Change-Id: Ie4aad36164352dcb4ae364b3cfbabfc5f1493447
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261538
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Since it was only called by SkQPActivity.run(), I simply moved the code
into that method.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP,Test-Debian9-Clang-NUC7i5BNK-CPU-Emulator-x86-devrel-All-Android_SKQP
Change-Id: I82ef407dd440fa94e4c01c0f21a76389793ece58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225177
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.
This
virtual bool onAnimate(const AnimTimer&);
becomes this:
virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.
AnimTimer itself is now part of viewer.
Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I099f8a635df7dd0ddd3902459615250ea2c120c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209874
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The cloud-build is now at a new enough Clang to find these.
Bug: skia:
Change-Id: Ib7cfecb7d79194dcdeca7c0cf22a9b2dbb8cb655
Reviewed-on: https://skia-review.googlesource.com/c/181162
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
* C++ code moved into tools/skqp/src/.
* State held with single SkQP class.
* gmkb functions moved to skqp_model.{h,cpp}
* model no longer knows about report format.
* skqp_main and skqp_lib no longer have globals
* jni code has fewer globals.
* skqp_main no longer uses googletest.
* AssetMng returns SkData, not a SkStream.
* Add jitter tool.
* dump GPU information into grdump.txt
* JUnit puts report in directory with timestamp.
* Document SkQP Render Test Algorithm.
* GPU driver correctness workarounds always off
* cut_release tool for assembling models
* make_rendertests_list.py to help cut_release
* make_gmkb.go emits a list of models
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP
Change-Id: I7d4f0c24592b1f64be0088578a3f1a0bc366dd4d
Reviewed-on: https://skia-review.googlesource.com/c/110420
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Changed SkottieView base class to TextureView.
Implemented new SkottieAnimation interface, which allows to
get animation duration, set and get animation progress.
SkottieView will draw correctly even if animation is stopped.
Test: Ran Skottie app
Bug: skia:
Change-Id: I952793b75518107f515ddec8ad6524f4048f42e7
Reviewed-on: https://skia-review.googlesource.com/c/167945
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I347817c785d28340001e130a691d034cccec4ec1
Reviewed-on: https://skia-review.googlesource.com/c/165310
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
BEFORE:
V org.skia.skqp: Rendering Test 'gles_lcdtextsize' started (411/890).
I TestRunner: started: gles_lcdtextsize(org.skia.skqp.SkQPRunner)
I org.skia.skqp: Rendering Test 'gles_lcdtextsize' passed
I TestRunner: finished: gles_lcdtextsize(org.skia.skqp.SkQPRunner)
AFTER:
I TestRunner: started: gles_lcdtextsize(org.skia.skqp.SkQPRunner)
I TestRunner: finished: gles_lcdtextsize(org.skia.skqp.SkQPRunner)
I org.skia.skqp: Rendering Test 'gles_lcdtextsize' complete (411/890). [pass]
Change-Id: I40632ac1dc06da2395de83564580c0e490bc6e18
Reviewed-on: https://skia-review.googlesource.com/c/163786
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Uses Docker to compile an APK and then run it on an emulator.
We use a specialized image for build (includes Clang, etc)
And then the 3rd party base image for just the test (which
has the emulator and SDK on it).
Bug: skia:7578, skia:7692
Change-Id: I948e0b091868e7173b00e3affd7c3d59a5cd1ec2
Reviewed-on: https://skia-review.googlesource.com/c/159681
Reviewed-by: Stephan Altmueller <stephana@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
NDK depricated mips toolchain, which is causing a build error,
because old android gradle plugin is looking for it.
Updating to latest plugin is fixing the build issue.
Test: Built skottie demo app from command line and Android Studio
Bug: skia:
Change-Id: I0071bf996c44f96969079cb680cb05ec38efdc93
Reviewed-on: https://skia-review.googlesource.com/c/159581
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Allow embedders to pass a font manager.
In order to avoid excessive factory API clutter, introduce an
Animation::Builder helper to wrap factory options.
Also clean up various bits:
* hoist scene parsing out of the Animation ctor
* store the animation duration explicitly (instead of unused fps)
* plumb const SkFontMgr& internally (instead of a ref)
Change-Id: I3e180dfa85ba18c8462cfeb5a7385bef985ed6c4
Reviewed-on: https://skia-review.googlesource.com/148800
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Create a new Skottie test app, which plays lottie files using
a TextureView.
Implement SkottieView, which takes a JSON input stream and
plays the animation.
Bug: skia:
Change-Id: Ic62688b91692c28f35b13356d1e99b4d15d3e30f
Reviewed-on: https://skia-review.googlesource.com/130125
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Stan Iliev <stani@google.com>
Main things to look at:
1) onDrawFrame changes + moving many functions as separate helpers
2) SkARFingerPainting changes (name should change too)
Bug: skia:
Change-Id: I5068ce6c416a2f5d6c6c389cd63d08d5350e83e6
Reviewed-on: https://skia-review.googlesource.com/143701
Reviewed-by: Mike Reed <reed@google.com>
Java-only version of SkAR: drawing on android Canvas
Bug: skia:
Change-Id: I76285aa85c7523ad9ae213d32a159b671d8aa30f
Reviewed-on: https://skia-review.googlesource.com/141048
Reviewed-by: Mike Reed <reed@google.com>
To run this app, you need to create an out directory as such:
bin/gn gen out/arm64 --args='ndk="NDK_PATH" target_cpu="ABI"'
For now, the only supported ABI is arm64
Change-Id: I012f0c6a0550d80a0028f42177d5ca72974d848d
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/130980
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ziad Ben Hadj-Alouane <ziadb@google.com>
The "/" character is not a valid character for method names in the
CTS testing environment and is causing problems with some of the
tooling so we are replacing the "/" with "_".
Bug: b/80096930
Change-Id: Icdf790b0975f7c4205153887ffabaaaa85f07592
Reviewed-on: https://skia-review.googlesource.com/129581
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
The reason we push Json updates for every frame is to support the
Android FPS meter - which happens to require the native FPS meter for
updates.
Instead of supporting two meters:
1) scale up the native FPS widget on Android (1.5x)
2) remove the Android widget
3) stop calling updateUIState() from onPaint()
Change-Id: Ica8109869035b2f885743a7e38b50688b69fa5e4
Reviewed-on: https://skia-review.googlesource.com/126621
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
PLEASE NOTE: Instructions for running a single test have changed!
No-Try: true
Change-Id: I1923240e879daa7ff0556737ddd5aa3f58e0097c
Reviewed-on: https://skia-review.googlesource.com/109566
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
PLEASE NOTE: Instructions on running `am instrument` for the
SkQP APK have changed.
To run a single test, see the section "Running a single test"
in `tools/skqp/README.md`.
No-Try: true
Change-Id: I0a2cbc47755929d6c6a927a3591ff98046779c77
Reviewed-on: https://skia-review.googlesource.com/108780
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>