It already makes copies for other reason and is the only generator
relying on the caller.
Change-Id: I5dfdc3bd39040f817c0f953eecf81e8fbdc649a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274862
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
With the addition programInfos being stored on DDLs we need to ensure that the programInfos are deleted before the GrCCPerOpsTaskPaths.
W/o this change we can hit an assert in ~GrCCClipPath.
Change-Id: I02a2b195cae1dfd84a3e9cd2cf6c9b5194c430a8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274860
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I7ae6100a36c1764f40b97f089817b77263544e8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274857
Auto-Submit: Stephen White <senorblanco@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
As far as I can tell the TLS contexts were an unjustified paranoia.
90%+ of runtime in setupLLVM() is spent under getFunctionAddress()
JITting the function. This change does not affect overhead AFAICT.
Change-Id: I2abe3832ed7b42c0ac67a7605cf7d0bf63e7bd55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274783
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Add a pimpl struct to hold Program LLVM state,
and have it ref the TLS LLVMContext so we can
manage its lifetime properly instead of leaking.
TODO: try per-program, non-TLS contexts
Change-Id: Iec064678a575f285560a3e9e1e6c0308883dd23a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274781
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Don't try to move listener from one key to another.
Ease up on asserts (they're redundant with other asserts)
Change-Id: I554e5e44b1b2fb027698cf4286b0f5ea206d93af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274678
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This lock should almost never be contested. This simplifies things and
also avoid mutex locks when one thread has multiple refs on a path,
image, ...
Change-Id: I909b490363cb9e81b38ed9edd04272133fb2692b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
CFStringCreateWithBytes will return nullptr if the raw string passed is
not valid in the encoding specified. It turns out that in UTF32 the
values between 0xD800 and 0xDFFF and above 0x10FFFF are invalid.
Bug: chromium:1057692
Change-Id: Ic3984d113106cbf8ef393048a97ccc906fb89966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274679
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Make sure getGlyphPositionAtCoordinate works in RTL
Change-Id: I394d868bbbd4a3042e1a2f50901d137c65f1f2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274544
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: Ifc0ab9c5c41cf139a5b6f79e29e6c0112d563667
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274741
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This makes SkCanvas::drawImage() consistent with the AutoLayerForImageFilter
that applies when the draw isn't a sprite, or if drawImageRect or drawRect
with an image-shader was used instead.
Bug: skia:9561
Change-Id: Ic395f580b06753706ddcaed832535ec4edb3bb5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274507
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This CL also incidentally adds:
1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.
2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper
Bug: skia:9455
Change-Id: I88ce51c585b1458ee79a9aaa7024190e9f19198c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274506
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ie00a12db04350ab0f8c754b3674eaa5a0a556b63
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274596
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Change-Id: Ia37e0b9cd2f6b6c6e9a728741bec642cdba9f7b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274555
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
This particular location was chosen because we can rely on it being
present in the recipe bundle. We'll soon run the script to generate
DM flags in gen_tasks, before finally porting the logic to Go inside
gen_tasks itself.
Change-Id: I7e65ec4f354225deafbc03e1b0453ccf4404b041
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274554
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
No behavioral change, just re-organizing the flags.
Change-Id: I49148a92342a8d615a218a85962433d771729959
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274553
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
ff60abaf62..b84969ad69
git log ff60abaf62b4..b84969ad69c3 --date=short --first-parent --format='%ad %ae %s'
2020-03-03 jmadill@chromium.org Vulkan: Use QueryHelper for internal GPU timing.
2020-03-03 jmadill@chromium.org Split up EGLContextCompatibilityTest.
2020-03-03 jmadill@chromium.org Vulkan: Clean up QueryHelper uses.
2020-03-03 jmadill@chromium.org Expose glGetInteger64vEXT.
2020-03-02 lexa.knyazev@gmail.com Add OES_draw_buffers_indexed autogenerated wrappers and validation redirects.
2020-03-02 geofflang@google.com Add scripts for rolling and generating Android.bp for AOSP
Created with:
gclient setdep -r third_party/externals/angle2@b84969ad69c3
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC herb@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: herb@google.com
Change-Id: I0a322d79c138baf2efe3a91f00d768e113132a7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274700
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Switch to checking the head of the linked list for the LRU before searching
the hash table.
Change-Id: If28f4759ef609dde11778db8ba91cc9dfdd6a259
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274399
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
I haven't yet seen it slower, and it ought to avoid the most egregious
downclocking from zmm use. Still gets to use all the fancy AVX-512 new
instructions, so it does seem to run faster than just targeting AVX2.
Change-Id: I5738bc28c490619e0303813d69e00c8b6d7bb184
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274592
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: Iea9c4892c27fd233c04ca441c7cc4fa6cf110dd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274656
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
There are plans in WebGPU for queries for device/adapter limits, but
they haven't been implemented yet. In the meantime, 8K is a reasonable
minimum (e.g., it's the D3D10 minimum, and WebGPU will require D3D12).
Change-Id: Ib948411ec1083e1eedd478c0981b5e86ef5160cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274552
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Implement all AE grouping modes: character/word/line/all.
-- character grouping was already supported (default mode)
-- for word and line grouping, expand the existing domain mapping logic
to also track cumulative advance and max(ascent) per span, then use
this info to compute anchor point boxes
-- for "all" grouping, the anchor point box coincides with the text box
(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)
TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Use SkIDChangeListener and update GrBitmapTextureMaker to add listener
to key to deregister if texture is purged before genID changes.
Add a common listener list implementation and replace existing lists.
Change-Id: Ib0c78241eaf59b59b892d8b004b2bb095140bc6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274549
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Id38c51704c99810b2237d18c18163d9d776451bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274588
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
We've got this can_hoist analysis... why not use it?
I need to do some pen and paper work before I can do
this for the scalar loop, so that's TODO.
The tight part of a memset-from-uniforms loop becomes
0x1065c70e0: vmovdqu64 %zmm0, (%rdx)
0x1065c70e6: addl $-0x10, %edi
0x1065c70e9: addq $0x40, %rdx
0x1065c70ed: cmpl $0xf, %edi
0x1065c70f0: jg 0x1065c70e0
Change-Id: Iad8ee018ae65ee9f370980939a70f042ee3f9138
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274586
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit d3606518fa.
Reason for revert: DDL3 bots are red
Original change's description:
> Add onPrePrepareDraws & createProgramInfo methods to GrDrawVerticesOp
>
> This CL also incidentally adds:
>
> 1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.
>
> 2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper
>
> Bug: skia:9455
> Change-Id: Iecd712d3ac76038651bd2e0512134e310930d527
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274551
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,robertphillips@google.com
Change-Id: I6e44ba3bc47df27479af9344af946e27f0a2e937
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274505
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These don't get us to be able to hoist uniforms yet,
but I think they're required. Tests still pass.
The nullptrs in the CreateGEP calls were implied by
the old special cases we were calling before. They
mean, pick up the type from the pointer argument.
Change-Id: Idd2b5c4b782229ebf2640f87e0ed6ebb63809042
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274583
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL also incidentally adds:
1) a GrMeshDrawOp::Target 'outputView' virtual and switches GrOpFlushState over to overriding it.
2) a createProgramInfo helper to GrSimpleMeshDrawOpHelper
Bug: skia:9455
Change-Id: Iecd712d3ac76038651bd2e0512134e310930d527
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274551
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Not sure about read/write pixels at this point, so left those as stubs.
Also commented out sections that apply to YCbCr formats, which will
be added later.
Bug: skia:9935
Change-Id: I715b5a2a894af9a4fbbfcd89a6eab284913293dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273608
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This should ensure that for users where the ANGLE git repo is present,
we correctly re-generate commit.h when rolling to a new revision.
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Change-Id: Ib3c77a19d243896f4e7359dc4f14e87d4907739e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274498
Reviewed-by: Geoff Lang <geofflang@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds a bindBuffers() call and removes the GrBuffer arguments from the
draw calls.
Change-Id: I43c2dd8afe80c41e48c1d9d5210affcfe6f095fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273840
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
* Mainly updates to documentation.
* Fix some comments in PRESUBMIT.py.
* Delete tools/lua/trigger_ct_lua. It has not worked in many years.
Bug: skia:9962
Change-Id: If6f58f173f2c8bd3fc9bdfc4db440f42489fee08
Docs-Preview: https://skia.org/?cl=274597
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274597
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: b/150353577
If malloc fails, don't let SkJpegCodec attempt to decode into it.
Return kInternalError, which is what we return for OOM.
Change-Id: I6750e907c5e649d9e12ba75e84c8d9e91a66dd61
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273809
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Generalizes the system used on SkPathRef where a GrTexture's key
destructor signals that a listener on the image can be removed via
the unique key custom data.
Removes texturesAreCacheable() from SkImageGenerator. This was used to
prevent unbounded growth in a narrow situation related to
GrBackendTextureImageGenerator.
Change-Id: I3c605da099acfac94751e793331e356a0979d359
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274038
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I294495f952c8310bf1518363778fda9690c8c83e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274202
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
This is a reland of b67081f9cb
Original change's description:
> Move setupGeometry() from GrGLGpu to GrGLOpsRenderPass
>
> Change-Id: I8788b96e07216be738c0ce1babb810b05bf46694
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273696
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: Ic30c9e1b1d9a3ae29623ff8239b9b1d7b2dad273
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274057
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
AE supports dashing all strokes. Dashes are specified as an arbitrary
number of intervals (alternating dash/gap) plus a start offset.
All values can be animated independently (but of course!).
- implement a SkSG dash effect (based on SkDashPathEffect)
- expand the shape builder logic to allow local geometry adjustments
(kind of a bummer that dashing is a stroke/paint property as opposed
to a geometry effect in AE)
Change-Id: Ic9ff35f2f9a552a3c26f9e1596ce58ad81f7ced5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274550
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>