The Mac fontconfig just #defines the cache directory, which works fine if fontconfig never has to look up any fonts (the case until now). If it has to actually find fonts from the disk, the cache directory and config directory need to be properly defined as well as running fc-cache to populate the cache directory.
Populating the cache directory can take some time, but should only happen on a clean build. To remove this extra time, we have to not build poppler on Mac, which can now be accomplished with GYP_DEFINES="skia_mac_poppler=0"
R=epoger@google.com
Author: vandebo@chromium.org
Review URL: https://codereview.chromium.org/132333002
git-svn-id: http://skia.googlecode.com/svn/trunk@13007 2bbb7eff-a529-9590-31e7-b0007b416f81
The Mac fontconfig just #defines the cache directory, which works fine if fontconfig never has to look up any fonts (the case until now). If it has to actually find fonts from the disk, the cache directory and config directory need to be properly defined as well as running fc-cache to populate the cache directory.
Populating the cache directory can take some time, but should only happen on a clean build. To remove this extra time, we have to not build poppler on Mac, which can now be accomplished with GYP_DEFINES="skia_mac_poppler=0"
R=bungeman@google.com, epoger@google.com
Author: vandebo@chromium.org
Review URL: https://codereview.chromium.org/113203003
git-svn-id: http://skia.googlecode.com/svn/trunk@12994 2bbb7eff-a529-9590-31e7-b0007b416f81
This works in a way that is similar to SkData.
SkMallocPixelRef::NewWithProc
Motivation: Chrome has a ETC1PixelRef which calls delete[] on the
pixles on destruction. There is no reason for them to almost
duplicate our class, when we can provide them a more flexible
class. Example use:
static void delete_uint8_proc(void* ptr, void*) {
delete[] static_cast<uint8_t>(ptr);
}
SkPixelRef* new_delete_pixref(const SkImageInfo& info,
SkColorTable* ctable) {
size_t rb = info.minRowBytes();
return SkMallocPixelRef::NewWithProc(
info, rb, ctable,
new uint8_t[info.getSafeSize(rb)],
delete_uint8_proc, NULL);
}
SkMallocPixelRef::NewWithData
Motivation: This allows up to eliminate SkDataPixelRef. We
modified SkImage_Raster to use MallocPixelRef rather than
SkDataPixlRef.
Also: Unit tests in tests/MallocPixelRefTest.
BUG=
R=reed@google.com
Review URL: https://codereview.chromium.org/106883006
git-svn-id: http://skia.googlecode.com/svn/trunk@12861 2bbb7eff-a529-9590-31e7-b0007b416f81
Skia cannot use Chromium's implementation of mutex (Lock) due to static
initializers. However, we would like to be able to use Chromium's
implementation of atomics. This motivates the split of implementation.
Skia's atomic and mutex calls should be inlinable, especially the atomics.
These calls often compile down to very few instructions, and we currently have
the overhead of a function call. This motivates the header implementation.
There is still a desire for the build system to select the implementation, so
the SK_XXX_PLATFORM_H pattern for header files is introduced. This allows the
build system to control which platform specific header files are chosen.
The Chromium side changes (most of which will need to go in before this change
can be found at https://codereview.chromium.org/19477005/ .
The Chromium side changes after this lands can be seen at
https://codereview.chromium.org/98073013 .
Review URL: https://codereview.chromium.org/19808007
git-svn-id: http://skia.googlecode.com/svn/trunk@12738 2bbb7eff-a529-9590-31e7-b0007b416f81
- Implement ashmem-backed SkDiscardableMemory subclass:
This class in only accesible via the SkDiscardableMemory::Create()
function, which replaces the mock implementation in
SkDiscardableMemory_none.cpp
- Added SkDiscardableMemory_ashmem.cpp to the Android port of Skia
Removed SkDiscardableMemory_none.cpp from the Android port.
- Added DiscardableMemoryTest.
Still needs work.
- SkDiscardablePixelRef Bugfix:
onLockPixels() now calls SkDELETE on the SkDiscardableMemory pointer
when it fails to unlock.
- Improved documentation inside ashmem.h
BUG=
R=scroggo@google.com
Review URL: https://codereview.chromium.org/83563002
git-svn-id: http://skia.googlecode.com/svn/trunk@12608 2bbb7eff-a529-9590-31e7-b0007b416f81
DM writes out its images in a hierarchy that's a little different than GM,
so this can't read GM's output. But it can read its own, written with -w.
Example usage:
$ out/Release/dm -w /tmp/baseline
$ out/Release/dm -r /tmp/baseline -w /tmp/new
(and optionally)
$ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff
GM's IndividualImageExpectationsSource and Expectations are a little too eager
about decoding and hashing the expected images, so I took the opportunity to
add DM::Expectations that mostly replaces skiagm::ExpectationsSource and
skiagm::Expectations in DM. It mainly exists to move the image decoding and
comparison off the main thread, which would otherwise be a major speed
bottleneck.
I tried to use skiagm code where possible. One notable place where I differed
is in this new feature. When -r is a directory of images, DM does no hashing.
It considerably faster to read the expected file into an SkBitmap and do a
byte-for-byte comparison than to hash the two bitmaps and check those.
The example usage above isn't quite working 100% yet. Expectations on some GMs
fail, even with no binary change. I haven't pinned down whether this is due to
- a bug in DM
- flaky GMs
- unthreadsafe GMs
- flaky image decoding
- unthreadsafe image decoding
- something else
but I intend to. Leon, Derek and I have suspected PNG decoding isn't
threadsafe, but are as yet unable to prove it.
I also seem to be able to cause malloc to fail on my laptop if I run too many
configs at once, though I never seem to be using more than ~1G of RAM. Will
track that down too.
BUG=
R=reed@google.com, bsalomon@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/108963002
git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81
This also includes some changes to the xfermodeimagefilter and tileimagefilter GMs to properly handle the CTM. This worked before only because SkBitmapSource was ignoring the CTM. Now that it respects it, we need to give the correct transform. This also means the GMs now work while zoomed. It also implements CTM support for SkTileImageFilter.
NOTE: this will require rebaselining a number of imagefilter GMs on Nexus4, since they render in perspective (using the CTM). The changes to the results should all be improvements.
R=reed@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/106933002
git-svn-id: http://skia.googlecode.com/svn/trunk@12571 2bbb7eff-a529-9590-31e7-b0007b416f81