This makes use of Bazel's pre-defined platforms
https://github.com/bazelbuild/platforms
and some of our own defined values (see
//bazel/common_config_settings/BUILD.bazel) to customize
the build rules.
I verified this by building bazel_test locally for
linux x64 as well as using the third_party deps for
a WASM build (using build files not seen in this CL).
Suggested Review Order:
- https://docs.bazel.build/versions/main/platforms.html if not
already familiar with Bazel Platforms
- third_party/BUILD.bazel to see that 1) all globs have
been removed and 2) select() targets various
platform constants or groups of constants to control
sources, headers, and local_defines.
- common_config_settings/ to see the groups of constraints
created, as well as new constraint_settings defined
(skdebug_impl)
- supported_combinations/ to see how we can define supported
sets of the constraint values (aka Bazel platforms).
I imagine expanding this more, so we might have platforms
named "linux_x64_emptyfontmgr_vulkan" or such.
- //BUILD.bazel and bazel_test.cpp to see use of SkDebugf.
- Everything else.
Change-Id: I49e4abdbcf7b76f0674efdbb1f53dc8823d110ee
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463517
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bug: skia:12466
Change-Id: I1e7812e3600cacc8fe678e924d48c27fb8b88138
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463716
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Gerrit didn't do so well on this CL. What's changed in the UniformManager is:
a lot of unused stuff was pared out of the UniformDataManager
the Write methods now return the number of bytes written in the call (incl. padding)
all the "#ifdef SK_DEBUG" stuff is new to validate against the prior way of writing uniforms
Bug: skia:12466
Change-Id: I172a74273c774257f751750aef37f4bd4c4e7e7b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463458
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Byte types were removed from SkSL in http://review.skia.org/404219.
Change-Id: Iec726de0be2ce371a20e21638638a495fae282a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463498
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12466
Change-Id: Ie4c1973427e96d84b77f28edb5a4d6f1d53ef8aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463316
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:12466
Change-Id: Ic312ce41b5eb0ae0c20e6b76032b984d9a406d89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462884
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:12466
Change-Id: I734c3a9595948dfb74f8ec72684183fe743bfefb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462883
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Keep RenderPass-related routines together
* Rename setRenderPipeline to bindRenderPipeline
* Pass resources as const& to platform-specific routines, to avoid
copies.
Bug: skia:12466
Change-Id: I4c3ea006263ace4a050b6c86f70163f5fd5e254a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463336
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
With this you should be able to set skia_enable_gpu=false in your gn
args and still be able to compile and run graphite.
Bug: skia:12466
Change-Id: Ibffc8774a8c46afad3f717dabc54fa831338a807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463317
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I8a31cd8480199a941dfc1d9d1092f8a1dafdb0da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462882
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I794de6af814ab1b3e9517e139582e06382ecf957
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462881
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I273fbb51730d85cda6921747e72ace2b9d7601e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462880
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:12466
Change-Id: If90c17634de9caa2ac3a928187226339523d53eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462879
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: Ifd70300896504f8567e6395c3d3683f0d37c905b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463056
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Also adds test of texture copyback to CommandBufferTest, and
endEncoding() to BlitCommandEncoder.
Bug: skia:12466
Change-Id: I57e4646aacc1d950cc16b70d7feeced1a04e6867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462078
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I5c0c919d4523258a11b4545346093953a4f09c7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461597
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Jul started. It does not work yet.
Change-Id: Ie2c3d943f281dae86befff64f7342c097a5bc7b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/455257
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Bug: skia:12466
Change-Id: I7be58aca7eedf18e4157d9473216785eead8c89a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461700
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This can successfully build a C library:
bazel build --config=clang //third_party:libpng
This can build and run a statically-linked executable:
bazel test --config=clang //:bazel_test
For more verbose compile and linking output, add the
`--features diagnostic`
flag to a Bazel command (see _make_diagnostic_flags() in
toolchain/clang_toolchain_config.bzl. Similarly, a
`--features print_search_dirs` can be used to show where
clang is looking for libraries etc to link against.
These features are made available for easier debugging.
Suggested review order:
- Read https://docs.bazel.build/versions/4.2.1/tutorial/cc-toolchain-config.html
if unfamiliar with setting up C++ toolchains in Bazel
- .bazelrc and WORKSPACE.bazel that configure use and download
of the toolchain (Clang 13, musl 1.2.2)
- toolchain/build_toolchain.bzl which downloads and assembles
the toolchain (w/o installing anything on the host machine)
- toolchain/BUILD.bazel and toolchain/*trampoline.sh to see
the setup of the toolchain rules.
- toolchain/clang_toolchain_config.bzl to see the configuration
of the toolchain. Pay special attention to the various
command line flags that are set.
- See that tools/bazel_test.cc has made a new home in
experimental/bazel_test/bazel_test.cpp, with a companion
BUILD.bazel. Note the addition of some function calls
that test use of the C++ standard library.
The number being used to test the PNG library is the latest
and greatest that verifies we are compiling the one brought
in via DEPS (and not a local one).
- third_party/* to see how png (and its dependent zlib) have
been built. Pay special attention to the musl_compat hack
to fix static linking (any idea what the real cause is?)
- //BUILD.bazel to see definition of the bazel_test executable.
Change-Id: I7b0922d0d45cb9be8df2fd5fa5a1f48492654d5f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461178
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12466
Change-Id: I7eb240985ce0c267bbc7be040e0f812407d31435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461699
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Except that applyClipToDraw doesn't actually evaluate any clip shapes,
and the BoundsManager is the slow/naive one, I think all the changes to
Device fully implement the tracking/work needed for color/depth sorting.
Bug: skia:12466
Change-Id: I74f38e56d34d822c2be35f1ebedfb7c00b87f04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460616
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Thise should have been aligned properly already due to their
placement, but it doesn't hurt to make it more explicit.
Change-Id: Idb6a03e93d86df7727324987f166d197d5e708a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461377
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:12466
Change-Id: Id0419836ca96d99836879d509ca2cd1c9244d76f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461598
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I44bd3899dea817318f83444f023c1c8adcfc2d1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459881
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
While we won't be transforming shapes, we do need an accurate way to
transform bounding boxes to device space. Right now this just uses
SkM44's mapRect function and converts to/from an SkRect. However,
under the hood SkM44 uses a similar negation trick as skgpu::Rect so
I need to explore if using Rect's internal structure directly will let
us compute the bounding box with fewer operations.
Additionally, SkM44's mapRect clips to a fixed w=epsilon plane, and I
think Transform::mapRect should just do the right thing and handle
w clipping/projection as accurately as possible.
Bug: skia:12466
Change-Id: I08c9df6c40cbcdcd8f622baae222bdf361d59070
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460578
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Switches Shape to store kRect types as skgpu::Rect instead of SkRect,
although it can be constructed or set from an SkRect. It returns a Rect
from rect() and bounds() now.
Also switches out the line to be constructed from float2's, and re-use
the fRect storage to store the first segment vertex in topLeft and
the second vertex in botRight.
Bug: skia:12466
Change-Id: I1032fb6f222b0853305186c0e34091b014ae0cea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460577
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This step was missing from the previous CL.
Bug: skia:12466
Change-Id: I3da0082efefbabf6008fc8962d706f75f0743ecc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461176
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Implements a BSP tree with NEON/SSE optimizations that tracks
non-overlapping regions. This object can be used batch sets of paths
into non-overlapping draws. Performance on AppleM1 with our existing
benchmarks looks very promising:
desk_motionmarkarcs.skp 1227 paths -> 69 draws 450us
desk_motionmarksuits.skp 1417 paths -> 26 draws 201us
desk_chalkboard.skp 1940 paths -> 11 draws 84us
desk_ynevsvg.skp 859 paths -> 10 draws 31us
desk_micrographygirl.skp 318 paths -> 29 draws 11us
Bug: skia:12466
Change-Id: I847a93ed726dea10cb403cb76e578bd81eb920d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460298
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:12466
Change-Id: I89d41509b8158aabac5250f035115954e8ae7f4b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460655
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: Ibbb4894c6a46dd8853909214da85314f9abc3959
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459880
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This attempts to salvage the reuseable portion of:
https://skia-review.googlesource.com/c/skia/+/440841 (New approach to GrProcessor uniforms)
It also removes the old code's Gr- dependencies.
Bug: skia:12466
Change-Id: I7f7f3a9f9b4f3e282af1caeb02d2b305e6756025
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: I69222b60d421d8deebcb977124ee0f5cb06f34dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460638
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Adds test of command buffer submission with GPU recording (if enabled).
Also adds programmatic GPU recording support.
Bug: skia:12466
Change-Id: I85aba9f7e5e09f62f2ddc7040d1ff84bb9b4ae09
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460337
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: I98acab4bbab2fdc1c359161956c3f0aa29ad7adc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459884
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Transform.h is named Transform_graphite.h to avoid collision with
Transform.h in skottie/src
Bug: skia:12466
Change-Id: I017eee2bffe1a0aad605221e67540f732c2ee6b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459719
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: I4c80d5438d95562ef42531b4f66a9eaa6ff75d1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459877
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12466
Change-Id: I6b15d099f3853b392f3763cd1100d89ff4e4fd1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459122
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: I3252f36c3f78642c55f127379ceba99b4845822e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458717
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This makes the SkDevice interface and code simpler, and also opens the
door to a version of drawAtlas that takes a more complex SkShader (on
the SkPaint), rather than just a single SkImage.
Bug: skia:11942
Change-Id: I557bd2f03b85940b29954cb994916d5566bd7747
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
With this CL we can run as:
dm --src gm skp tests --config grmtl -v --nocpu --nogpu
and not get all the non-Graphite unit tests.
Bug: skia:12466
Change-Id: Ib3f04f315fe4b5731a54e4c72979a0c1e00baf24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457898
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I49e1ec8308a0cde2b5d43901281d60a6f70be5c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457119
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Adds a line primitive back to geom::Shape since I just couldn't tolerate
drawPoints mallocing a path for every line. When Shape provides a path
like iterator, it will look equivalent to an SkPath that is a line, so
there won't be any reason to analyze an incoming path for a line, but
if we know we want a line, there's no reason to wrap it in a path.
DrawList and DrawContext now take Shapes for their path rendering funcs,
but are documented to use path rendering. It won't be like GrSDC that
tries to choose the algorithm under the hood from you.
Device has been heavily updated to funnel all the draw calls into a
new drawShape(), so the primitive functions do not malloc skpaths any
longer, even if they still end up using path renderering.
Additionally, instead of making new paints that have updated styles or
removed components, drawShape() takes an SkStrokeRec and ignores what's
on the paint, and has additional flags that tell it to ignore aspects
of the paint. This is used when it recurses, or for cases like drawPaint
where path effects and mask filters should be ignored (and eventually
other things like drawImage will ignore path effects and force a fill
style).
Bug: skia:12466
Change-Id: I4700c895ce3fefe2e437f3b4d329fd381593e037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457398
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12466
Change-Id: I965417fc1de471af33a31155abf2760d5d1b4f62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457317
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Implements a Rect type whose standard operations use float4. The intent
of this class is to make calculations on draw bounds as fast as
possible.
Change-Id: I3bdb219b242bb7097809507c345b613670ff386e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457136
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Just having an skpu namespace should be enough.
Change-Id: I3026ece828aee7a57f8c5de2252ebc79d97baf7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>