SkShader::makeContext() failing in the
fallback itself, so sadly SkShader::appendStages() may still fail.
Change-Id: I2314b234a24bdcecac401a385ce050d7fdf0a83e
Reviewed-on: https://skia-review.googlesource.com/16369
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: I116bec82783d297e91ef061217b5e61f7ff16a76
Reviewed-on: https://skia-review.googlesource.com/16371
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Many SkShader subclasses are only friends to use makeColorSpace().
Our usual solution to this is to add a method on SkColorSpaceXformer
that calls makeColorSpace() for us, so that only SkColorSpaceXformer
needs to be a friend.
Just a refactor. No image diffs.
Change-Id: Icf952b739edf45f2fb8c0c35e353ef2866f4c5cc
Reviewed-on: https://skia-review.googlesource.com/16370
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Functions in SkPaint and SkCanvas are easier to write
about when all of their parameters are named.
Also, move GlyphCacheProc to private since the only
interface that returns it is already in private.
R=reed@google.com
Change-Id: Iaea46213d5614d564c1c3de99e6f96c5efaec4b1
Reviewed-on: https://skia-review.googlesource.com/16175
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>