This was causing the generated MSVC project to not load, leading to
confusing behavior in the IDE.
Change-Id: I7ec8f1391c0c3b53e7b5c473571a062e6406b358
Reviewed-on: https://skia-review.googlesource.com/116467
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Ever since we added drawShadow to the public api, blurs have necessarily
part of the core. This CL just formalizes that.
This should also allow us to have builds that exclude all of /effects (for code size)
and still be valid.
Will follow-up with a change to deprecate SkBlurMaskFilter and SkBlurQuality (both no longer needed).
Bug: skia:
Change-Id: Ifbbd8b47a30a0386d215726b67bcf1e8b84fb8f5
Reviewed-on: https://skia-review.googlesource.com/113713
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 461ef7af88.
Prev CL to SkScan_Hairline.cpp fixed the bug that caused the earlier revert.
Bug: skia:
Change-Id: Ifd9a364c7546175be292f726e19465b72196b45e
Reviewed-on: https://skia-review.googlesource.com/112723
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is a reland of 78cb579f33
This time, lowp stages are controlled by !defined(JUMPER_IS_SCALAR), not
by defined(__clang__). The two are usually the same, except when we opt
Clang builds into JUMPER_IS_SCALAR artificially.
Some Google3 builds use compilers old enough that they barf when
compiling our NEON code. It's conceivably also possible to define
JUMPER_IS_SCALAR yourself, but I don't think anyone does that.
Original change's description:
> Reland "make SkJumper stages normal Skia code"
>
> This is a reland of 22e536e3a1
>
> Now with fixed #include paths in SkRasterPipeline_opts.h,
> and -ffp-contract=fast for the :hsw target to minimize
> diffs on non-Windows Clang AVX2/AVX-512 bots.
>
> Original change's description:
> > make SkJumper stages normal Skia code
> >
> > Enough clients are using Clang now that we can say, use Clang to build
> > if you want these software pipeline stages to go fast.
> >
> > This lets us drop the offline build aspect of SkJumper stages, instead
> > building as part of Skia using the SkOpts framework.
> >
> > I think everything should work, except I've (temporarily) removed
> > AVX-512 support. I will put this back in a follow up.
> >
> > I have had to drop Windows down to __vectorcall and our narrower
> > stage calling convention that keeps the d-registers on the stack.
> > I tried forcing sysv_abi, but that crashed Clang. :/
> >
> > Added a TODO to up the same narrower stage calling convention
> > for lowp stages... we just *don't* today, for no good reason.
> >
> > Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> > Reviewed-on: https://skia-review.googlesource.com/110641
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Herb Derby <herb@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
>
> Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
> Reviewed-on: https://skia-review.googlesource.com/112742
> Reviewed-by: Mike Klein <mtklein@chromium.org>
Change-Id: I3d71197d4bbb19ca4a94961a97fa2e54d5cbfb0d
Reviewed-on: https://skia-review.googlesource.com/112744
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 78cb579f33.
Reason for revert: lowp should be controlled by defined(JUMPER_IS_SCALAR), not defined(__clang__). So close.
Original change's description:
> Reland "make SkJumper stages normal Skia code"
>
> This is a reland of 22e536e3a1
>
> Now with fixed #include paths in SkRasterPipeline_opts.h,
> and -ffp-contract=fast for the :hsw target to minimize
> diffs on non-Windows Clang AVX2/AVX-512 bots.
>
> Original change's description:
> > make SkJumper stages normal Skia code
> >
> > Enough clients are using Clang now that we can say, use Clang to build
> > if you want these software pipeline stages to go fast.
> >
> > This lets us drop the offline build aspect of SkJumper stages, instead
> > building as part of Skia using the SkOpts framework.
> >
> > I think everything should work, except I've (temporarily) removed
> > AVX-512 support. I will put this back in a follow up.
> >
> > I have had to drop Windows down to __vectorcall and our narrower
> > stage calling convention that keeps the d-registers on the stack.
> > I tried forcing sysv_abi, but that crashed Clang. :/
> >
> > Added a TODO to up the same narrower stage calling convention
> > for lowp stages... we just *don't* today, for no good reason.
> >
> > Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> > Reviewed-on: https://skia-review.googlesource.com/110641
> > Commit-Queue: Mike Klein <mtklein@chromium.org>
> > Reviewed-by: Herb Derby <herb@google.com>
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
>
> Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
> Reviewed-on: https://skia-review.googlesource.com/112742
> Reviewed-by: Mike Klein <mtklein@chromium.org>
TBR=mtklein@chromium.org,herb@google.com,fmalita@chromium.org
Change-Id: Ie64da98f5187d44e03c0ce05d7cb189d4a6e6663
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/112743
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of 22e536e3a1
Now with fixed #include paths in SkRasterPipeline_opts.h,
and -ffp-contract=fast for the :hsw target to minimize
diffs on non-Windows Clang AVX2/AVX-512 bots.
Original change's description:
> make SkJumper stages normal Skia code
>
> Enough clients are using Clang now that we can say, use Clang to build
> if you want these software pipeline stages to go fast.
>
> This lets us drop the offline build aspect of SkJumper stages, instead
> building as part of Skia using the SkOpts framework.
>
> I think everything should work, except I've (temporarily) removed
> AVX-512 support. I will put this back in a follow up.
>
> I have had to drop Windows down to __vectorcall and our narrower
> stage calling convention that keeps the d-registers on the stack.
> I tried forcing sysv_abi, but that crashed Clang. :/
>
> Added a TODO to up the same narrower stage calling convention
> for lowp stages... we just *don't* today, for no good reason.
>
> Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> Reviewed-on: https://skia-review.googlesource.com/110641
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I44f2c03d33958e3807747e40904b6351957dd448
Reviewed-on: https://skia-review.googlesource.com/112742
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit 22e536e3a1.
Reason for revert: wrong include path :/
Original change's description:
> make SkJumper stages normal Skia code
>
> Enough clients are using Clang now that we can say, use Clang to build
> if you want these software pipeline stages to go fast.
>
> This lets us drop the offline build aspect of SkJumper stages, instead
> building as part of Skia using the SkOpts framework.
>
> I think everything should work, except I've (temporarily) removed
> AVX-512 support. I will put this back in a follow up.
>
> I have had to drop Windows down to __vectorcall and our narrower
> stage calling convention that keeps the d-registers on the stack.
> I tried forcing sysv_abi, but that crashed Clang. :/
>
> Added a TODO to up the same narrower stage calling convention
> for lowp stages... we just *don't* today, for no good reason.
>
> Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
> Reviewed-on: https://skia-review.googlesource.com/110641
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
TBR=mtklein@chromium.org,herb@google.com,fmalita@chromium.org
Change-Id: I2bdc709c80cdfa6b13ff24e024b3721bef887f46
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/112741
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Enough clients are using Clang now that we can say, use Clang to build
if you want these software pipeline stages to go fast.
This lets us drop the offline build aspect of SkJumper stages, instead
building as part of Skia using the SkOpts framework.
I think everything should work, except I've (temporarily) removed
AVX-512 support. I will put this back in a follow up.
I have had to drop Windows down to __vectorcall and our narrower
stage calling convention that keeps the d-registers on the stack.
I tried forcing sysv_abi, but that crashed Clang. :/
Added a TODO to up the same narrower stage calling convention
for lowp stages... we just *don't* today, for no good reason.
Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383
Reviewed-on: https://skia-review.googlesource.com/110641
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
also, return radii by value instead of reference, in possible prep for changing underlying representation
Bug: skia:7649
Change-Id: Iff42a49c53cc48171fc63462be366cc3500b2273
Reviewed-on: https://skia-review.googlesource.com/109385
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
New format should be much simpler:
- only store public data (e.g. points, verbs, filltype)
- deserialize just uses public APIs
Refactor reading code to manage different (older) versions, to make
it clear (hopefully) what we can delete when we can abandon version
3 support.
Bug: skia:
Change-Id: I30465f891cba3f044ae1cb2c13c04f04fdc9da78
Reviewed-on: https://skia-review.googlesource.com/109160
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
For the simplicity of this CL, I haven't enabled DAA for init-once yet.
The current init-once is only enabled for draw path, and it simply
generates the dev path in the init-once phase.
Bug: skia:
Change-Id: Ie9a9ef9fc453acbdeb48b06b93d578c626961e3f
Reviewed-on: https://skia-review.googlesource.com/87784
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Herb Derby <herb@google.com>
BUG=skia:7515
Change-Id: Iab31e8cadfaa1ce09d85aab9cc84a3e614ea5e45
Reviewed-on: https://skia-review.googlesource.com/100420
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I16d9293cbc0bef1bdce1260d1bd9b43d8853d070
Reviewed-on: https://skia-review.googlesource.com/93641
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
These don't seem to be used by anyone anymore so lets kill them.
Bug: skia:
Change-Id: I7908a9c9357e9e3b3166af9a14899dab522c3f11
Reviewed-on: https://skia-review.googlesource.com/97144
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: If110f1716d2ad3b967aadca1c61d3e22386e17b1
Reviewed-on: https://skia-review.googlesource.com/94862
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
and SkPictureAnalyzer
Bug: skia:
Change-Id: I394eca648234b1a69e6f9a0a88c407366a33d079
Reviewed-on: https://skia-review.googlesource.com/87791
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Some interesting things are starting to fall out already,
like the fact that I needed to add a gamma_dst stage to
be able to draw into gamma-transfer-fn destinations.
I've also had to pass an SkAlphaType through to the linearize
functions so that they can maintain premul invariants. I'm not
sure this is actually a good idea... if you can, please double-
check my logic at SkRasterPipeline.cpp:128?
If it's correct logic, I'm going to need to do it all over the place.
But I imagine you don't do this and somehow get away with it.
Change-Id: I42cd9b161b54287d674225103ad9e19f8b388959
Reviewed-on: https://skia-review.googlesource.com/84680
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I054560b66c6cde346d939015326d8547879d2c4b
Reviewed-on: https://skia-review.googlesource.com/81160
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This is identical to 70221 except for 3 lines inside SkFlexibleTaskGroup2D::work
to bypass the false-positive warning. We cannot reproduce the error the android
roller generated so we'll have to try and see.
The detailed warning can be found in:
https://skia-review.googlesource.com/c/skia/+/78720
TBR: mtklein@google.com
Bug: skia:
Change-Id: I3e2f414581dbd1398482cf45cf4f43eaf0535651
Reviewed-on: https://skia-review.googlesource.com/79321
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
This reverts commit 07a42411f8.
Reason for revert: This looks to be breaking the Android roll. See https://googleplex-android-review.googlesource.com/c/platform/external/skia/+/3295488
external/skia/src/core/SkTaskGroup2D.cpp:73:28: error: releasing mutex 'rowData.fMutex' that was not held [-Werror,-Wthread-safety-analysis]
rowData.fMutex.unlock();
Original change's description:
> Renaming and refactoring to prepare for init-once threaded backend
>
> Bug: skia:
> Change-Id: I39b1d73b612a9c133847dd7361d634a0351659f1
> Reviewed-on: https://skia-review.googlesource.com/70221
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Yuqian Li <liyuqian@google.com>
TBR=mtklein@google.com,herb@google.com,liyuqian@google.com
Change-Id: I701e6c62f6f437a6a285953b45b2e58cf7f0b6e5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/78720
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 39631f3df1.
Reason for revert: break google3 rool
Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
>
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
>
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
client issues text draws to potentially multiple targets and then the client flushes. The
client then gets commands from Skia with data to put into a texture atlas and vertices to
draw that reference the texture. The client is responsible for creating the texture, uploading
the SDF data to the texture, and drawing the vertices provided by Skia.
Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
Reviewed-on: https://skia-review.googlesource.com/59360
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This reverts commit 1e09e461d2.
Change-Id: I95d5544a7baaa078536790493ce4119816a77e94
Reviewed-on: https://skia-review.googlesource.com/72903
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 5627d65146.
Reason for revert: Google3
Original change's description:
> Add method to sk_gpu_test::TestContext to automatically restore the previous context.
>
> The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.
>
> Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
> Reviewed-on: https://skia-review.googlesource.com/70720
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ifb79638c9d4500ca3be9a5be39a5ad78b20247c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/72981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.
Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
Reviewed-on: https://skia-review.googlesource.com/70720
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These are no longer used outside of Skia, so make them private.
Change-Id: I735bb39c10553885cc6051aebddeff150ba4caa9
Reviewed-on: https://skia-review.googlesource.com/59180
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
The GN->Android.bp script runs with target_cpu="none",
but Android needs SkJumper_generated.S. Just skip it
explicitly for WASM.
Change-Id: I07b9761c591d48198460ce6300ed3bc9fd02a487
Reviewed-on: https://skia-review.googlesource.com/49903
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Fix core.gni to use not use Assembler for none cpu.
Right now, there are no outputs because we aren't compiling
dm or nanobench. However, this still compiles the skia
library and creates two executables, so it's a good canary
for a real WASM build.
Additional note: the two executables in question don't draw
anything to the screen via GL, which is still not possible with
Skia+WASM.
Bug: skia:
Change-Id: I0d767467e94e40d01070e34223dd90e96f1c96f2
Reviewed-on: https://skia-review.googlesource.com/49540
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: chromium:762167
Change-Id: Ia23f6dbfc0466aef4ca9d1a5b9ff343d79dc83bb
Reviewed-on: https://skia-review.googlesource.com/47460
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>