Needed to pass assumptions in cc_unittests.
Bug: skia:11004
Change-Id: Ie70ab06908c24f88a72c6a0e07033e1be4f6a7cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338936
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Goal is to isolate where we look at the quality enum to the fewest
number of places (e.g. single place in doStages) -- to make it clearer
how we'll be able to eliminate it going forward.
Change-Id: If60df3ac14692d0841a23665ce1baa69a55ac041
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338318
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
- easy: ceil, floor, sqrt
- index is our first arm64 instruction to need a temporary,
but other than that is pretty simple, just N - iota as usual.
With Op::index now supported, `viewer --slide GM_runtime_shader`
frame time drops from ~1ms to ~0.24ms.
I accidentally swapped in a float-subtract for an int-subtract and
everything worked fine. o_O
Change-Id: I44c51506a6a9014b398d6943bb0e3712e4e52445
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338661
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Guard flag has been added to clients
Change-Id: Ib61a48781f5dbd52279c8f4257ba3e22fb2704e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Uniforms in practice are always pointers or 32-bit ints or floats, so
these are essentially dead code. The change to SkVMBlitter.cpp is the
only interesting change, and I think it makes more sense now than
before. The program will need float coverage in the end, so might as
well feed it one directly.
Change-Id: I7f1e77731cf10ccc35595012a6df4f9e54a0dad8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338631
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Now that I've been reminded that half-float compute is real and no
longer just a dream, Q14 kind of pales in comparison, and just gets in
my way when working on SkVM.
As usual I've left in assembler support and unit tests for those
instructions. The instructions are all pretty easy to keep working and
tested and don't get in the way, unlike the real "let's do Q14" stuff.
None of this Q14 code was hooked up to anything but unit tests, so no
capability lost here, and no diffs. As always, it'll be easy to restore
should we ever want to by looking at this CL.
Change-Id: Ia42a96652b381267a7c3ec563b5978efcfc717a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338630
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
I'm not using any of these, so nice to move them aside.
Change-Id: Id43c1606c2f9e6bba0d8f6bd7d2f8f5e02d5b762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338629
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:10997
Change-Id: Ic6da0cbe6dd68009d888bc3174de913852559de7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338598
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Migrating chromium code to use SkImageFilters::Shader over
SkPaintImageFilter requires dithering to be preserved for its gradient
fills.
I debated always forcing it to true, but dithering was never turned on
for the turbulence filter and it's not necessary for const color shaders
Given that, I opted to just make it a parameter to the filter factory,
which seems okay since we're unlikely to embed dithering into SkShader
itself, it's a shading-related parameter of SkPaint, and if we migrate
to always dithering, then we can remove it.
Bug: skia:9310
Change-Id: I86f14969e2446f3a84e71e687cb263bcd44cf9d9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338156
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ifc1f0921d983ee09d7bc2632aeca41689f1bf0c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338603
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Conceptually these should be no-ops, but hopefully could improve
performance slightly when compiling very simple programs.
Change-Id: I87f560fa6af817e7cf39fa920d04fe62d40ca79b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338599
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:10991
Change-Id: Ie33a37109feba31acf675fc3a7739dcfc2c38668
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338601
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 8636e13c2d.
Reason for revert: recording canvases with really big float bounds could
produce a non-empty integer rect bounds that became empty after mapping
it to (0,0,w,h) for the device. This meant resetForNextPictures logic of
updating QR bounds directly from the input bounds allowed state to become
inconsistent with computeDevClipBounds().
PS1->PS4 shows the 1-liner to just compute bounds from the device. This
means that, for now, we preserve the behavior of setting the QR bounds to
be actually empty. skbug.com/10997 is added to fix the underlying issue
with recorders and excessively large float bounds. If that change landed
first, I'd be able to reland this w/o any modifications, but have decided
that it's better to have all locations that modify fQuickRejectBounds use
the exact same expression.
Original change's description:
> Revert "Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice"
>
> This reverts commit 11a394759a.
>
> Reason for revert: assert during google3 tests.
>
> Original change's description:
> > Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice
> >
> > Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I7c3a8797460113d9a8ef18d82bbbd64aba2f439c
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338316
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I1b33e128b4fb4e06b8c7a6ee9b9dcc67202674d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338322
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Still needs more testing before we can enable this all the time.
Bug: skia:10804
Change-Id: I6d8416fa072054d2f44e337641ed5d8379e81559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337216
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Ran the following commands
from $SKIA_ROOT
go get go.skia.org/infra@e5c4a9cfc4
make -C infra/bots train
Change-Id: Id00ebbe564edfe9024e3291ff0726e92bc05965f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338217
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
From the perspective of a SPIR-V opcode stream, ^^ is equivalent to !=,
so TK_LOGICALXOR can share the existing logic with TK_NEQ. (There are
differences in precedence and in supported types, but those were shaken
out at the IR-gen/compilation stages.)
Change-Id: I541a5ecfa603a07b256132fd1522f91941de6b20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338351
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Previously, we allowed unary minus on numbers and vectors (of any type).
Now, we allow them on numbers and vectors of numbers.
Also updated the Boolean arithmetic error test to cover scalars as well
as vectors.
Change-Id: Ie74d1f3bfc1e9353e04c6f8e468fa20e0cbba16f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338396
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
- remove an odd space
- "rounds" is fine, but "bits" is more precise
- after fixing a typo, four parallel hashes no
longer was any faster (or slower) than three,
so I consider that TODO now done
Change-Id: I7fff29640c1238229418bd8385b3b3aeae4ad68f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338621
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
GLSL does not allow most binary operations on bvec types; we can now
detect these and properly flag them as errors.
Note that `determine_binary_type` was also refactored. It originally
started with an enormous omni-switch over every possible Token type,
used to set various bools describing the type of binary expression at
hand. Instead of one big switch, this has been refactored into several
small switches in standalone functions that simply switch on the op and
immediately return true or false. Conceptually this seems like more
work (checking the op multiple times), but these tiny switches actually
boil down to little branchless shift-and-mask functions, so in practice
they should be quite efficient compared to the original omni-switch.
Change-Id: I81b473d98c65da1edd136f35fc8f656261f8930d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338346
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This is a reland of cddfce2c24
Original change's description:
> Move GL's SkSL::Compiler to the GPU (like all other backends)
>
> This was the only backend that didn't store the compiler on the GrGpu,
> and also the only one that did lazy-instantiation. Trying to standardize
> this code a bit.
>
> Change-Id: Ibdd1bcc2dc9c3756b46a4c6f0543b5bb20fe135d
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337716
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I28cd2b20a86ca2cc34460cd494feff5b599f65bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338597
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These checks are made very frequently; it significantly eases
readability to have dedicated accessor methods, versus the verbose
`x.typeKind() == Type::TypeKind::kFoobar`.
Change-Id: I812b95f871cee436ccd3a5982c404f83563d44e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338317
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is very unlikely to occur in real-world code, as it's somewhat
nonsense to use the comma operator in this way. However, it's better to
fail cleanly than to assert.
Change-Id: I76481cd8a993cb1a798ee16956400a512efd4c15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337636
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This new version always delivers the same results,
and I think can be simplified like this without
spoiling any of the bulk speed.
Change-Id: I20e42e58418e658278bb5db9472c39722b33160a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338339
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Fiddled with the logic a bit so that when we're in unit test mode, the
output still includes all of the SPIR-V (as well as the validation error
message), so that tracking them down is easier.
Bug: skia:10694
Change-Id: I15e7777af3d268a5952765dbe5d63612cad0ac07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338320
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Perf graphs were showing a good amount of CPU time spent in
vkCmdClearAttachments. So we want to test if we get any wins by just
always doing draws instead.
Change-Id: If76a26cb0de411a2a1d1d17f17192b2d9fbdc459
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338319
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of 0d5d956f7b
Original change's description:
> SkSL: Test/implement "geometric" intrinsics
>
> Bug: skia:10913
> Change-Id: Ie82354b05db141c8ab90b1a615ddfada4f71a98b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335049
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
Bug: skia:10913
Change-Id: I103dd2efbbab0efeac2be786d7e8f913d5c4b22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338158
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Fix code generation for Metal and Vulkan with geometric
intrinsics that have scalar versions in GLSL/SkSL, but no
native support in MSL/SPIR-V.
Change-Id: Id4538a00172e0d233ad9d5ed8d33db6436b83208
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338276
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This reverts commit 11a394759a.
Reason for revert: assert during google3 tests.
Original change's description:
> Move conservative bounds tracking from SkCanvas to SkNoPixelsDevice
>
> Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=mtklein@google.com,bsalomon@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7c3a8797460113d9a8ef18d82bbbd64aba2f439c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338316
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: chromium:1148230
Change-Id: Idb081768f04f758f60364d37e04c34ad226b4a1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338157
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This refactor adds a LOG_TAG and SkottieRunner member variable to SkottieAnimation so that it still has access to the EGL member variables.
The private keyword was removed from the SkottieRunner's EGL variables.
Methods in SkottieRunner that were made from private to protected:
getNativeProxy()
runOnGLThread()
Methods in SkottieAnimation that were made from private to protected:
SurfaceView constructor
setSurfaceTexture()
Change-Id: I9ddb167238fbc0e05f4d1cdcee67f6b288019e95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335667
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Previously, we assumed that if a vector in `is_constant` was not made of
floats, it must be made of integers. This ignores that boolean vectors
also exist. The original code would abort when `getIVecComponent` was
called on a bool vector.
There is another bug here--arithmetic operators on bool types should be
disallowed entirely. That will be addressed in later CLs.
Change-Id: I78781d839abde9376917fd92f2fe6311a1a58b02
Bug: oss-fuzz:27808
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338055
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This was meant as a workaround for cusps on a flat line, but this
problem has been solved more robustly now.
Bug: skia:10419
Change-Id: I88625b398b8d8517ded8985c164d0e00e0c0fb79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337948
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We weren't clamping cosTheta to -1..1 before using it to calculate the
miter extent.
Bug: skia:10419
Change-Id: I4ec742a8b4ed8b3c6917e1d8cd7a57a903bdc4d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338053
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a security fix.
This is an imported pull request from
https://github.com/google/skia/pull/65
GitOrigin-RevId: 38f6e1b1fd360a28135ce0579dbc5521edbcf1a3
Change-Id: I5f38b6f76fcd2943decd5dbe7df7546d4ce2084f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338052
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Change-Id: I56670b4a4159e21eaa1a58a9a3ee439298d5aa8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/335863
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The stroker will need to know the cusps in order to draw circles around
them.
Bug: skia:10419
Change-Id: I05b7e9f4a5ed06bd36450e73edfaf36c4b3f5a6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/337945
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>