When possible use run-time checks (via SkDocument::CreatePDF)
When PDF is disabled, do not compile tests/PDF*.cpp
Review URL: https://codereview.chromium.org/1278403006
Motivation: maintaining this code doesn't seem worth the time,
since no one seems to be using it. If someone wants to use it
in the future, just revert this CL.
Review URL: https://codereview.chromium.org/1266093003
I'll be moving headers from src/core to include/private, so this guarantees
that anyone who was finding them via -Isrc/core can now find them via
-Iinclude/private.
This is purely mechanical, mostly to preserve my sanity, so it's likely
(harmless) overkill.
Chromium's GYP and GN builds already set -Iinclude/private for Skia builds.
BUG=skia:4126
Review URL: https://codereview.chromium.org/1265443002
There is nothing left in the SkFontMgr_android.cpp which is specific
to Android, so allow it to be built and used on *nix platforms. This
allows for easier development and testing.
The only reason to limit to *nix platforms are the dependencies on
Expat and FreeType. This should be buildable and runnable on other
platforms when these dependencies are also available.
Review URL: https://codereview.chromium.org/1228833003
There are a number of files with 'FontConfig' in their names which
just have to do with font configuration, but nothing to do with
the FontConfig project or even with each other. This clarifies
that these files deal with parsing for the Android font manager.
Review URL: https://codereview.chromium.org/1200103008
We may want to enable swizzles to 565
for images that are encoded in a format
similar to 565, however, we do not want
to take images that decode naturally to
kN32 and then convert them to 565.
***Enable swizzles to kIndex_8. For images
encoded in a color table format, we suggest
that they be decoded to kIndex_8. When we
decode, we only allow conversion to kIndex_8
if it matches the suggested color type (except
wbmp which seems good as is).
***Modify dm to test images that decode to
kIndex_8.
BUG=skia:3257
BUG=skia:3440
Review URL: https://codereview.chromium.org/1055743003
Let's start with baby steps in case some bot can't handle this.
I have left many TODOs, most of which I know how to do if this
looks feasible and useful.
BUG=skia:
Review URL: https://codereview.chromium.org/1049223003
The primary feature this delivers is SkNf and SkNd for arbitrary power-of-two N. Non-specialized types or types larger than 128 bits should now Just Work (and we can drop in a specialization to make them faster). Sk4s is now just a typedef for SkNf<4, SkScalar>; Sk4d is SkNf<4, double>, Sk2f SkNf<2, float>, etc.
This also makes implementing new specializations easier and more encapsulated. We're now using template specialization, which means the specialized versions don't have to leak out so much from SkNx_sse.h and SkNx_neon.h.
This design leaves us room to grow up, e.g to SkNf<8, SkScalar> == Sk8s, and to grown down too, to things like SkNi<8, uint16_t> == Sk8h.
To simplify things, I've stripped away most APIs (swizzles, casts, reinterpret_casts) that no one's using yet. I will happily add them back if they seem useful.
You shouldn't feel bad about using any of the typedef Sk4s, Sk4f, Sk4d, Sk2s, Sk2f, Sk2d, Sk4i, etc. Here's how you should feel:
- Sk4f, Sk4s, Sk2d: feel awesome
- Sk2f, Sk2s, Sk4d: feel pretty good
No public API changes.
TBR=reed@google.com
BUG=skia:3592
Review URL: https://codereview.chromium.org/1048593002
This path renderer converts paths to linear contours, resolves intersections via Bentley-Ottman, implements a trapezoidal decomposition a la Fournier and Montuno to produce triangles, and renders those with a single draw call. It does not currently do antialiasing, so it must be used in conjunction with multisampling.
A fair amount of the code is to handle floating point edge cases in intersections. Rather than perform exact computations (which would require arbitrary precision arithmetic), we reconnect the mesh to reflect the intersection points. For example, intersections can occur above the current vertex, and force edges to be merged into the current vertex, requiring a restart of the intersections. Splitting edges for intersections can also force them to merge with formerly-distinct edges in the same polygon, or to violate the ordering of the active edge list, or the active edge state of split edges.
BUG=skia:
Review URL: https://codereview.chromium.org/855513004
Plumb SkDOM as needed to make it suitable for an SkXMLWriter backend.
Also fix a potential null typeface issue in
SkSVGDevice::AutoElement::addTextAttributes().
R=reed@google.com,mtklein@google.com
Review URL: https://codereview.chromium.org/940283002
I've written some new hashtable interfaces that should be easier to use,
and I've been trying to roll them out bit by bit, hopefully replacing
SkTDynamicHash, SkTMultiMap, SkTHashCache, etc.
This turns the cache in GrGLCaps::readPixelsSupported() into an SkTHashMap,
mapping the format key to a bool. Functionally, it's the same.
BUG=skia:
Review URL: https://codereview.chromium.org/948473002
Also: Add SkDeflateWStream and associated unit tests.
SkPDFBitmap is a replacement for SkPDFImage. As of now, it only
supports 8888 bitmaps (the most common case).
SkPDFBitmap takes very little extra memory (aside from refing the
bitmap's pixels), and its emitObject() does not cache any data.
The SkPDFBitmap::Create function will check the canon for duplicates.
This can reduce the size of the output PDF.
Motivation: this gives another ~40% decrease in PDF memory overhead
TODO: Support other ColorTypes and scrap SkPDFImage.
BUG=skia:3030
Review URL: https://codereview.chromium.org/918813002
Motivation: test that these works on all possible bots and for all possible clients (clients do run these unit tests, right?)
Dear clients: if this unit test fails, let us know!
BUG=skia:3427
Review URL: https://codereview.chromium.org/922043004
SkTHashTable is very similar to SkTDynamicHash, except it's generalized to support non-pointer value types.
It doesn't support remove(), just to keep things simple (it's not hard to add).
Instead of an iterator, it has foreach(), again, to keep things simple.
SkTHashMap<K,V> and SkTHashSet<T> build a friendlier experience on top of SkTHashTable.
BUG=skia:
Review URL: https://codereview.chromium.org/925613002
- Added new classes to contain YUV planes of memory, along with the associated data.
- Used these classes in load_yuv_texture() to enable YUV planes caching
- Added a unit test for the new cache
BUG=450021
Review URL: https://codereview.chromium.org/851273003