SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
Reason for revert:
Leaks, leaks, leaks.
Original issue's description:
> SkThreadPool ~~> SkTaskGroup
>
> SkTaskGroup is like SkThreadPool except the threads stay in
> one global pool. Each SkTaskGroup itself is tiny (4 bytes)
> and its wait() method applies only to tasks add()ed to that
> instance, not the whole thread pool.
>
> This means we don't need to bring up new thread pools when
> tests themselves want to use multithreading (e.g. pathops,
> quilt). We just create a new SkTaskGroup and wait for that
> to complete. This should be more efficient, and allow us
> to expand where we use threads to really latency sensitive
> places. E.g. we can probably now use these in nanobench
> for CPU .skp rendering.
>
> Now that all threads are sharing the same pool, I think we
> can remove most of the custom mechanism pathops tests use
> to control threading. They'll just ride on the global pool
> with all other tests now.
>
> This (temporarily?) removes the GPU multithreading feature
> from DM, which we don't use.
>
> On my desktop, DM runs a little faster (57s -> 55s) in
> Debug, and a lot faster in Release (36s -> 24s). The bots
> show speedups of similar proportions, cutting more than a
> minute off the N4/Release and Win7/Debug runtimes.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6fR=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.orgTBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/533393002
SkTaskGroup is like SkThreadPool except the threads stay in
one global pool. Each SkTaskGroup itself is tiny (4 bytes)
and its wait() method applies only to tasks add()ed to that
instance, not the whole thread pool.
This means we don't need to bring up new thread pools when
tests themselves want to use multithreading (e.g. pathops,
quilt). We just create a new SkTaskGroup and wait for that
to complete. This should be more efficient, and allow us
to expand where we use threads to really latency sensitive
places. E.g. we can probably now use these in nanobench
for CPU .skp rendering.
Now that all threads are sharing the same pool, I think we
can remove most of the custom mechanism pathops tests use
to control threading. They'll just ride on the global pool
with all other tests now.
This (temporarily?) removes the GPU multithreading feature
from DM, which we don't use.
On my desktop, DM runs a little faster (57s -> 55s) in
Debug, and a lot faster in Release (36s -> 24s). The bots
show speedups of similar proportions, cutting more than a
minute off the N4/Release and Win7/Debug runtimes.
BUG=skia:
R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/531653002
Reason for revert:
Some benchmarks are written in a way that makes this change unsafe (e.g. const char* resPath = GetResourcePath().c_str(); in SkipZeroesBench) and Valgrind and ASAN caught that. We can try again after a more careful cleanup of GetResourcePath().
Original issue's description:
> Clean up resourcePath code.
>
> 1) Make the implementation of SetResourcePath/GetResourcePath of GM and SkBenchmark match with the one in Test.
> 2) Make gResourcePath a static pointer to const char and move it inside the classes.
>
> BUG=None
> TEST=make tests && out/Debug/tests
> make gm && out/Debug/gm
> make bench && out/Debug/bench
> R=mtklein@google.com
>
> Committed: https://skia.googlesource.com/skia/+/52e4f413ffe2d281f9e90ff2147db08083ffcba7R=tfarina@chromium.orgTBR=tfarina@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=None
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/320733002
1) Make the implementation of SetResourcePath/GetResourcePath of GM and SkBenchmark match with the one in Test.
2) Make gResourcePath a static pointer to const char and move it inside the classes.
BUG=None
TEST=make tests && out/Debug/tests
make gm && out/Debug/gm
make bench && out/Debug/bench
R=mtklein@google.com
Author: tfarina@chromium.org
Review URL: https://codereview.chromium.org/319473003
Mike K: please sanity check Test.cpp and skia_test.cpp
Feel free to look at the rest, but I don't expect any in depth review of path ops innards.
Path Ops first iteration used QuickSort to order segments radiating from an intersection to compute the winding rule.
This revision uses a circular sort instead. Breaking out the circular sort into its own long-lived structure (SkOpAngle) allows doing less work and provides a home for caching additional sorting data.
The circle sort is more stable than the former sort, has a robust ordering and fewer exceptions. It finds unsortable ordering less often. It is less reliant on the initial curve tangent, using convex hulls instead whenever it can.
Additional debug validation makes sure that the computed structures are self-consistent. A new visualization tool helps verify that the angle ordering is correct.
The 70+M tests pass with this change on Windows, Mac, Linux 32 and Linux 64 in debug and release.
R=mtklein@google.com, reed@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/131103009
git-svn-id: http://skia.googlecode.com/svn/trunk@14183 2bbb7eff-a529-9590-31e7-b0007b416f81
- refactor GYPs and a few flags
- make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs
- add a few more UI features to make DM more like tests
I believe this makes the program 'tests' obsolete.
It should be somewhat faster to run the two sets together than running the old binaries serially:
- serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU)
- together: 27s (6m21s CPU)
Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet.
Tested: out/Debug/tests && out/Debug/dm && echo ok
BUG=skia:
Committed: http://code.google.com/p/skia/source/detail?r=13586R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178273002
git-svn-id: http://skia.googlecode.com/svn/trunk@13592 2bbb7eff-a529-9590-31e7-b0007b416f81
- refactor GYPs and a few flags
- make GPU tests grab a thread-local GrContextFactory when needed as we do in DM for GMs
- add a few more UI features to make DM more like tests
I believe this makes the program 'tests' obsolete.
It should be somewhat faster to run the two sets together than running the old binaries serially:
- serial: tests 20s (3m18s CPU), dm 21s (3m01s CPU)
- together: 27s (6m21s CPU)
Next up is to incorporate benches. I'm only planning there on a single-pass sanity check, so that won't obsolete the program 'bench' just yet.
Tested: out/Debug/tests && out/Debug/dm && echo ok
BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com, tfarina@chromium.org
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/178273002
git-svn-id: http://skia.googlecode.com/svn/trunk@13586 2bbb7eff-a529-9590-31e7-b0007b416f81
Add INHERITED declarations to class declarations that prevent
compilation with the flag.
Remove SK_DEFINE_INST_COUNT from all class implementations. Instead,
use function-local static variables in the reference count helper
classes to create the global instances to store the needed info. The
accessor functions are defined inline in the helper classes, so
definitions are not needed. The initialization point of the variables
should be as well defined as previously.
Remove SK_DECLARE_INST_COUNT_TEMPLATE and use SK_DECLARE_INST_COUNT
instead. This avoids possible future compilation errors further.
For SK_ENABLE_INST_COUNT=0 compilation, add an empty static member
function to all classes that use SK_DECLARE_INST_COUNT and
SK_DECLARE_INST_COUNT_ROOT macros. The function ensures that classes
contain public INHERITED typedef. This member function seems to be
compiled away. This shouĺd ensure that part of the compilation errors
are caught earlier.
Also adds DSK_DECLARE_INST_COUNT to few SkPDFDict subclasses.
R=robertphillips@google.com, richardlin@chromium.org, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/98703002
git-svn-id: http://skia.googlecode.com/svn/trunk@12501 2bbb7eff-a529-9590-31e7-b0007b416f81
PathOps tests internal routines direcctly. Check to make sure that
test points, lines, quads, curves, triangles, and bounds read from
arrays are valid (i.e., don't contain NaN) before calling the
test function.
Repurpose the test flags.
- make 'v' verbose test region output against path output
- make 'z' single threaded (before it made it multithreaded)
The latter change speeds up tests run by the buildbot by 2x to 3x.
BUG=
Review URL: https://codereview.chromium.org/19374003
git-svn-id: http://skia.googlecode.com/svn/trunk@10107 2bbb7eff-a529-9590-31e7-b0007b416f81
The problem arises on devices like the Nexus 10 where we allow the
destruction of resources using the destructor of a static variable.
However, we have no guarentee that the GPU driver has not already
cleaned up it's resources prior to our static destructor.
Review URL: https://codereview.appspot.com/6851124
git-svn-id: http://skia.googlecode.com/svn/trunk@6599 2bbb7eff-a529-9590-31e7-b0007b416f81
I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
SkSafeRef() and SkSafeUnref().
This is basically a bug waiting to happen. An optimizing compiler can remove
checks for null on "this" if it chooses. However, SkRefCnt::safeRef() relies on
precisely this check...
void SkRefCnt::safeRef() {
if (this) {
this->ref();
}
}
Since a compiler might skip the if-clause, it breaks the intention of this
method, hence its removal.
static inline void SkSafeRef(SkRefCnt* obj) {
if (obj) {
obj->ref();
}
}
This form is not ignored by an optimizing compile, so we use it instead.
git-svn-id: http://skia.googlecode.com/svn/trunk@762 2bbb7eff-a529-9590-31e7-b0007b416f81