Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 3a2cc2c2ec.
Fix code with samplecnt=0 that slipped in between trybots/CQ and landing of previous version
Change-Id: Iab19f2e8d1e9901601c8c76244d7a88c5d707fab
Reviewed-on: https://skia-review.googlesource.com/103181
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5bb82cbecd.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""
>
> This reverts commit 18c52a7b52.
>
> Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
>
>
> Bug: skia:
> Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
> Reviewed-on: https://skia-review.googlesource.com/102940
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Idee23be2f1719f0bdc9305043e95a2d589bee8d1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/103220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 18c52a7b52.
Also relands "More sample count cleanup:" and "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
Bug: skia:
Change-Id: I4028105a3a1f16ce3944e134619eb6245af6b947
Reviewed-on: https://skia-review.googlesource.com/102940
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit d0d7270fcc.
Revert "More sample count cleanup:"
This reverts commit d653cac70e.
Revert "Add new GrContext queries for imagability, surfacability, and max sample count of color types"
This reverts commit 85ae7159c9.
Need to understand NVPR perf changes before relanding
Change-Id: I0db075fb42438ef2a1f9885df184dce52892ac4b
Reviewed-on: https://skia-review.googlesource.com/102780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Fixes gpu config default samples to be 1 and updates config parsing test accordingly.
This reverts commit c1ce2f7966.
Bug: skia:
Change-Id: I456973b1f52ced85a2011ea10fc49449bfc5846f
Reviewed-on: https://skia-review.googlesource.com/102147
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 48825b11ad.
Reason for revert: nanobench
Original change's description:
> Redefine the meaning of sample counts in GPU backend.
>
> Old: 0 -> nonMSAA
> 1+ -> MSAA
>
> New:
> 0 -> error/unsupported
> 1 -> nonMSAA
> 2+ -> MSAA
>
> We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
>
> 1) SkSurface factories
> 2) GrBackendRenderTarget constructors
> 3) GrCaps::getSampleCnt()'s requestedCount parameter
>
> However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
>
> This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
>
>
> Bug: skia:
> Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
> Reviewed-on: https://skia-review.googlesource.com/101560
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: Ic257619a8a5ee9ac15419ecf10259e42daed7f82
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/102662
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Old: 0 -> nonMSAA
1+ -> MSAA
New:
0 -> error/unsupported
1 -> nonMSAA
2+ -> MSAA
We still allow 0 to mean nonMSAA in three sets of public APIs for backwards compatibility:
1) SkSurface factories
2) GrBackendRenderTarget constructors
3) GrCaps::getSampleCnt()'s requestedCount parameter
However, we immediately clamp to 1 and treat 0 as invalid/non-renderable internally.
This also changes the behavior when using a large sample count. We now fail in that case rather than using the largest sample available sample count. GrCaps::getSampleCount() will return 0 in this case.
Bug: skia:
Change-Id: Ida22c6b22c1365e563c9046b611e88bf5eb3ff33
Reviewed-on: https://skia-review.googlesource.com/101560
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is to alleviate problems due to the command buffer getting bent out of shape when the current
OpenGL context is switched out from under it (because we ran a test with a native GL context). This,
however is not a full solution. More changes will be required to ensure that after running each
command buffer or native test we bind the null context. This does allow us to take a step in that
direction without breaking anything too badly. Moreover, there is no real benefit to reusing a
GrContextFactory.
Modifies DEF_GPUTEST to take GrContextOptions rather than a factory to use. Tests were already using
their own factories anyway.
In tests that use GrContextFactory the factory instance is moved to the inner loop.
Modifies gpucts and skia_test to not use persistent GrContextFactories.
Change-Id: Ie7a36793545c775f2f30653ead6fec93a3d22717
Reviewed-on: https://skia-review.googlesource.com/71861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use DEF_GPUTEST_FOR_*_CONTEXT macros to obtain the
test GPU context.
Makes changing the context -related classes easier,
since not all tests need to be changed.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1448873002
For oval paths, GrPath ignores the point order and only uses the bounds
when building its key. This is problematic because
1) point order is important when dashing
2) GrStencilAndCoverPathRenderer asserts that the lookup SkPath is equal
to the cached SkPath - which is not the case for ovals with different
directions/different point order.
With this CL we no longer use the reduced oval key when dashing, and
instead fall through to the more general path cases. The assert is
adjusted to accommodate "equivalent" ovals (when not dashing).
Also re-enabled & updated the GpuDrawPath unit test (disabled in
https://codereview.chromium.org/1456463003/, presumably due to the use
of uninitialized SkRects).
R=bsalomon@google.com,robertphillips@google.com,cdalton@nvidia.com
Review URL: https://codereview.chromium.org/1457073002
Reason for revert:
Causes failures on Android and Win8:
...
( 137/1245MB 9) 73.9ms unit test GpuLayerCachec:\0\build\slave\workdir\build\skia\include\private\skuniqueptr.h:164: failed assertion "get() != pointer()"
Caught exception 2147483651 EXCEPTION_BREAKPOINT
...
Original issue's description:
> Fix NVPR assert for equivalent ovals
>
> For oval paths, GrPath ignores the point order and only uses the bounds
> when building its key. This is problematic because
>
> 1) point order is important when dashing
> 2) GrStencilAndCoverPathRenderer asserts that the lookup SkPath is equal
> to the cached SkPath - which is not the case for ovals with different
> directions/different point order.
>
> With this CL we no longer use the reduced oval key when dashing, and
> instead fall through to the more general path cases. The assert is
> adjusted to accommodate "equivalent" ovals (when not dashing).
>
> Also re-enabled & updated the GpuDrawPath unit test (disabled in
> https://codereview.chromium.org/1456463003/, presumably due to the use
> of uninitialized SkRects).
>
> R=bsalomon@google.com,robertphillips@google.com,cdalton@nvidia.com
>
> Committed: https://skia.googlesource.com/skia/+/f9b1577d763988ebc043ddabf80674f71571ecffTBR=bsalomon@google.com,cdalton@nvidia.com,robertphillips@google.com,fmalita@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1461913002
For oval paths, GrPath ignores the point order and only uses the bounds
when building its key. This is problematic because
1) point order is important when dashing
2) GrStencilAndCoverPathRenderer asserts that the lookup SkPath is equal
to the cached SkPath - which is not the case for ovals with different
directions/different point order.
With this CL we no longer use the reduced oval key when dashing, and
instead fall through to the more general path cases. The assert is
adjusted to accommodate "equivalent" ovals (when not dashing).
Also re-enabled & updated the GpuDrawPath unit test (disabled in
https://codereview.chromium.org/1456463003/, presumably due to the use
of uninitialized SkRects).
R=bsalomon@google.com,robertphillips@google.com,cdalton@nvidia.com
Review URL: https://codereview.chromium.org/1457073002
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004