Commit Graph

26575 Commits

Author SHA1 Message Date
Mike Reed
c24447dc49 Revert "Revert "make SkClipStack.h private (in src)""
This reverts commit 1c8e82b72b.

Reason for revert: previous reason to revert fixed. relanding.

Original change's description:
> Revert "make SkClipStack.h private (in src)"
> 
> This reverts commit 3efca0a2a8.
> 
> Reason for revert: update caller in GraphicsContext.cpp
> 
> Original change's description:
> > make SkClipStack.h private (in src)
> > 
> > BUG=skia:
> > 
> > Change-Id: I05f1140fe483f4a92093cb9783c6e9f067420d30
> > Reviewed-on: https://skia-review.googlesource.com/8481
> > Reviewed-by: Florin Malita <fmalita@chromium.org>
> > Commit-Queue: Mike Reed <reed@google.com>
> > 
> 
> TBR=fmalita@chromium.org,reed@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
> 
> Change-Id: Iff1138d72ff2d1187d522487fe76ea293f706f60
> Reviewed-on: https://skia-review.googlesource.com/8501
> Commit-Queue: Mike Reed <reed@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> 

TBR=reviews@skia.org,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: If7e54653c00a0c57ffa60b0c9f40dd0ffad2fe42
Reviewed-on: https://skia-review.googlesource.com/8522
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2017-02-15 19:16:08 +00:00
Robert Phillips
e14d3053f3 Add GrMakeCachedBitmapProxy
This is split out of https://skia-review.googlesource.com/c/7889/ (Remove SkSpecialImage's GrTexture-based ctors) to allow focusing on the caching/subsetting changes.

Change-Id: Ic2af7a0d03e88941ab5b6cdfcecbbdefe3578eda
Reviewed-on: https://skia-review.googlesource.com/8456
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-02-15 19:15:20 +00:00
Chet Haase
5cd467f3a0 Avoid constant view inflation on viewer sample app
The previous approach re-inflated views on every frame simply because the FPS
number changed (which was passed in a JSON object and used to check whether
the old view matched the new one based on a tag on the view that was set by
the previous FPS string).

The new approach is not pretty (there's no reason to even re-populate the
views when the only thing that needs to happen is to set the appropriate
FPS info in the floating TextView), but at least this avoids the inflation
overhead of the previous approach.

BUG=skia:

Change-Id: Ide1c736c49663cfcf478653a7cdaa99c736f1783
Reviewed-on: https://skia-review.googlesource.com/8461
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Chet Haase <chet@google.com>
2017-02-15 18:38:12 +00:00
Mike Klein
ef163d2acf Disable SkSplicer.
Easier to work on SkJumper with SkSplicer out of my hair.

Change-Id: I6217082c5b4f83c79ac231f23e42a92d2efd6446
Reviewed-on: https://skia-review.googlesource.com/8509
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-15 18:29:42 +00:00
Stephen White
cc70083fbf GrTessellator (AA): null GrGeometryProcessor crash fix.
Add a null-check on geometry processor creation.

Add a test which exercises it: AA tessellator, with a non-invertible
matrix and a fragment processor which needs local coords (e.g., linear
gradient).

BUG=691902

Change-Id: I005b893aed58d3ad2500c41501045ac94b0b4b95
Reviewed-on: https://skia-review.googlesource.com/8462
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2017-02-15 17:42:26 +00:00
Mike Reed
1c8e82b72b Revert "make SkClipStack.h private (in src)"
This reverts commit 3efca0a2a8.

Reason for revert: update caller in GraphicsContext.cpp

Original change's description:
> make SkClipStack.h private (in src)
> 
> BUG=skia:
> 
> Change-Id: I05f1140fe483f4a92093cb9783c6e9f067420d30
> Reviewed-on: https://skia-review.googlesource.com/8481
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
> 

TBR=fmalita@chromium.org,reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: Iff1138d72ff2d1187d522487fe76ea293f706f60
Reviewed-on: https://skia-review.googlesource.com/8501
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2017-02-15 17:28:12 +00:00
Brian Salomon
f3b995b628 Clarify when tweak alpha for coverage optimizaton can occur.
Also refer to it directly rather than using the term "modulate"

Change-Id: Ifa44a4d46e1be11b567943f58ead24e38f10d03b
Reviewed-on: https://skia-review.googlesource.com/8488
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-02-15 17:27:10 +00:00
Mike Klein
2b512d00ef much better idea
Instead of trying to genereate snippets of code that an work when
splicing and when interpreting, let's just make one snippet for each.
And then, let's add one more portable single float version!

Why build one when you can have three at thrice the price?

This doesn't make these new strategies active, but does start moving the
code in build_stages.py and SkSplicer_stages.cpp towards that.

Change-Id: I2197fa2a11e233f24da67e54a4f291135652b087
Reviewed-on: https://skia-review.googlesource.com/8453
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-15 17:16:02 +00:00
Mike Reed
3efca0a2a8 make SkClipStack.h private (in src)
BUG=skia:

Change-Id: I05f1140fe483f4a92093cb9783c6e9f067420d30
Reviewed-on: https://skia-review.googlesource.com/8481
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-15 16:13:59 +00:00
Kevin Lubick
a9246ddcd0 Symbolize any stacktraces in DM and nanobench
As a soft rollout, this only affects the Linux NUCS
(on Ubuntu16).

BUG=skia:6206

Change-Id: Ic314e85159cd3c0d9e55bbdce412a8d61adebb33
Reviewed-on: https://skia-review.googlesource.com/8276
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
2017-02-15 16:12:38 +00:00
csmartdalton
a0c9832882 Remove GL asserts for geo shaders to not have uniforms
BUG=skia:

Change-Id: I51468c808f8a2e6593c237b4c4368df2f6729dff
Reviewed-on: https://skia-review.googlesource.com/8421
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-02-15 16:02:41 +00:00
Mike Reed
26e573c7ef removed unused code around scaled generators
BUG=skia:

Change-Id: I9e042cd9343e0f29032f84ee17b4b316214ec693
Reviewed-on: https://skia-review.googlesource.com/8403
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-02-15 16:00:06 +00:00
Kevin Lubick
65e8a713f3 Fix Nexus 10s from shutting down too often
BUG=skia:

Change-Id: I373bb62c6894569a2672745ce20aa351c5893968
Reviewed-on: https://skia-review.googlesource.com/8486
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
2017-02-15 15:44:44 +00:00
Hal Canary
08f14bd478 SkPictureImageGenerator.h include guard
Change-Id: I6d9894ce3db427985c000b431fb79388c211b70c
Reviewed-on: https://skia-review.googlesource.com/8455
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-02-15 15:29:56 +00:00
Brian Salomon
56ec7586f1 Make GrPipelineInput::setToSolidCoverage set the opaque bit.
Change-Id: I3580a9bf1b40c46ac642157f50e09b1fab40c3d3
Reviewed-on: https://skia-review.googlesource.com/8485
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-02-15 14:59:45 +00:00
Matt Sarett
2ae3a2ec29 Suggest P3 for wide gamut images in SkAndroidCodec
This will prevent us from clipping the gamut
to sRGB.

BUG=skia:

Change-Id: Ifc34369d96aa9dd92ae2af72aac1cfa17fdc4b94
Reviewed-on: https://skia-review.googlesource.com/8025
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2017-02-15 14:35:48 +00:00
Brian Osman
3f405985be Non linear blending flag for SkColorSpace
BUG=skia:6242

Change-Id: I63cce6019ce854ba807b2a819ef4fe3214898bee
Reviewed-on: https://skia-review.googlesource.com/8344
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
2017-02-15 14:25:35 +00:00
Matt Sarett
485c499a27 Rename SkConfig8888/SkPixelInfo to SkConvertPixels
BUG=skia:

Change-Id: I4f3c6370b3ef4247aa446716c7c154899925d089
Reviewed-on: https://skia-review.googlesource.com/8442
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-02-15 13:50:55 +00:00
Kevin Lubick
0168e0442e Add a way to compute the code coverage of fuzzers
This also fixes bin/coverage.

fuzz/coverage borrows heavily from bin/coverage.
BUG=skia:

Change-Id: I9e353d1f5ea3bca1d57d66b1c1ecabc6f9b23cee
Reviewed-on: https://skia-review.googlesource.com/8414
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2017-02-15 13:19:40 +00:00
Mike Klein
c43559e6e6 Remove returns at end of stage splices.
Returns?  Where we're going, we don't need returns.

I have discovered a truly marvelous alternative, a description of which
this code review is too narrow to contain.

Change-Id: I13fb36eb75771bc691d8187dddd876efcebc57d6
Reviewed-on: https://skia-review.googlesource.com/8480
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 23:34:34 +00:00
Florin Malita
4b66512a63 Handle collapsed drawVertices() texture coords gracefully
Detect collapsed coords and implement using a solid color shader.

Replace SkTLazy objects with a stack-based SkArenaAllocator.

Change-Id: I5d867648d551ea30558fd8ae0c99b9292bc92961
Reviewed-on: https://skia-review.googlesource.com/8451
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-02-14 22:54:56 +00:00
Herb Derby
70c60638be Move SkDOM to SkArenaAlloc from SkChunkAlloc.
TBR=mtklein@google.com

Change-Id: Icecfc661c9bd4ed03409a132947af0f78784f984
Reviewed-on: https://skia-review.googlesource.com/8401
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-14 22:32:34 +00:00
Matt Sarett
9df70bb74d Picture backed images must have a bit depth and color space
Enforce that picture backed images created by the public API
must have a non-null SkColorSpace.

SkPictureShader uses a private call to get around this restriction.

BUG=skia:

Change-Id: I2fc11a8ffe583035d09e83abf40b827fbf575321
Reviewed-on: https://skia-review.googlesource.com/8415
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-14 21:32:10 +00:00
Jim Van Verth
6f449692c1 Add more SampleApp support to viewer.
Fixes loading a Sample as first slide.
Adds char input.
Adds --slide and --list options.

Change-Id: I34b66818e3673fcfdc649443e7d9dfb74b478062
Reviewed-on: https://skia-review.googlesource.com/8445
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-02-14 21:25:01 +00:00
Brian Osman
46da1cc9f2 GrContext option to prevent GPU based YUV -> RGB
Rob and I spent a long time debugging why this wasn't working for
Flutter - doing the more complex operations on the loading thread
produces a blank texture when it's used later on the drawing thread.

Limiting ourselves to just creating and uploading RGBA data fixes
that. We need to debug what's going wrong, but in the meantime, this
lets Flutter use Skia APIs to manage GPU uploading and lifetime of
texture-backed images, while still doing those uploads on their IO
thread.

BUG=skia:

Change-Id: Ibf5c37f2439814544beab8c93c2a646f7a9e779d
Reviewed-on: https://skia-review.googlesource.com/8443
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-14 20:42:06 +00:00
Greg Daniel
431815dcfb Remove Vulkan GalaxyS7 bot
These bots have never worked so we're just waisting cycles on them. The
Pixels have the same GPU and an up to date driver so we're not losing
any test coverage.

BUG=skia:

Change-Id: I339c8191d80843399dd5d31d19f6808b235f6672
Reviewed-on: https://skia-review.googlesource.com/8446
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-02-14 20:29:47 +00:00
Herb Derby
5a8fe978c3 Remove include/xml from public API.
Move SkDOM and ilk from include/xml to src/xml.

I have looked for uses of SkDOM in the depot using cs/ and have found none,
but this is not perfect. So, if this breaks external builds, revert it.

TBR=reed@google.com

Change-Id: I162a1977f0649b049c0f93f016701784d025996d
Reviewed-on: https://skia-review.googlesource.com/8447
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-14 20:17:05 +00:00
Mike Reed
c42a1cdd1d work on raster device clipping
With the flag (SkDevice.h) enabled, I get correct drawing w/ the rasterbackend.

After this lands, hopefully we can work in parallel on gpu/pdf/svg/xps/etc.

BUG=skia:6214

Change-Id: Ie35fee818470aab57aebacca8a2a5b812a552ee2
Reviewed-on: https://skia-review.googlesource.com/8192
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-02-14 20:07:08 +00:00
Mike Reed
df85c38163 stop using SkScalarMul
BUG=skia:

Change-Id: Ie41d8665a1c62ba8eddc93d8cfefaf64ddc52ff8
Reviewed-on: https://skia-review.googlesource.com/8411
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 19:45:24 +00:00
Herb Derby
78c0c4c5a0 Remove SkSmallAllocator.
TBR=mtklein@google.com

Change-Id: I375af12c5de4397a682c1946404282da95ad42ec
Reviewed-on: https://skia-review.googlesource.com/8392
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-14 19:32:58 +00:00
Mike Reed
c5aa2669df include what you use
BUG=skia:

Change-Id: I3b9fb3db06a26c55f338f05418ca8ba6fbe7cedf
Reviewed-on: https://skia-review.googlesource.com/8400
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 19:25:07 +00:00
Matt Sarett
8572d85351 Make raster pipeline support all pixel conversions
BUG=skia:

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD

Change-Id: Idc76999d0f5591a567b3976cb9db829c350e4be2
Reviewed-on: https://skia-review.googlesource.com/8304
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-14 17:50:52 +00:00
Herb Derby
4bf560a056 Simplify code for making paints with shaders.
Since SkAutoBitmapShaderInstall was simplified to create shaders on the
heap, it is no longer needed. Simplify to a single routine.

TBR=mtklein@google.com

Change-Id: Ib18be559b03e234a05105d0892c1457cafce28b7
Reviewed-on: https://skia-review.googlesource.com/8391
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-14 17:02:33 +00:00
Brian Salomon
c6b7146eef Remove component flags from GrPipelineInput.
We don't use these anywhere downstream except to check for opaqueness.

Change-Id: I897137135d69004ed45c0f4c1e7297183f49fc6d
Reviewed-on: https://skia-review.googlesource.com/8402
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-02-14 16:34:59 +00:00
Brian Salomon
9a51498720 Remove component flags from GrXPFactory output analysis.
Change-Id: Ieb8dab564e6e593dca2e092d352756052dadfd90
Reviewed-on: https://skia-review.googlesource.com/8354
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-02-14 16:06:13 +00:00
Mike Reed
8a8937c3d1 update gm to test 2 unclipped layers
BUG=skia:

Change-Id: I98dedcfc52c9a22169264fb465d60aad72b7515f
Reviewed-on: https://skia-review.googlesource.com/8408
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 15:46:30 +00:00
Robert Phillips
6a307cc6c4 Add check for finite phase to SkPath1DPathEffect::Make
Change-Id: I600f2e697769ecdb9080cda1533104231e00b14c
Reviewed-on: https://skia-review.googlesource.com/8406
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-02-14 15:36:13 +00:00
Mike Klein
ce44a0f4e7 SkSplicer: implement constant_color
Change-Id: I3a5475eb3e76eef19183950f14e17b119f32458b
Reviewed-on: https://skia-review.googlesource.com/8405
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 15:20:04 +00:00
Mike Klein
7598b4882c SkSplicer: fix dstover
dstover was updating the {dr,dg,db,da} registers instead of {r,g,b,a}.

Change-Id: Ie2280abe80efb274fb422dc38a329c6dac12f846
Reviewed-on: https://skia-review.googlesource.com/8404
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 15:12:42 +00:00
Herb Derby
bfdc87a621 Revert "Revert "Always make SkImageShaders in heap.""
This reverts commit 07f665efb9.

Reason for revert: Android code moved from priv api to real api

Original change's description:
> Revert "Always make SkImageShaders in heap."
> 
> This reverts commit ff590a1244.
> 
> Reason for revert: This breaks the android roll because they are using
> a private call. Updating android tests to use new api.
> 
> Original change's description:
> > Always make SkImageShaders in heap.
> > 
> > I made a couple of measurments, and it looks like any differences is
> > well below the noise threshold.
> > 
> > Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> > I was using top25 .skps as workload.
> > 
> > TBR=mtklein@google.com
> > 
> > Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> > Reviewed-on: https://skia-review.googlesource.com/8341
> > Reviewed-by: Herb Derby <herb@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
> > 
> 
> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
> Reviewed-on: https://skia-review.googlesource.com/8393
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> 

TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I320b5ebf707d74ffafd8b70d69646b74a30f0ae8
Reviewed-on: https://skia-review.googlesource.com/8407
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-14 15:06:35 +00:00
Mike Reed
8be952ad8c SkScalarMul is deprecated
BUG=skia:

Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6
Reviewed-on: https://skia-review.googlesource.com/8353
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2017-02-14 14:43:47 +00:00
Mike Klein
351549feba SkSplicer support for 2-point gradients.
Add some stages to SkSplicer:
   - seed_shader
   - matrix_2x3
   - clamp_x
   - clamp_y
   - linear_gradient_2stops

seed_shader needed new constants, 0.5f and {0,1,2,3,4,5,6,7}.

$ out/nanobench -m gradient_linear_clamp\$ --config f16 --ms 2000 -q
    Before: 612.17us
    After:  163.80us

Change-Id: I6e03383c95ea070250424e743080a7930efeca77
Reviewed-on: https://skia-review.googlesource.com/7348
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 14:13:17 +00:00
csmartdalton
936f81b958 Move the rt adjust uniform into GP EmitArgs
The GP will likely require this value when dealing with a geometry
shader. In the future we may wish to either switch to device-space
geometry shaders, or else put this value in an "sk_" builtin.

BUG=skia:

Change-Id: I8dff88fc219feef84d39fb7bbd08f3b5686f53d2
Reviewed-on: https://skia-review.googlesource.com/8362
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-02-13 23:21:35 +00:00
csmartdalton
ed4984bf53 Add animated text samples
BUG=skia:

Change-Id: I0b0a00a0d5c5790a1fc963458bc90c968830afd8
Reviewed-on: https://skia-review.googlesource.com/8361
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2017-02-13 22:33:08 +00:00
Stephen White
5926f2da75 GrTessellator (AA): fix "Canvas Arcs" coverage artifact.
When sanitizing contours, if the first and last vertices coincide,
continue with the previous vertex, not the next vertex, since we
may otherwise exit prematurely. Also, round the last vertex before
entering the loop, just in case it coincides with the first.

Add a test case to exercise the above, and another one which exercises
the intruding-vertex workaround.

BUG=691593

Change-Id: Ic28a9308a21164d185edef0ee6fbc29b40742149
Reviewed-on: https://skia-review.googlesource.com/8364
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2017-02-13 21:18:10 +00:00
Mike Reed
1e06d3d7b9 add gm for clipRegion
BUG=skia:

Change-Id: Ie69db51b6fac193373fd57225370d0081295facb
Reviewed-on: https://skia-review.googlesource.com/8394
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-13 21:09:08 +00:00
Mike Klein
6fcea9d436 Enable sse2 backend for SkSplicer.
One more piece of https://skia-review.googlesource.com/c/8230/.

-mno-red-zone makes it safe for x86 stages to use the stack on Windows
(at the expense of an extra sub and add to the stack pointer on !Windows).

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release,Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Debug

Change-Id: I81f8220e790b201757a7e1e9752b2fe94520ccbb
Reviewed-on: https://skia-review.googlesource.com/8352
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-13 21:08:10 +00:00
Herb Derby
07f665efb9 Revert "Always make SkImageShaders in heap."
This reverts commit ff590a1244.

Reason for revert: This breaks the android roll because they are using
a private call. Updating android tests to use new api.

Original change's description:
> Always make SkImageShaders in heap.
> 
> I made a couple of measurments, and it looks like any differences is
> well below the noise threshold.
> 
> Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> I was using top25 .skps as workload.
> 
> TBR=mtklein@google.com
> 
> Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> Reviewed-on: https://skia-review.googlesource.com/8341
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
> 

TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
Reviewed-on: https://skia-review.googlesource.com/8393
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-13 20:04:16 +00:00
Mike Klein
d2d6d726fa Fix stack alignment in Windows before_loop/after_loop.
This should land as a no-op, as nothing using the stack yet.
It will allow us to land the SSE2 code, which does spill in to_srgb.

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release

Change-Id: Ie8000d50a85d56ad6229736d79f3a947f06a808c
Reviewed-on: https://skia-review.googlesource.com/8389
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-13 19:53:48 +00:00
Hal Canary
73eae98103 tools/git-sync-deps: less verbose when fetch is needed
Change-Id: I0ab76132b9e21544ed3dfb87bd7adc91c4c4e656
Reviewed-on: https://skia-review.googlesource.com/8387
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-02-13 19:53:27 +00:00