This makes it match OS X build more closely.
The most important change is that CLANG_CXX_LIBRARY sets -stdlib=libc++
for both the compiler and the linker.
BUG=skia:
Review URL: https://codereview.chromium.org/1451913002
This will expose the BitmapRegionDecoder API as a public include
and move the implementation to src.
This makes this code more naturally exposed in Android and easier
to test in DM and nanobench.
BUG=skia:
Review URL: https://codereview.chromium.org/1438873002
We were doing it on Windows, now do it everywhere.
This just changes the backend. We could think about another step to actually
replacing all our sk_atomic_... with std atomic stuff.
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot
TBR=reed@google.com
Only deleting from include/...
Review URL: https://codereview.chromium.org/1441773002
This is necessary if we want to start using C++11 library features.
Chrome's got their own custom libc++-for-10.6.
This is a somewhat lazy approximation of that.
Chrome should still guard us from using 10.7-specific features
until 10.6-10.8 all go away.
BUG=skia:
Review URL: https://codereview.chromium.org/1437173002
Xfermode_ColorDodge_aa 10.3ms -> 7.85ms 0.76x
Xfermode_SoftLight_aa 13.8ms -> 10.2ms 0.74x
Xfermode_ColorBurn_aa 10.7ms -> 7.82ms 0.73x
Xfermode_SoftLight 33.6ms -> 23.2ms 0.69x
Xfermode_ColorDodge 25ms -> 16.5ms 0.66x
Xfermode_ColorBurn 26.1ms -> 16.6ms 0.63x
Ought to be no pixel diffs:
https://gold.skia.org/search2?issue=1432903002&unt=true&query=source_type%3Dgm&master=false
Incidental stuff:
I made the SkNx(T) constructors implicit to make writing math expressions simpler.
This allows us to write expressions like
Sk4f v;
...
v = v*4;
rather than
Sk4f v;
...
v = v * Sk4f(4);
As written it only works when the constant is on the right-hand side,
so expressions like `(Sk4f(1) - da)` have to stay for now. I plan on
following up with a CL that lets those become `(1 - da)` too.
BUG=skia:4117
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review URL: https://codereview.chromium.org/1432903002
This CL still keeps the weird diamond shape we have for all our ProgramBuilders.
However, the GrGLSL base class will allow us to pull multiple other parts
of our program setup away from GL which will eventually allow us to break up
the diamond.
As part of this all ShaderBuilder subclass have been made gl independent,
however I will move them to GLSL files/class names in a follow on CL.
BUG=skia:
Review URL: https://codereview.chromium.org/1416423003
Rename SkCodecTools.h to SkBitmapRegionDecoderPriv.h
Move BRD code to its own directory in tools. This
allows us to not need to expose the entire tools
directory in Android.
BUG=skia:
Review URL: https://codereview.chromium.org/1417393004
This makes texture-backed images and bitmaps down a new code path. It adds a pinch point via the texture adjuster that will be used to handle copied necessary for different texture targets. It also fixes bugs in the existing code exhibited by recent updates to the bleed GM. The plan is to move the the sw/generator-backed imgs/bmps on to this code path with future changes.
Review URL: https://codereview.chromium.org/1424313010
Disable SkImageDecoder's code which relies on Android's customized
libpng and libjpeg. Build standard versions of libpng and libjpeg-turbo
everywhere. The SkImageDecoder code has been replaced with SkCodec, which
can decode subsets using standard library APIs
BUG=skia:
Review URL: https://codereview.chromium.org/1406153015
We no longer need to worry about namespace
conflicts SkBitmapRegionDecoder in Android (which
we are replacing).
Additionally, the static Create() function does not
need to repeat the name BitmapRegionDecoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1415243007
The utility SubsetPath removes parts of a potentially very large path to isolate a minimal test case. SubsetPath is very useful for debugging path ops, but is not path ops specific.
PathOpsBuilderConicTest compares the output of the Path Ops Builder, sequential calls to Simplify, and SkRegions for some number of rotated ovals.
Some tests caused path ops to hang. It was caught adding a loop of curves because the head was not found by the tail. Even though the root cause has been fixed, SkSegment::addCurveTo callers now abort the path op if the same curve was added twice.
The subdivided conic weight was been computed anew. Fortunately, it's a simpler computation that the one it replaces.
Some Simplify() subroutines returned false to signal that the results needed assembling. Change these to abort the current operation instead.
Coincident curve intersection triggered two small bugs; one where no perpendicular could be found for coincident curves, and one where no coincident curves remain after looping.
The SixtyOvals test can be run through multiple processes instead of multiple threads. This strategy allows a 48 core machine to saturate all cores at 100%.
The DEBUG_VISUALIZE_CONICS code in PathOpsConicIntersectionTest acknowleges that it is easier to visualize conics with Skia than with script and html canvas. This test also verifies that path ops subdivision matches geometry chopping.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1405383004
Logically this CL:
Moves the PathRendererChain from GrContext to GrDrawManager
- this was needed to untangled the Path-Chain/Renderer header mess
- this entailed adding getDrawingMgr so the CMM could access the PathRenderingChain
- this also entailed re-adding freeGpuResources to the GrDrawingMgr
Moves the CanDrawArgs struct up stack
Removes the GrPipelineBuilder from the CanDrawArgs struct
Review URL: https://codereview.chromium.org/1407883004