When moving the content of a device into a PDF object like SkPDFFormXObject
or SkPDFShader does, we only need the top level resources in the new object's
resource list, not the recursive set of objects. Otherwise, when you
put a form on a form on form, etc, references to the objects multiply.
This fixed http://crbug.com/117321
Review URL: https://codereview.appspot.com/5796048
git-svn-id: http://skia.googlecode.com/svn/trunk@3360 2bbb7eff-a529-9590-31e7-b0007b416f81
which require no arguments and so may be called without requiring the matrix
and clip to be completely evaluated.
De-inlines virtual functions in SkDevice interface.
git-svn-id: http://skia.googlecode.com/svn/trunk@2250 2bbb7eff-a529-9590-31e7-b0007b416f81
I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.
The following files still need to be modified manually, in a separate CL:
android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058
git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
There are a lot of small pieces to make this change work:
- SkPDFDocument (and SkPDFCatalog) take flags to disable compression (and font embedding - not implemented yet, can disable font subsetting for now).
- SkPDFStream now defers compression until the size/emit step.
- Classes that *had* a stream (because they didn't know the stream size at construction time) now *are* streams to make the substitution work correctly.
- The SkPDFShader implementation got pulled apart into two classes, one that is a SkPDFDict, and one that is a SkPDFStream (making the common ancestor SkPDFObject).
- Added helper methods in SkPDFObject for children that have simple resource lists.
- Added an iterator to SkPDFDict so that a substitute SkPDFStream can get a copy of the stream dictionary.
- Change SkPDFDocument to have a pointer to an SkPDFCatalog to remove a new circular header reference.
Review URL: http://codereview.appspot.com/4700045
git-svn-id: http://skia.googlecode.com/svn/trunk@1911 2bbb7eff-a529-9590-31e7-b0007b416f81
This stack object helper class calls finishContentEntry when it goes out of scope, maintains the current content entry, and manages the dst form xobject when it is needed. This can be made cleaner by moving the guts of SkPDFDevice into a core object, which can expose setUp/finishContentEntry as public, but that is left as a todo.
Review URL: http://codereview.appspot.com/4515126
git-svn-id: http://skia.googlecode.com/svn/trunk@1409 2bbb7eff-a529-9590-31e7-b0007b416f81
For Clear, Src, Dst/Src-In/Out, we have to consider the current clip, and
potentially draw Dst, clipped to the inverse of the current clip before
doing the operation of interest.
For clear or src, if we haven't drawn anything, or the clip is empty, there's
nothing to be done.
For Src/Dst-In/Out, if either is empty, the result is empty.
Review URL: http://codereview.appspot.com/4538082
git-svn-id: http://skia.googlecode.com/svn/trunk@1407 2bbb7eff-a529-9590-31e7-b0007b416f81
This change uses the soft mask (aka soft clip) functionality of PDF to implement the xfermodes. It has to put existing content (dst) into a form xobject as well as putting the new (src) content into a different form xobject. It then draws one of them with the other as the soft mask.
To accomplish this, we add a call to finishContentEntry after each call to setUpContentEntry - this is kind of a hack, but I don't see a better way to extract src.
Unfortunately, soft mask is specified in the Graphic State PDF object (and not in the form xobject), so when handling one of these modes, we add a one time GS object to set the soft mask and invoke a simple GS to reset the soft mask when done.
Review URL: http://codereview.appspot.com/4496041
git-svn-id: http://skia.googlecode.com/svn/trunk@1320 2bbb7eff-a529-9590-31e7-b0007b416f81
The current approach of setting the existing clip just before drawing a layer into a device doesn't work. SkDevice::clear() uses existing clip before that and if we need to put the content in a transparency group (i.e. for SrcIn xfermode), we need a valid existing clip. Instead, change the factory to use a special constructor when creating a layer device.
Review URL: http://codereview.appspot.com/4495041
git-svn-id: http://skia.googlecode.com/svn/trunk@1270 2bbb7eff-a529-9590-31e7-b0007b416f81
Instead of writing all drawing and state updates into the final content stream immediately, this change creates a new ContentEntry each time the transform, clip, or paint changes. Drawing is done into a stream in the ContentEntry. When the consumer asks for the content, we combine all the ContentEntries with appropriate updates to the state (clip, transform, paint) in between. This allows us to modify the clip even after a drawing has completed. It also lets us remove ContentEntries with no drawing. Further optimization can be done to better use the stack features of PDF, for now we follow the previous model of having a single clip followed by a single transform on the graphic state stack.
Push rectangle logic into SkPDFUtil::AppendRectangle.
Change private functions to adhere to coding standards.
Review URL: http://codereview.appspot.com/4459041
git-svn-id: http://skia.googlecode.com/svn/trunk@1269 2bbb7eff-a529-9590-31e7-b0007b416f81
The width and height we pass to SkDevice must be postive.
Shader can no longer use negative coordinates (without transform).
Shader unflip matrix should use same values as passed to SkPDFDevice (height).
Most Shader dictionary entries should be scalars and not ints.
Review URL: http://codereview.appspot.com/4454047
git-svn-id: http://skia.googlecode.com/svn/trunk@1219 2bbb7eff-a529-9590-31e7-b0007b416f81