Also does some evolutions of Dawn's API and suppresses
runtime_intrinsics_matrix when using Dawn because Tint doesn't implement
a SPIR-V -> WGSL MatrixInverse polyfill yet.
Roll third_party/externals/dawn/ 170ea75f2..d59ba7c18 (121 commits; 1 trivial rolls)
https://dawn.googlesource.com/dawn.git/+log/170ea75f2ad2..d59ba7c18b29
Roll third_party/externals/spirv-headers/ bcf55210f..cf653e4ca (25 commits)
bcf55210f1..cf653e4ca4
Roll third_party/externals/spirv-tools/ dc72924cb..11cd875ed (89 commits)
dc72924cb3..11cd875ed8
Roll third_party/externals/tint/ ea1a4680d..cc6d5b464 (185 commits)
https://dawn.googlesource.com/tint/+log/ea1a4680d490..cc6d5b464dcb
Created with:
roll-dep third_party/externals/dawn third_party/externals/spirv-headers third_party/externals/spirv-tools third_party/externals/tint
Bug: tint:1045
Change-Id: I40b18282538910cf9528096d2c6114465fbe5266
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431958
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Stephen White <senorblanco@google.com>
This will definitely cause regressions on a whole slew of benchmarks
that were carelessly regurgitating cached bitmaps until the system
memory was blown. But the well defined memory limits of the atlas and
resilience to animation are worth it. If a client still wants this
type of caching they can always render their own bitmaps using Skia
and cache them.
Bug: chromium:928984
Bug: skia:12258
Change-Id: I277f50cb9192f1cf5fe8d4b7f629abe72432150a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433917
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I2069553795403ea85e51eb84d4b146d10e59b027
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434296
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This will cause some regressions on static, cached content, but the
hope is that the overall reliability of the atlas approach is more
desirable in the end.
Bug: skia:12258
Change-Id: I6db29342a70af6ebef61ebe91d406ed7692467f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433916
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
The way GrDynamicAtlas works, a single 2048x1 path is given an entire
2048x2048 atlas with draw bounds of 2048x1025. Limit the max width to
1024 to avoid this landmine until it's resolved.
Bug: skia:12291
Change-Id: I4719ea789615a22238fa30b66f857dbfc113f33d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433966
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Implements the atlas properly with draw lists instead of taking a
shortcut with uber paths. This speeds up the chalkboard by ~20% on my
Windows laptop (10.9 -> 8.6ms).
Bug: skia:12258
Bug: chromium:928984
Change-Id: Icabccd9a797f5802a11eb087fc97c23edd895679
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433876
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (recipe_engine) into this repository.
recipe_engine:
c5dc7a267c
c5dc7a2 (chromium-autoroll@skia-public.iam.gserviceaccount.com)
Roll CAS Client from 4a50fe70103e to 0bed1f0a6f81
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
R=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Ieda5ae595dda868fc5552aa284119c113029bbef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433963
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Change-Id: Id3e4d10456be6e0e0329600f05641034f3ffdb8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434336
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This CL is mostly mechanical. It:
replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
"src/gpu/v1/SurfaceDrawContext_v1.h" and reorders
replaces "class GrSurfaceDrawContext;" with
"namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"
replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed
This CL does not try to:
make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes
Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.
Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12063
Change-Id: I47257179d38de0452766ce70857eaf0a920b7abc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434156
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Introduce a new call to SkShaderBase to return an
SkUpdatableShader. An SkUpdatableShader is both a SkShaderBase
and has an update() method.
If the onUpdatableShader call returns !nullptr, then the
shader's specialized updatable shader is used. Otherwise,
the shader is wrapped in a TexCoordShader.
This scheme allows Shaders to have specialized updaters,
but also adds updaters for shaders that don't need
specialization.
orig this bench
771µs 779µs verts_textures_colors
217µs 335µs verts_textures
275µs 380µs verts_textures_persp
Bug=skia:11822
Change-Id: I11ba344eba96188c5631228cd5e91c5d834ea3d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429417
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This allows us to batch multiple paths together in a single
tessellation. The first user will be the atlas, but the convex
renderer is also a good candidate.
Bug: skia:12258
Change-Id: I4d415d32bbf423cfd9b7ddf2543c21371936da90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433776
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
For non-dynamic (i.e. GPU-resident) buffers, onUpdateData() uses a
staging buffer rather than map() and unmap(). In addition, map() and
unmap() do nothing for non-dynamic buffers.
Also removes fOffset member, as it was never anything but 0.
Change-Id: I8bcd36c10c14d21395693686696462cca79a0e70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433678
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 4573ae19fe.
Reason for revert: Breaks Android roll.
Original change's description:
> Reland "SkCanvas: switch from SkDeque to simpler SkSTArray"
>
> This is a reland of 222c1c1631
>
> Original change's description:
> > SkCanvas: switch from SkDeque to simpler SkSTArray
> >
> > Faster, and much less klunky.
> >
> > Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> Change-Id: I3efc47c7e6b7362f62188b3a6793d71edef83b67
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433979
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: Ibd0f9548bbab308cd70d6f77abb02c87e2e6aba3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434041
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 2efda3ad16
I don't know what I was thinking. I forgot to run tests
with --skvm. I think it needs to follow back on Raster
Pipeline until I have drawVertices fully implemented for
SkVM.
Original change's description:
> draw vertices: put SkVM implementation behind a flag
>
> Change-Id: I8bcaad6169d5e243b48984657347efed7063b654
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433496
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I5d5e16e7a1f4e3ff008a3d095556b6bf9ed19073
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433980
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of 222c1c1631
Original change's description:
> SkCanvas: switch from SkDeque to simpler SkSTArray
>
> Faster, and much less klunky.
>
> Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I3efc47c7e6b7362f62188b3a6793d71edef83b67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433979
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 222c1c1631.
Reason for revert: Assertion failures.
Original change's description:
> SkCanvas: switch from SkDeque to simpler SkSTArray
>
> Faster, and much less klunky.
>
> Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: I192a7f8b08c11b7be10c3248d9f89d8914fd4fa7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433978
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Faster, and much less klunky.
Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
b8d6f8aa93..0d06c3cf93
2021-07-28 pkasting@chromium.org Fix some instances of -Wunused-but-set-variable.
2021-07-28 syoussefi@chromium.org Translator: Fix sizing of tessellation shader arrays
2021-07-27 ynovikov@chromium.org Revert "VulkanExternalHelper: Use VK_KHR_image_format_list extension."
2021-07-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from d85297cbd31b to 42c7e9bc00c2 (37 revisions)
2021-07-27 pkasting@chromium.org Fix some instances of -Wunreachable-code-aggressive.
2021-07-27 lubosz.sarnecki@collabora.com VulkanExternalHelper: Use VK_KHR_image_format_list extension.
2021-07-27 lubosz.sarnecki@collabora.com FrameCapture: Capture GLES1 matrix stack.
2021-07-27 lubosz.sarnecki@collabora.com GLES1State: Add getMatrixStack function.
2021-07-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 779c0d440060 to f18a56e21b43 (464 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC kjlubick@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: kjlubick@google.com
Change-Id: I0fcfc1999ecfe27860493d96c9f117f294b6dd33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433816
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (depot_tools) into this repository.
depot_tools:
1bd4ffa295~..493faf16216e7375a51be0139645969d93895520
1bd4ffa (linxinan@google.com)
Remove wait-for-merge from gerrit client tool
493faf1 (linxinan@google.com)
Add new API to update files by gerrit module
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
R=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Id6a42f64d028aa078b48d8e63d28358653b31fd6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433756
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (recipe_engine) into this repository.
recipe_engine:
537f0cb4e8~..b26ca6d25250558db80f05c8a515fea2c00b0a2a
537f0cb (yiwzhang@google.com)
py3: replace os.unsetenv with os.environ.pop
b26ca6d (yiwzhang@google.com)
py3: add cffi to vpthon3 spec
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
R=borenet@google.com
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Change-Id: I031e944ec029e9129941b4515598a2e6380bbd22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433738
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (depot_tools) into this repository.
depot_tools:
acc131cedd
acc131c (ukai@google.com)
add infradata_rbe config
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
R=borenet@google.com
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Change-Id: I0cbf2bd3e4109ee89f6e2913ad37d18f3f20766b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433736
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Change-Id: I0dbf1af17c3a7ec70437e0479cd8b6b6269d155c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433476
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This can be a instance attrib instead, which allows better batching
now that we transform the stencil geometry on CPU. We still keep color
as a uniform for this CL, since that can be faster on some devices
than varying color. In the future this can be configurable if we need
different colors in order to batch.
Bug: skia:12258
Change-Id: Ib8a4384f44586ffc80e72ca1cea8e9e49c778cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433556
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
When we don't have MSAA to fall back on (e.g., for clipping), we
benefit from allowing larger paths in the atlas.
Bug: skia:12258
Change-Id: I6decb7c5dd092b5e350e9f5701e05df5680a52f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432076
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (depot_tools, recipe_engine) into this repository.
depot_tools:
2eba529771~..0b0738d9fe14e2a5f475ec41e2eeb14d33581bbf
2eba529 (yiwzhang@google.com)
recipe: import engine_types instead of types from recipe_engine
0b0738d (linxinan@google.com)
Add setbotcommit method to gerrit_client
recipe_engine:
60858d08ac
60858d0 (yiwzhang@google.com)
py3: rename types module to engine_types to avoid conflict with...
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
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Change-Id: I7715fa8d7c1351792f51ac4a597d1a99d4c9dabd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433577
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
The pathMatrix is applied on the CPU while the geometry is being
written out. It is a tool for batching, and is applied in addition to
the shader's on-GPU matrix. This CL also updates GrPathStencilCoverOp
do do all its path transformations with pathMatrix on the CPU side.
The next step will be for atlases to use the pathMatrix instead of
creating uber paths.
Bug: skia:12258
Change-Id: Ib924dfb06a2c0eed8f9045adc6ae9eefad510082
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (depot_tools) into this repository.
depot_tools:
c2fb26a337~..b992c4253f2180b90a9a54a1e6499a1b1585ca6b
c2fb26a (linxinan@chromium.org)
gerrit_client could retrieve the branch and tag info for a comm...
b992c42 (kimstephanie@google.com)
tryserver getter for CL repo host/project
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
R=borenet@google.com
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Change-Id: I27e5b721c743ef5de89588abd849a7e27e8ab346
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432693
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls
recipe changes from upstream projects (depot_tools, recipe_engine) into this repository.
depot_tools:
00af2cc9b7~..576f8a26a894a90a094b709e67b0f743415dee0c
00af2cc (yyanagisawa@chromium.org)
Roll out new goma client binary VERSION=228
576f8a2 (bryner@google.com)
New vpython release to depot_tools.
recipe_engine:
32560ddd7d
32560dd (chromium-autoroll@skia-public.iam.gserviceaccount.com)
Roll CAS Client from 4d27bf4863b7 to 5849a0d29a3f
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
R=borenet@google.com
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Change-Id: I4350e283e82cba424186b6bcb7be721734f4a55d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432692
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Bot-Commit: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
In a Windows component release build with Chromium clang GrTextureOp.cpp
FillInVertices totQuadsSeen is calculated but never used. Put it behind
SkDEBUGCODE to match the other post condition asserts.
Change-Id: I6d26709caa952bdad8744ce5bdd82e11dbfa521e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433437
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Note: I have changed from using a byte offset for index to
an ordinary array index at the builder interface, but the
builder converts this to a byte offset for the instruction.
This makes the API easier to use.
I've added pushArray, and pushArrayF to the Uniforms, and
convenience methods on the builder to take Uniforms.
I've expanded the tests to use the new API.
Change-Id: Id538e826a96d4d242ae6482acc711d84c9041239
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432036
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Since:
https://skia-review.googlesource.com/c/skia/+/431539 (Feed all top-level GPU accessors through skgpu::BaseDevice (take 2))
The OveridePaintFilterCanvas now blocks access to the true SurfaceDrawContext that backs the top device of a GPU-backed SkCanvas. This is because the SkPaintFilterCanvas doesn't pass on SkCanvas::topDevice calls to the canvas it is wrapping so it always returns a SkNoPixelsDevice.
Given that accessing the top SDC is an incredibly specialized testing-only feature this CL keeps the feature working short-term w/o gumming up the public API.
Change-Id: I99012ba34c2800e0149251667156b412c4e8aa63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433362
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Forgot to load the pointer to the array in the arm64 case.
This is a reland of fe2506f3ca
Bug=skia:11822
Original change's description:
> Reland "add op array32 for indirect uniform access"
>
> This is a reland of ac2d053ccf
>
> The original CL was reverted because of a bug in the hash
> function.
>
> Bug=skia:11822
>
> Original change's description:
> > add op array32 for indirect uniform access
> >
> > Change-Id: I6249594a2348c7b24e4f057cce2f4e8a6a2c4409
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431676
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> Change-Id: I94604f5589c72d342c39cad44540d810ed7f31a1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432797
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I185fc9554dcb6aa7ce367814ce2c69603074c434
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433356
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Includes unit test that reproduces the original bug.
Bug: chromium:1232834
Change-Id: Iae2f52b42d35f0774c4cf9fa686df7aaf57c130a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433279
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Don't have the cycles to maintain the build.
Change-Id: Ia06cd78f5920091fcad250391a4d91b039e97f5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432777
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit fe2506f3ca.
Reason for revert: Breaks unit test on M1 mac
Original change's description:
> Reland "add op array32 for indirect uniform access"
>
> This is a reland of ac2d053ccf
>
> The original CL was reverted because of a bug in the hash
> function.
>
> Bug=skia:11822
>
> Original change's description:
> > add op array32 for indirect uniform access
> >
> > Change-Id: I6249594a2348c7b24e4f057cce2f4e8a6a2c4409
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431676
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> Change-Id: I94604f5589c72d342c39cad44540d810ed7f31a1
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432797
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=herb@google.com,brianosman@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com
Change-Id: I3dccc04dc5a867bb45a99044991056b22f5b6fe3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433278
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
a5b7655cb2..b8d6f8aa93
2021-07-27 syoussefi@chromium.org Translator: Facilitate integration in FireFox
2021-07-27 syoussefi@chromium.org Vulkan: SPIR-V Gen: Fixes to tessellation shader support
2021-07-27 syoussefi@chromium.org Translator: Remove GLSL rules from the ESSL-only symbol table
2021-07-27 syoussefi@chromium.org Vulkan: SPIR-V Gen: Fix bugs with ES3.1 texture* builtins
2021-07-27 syoussefi@chromium.org infra: Enable gles3 deqp tests with direct SPIR-V generation
2021-07-27 syoussefi@chromium.org Vulkan: SPIR-V Gen: Fixes to geometry shader support
2021-07-27 syoussefi@chromium.org Vulkan: SPIR-V Gen: Fix .length() vs ssbo arrays
2021-07-27 syoussefi@chromium.org Vulkan: SPIR-V Gen: Support multiview
2021-07-26 jmadill@chromium.org Capture/Replay: Only perform call updates on valid calls.
2021-07-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 172cae01c41b to 779c0d440060 (322 revisions)
2021-07-26 gert.wollny@collabora.com Capture/Replay: Handle missing context serialization
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC kjlubick@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: kjlubick@google.com
Change-Id: Iaabe711e8306706030e3e1c80bc5f527493c7079
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433216
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit 09bc8af282.
Reason for revert:
The GrDefaultGeoProcFactory handles view matrices differently,
including injecting different code based on the matrix type. This can
introduce LSB differences between the points generated by the curve
shader and the fan shader, leading to gaps and jogs in seaming.
Original change's description:
> Delete GrPathTessellationShader::MakeSimpleTriangleShader
>
> We should have always used the default GP here. It makes for better
> reuse, and shader that draws raw triangles isn't a "tessellation"
> shader anyway.
>
> Bug: skia:10419
> Change-Id: Ia2ef2a83f5ed8917005e12b9f9a52c1d9f877575
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429956
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:10419
Change-Id: Ifce8204f23066e9c85af458a7d15abd8551fe965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432742
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>